Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
I will cast Magic Circle Against Evil (from Divine Source), centered on me, when we enter the fortress (100 minute duration). Everyone within the radius at casting also receives the benefits, but they lose the benefits if they leave the circle. Ardriel concurs with Ian's plan. "Let's enter from the breech, then." For a route, I think first we should check F9A and F9B, then go through F5 and F4 to F3B to clear that area. After that, if we can get to F10 and F3C from F4, we should check those two rooms, before circling back around to F12. That's a good start, at least.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Armed with some extra magical power in the form of a few wands - especially one of daylight - Ardriel quietly said, "It is possible that the final demon fled on foot, or snuck out and has already infiltrated the army. Regardless, I believe there was a temple of Torag in the keep that had some enemies in it we should find?"
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
As the others discussed healing, Ardriel, having come through the fight relatively unscathed, heads for their supply stash, trying to see what they have that they might be able to use. He grabs a couple of wands that are in there, including one of daylight that would have been very useful to have previously, and some arrows with a holy enchantment on them. Grabbing the wand of daylight, wand of magic missile (CL 5), and the 5 holy arrows +1.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Okay, the post with the wand of daylight was all the way back in 2020, on page 33 of Gameplay or so. I'm putting the wand of daylight on my sheet, along with a wand of magic missile from that post. EDIT: I think Ian took the most negative levels after Dadna, so he should probably get the Restoration. Also, on the Grey Garrison tab on the Loot Sheet, there's a scroll of restoration listed. Did we use that? EDIT 2: Everyone with negative levels, sound off with how many you have.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel, in the best shape of everyone, covered the others as they journeyed back to the Planetar. Indeed, he may be the strongest of the party at the moment - a relatively unpleasant thought. I have 0 negative levels, and am relatively unharmed. "We have intelligence that there may still be a succubus who poses as a spy lurking somewhere."
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Right! Mythic Bless! Will, Mythic Bless reroll: 1d20 + 11 ⇒ (15) + 11 = 26 Fortunately, Dadna's spell fills him, and he breaks free of the hold. He pursues the demon, firing yet another arrow at it. Attack, Mythic PBS, Mythic Bless, Smite: 1d20 + 14 + 2 + 1 + 4 ⇒ (11) + 14 + 2 + 1 + 4 = 32
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel moved after Ian, able to see as he advanced and took a position behind the other. He then fired an arrow at the demon he had previously smote Orange was the original target of my Smite Evil, which lasts until I use Smite Evil again. Alternative action: If Leothar has finished off Orange, I will use Smite Evil as a swift action on Blue, and ask that you resolve the attack against Blue. Attack, Mythic PBS, Mythic Bless, Smite: 1d20 + 14 + 2 + 1 + 4 ⇒ (6) + 14 + 2 + 1 + 4 = 27
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel sighed in irritation. "I don't see anything else that can hold the door shut. I could channel some magic and cause one of the doors to hold in place. It will only last for about 10 minutes, though. One moment." Ardriel will spend a Mythic Point to use Wild Arcana and cast Hold Portal on one of the doors. It will have a 10 minute duration. I'm assuming we're waiting for the Summon to expire and then going in.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
I thought I remembered seeing something about that, but since it wasn't on the loot sheet or my sheet I thought I was misremembering. I can use it with UMD.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
I can attempt to Dispel the Silence field with my Legendary Item spellcasting. As long as we are within Ian's Daylight aura, anyone with Darkvision can see. That now includes me, and the original Nabasu is still my Smite target. We could also spike the doors closed so the original Nabasu can't get out, wait until the Enervations wear off, the Summoned Nabasu dissipates, and the spell durations run out, and then try and catch the original Nabasu off-guard.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Trawets wrote: Not sure how far you will try to move before using Wild Arcana. I moved my token on the map to my new location.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Sorry, Leothar. Ardriel doesn't have darkvision natively, so he couldn't have seen your motion and movement. I moved him a different direction that I felt made the most sense based on his location. If I made it out of the silence radius, he does have darkvision now, however.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Engulfed in darkness yet again, Ardriel considered his options, then moved backwards to try and leave the darkness and the silence. Moving around the corner, he channeled a burst of mythic power into a spell that would allow him to see in the darkness. Spending a Mythic Point to use Wild Arcana to cast Darkvision on myself as a standard action. I'm moving 15' total (not sure where the end of the darkness is), and I believe my new location should get me out of the silenced area, at minimum. I have up to 35' of movement as needed for darkness.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
So, obviously my readied Glitterdust will not be going off, because the trigger called for seeing the demon, and I cannot see. I'm also feeling a bit confused about what's currently happening. Here is my understanding: 1. Ian and Enos opened the doors.
Do I have that understood correctly?
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
DM Trawets wrote:
I had two Protection from Evil's prepared in spell slots, and I can use Divine Source for a third.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
I cast Magic circle against evil in the basement - 100 min. duration. Is that still going? If Magic Circle is not still going, I will cast Protection from Evil. As the Dwarves prepared to open the doors, Ardriel stood behind Dadna, ready to try and blind the nabasu if he sees it. Readied action to cast glitterdust if I see the demon within sight of Dadna's door.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Fortitude, IS: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
27 on the Fort save. Sorry, I missed that it had moved. With Leothar in front of one door and Dadna in front of the other, Ardriel said, "Unlock the door in front of Leothar, then the one in front of Dadna, so we can open both at the same time. Either he'll be behind one of them, or he'll be in the middle and Dadna and Leothar can flank."
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Sorry, rough couple of days with a sick kiddo. GM, my third attack above was a Readied action if the demon used a Spell-like Ability or cast a Spell. Was the level-draining ray attack against Leothar not a Spell-like ability or a spell? Fortitude: 1d20 + 11 ⇒ (16) + 11 = 27 Looks like I made that save. Ardriel unloads two more arrows into the Nabasu, trying to bring it low. Attack 1, IS, Mythic PBS, Smite: 1d20 + 14 + 2 + 2 + 4 ⇒ (11) + 14 + 2 + 2 + 4 = 33
Attack 2, IS, Mythic PBS, Smite: 1d20 + 9 + 2 + 2 + 4 ⇒ (14) + 9 + 2 + 2 + 4 = 31
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
With a direct line of fire to the demon, Ardriel knew he didn't need to worry about the front line. Instead, he called upon Yuelral to grant him the power to smite it, and then unloaded a couple arrows into it. He then aimed an arrow at the demon, ready to fire if it tried to cast a spell or use a spell-like ability. Smite Evil as a swift action on the demon. Full attacking, then spending one Mythic Power to take an extra Standard Action to Ready an action to shoot the demon if it attempts to cast a spell or use a spell-like ability. Attack 1, IS, Mythic PBS, Smite: 1d20 + 14 + 2 + 2 + 4 ⇒ (15) + 14 + 2 + 2 + 4 = 37
Attack 2, IS, Mythic PBS, Smite: 1d20 + 9 + 2 + 2 + 4 ⇒ (13) + 9 + 2 + 2 + 4 = 30
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Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel reaches out to Ian and channels power a moment, granting him protection against a potential succubus's charms. Using my Divine Source to expend a Protection from Evil SLA on Ian (10 minute duration). He then casts a spell on himself to do the same. Casting Protection from Evil on myself. After a moment's consideration, he expended yet more power, aligning his bow with the forces of good. Casting align weapon (good) via Divine Source on my bow.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
"I'd wager these cells were used for holding incredibly powerful, high value prisoners. That abyssal heretic must have been imprisoned here." The elf looks at the butterflies and words on the walls. "How long was this heretic held prisoner, I wonder? It takes time to scratch messages and words into rock."
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
"Wasn't there some succubus heretic or something like that that escaped and had Staunton worried? Maybe she was held here?" Ardriel activates his detect magic ability and begins scanning the runes, while also attempting to understand them. Spellcraft: 1d20 + 14 ⇒ (12) + 14 = 26
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel will have spent an MP for Recuperation, as well. As Enos went to check the barred doors at the end of the hallway, Ardriel cast a spell to protect his mind from evil influences. Protection from Evil cast, 10 minutes duration.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
"Would an arrow shaft be sufficient for a stake? I could break the head off one of my arrows and jam the wooden shaft into it? Otherewise we need someone to break a piece off of one of the torture racks?"
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel decides that either the pale crusader is either a vampire really good at faking being dead or actually dead, so he turns his attention to the half-orc, loosing two arrows at it. Attack 1, Mythic PBS: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
Attack 2, Mythic PBS: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel narrows his eyes, studying the half-orc. Frowning, he concentrated a moment and began scanning the room for evil auras, in case the "dead" crusader was the actual vampire and the half-orc was an illusion. Cast detect evil as my Paladin SLA.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel nods. "That is an excellent plan. If we can keep close, my protective spell can help keep us safe from any tricks the vampire uses." Still have Magic Circle Against Evil up.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel sees the babau, then takes aim at the one straight ahead of him and says, "Drezen is once again in crusader hands. Your evil will be removed from this place." He glows with a righteous light as he looses two arrows at it. Swift action to Smite Evil on Orange. Attack 1 vs Orange, Mythic PBS, IS, Smite: 1d20 + 14 + 2 + 2 + 4 ⇒ (3) + 14 + 2 + 2 + 4 = 25
Attack 2 vs Orange, Mythic PBS, IS, Smite: 1d20 + 9 + 2 + 2 + 4 ⇒ (13) + 9 + 2 + 2 + 4 = 30
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel places an arrow to his bowstring, ready to draw and fire if there was an enemy on the other side of the door. It could also just be nothing, but they couldn't afford to take chances here.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Yesterday was busy, and I had a training this morning, but I think things are slowly getting back to normal. Ardriel groaned as he felt some of his energy drain from him. Fortunately, the others finished off the spectre. Despite clearly looking paler than normal, Ardriel said, "I am alright to continue for now. I don't believe there are any other creatures capable of phasing through the walls, so as long as I don't rush forward, I should be okay."
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel readies another arrow to fire at the same spectre when it showed itself - unless it was right next to him! Readied Attack, Mythic PBS, IS: 1d20 + 12 + 2 + 1 ⇒ (18) + 12 + 2 + 1 = 33
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Reminder: Everyone within 10 feet of me is protected by Magic Circle Against Evil. Ardriel pulls out a special arrow he'd prepared in case of incorporeal creatures like this, and readied to shoot the first one that came close to them. Readied attack with a Ghost Salt arrow vs first spectre to come within 30 feet. Readied Attack, Mythic PBS: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
"I believe that the dungeons are back that way, where the vampire and his spawn are located. There was also some sort of 'abyssal heretic' or something that was imprisoned and escaped. It may be worth examining to make sure there isn't an alternate exit in there. There is magic that can allow one to pass by undead without them noticing, but I don't think any of us has the necessary spell." Hide from Undead would force the spectres to attempt a Will save to perceive us and we could move past without issue - it would also work against the vampire and his spawn - but it's not a Paladin spell, and it's only on divine spell lists, so Wild Arcana is out.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Ardriel stands behind the rest. He is woefully inadequate in his knowledge of the undead, so he keeps his mouth shut so that he doesn't derail anyone's thought process.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Will: 1d20 + 11 ⇒ (13) + 11 = 24 Ardriel winces at the grating noise. He nods to Ian's suggestion they stay close, and then feels...something...compel him to pulse a burst of magic from him. A circle of faint, ghostly jewels emanates from him, including those closest. Casting magic circle against evil as an SLA from my Divine Source domains. Everyone gains the benefits of Protection from Evil if they are within a 10 ft. emanation from me.
Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
"Though the banner is not in immediate danger, there may be demons roaming the halls who would attempt to take it if it were unguarded. Your assistance in guarding it will help ensure that we can find and finish them before they can cause further troubles." Refreshed, Ardriel said, "Yes. Let's clear out the basement, and then we can see what remains on this floor."
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