Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Alarm: 1d20 + 7 ⇒ (17) + 7 = 24
Spend 60 gp.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
"We found more questions than answers, I'm afraid. The Verdant Spark's ultimate intentions are unclear. At least to me." "Is the god Robori actually the Verdant Spark? The Verdant Spark may be the real power behind the myth of Robori." "At any rate, the Verdant Spark is dangerous. It can cause disease, as Thornberry mentioned. Also, of greater concern is the power it seems to wield. It seems to have a child-like intellect, so the wrong stimulus could warp it into a force of great evil. It would be good if the Verdant Spark had a permanent team that could guide, study, and protect it. They would have to be able to resist the disease causing... Uh, radiance? Not really sure of the vector, but the effects are bad. Anyway, any team would need to be shielded from the effect."
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
"What will it take to 'awaken' this 'Verdant Spark'?" Ardain asks Thornberry. "I'm not necessarily saying we should. Sometimes the largest forest fire is started by a small spark. Let us be sure that we do not let that spark fan into flames. If an inferno is what we are truly unleashing here."
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Ardain draws his sword. Then he conjures a minute ball of sizzling acid, that darts toward the talkative monster. Acid orb: 1d20 + 2 ⇒ (5) + 2 = 7 Ranged touch. (Cloaker probably has soft cover)
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Ardain will leave Gashi it the hopefully safe branches of the olive tree. Perception: 1d20 + 6 ⇒ (7) + 6 = 13 Which sucks. He would have made the roll with the familiar closer at hand. Ardain looks around fascinated. This is why he joined the Society, really.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Ardain ties his rope around the trunk of the olive tree. He tests the strength of the tree as well as his knot by looping the rope around hips and throwing his weight against it. Then he casts the coils of the rope down the hole, and begins his climb. Climb: 1d20 + 1 ⇒ (12) + 1 = 13
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Corwyn Silvermane wrote: "Can normal weapons hurt something like this? I'll take the answer to this question for Ardain's additional knowledge. "I have no problem with you coming along Nira." Ardain eyes the scroll, it contains a spell he would love to have in his spellbook, but he knows it's too intricate of a casting for him without more practice.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21 "The shadows were illusions. Seems like that thing was trying to communicate with its illusions. Strange." K, dungeoneering: 1d20 + 7 ⇒ (16) + 7 = 23 Perception: 1d20 + 8 ⇒ (18) + 8 = 26 Sense motive: 1d20 + 3 ⇒ (15) + 3 = 18 Scary. I'm not used to rolling so many good rolls in a row."
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
"Is squash squashing a crime in this town?" Ardain quickly interposes himself between the Sheriff and unfortunate paladin. "I'm sure he will be happy to pay for any of the vegetables that were stomped."
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
"Interesting name... Roboria." Ardain squints at the girl. "A magical effect perhaps?" The wizard casts detect magic, focuses on the girl-plant to see if she is surrounded by magic auras. He spends a moment on the salve jar too.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Ardain is actually a little surprised that someone answers. "Ahem. Ah, my name is Ardain. I'm new in town, just got here last night. I'm looking for my friend Amenira. I'd like to talk to you about her. Can we come in?"
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
"Sheriff told us to put out the orange flag when we needed something." Wisdom check: 1d20 + 1 ⇒ (11) + 1 = 12 Ardain steps up to the door and raps sharply on the wood with his knuckles. "Hello? Anybody home?"
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
My other wizard wears blue. Actually it's a fairly common color scheme in my characters.
I like black, light grey, and dark grey in the clothing color scheme too.
Ardain probably does have at least some blue clothing on. Black coat, pale grey shirt and dark blue trousers or something.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
I thought the sheriff said something of the kind, but I guess not. Don't know where I got that impression. :( K, dungeoneering: 1d20 + 7 ⇒ (9) + 7 = 16 "Your description sounds more like a cloaker than a vampire." Ardain tells the priestess. He doesn't sound too sure about it though. Ardain has never encountered either creature himself.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Ardain had moved close enough to the tree to smell the dried hay oder, but the tree looks ordinary to him.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Perception: 1d20 + 6 ⇒ (6) + 6 = 12 "Do the children not care that it stinks here? Or is the odor a residue left behind by the children?" The wizard is aware that one's nose can grow accustomed to a smell. "Perhaps they are just used to it..." Ardain looks at the skin-rind, or whatever it is that Jack has. Nature, healing or some area of knowledge that he hasn't studied on too closely.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
"A doll, yes." Ardain tells Nira. "But not a toy. Not by any means." Then the wizard relates all he knows about soulbound dolls. Probably boring some of his companions in the process.
Ardain's expression grows very grave. "So now we are investigating a murder..."
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Knowledge, Arcana: 1d20 + 7 ⇒ (17) + 7 = 24 Ardain's training in all things magical takes over; he quietly assesses the nature of the doll. He berates himself internally, as he does. The lack of the spell for reading magic is starting to be a problem.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
"They must really hate the sky then..." Ardain finds the rules to be odd, at best, but he decides to take them seriously. The wizard moves back a bit, then hunkers down on his heals so he can watch Jack's under bed activities.
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
K, engineering: 1d20 + 3 ⇒ (2) + 3 = 5 Untrained. Perception DC 15: 1d20 + 6 ⇒ (14) + 6 = 20 Ardain frowns at the journal. He still has his wet-work spell selection memorized. It will take some rest, and study before he can learn what mysteries the spellbook holds.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Male Human Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Upon hearing that the chair is evil, Ardain studies it with the aid of his detect magic spell. He studies it from a few feet away, rather than plopping down in it like the bird-man had done. Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24 "Amenira's place?" He suggests in the morning.
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