Stats: Human (Chelish) Ranger (
slam: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 9 ⇒ (3) + 9 = 12 Arc has trouble at the slam jam. -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
If I'm reading the map right, I'm adjacent to a halfbreed scum of Golarion who assaults civilians in a demon's name. If that's the case... Arc announces in a low voice, "May law be brought swiftly..." and apply the full-round kind of death that's an autocrit, in French, and has a fort save of 15+damage dealt. -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
Map crashes on mobile for me, so whatever I can bull rush into a wall. Arc swings again! -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
shield (pa): 1d20 + 5 ⇒ (2) + 5 = 71d4 + 9 ⇒ (3) + 9 = 12 The shield, ever cursed in this Abyss, misses again at whatever cultist is closest! Map crashes on my mobile phone from overloading FF, so I can't see it. would charge if an option. -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
Arc merely nods and takes point, though defers to the owner of the house for direction towards hidey holes or whatnot. -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
nature: 1d20 ⇒ 19 Can't fail planes. As per discussed, AC/CMD/HP are my standard questions for ease of posts. Arc moves forward and swings (if she can; don't see the buggo on the map.) shield? (Pa): 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 81d4 + 9 ⇒ (1) + 9 = 10 +2 vs chaotic outsiders. -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
"Didn't even move the bastard!" Arc "answers." "Ran..." Arc pauses, "... Yeah. Just have to keep pressing forward." -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
Arc, to the point of growling, pushes her way out the door to find something on which to take out her adrenaline-fueled rage (though she doesn't stray far; a can to kick, something unimportant to throw a javelin into, or unowned signpost to chuck is enough. Nothing that'd be illegal, after all.) "COWARD! GET BACK HERE!" -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
Arc charges the flappy Fabio, immunized to his washboard demon abs! shield charge! (Fav en): 1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 271d4 + 9 + 2 ⇒ (2) + 9 + 2 = 13 CMB to bull rush from Shield Slam is the same, but two higher from Stolen Fury. Will follow as much as possible with remainder of charge speed, hoping the Slam Jams him to the ground.
Stats: Human (Chelish) Ranger (
will: 1d20 + 1 ⇒ (20) + 1 = 21 "... Won't work on me, demon. Nine call for the chaos to end, and I answer!" Arc starts the charge against chaos, emboldened and mentally fortified by Asmodeus! planes to id this demon: 1d20 + 10 ⇒ (7) + 10 = 17 -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
Arc will take advantage of the fact the door's gone and investigate for demons. perception: 1d20 + 5 ⇒ (8) + 5 = 13 +2 vs chaotic ousiders -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
"Have to find some Irabeth, right? 2 miles north." -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
"Describe them," Arc pointedly asks of the librarian. "The worm man. Any others? Any other places demons might target here?" -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
"Too bad he abhors the Prince; could be a fine enforcer," Arc thinks to herself as she continues to help free librarians. -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
As a notice: The Wayfinder app for android has been updated and now works properly. It has preview, edit, and the like all in-app now! Hooray! -Posted with Wayfinder
Stats: Human (Chelish) Ranger (
If I'm judging those dots correctly, then I can see the tied up people, but no bads. If that is the case... Arc begins to untie people, staying near where the guy fell asleep, only threatening if he dares to attack anyone that isn't his duel-mate (in an attempt to keep some minor amount of honor in the fight, at least on her end.)
Stats: Human (Chelish) Ranger (
Arc swings where there was once s visible Tiefling! Shield (low is bad percentage): 1d20 + 5 ⇒ (5) + 5 = 101d4 + 9 ⇒ (4) + 9 = 131d100 ⇒ 90 More 5s! Ha!
Stats: Human (Chelish) Ranger (
21 - 4 = 17 HP Arc attempts to bash the north tiefling into the bookcase in hopes of knocking him down! Bash (pa): 1d20 + 5 ⇒ (5) + 5 = 101d4 + 9 ⇒ (4) + 9 = 13 But Asmodeus has little reach here in a once-good city now filled with demons! Though Rema does have flanks; the Mooks are not in any duels as far as I know, do ho ho.
Stats: Human (Chelish) Ranger (
"Even lower than Demon scum…" Arc denotes as she focuses on the tieflings and moves past the two duelists (provoking from him, though keeping intent of not interfering in his duel including for flanking purposes.) Arc will move N-N-Ne-N, provoking once from the apparent leader and once from the red goon. She'll then bash the green for shield time! Shield (pa): 1d20 + 5 ⇒ (6) + 5 = 111d4 + 9 ⇒ (3) + 9 = 12 If that somehow hits, Arc couldn't even follow as she has no movement left. Also, if the leader swings at me with his AoO, I will provide flanking. If he doesn't, then the duel may continue.
Stats: Human (Chelish) Ranger (
Not through allies without Dragon Style or the Mythic power (Charge Through, iirc). Though cornering would let you regular move to it without provocation, though hyoid block my charge (which, since you won init over me, I have no reason in-character or ooc to hold such a thing against you.)
Stats: Human (Chelish) Ranger (
If Arc has any of their stuff (which seems unlikely, given the unencumbered opportunity that is current Roderic), she would hand them over. Records seem to state that the Paladin is their current wielder.
Stats: Human (Chelish) Ranger (
[Insidejokes]Parley! init: 1d20 + 2 ⇒ (5) + 2 = 7[/insidejokes] "Agreed, though I doubt you're staying. Nobody sane stays in a cell of their own will. Imaginary or otherwise."
Stats: Human (Chelish) Ranger (
Arc makes her way back around to the rear guard, "Expect more demons." She looks to the now standing Roderic, "You want point or flank?" Arc is okay with either.
Stats: Human (Chelish) Ranger (
"By the Nine, I send you back to the Abyss! Shield (PA, FE): 1d20 + 7 ⇒ (13) + 7 = 201d6 + 11 ⇒ (5) + 11 = 16
Stats: Human (Chelish) Ranger (
Arc takes a swing and doesn't hold back if it's what she thinks it is... Kn Pl: 1d20 + 2 ⇒ (16) + 2 = 18 +5 if its a demon Cold Iron Shield Time (PA): 1d20 + 5 ⇒ (14) + 5 = 191d4 + 9 ⇒ (2) + 9 = 11 +2 vs chaotic outsiders
Stats: Human (Chelish) Ranger (
Looks like the cloud was taken off the map. Demon-murdering time! Arc rushes into the remains of the cloud, now able to see without Fog problems. She rushes 40 feet, which puts her directly atop the fallen paladin. "Blind rely on faith alone when faith subtly provides steel," she muses as she passes Ashe. Double Move to the square on top of Rod, assuming the corner works as cover to prevent AoOs.
Stats: Human (Chelish) Ranger (
Ha, yeah; no complaints here. I'm super bad with header maintenance despite knowing that those things are the easiest way to be a pbp healer, do ho ho. I'll go anywhere in the order; just remember that my 20 ft move speed will put me two rounds away from the front if anything goes wrong and we're in a 5-wide hall. 21/21 hp
Stats: Human (Chelish) Ranger (
Only minor suggestion is to swap Rod and Arc; Even though it hasn't helped much yet, I've got more than twice his AC and the same amount of HP totals (heading inaccuracies on either of our ends pending. 9/21 hp
Stats: Human (Chelish) Ranger (
"As long as you're not demon-worsipping scum, I hold no qualms." SM: 1d20 + 1 ⇒ (7) + 1 = 8 Should they successfully convince the easily-convinced Chelish woman, she'll retreat.
Stats: Human (Chelish) Ranger (
Do they have any obvious Demon iconography? If so, ready thyself for Lyndis Diplomacy and "negotiating with Demonic scum" comments (and probably more 1s). If not, she'll stand down.
Stats: Human (Chelish) Ranger (
Header was actually out of date. Went over my data plan this month a little even without hooking up my computer internet. Just wait until next round for a singular hit, do ho ho. HP math: 21 - 15 + 10 - 8 = 8 Arc ignores their silly words and swings at whomever hit her harder. Shield (PA), Shield Slam: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 9 ⇒ (3) + 9 = 121d20 + 7 ⇒ (8) + 7 = 15 Roll all the 1s!
Stats: Human (Chelish) Ranger (
Original plan was to get my Shield Slam off, follow with the last of my movement, and knock the guy prone after hitting the wall. Unfortunately, that requires actually connecting with an attack, do ho ho.
Stats: Human (Chelish) Ranger (
Arc growls as she marches into the once-dark room, "I will NOT negotiate with demonic scum. Fight or prove your innocence!" can't touch the map; move me to wherever the fight actually restarts (regardless of fight source.)
Stats: Human (Chelish) Ranger (
Though unsatisfied with the lack of answers, Arc decides that asking a Cleric of the goat man will likely garner better results (should there be any to be had.
Stats: Human (Chelish) Ranger (
I'm getting Shield Slam, a bab, some health, and good saves boost. In theory, I'm OK for stuff until I get hit in combat. That said, what is the HP policy? 1d10 + 3 ⇒ (5) + 3 = 88 + 13 = 21
Stats: Human (Chelish) Ranger (
Gerric succeeds the DC 50 floundering Sailor check on a -10. Seriously, though; updating a profile on a phone is butts. I'll set up my internet and get it done when others are closer. |
