Name: Dweomer
Alignment: Neutral
Preferred Alignments: Any
Role: Consortium of mages and tradesmen, spellcasters for hire
Player Roles Accepted: All
Membership: Arcane spellcasters and all those with an interest in magic within the River Kingdoms; Martial guardians, traders, crafters, and other support characters
Goal: Dweomer will be a true guild of spellcraft. Unraveling the mystical secrets of the River Kingdoms, acquiring magical knowledge and wonders, providing magic support and sharing to other companies, and creating a network for scholarship and trade will be our priorities. Game mechanics will guide how this is realized: we might be able to do things like sell and share spells and spellbooks, hire out arcane mercenaries, and maintain a high quality magic forge. Or, those in game activities might not be possible and we will instead focus on sharing player knowledge and being expert players of arcane characters. Accumulation of wealth in all its forms will also be a focus.
A note on playstyle: We recognize that the Crusader Road will be a dangerous place. Our members will be free to act how they like outside our stronghold, but our first priority will be to create a safe place for research, crafting, and trade. Members will be advised to not jeopardize that safety and to maintain civil and respectful relationships with other members.
Membership: We anticipate that roughly one third of our members will primarily be arcane spellcasters and that an additional one third will be hybrid concepts. Pure martial, rogue, and divine characters will also be welcome as all will have roles within a society of magic.
Who Should Join?: Join if you’re interested in:
Playing an arcane character.
Fighting and exploring with ready arcane support.
Crafting with access to arcane resources.
Exploring the arcane lore of the River Kingdoms.
Trading
Heirarchy: Heirarchy will depend on guild size and game mechanics. If possible, there will be two separate heirarchies: one for mages and one for combat and support. Details will be developed as the game nears release.
Relationships Dweomer will strive to maintain good or neutral relationships with other companies of the Crusader Road to the greatest extent practical. War is bad for business and bad for research. If game mechanics and economics permit, members will be welcome to hire out as mercenaries to get their fix of combat.