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Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() "I am not so easily overcome, druid. You are the interloper here, perverting a man's nature to your whims!" Uriel manages to snarl and speak at the same time.
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Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Uriel checks the center passage again, looking to see if it goes due east or loops around towards the front entrance. If it loops, he says, "Let's go through the south passage. This artifact will likely be in a well guarded spot - either in the center or the rear of the enclosure." ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Uriel shakes his head at Daeris, then follows her, using his shield and armor to prevent injury and make the hole bigger. "Should have let the steel shield go first..." he mumbles to her when he gets inside the wall and stands next to her. ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Uriel attempts to Detect Evil, walking around the thorny fort... ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() You can also right click the charater pictures on this page, then select 'Save Picture As...' and name it what you want (like Daeris, Uriel, etc.) That saves a .jpeg picture on your hard-drive, which you can then insert into the Google Drawing as separate tokens. ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() "Before you depart, can you tell us of any other beasts or men you have come across out here? We are on a mission to cleanse this curse from the land and will be grateful for your information." Uriel says, trying not to snarl. ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() With a mighty force of effort, Uriel resists the animalistic urge to kill the crocodile and readies an attack should the crocodile not retreat.
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Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() I assume I have the presence of mind to choose my weapon or my natural attacks... Seeing the crocodile swarm out of the water and knowing it is the most imminent danger, Uriel draws his longsword and moves to stand beside Li Shuo, striking at the reptile. But he calls to his group, "The sniper has shown they are not open to negotiating. Would someone like to 'explain' their mistake to them?" Attack!: 1d20 + 3 ⇒ (18) + 3 = 21
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Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() "Hold, archer! I am not an enemy!" Uriel calls to the hidden sniper, holding his empty hands out to the side and standing in place to show he is in control and non-threatening. Not yet, anyways...must end this affliction soon... ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Uriel follows, using the rope and stones, but his beastial claws and feet are not designed for this task, and he gets wet!
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Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Waking in the morning, Uriel knows he should get his armor on, but doesn't even think about strapping his weapons on, leaving them where he placed them the night before. His eating becomes more animalistic, and he speaks less than usual, resorting to grunts or single-syllable words when needed. His eyes are starting to lose their intelligent gleam and he seems easily distracted by scents and sights. Especially game, like rabbits or deer! ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() "Fine...have it your way. But this ends now!" Uriel snarls... Bite: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 damage?: 1d4 + 2 ⇒ (1) + 2 = 3
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Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Ugghh...wasted a critical hit back there... =( Uriel moves to flank one of the beastmen with Daeris. "You can choose your path! I have!" He then attacks but aims to deal non-lethal damage.The following attack rolls include +3 for BAB and Str; +1 for Bless; +2 for flanking; and -4 for non-lethal for a total of +2.
But despite his best efforts, or maybe because of them, Uriel is not able to land any of his blows... ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() "Urgghhh. Want to attack!! Will wait to attack...but not long!" Uriel will move next to the building wall and ready an attack:
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Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() "Aarrgghhh! It hurts!! It...hurts...it...but...I...I feel...stronger. Tougher. Not all myself, but still in control. Some things I know I should remember, but they are just beyond my tongue. We should press on..." Uriel now walks more hunched over, like he is ready to fight all of the time now. He looks around more than he did, stopping and smelling the air, or listening, or staring at a point in the forest. And at some point, he starts running through the undergrowth. A minute later, you hear a loud crash and the death cry of a rabbit. Uriel rejoins the group with blood on his fingers and teeth, and bits of rabbit fur clinging to his newly formed snout. ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() "Do you have any idea of the druids' camp or stronghold? Can you draw a map for us to expedite our trip into the heart of the woods?" Uriel asks. "And are these beasts like true lycanthropes and only harmed by silver weapons, or will normal steel still damage them?" ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Uriel, with Jorag's help, moves quickly through the plants and uses his steel shield to beat down the flames or dig up a firebreak if that fails. He considers using his two waterskins but knows they would not be of much help... ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Now that Jorag's magic has faded, Uriel finds himself stuck in the crops and moving slowly. He pushes towards the fires in an effort to reach them before the entire field blazes! Move 2 blocks due east - difficult terrain makes them 10' each, right? ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Uriel notices from his peripheral vision the ranger getting hit, but knows he must finish the fight before he can help her!
The dice hate me...8-0 ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Uriel moves to flank the hunter attacking Mikhaere, risking an attack of opportunity as he moves into position. Acrobatics: 1d20 - 1 ⇒ (9) - 1 = 8 and a Bit of Luck roll! Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4 Once in place he attacks the man with his longsword!
I need a Zap the Random Number Generator spell! Sheesh!! ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Uriel follows Ragathiel and follows him completely, but being an outside he knows of the power of other gods...and their often petty natures. Although he doesn't think he'll need the blessings of another god, Uriel knows better than to snub one outright and earn its wrath, so he joins in Jorag's circle, revealing none of his thoughts to the others. Upon reaching Wispil, Uriel heads straight for Falbin's home, needing nothing in this small gnome town and wishing to be on with their task. Hearing an argument from the back of the house, he follows the voices while listening to their words, and the tone in which they are used...
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Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Uriel has no memories of the region and has not studied nature in any great detail, so the artifacts and locations have no particular meaning for him. This is his first mission with the Pathfinder organization, but his overarching mission, to strike down the evil enemies of Ragathiel, would not conflict and might even benefit from missions such as these. He looked forward to travelling these lands and smiting evil! "I understand recovering the Splinter is our primary mission, but what are your directions concerning the druids? Decimate them, or leave them?" the paladin asks. "If they are a threat to the area should we not remove that threat?" ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Did this for another game - thought you might like to have it! 1) Player name - Andy Garlington
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Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Greetings! Your paladin reporting for duty, sir! New character concept I'm trying out, so forgive any schizophrenic moments I may have =) This oughta be fun - I know the GM and two other players from other games - looking forward to gaming with you, Mikhaere! ![]()
Human Cleric - 1 | AC 14 T 10 FF 14 | HP 10/10 | F +3 R +2 W +6 | Init +4 | Perc +4
![]() Woo Hoo! The gang's (almost) all here. Here's my new PFS Aasimar Paladin - just need to enter the crunch into his profile page =) I'm with Jamie - you guys who have been playing PF longer go have fun with the big kids 8-D |