Battle Bless
Enchantment (Compulsion)
Level: Clr 1
Target: 1 unit/level
Duration: 2 weeks + 1 week/level
Saving Throw: None
Spell Resistance: No
Special Requirements: Temple (3)
Your blessing fills an army's soldiers with courage. Each affected unit gains a +1 to all its offensive ratings for the duration of the spell.
Regency Cost: 1 RP/unit
Material Components: 1 GB worth of expendable ritual components.
So I will have blessed my Knights.
In the province I have the following troops:
1 Unit Knights (Crescent Knights-Mounted) from Moonstrike Keep
1 Unit Elite Infantry (Crescent Knights - Foot) from Moonstrike Keep
1 Unit Archers (Garrison) from Dargon Keep
1 unit Scouts ( Border Patrol) from Dargon Keep
The Blessed Knights (mounted) will gain +1 to its offensive rating
Battlewise Blood Ability:
Level: Major
Derivation: Anduiras, Azrai
The scion with this ability is a military genius, blessed with an uncanny power to analyze enemy weaknesses, create sound plans of attack, and inspire troops to victory.
Major: Any army the scion leads is far more effective than a similar force under another commander. The scion gains a +2 bonus to their effective character level when determining the EL of a Hero's unit of which they are a part (refer to Chapter Six: Armies and Warfare).
In addition, as long as the scion is on the field of battle, all allied units gain a bonus to morale. This bonus is equivalent to the bonus that the scion would normally provide to a unit under their direct command (+1 bonus to morale for every 5 ranks of Lead).
Divine Aura:
Level: Major, Great
Derivation: All
An intangible mantle of power and nobility surrounds some scions, commanding respect from all they meet.
Major: Influence non-blooded characters. The Divine Aura marks the character as a scion of power. The aura's effect is a +2 bonus to Charisma-based skills.
Enthrall non-blooded characters: The scion can enhance his aura once per day with one round of concentration (a full round action). The scion can enthrall (as per the spell of the same name) any non-blooded creatures.
Great: In addition to the Major effects the scion also gains the following:
The scion's bonus to Charisma-based skills is increased to +4.
Hypnotic pattern/fear non-blooded characters: The scion's aura acts as a hypnotic pattern (as per the spell of the same name) against non-hostile creatures and as a fear spell (as per the spell of the same name) against enemies. This ability affects only non-blooded characters.
Sorry guys. Work suddenly ramped up, but I think I am ready to go. Will post troop movements shortly, however I was curious if would be able to cast bless army once all the troops are in the same province.
Well darn...guess they did not like me re-taking my Law in Caerwil. I am just trying to figure out where the troops are stationed, according to the fluff descriptions for the kingdom.
I had left my last turn as Diplomacy (Speaking with the rulers of Roesone and Illen), but if we are allowed, then adventuring would be OK with me...or simply head into the next round. Also wanted to ask...it says Medoere has a Lieutenant, not sure if I can use him or not, but if I can I might send him out to adventure!
6. Free Actions:
7. First Action Round
a. Domain Action: Create Holding (Law-0 in Caerwil) DC-10 (5) Using 5RP + 1GB 1d20 + 5 ⇒ (10) + 5 = 15
b. War Moves:
c. Fight Battles:
d. Occupation/Retreat:
8. First Action Round[/b]
e. Domain Action: Rule Law in Braeme DC-12 (7) Using 5RP + 1GB + 2 RP 1d20 + 5 ⇒ (4) + 5 = 9
f. War Moves:
g. Fight Battles:
h. Occupation/Retreat:
9. First Action Round[/b]
i. Domain Action: Diplomacy
j. War Moves:
k. Fight Battles:
l. Occupation/Retreat:
10. Adjust Loyalty/Treasury/Regency:
Loyalty:
Treasury: 10GB
Regency: 23RP
Quick questions about the starting status of Medoere. I can find nowhere starting treasury, RP or cost for anything (or for that matter any information on the military). Most of the info I can find is more in a story mode than actual numbers (tells about troops stationed at places, but not what and forts but no idea of levels!?) I have the player's secrets to Medoere, but most of the information is more descriptive than numbers and stats. I can try to convert this into stats if you want, or do you maybe have a master sheet with all this detail. Thanks
6. Free Actions:
7. First Action Round
a. Domain Action:
b. War Moves:
c. Fight Battles:
d. Occupation/Retreat:
8. First Action Round[/b]
e. Domain Action:
f. War Moves:
g. Fight Battles:
h. Occupation/Retreat:
9. First Action Round[/b]
i. Domain Action:
j. War Moves:
k. Fight Battles:
l. Occupation/Retreat:
10. Adjust Loyalty/Treasury/Regency:
Loyalty:
Treasury:
Regency:
"Agreed. Together we present a greater defence than apart. As to the pirates, my kingdom does not have much of a navy, as most of our threats are land-based. We could supply some money to help you purchase mercenaries, but I need to gather my realm into my control first."
Not too sure what we are to be doing?? Should I be making my realm actions??
"Well starting in my own realm would be the first move. I am sorry to say that in one of my provinces I have very little control. I will spend some time getting my own house in order before I branch out too far into someone else's lands. That being said, my lord Count, might I ask permission, here and now, to open a chapter of Ruornil's Celestial Spell within your domain? Having the Orthodox Imperial Temple controlling all religion within your realm seems dangerous, as they are hand in glove with Diemed's ruler. Perhaps allowing me in to add a counterbalance to the OIT's dogma will help distance you from Diemed's future plans??"
He waves to a servant and orders wine for himself and his guests.
"No plan really, just try to build up your strength so as not to look like an easy candidate for conquest. By expanding into Diemed I take some of the Baron's power out of his hands, or the hands of his lackeys. At the same time, I bolster my own strength to make myself less of a target. So that is why I wish to also expand my holdings within your realms, and I am willing to allow you to do the same within mine."
The Archprelate sits and gestures the others to do likewise.
The Archprelate then turns to Reosone's ruler with a smile.
"I would also not mind furthering the Celestial Spell's growth within your lands, my dear Baron. I do understand your personal connection with the Imperial Heart of Haelyn, but a few small chapels dedicated to Ruornil would go a long way to uniting our two realms."
With a shimmer of light, the form of Suris Enlien's body dissolves and a new form stands before you. The characteristics are surprisingly similar, with the small exception of the figure before you is male.
"Oh sorry, was busy and needed my prelates to stand in to greet you. Now that I am here, in the flesh, we can get on with the meeting. I have no incentive to send my troops into a war with Diemed. I will keep my borders protected, but as to open warfare, I feel that this would be our last step."
Ok, here is the NEW leader of Medore, Archprelate Dalan Enlien. The church will be a little different than that from the book, but mostly just the change in names and other surface-only alterations. I see we have the regent from Ilien and I believe Endier??
Will try to get caught up, but if a summery could be made available, that would be wonderful!