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![]() Middle school quarterback on trick play: 'I didn't think it was going to work' I mean he walked the ball past the defence! ![]()
![]() marketwatch.com wrote:
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![]() Anyone else have an issue with a kingdom building Blackmarkets? Would the building of them not give them some sort of official status and thus not be blackmarkets? Not to mention that blackmarkets don't exist like a fleamarket does (they are less of a physical location and more of a network of people circumventing the law). ![]()
![]() So its summer and the ass hats on their bikes are out again. Every time I encounter a stupidly loud bike its always a Harley Davidson. Never anything else. Why? Who the f knows, but it seems that all the asses like Harleys. I got to say I'm glad that we don't carry around weapons otherwise I might have killed a few people on the street by now. I mean it; my first reaction is often to look for something (like a spear) I can throw at them. In summary:
Is this what other people encounter? Oh and Ive heard the 'safety' argument before and that's complete BS as the noise is projected behind you not ahead of you. ![]()
![]() When: Nov 2006
Why? No one else wants to take on the work. If I don't run no one will. Lazy bastards. Format:
Spoiler: When: What: For How long: Dry spell length: By Choice? Y/N ![]()
![]() Everyone has probably encountered the scenario in a game where an important figure is assassinated.
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![]() I've been thinking about Skills and now I'm wondering if I've solved some of the problem. I've done a lot of looking at the issues of the 3.X system since 4E was announced and skill's issues seem to generally fall into four categories: 1) too few skill points for each class to do anything but get good at a few base class skills
Lots of methods have bee made for issue one and three.
Then I was thinking about issue #2. We don't want to stop characters from having better or worse skills but just lessen the gap between different character's skills. I was thinking that if skills become more expensive to improve then it starts solving itself but allows a specialist to be still really good. Skill ranks 1-10; 1 skill point = 1 rank
I would convert the max rank to max skill points and go from there. What do you think? ![]()
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![]() Matt Blum wrote:
Other articles:
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![]() I did. I had a mature adult red throw a large spear hidden in its hoard at the paladin when he thought he was safely out of the Dragon's immediate range. Spoiler: Copied from DM kill page: While travelling to the Dwarven run City of Xonar the party notices a large red dragon high overhead flying towards the mountains. They decide to travel towards the nearest city and find out more. They discovered the tale of Flametear the Horrible (suggested to be very tough and out of their league). They bought supplies and made a tough trip over the mountains (during mid winter to boot). They got to the volcanic area it was said that Flametear dwelt in after over a month of travel. After days of searching they found three likely caves. They then discussed how they would try and beat the dragon (a little late on the planning, I thought). They explored the crevices (with some poison gas and lava problems). The PC's reasoned that with some subterfuge they could 'get the drop' on the dragon and be able to gain the upper hand. The dragon minced them. You should have seen the surprise on the player's face when the mature adult red dragon chose to throw a large spear across the cavern to nail the paladin. The dragon then quickly moved in, breathed and the laid a whooping all around and subdued everyone in just a few rounds. ![]()
![]() Ever have a player ask you how much meat they can harvest from an animal they killed? Good general guideline: 1/2 the animal's total weight. 1200 lb bull = 600 lbs of meat. For a more detailed look (and where I made that generalization from) see this link. ![]()
![]() Inspired by Why Are People Reluctant To Play Clerics thread. (That and players.) I have noticed a trend in my years of GMing and playing. PCs usually range from unsavory to down right evil. Is this because of a lack of understanding?
In ending, why can't people play a whole group of f-ing good characters for once? ![]()
![]() For starter paladin codes have been discussed before: Paladin's Code
Most of those are archived and if anyone posts on them please update the links. So... now to the meat of the issue. I have made a updated oath/code/guidelines. Discuss, steal or whatever it is you do. Spoiler: The Paladin’s Oath “My faith is the well from which I draw my strength. I defend those who are unable to defend themselves. Ever vigilant I protect the meek, the poor and the humble. I offer redemption to the wicked. Souls which have strayed and are wicked need guidance. Even the wicked may one day walk in the light. I am humble, for pride turns man against God. I am the faithful servant of God. I shall never draw my sword for greed or hate but to defend life. I am the righteous hand of justice.” Code of Conduct
Associates
A Paladin’s Guide: 1. Strive for honour and goodness above all else.
A Paladin supports and defends Good and opposes Evil. It is only when a paladin, in their right mind, commits an evil act that they are barred from regaining their former status. An unlawful act may be allowed to be atoned. A Paladin is a Leader in righteous combat. When it is necessary to fight, the Paladin will seek to guide and inspire his comrades, taking a forward position in the battle and facing the foe boldly. A Paladin is a Protector. He will seek to prevent harm to the innocent and if need be he will place himself at risk in order to accomplish this. A Paladin works to promote and enforce Justice and the Law. If a Paladin does not agree with a law, he must still respect it and should work to change it rather than disregarding it. The only exception to this is if the law is truly evil. In this instance, the Paladin must follow the dictates of his god and his conscience. A paladin cannot execute a wanted man without first having some reasonable proof that he deserves the punishment. A paladin must, where possible, obey the law. This means that if the paladin sees five ways to complete a good task, four daunting and within the law, one simple but outside it, the paladin must with at least some degree of dedication attempt every one of those four difficult paths they are able first, before attempting the final route. A Paladin is Honest. He will not lie or otherwise seek to deceive a person. A Paladin does not cheat or seek to take unfair advantage in his dealings with others. A Paladin is Loyal. He does not betray his god, his liege-lord, his guild, his family, or his friends. A Paladin is Holy. He seeks to do that which pleases his god in all manners of the Code, and knows that the purity of his soul has a profound impact on the abilities the gods bless him with. It is not appropriate for a Paladin to work toward the ends of a dark aspect of the gods as they are not in keeping with what is Good and Just. Stupidity and ignorance is not unforgivable, carelessness is. A paladin should attempt to right any wrongs they unintentionally commit if they find out about them. Failure to do so could result in the permanent loss of powers. Paladins are the souls of honour; they should act that way at all times. Priority List To be used when there is a conflict between the paladin's codes. Lawful Good God:
Neutral Good God:
Lawful Neutral God:
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![]() From WotC. WotC wrote:
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![]() Here is some pointers that I feel some people in this community needs to be reminded of. There are people on all sides who are engaging in questionable postings. * Personal attacks (from Wikipedia):
Wikipedia wrote:
Now some other examples to avoid: * "Blahblah is for (morons, 4 year olds, grognards, people who fear change, mentally handicapped, lazy, etc.)"
* Throwing someones words back in the their faces after adding your own twists.
* "You and your game/idea are stupid poopy heads."
* "My opinion/feeling is (insert opinion or feeling here)."
* "Blah is (better, funner, smilier, etc.)"
Example:
Spoiler:
Lets say that I don't like pickles and I really like onions. Now if I say "Onions are tastier then pickles." or "Pickles suck but onions rock!" or even "Onions are so much better then pickles." (Now I have specifically chosen items that will not have too much emotional attachment... I hope.) But you can see that a simple "I feel", "I think" or "Its my opinion that" can easily take the statement away from an universal statement and back to a personal one. "I think that onions are tastier then pickles."
This is just my 2 cents. I see some good and reasonable people of this community posting beneath their normal level of well thought out quality. ![]()
![]() A question to start: How much does a dragon steak go for?
Side Note:
Spoiler:
In the last game I ran the PC's went to a very fancy restaurant and a couple of the PC's ordered the dragons steaks. A 12oz dragon steak for 50gp a plate. It was a slightly tangy meat with a hint of a minty flavour. The blanched a bit when they dug into the steak and then asked what type of dragon it was. It was a good steak, lawful good in fact. Some local adventurers had recently killed a silver dragon and sold the "extras". Moral Note:
Spoiler: After all is it really OK to eat the flesh of a sentient creature? ![]()
![]() I have heard a lot of complaints about save or die effects. Now there are plenty of ways to stop save or die effects (boost your save, luck domain rerolls, death ward, etc.). If you wanted something easy, here is a spell for you: Displace Death
Spoiler:
Displace Death Necromancy (Transmutation) Level: Clr 7, Sor 7, Wiz 7, Protection 7 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: One creature Duration: 24 hours or until discharged Saving Throw: Will negates (harmless) Spell Resistance: No Feeling his life force being extinguished, Rizal thanks his foresight as unconsciousness takes him. On his fallen body a small doll crumbles to dust in his place. This spell protects a person from death effects. Any death effect that would instantly slay the target instead reduces the person to -1 hit points and causes them to be unconscious for 1d4+1 rounds. The HP damage can be cured normally through magic or natural healing but the unconsciousness must wear off naturally (1d4+1 rounds later). This is due to the backlash from the destructive energy that had targeted the person. This spell does not protect a person from negative energy effects, energy drains, death from damage or from any other effects besides save or die effects (destruction, finger of death, circle of death, wail of the banshee, etc.). Material Components
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If you want the protection without the spell just adjudicate that a death effect now knocks you to -1 and guarantees unconsciousness for 1d4+1 rounds. Tell me what you think. ![]()
![]() Eric Gibson wrote:
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![]() I'm tired.
Thoughts? Any one else burning out to the point of "They already made their decisions now I get to make mine"? ![]()
![]() Here is a question:
Example:
Bold = natural armor bonus; total natural armor bonus of 13 Is this right? ![]()
![]() A strange development last night. One of my players noted that they had known that the encounter was dangerous because the NPC enemy was in red clothing with dark red armour, his troops had matching black spiffy uniforms and his pavilion tent was also a matching red(that was apparently the give away). So here it is. Ever notice that the higher level a NPC is the more dangerous they are (duh). But as a general rule the higher level a npc(villian) is the more their items match their theme? DM: "The door to the crypt opens with a low grating sound. As the dust clears you see a skeleton standing in front of you. It is wearing blackened full plate armour and weilds a black greataxe. It's eyes fill with a red glow. As the eyes start to glow so does the sword as it is sheathed in red flames."
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![]() 11th level Barbarian (8)/Frenzied Berserker (3); elf He was killed multiple times and attacked the party multiple times because he was a killing machine that could not control himself; oh and he was a 7' tall 250 lb elf who acted like a crazy military guy that would try and sleep sitting up with his eyes open and would always stick his arrows in a circle around him, even though I don't recall ever seeing him use his bow. And he yelled all the time like a drill sergeant (even at children). And threw defeated enemies guts around, and I quote "like confetti". The defeated enemies in question had tried to surrender but instead he clubed their heads in with their dead friends body. I then changed his alignment to CE. ![]()
![]() I just wanted to mention that all this hoopla from WotC about 4e has given me the motivation to do something I never really considered before. I had played GURPS (2E?), Star Wars (WEG and D20), 2E AD&D, 3.0 and 3.5 D&D. I don't object to the concept of 4E just the way I have been treated about 4E. I don't like being lied to (about the possibility of 4E coming out before 2009), talked down to, or not being allowed to make an informed decision. But enough of that it has been said over and over and if WotC hasn't caught the hint then maybe this will. Since the announcement for 4E I have expanded my reading. I am now going to be purchasing Shadow run 4E and World of Darkness 4E instead of 4E DnD when it comes out. I must thank WotC as I might not have done this if it wasn't for them. I will now continue to explore other system options as well as possibly look at 4E D&D (in a few years). They squandered my loyalty and really I am looking forward to playing gritty street running, using the force (D6 beats D20 any day in my book) and playing werewolves (and possibly exploring changeling). So I wanted to know anyone else having the same experience? And if so what systems are catching your interest. I can always use the assistance in finding good games. |