Aron Kir

Arcantos the Gunsmith's page

4 posts. Alias of Fury of the Tempest.


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Male Human Phantom Gunfighter 2

And here's the Gunsmith!

Through have to admit I'm curious about the story of this campaign... I don't know much about Wastelands.


Then I would happily say that the mechanics of my submission is complete. All that's left to do is to add in the flavour of the character, and I'm gonna be waiting until I have a better idea as to what exactly is going on with the different nations before writing that up. Still got the entire duel-wielding pistol fighter there, but it's now mixed with an intelligent gunsmith who knows the ins and outs of firearms like they're the back of his hand.

Probably going to be picking up Mastercraftsman at level 5 as well. Party Crafter without even being a mage!


Shadow-Traced banned? Heh, fair enough. Not surprised in the slightest honestly, it was rather ridiculous anyway.

Well, I have one character completed and I'm just going to stick with them for this honestly. I really like the flavour and concept I'm building up around them. I've made quite a few 'Wallace the Whirldwind' builds recently, but I've never actually managed to play a game with them. hopefully this will change it.

Add in awesome flavour with being blessed with luck, and a class that is all about manipulating luck themselves... and well, I really, really hope that Arcantos the Fortuitous is accepted.


Alright, here is the character of Fury of the Tempest.

Introduction:
The city was in chaos.

The council had been kidnapped, held hostage by a group of cultists who were demanding access to the vault. Tensions were running high, negotiations were breaking down. The head of the city had been dragged outside the house that the cultists were holded up in. The axe-head of head-cultist barred against his neck, as the head-cultist screamed that he was going to kill him if he didn’t receive instructions as to how to open the vault RIGHT NOW.

“Hey, are you a betting man?”

The question was so sudden and out of nowhere that the screaming cultist fell silent in sheer shock. Standing before him was a rather ordinary looking man, brown hair and blue eyes. A shield strapped to his back and a rapier stuck though his belt. Despite the situation, he was entirely at ease with a friendly smile on his face.

“That man you got there is a personal friend of mine, so I’ll rather not have you chopping his head off. Instead, how about a little bet?” Dipping a hand into his pocket, the man pulled out a gold coin and presented it to the confused cultist. “If this coin lands on head.” A swift flick of his fingers swirled the coin round. “Or tails. I’ll personally escort you all and open the vault for you. However, if the coin lands on its edge, you let everyone go and submit yourself to the guard.”

“What type of bet is that?” The cultist growled, not trusting this bet for one single second. A shrug was his reply, as the man said.

“A bet where you have all the cards in your hand and I have none. A desperate bet of a man who has no other choices.” The cultist narrowed his eyes, considering the man before him for a few moments, before grinning.

“Fine. And don’t even think about trying to use magic to fix it. My dark lord Orcus has given me the powers to see magic whenever it is used!” Another shrug, that casual, friendly smile never leaving the man’s face.

“Very well. Before I flip the coin however. I would like you to swear that if the coin lands on its edge, you and your fellow cultists shall release the council members of this city unharmed and under no spells, psionic powers or similar effects, and you will then submit yourself to the city guard to be trailed for your crimes and never try to escape, directly or indirectly.”

“That’s rather specific.” The cutlist growled, not liking just how well worded the swear was... but he saw a loophole all the same, and with a sinister smile said. “Very well, I swear on the dark lord of Orcus that if the coin lands of its edge, we shall do exactly as you say.”

“Well then, let's not keep everyone waiting shall we?” The man said with a smile, and flicked the coin up into the air.

Everyone’s eyes were on the coin. Watching it as it slowly flipped round in the air. Again and again it swished round. Slowly going upwards, before gravity grabbed it and pulled it down in a lazy arc. Round and round is spun, hitting the ground with a clink before bouncing up into the air for one final twist, coming down to land...

On its edge.

Everyone, but the newcomer and the head of the city looked at the coin in shock. The guard couldn’t believe it. The council couldn’t believe it. The cultists couldn’t believe it. This ridiculous bet, this idea that there was even the slightest chance of the coin landing on its edge... just came to true.

“Well, would you look at that.” The man said so casually, as if he had completely expected this result from the coin flip. “Landed on the edge. Suppose that means you best follow through with that oath of yours. Really would not be a good idea to break an oath to Orcus... as I’m sure you know.”

The head cultist glowed at this man. Sure he had been tricked. That the man had rigged the coin somehow so it would land on its edge! But he was right... an oath was an oath... yet, an oath with a loophole. Taking his axe away from the city head’s neck, he nodded in agreement... before shoving the city head to the ground.

“Aye, so I did. But the head of the city is not part of the council, so he pays in blood!” The head cultist road, bringing his axe up, grinning in victory. He might not have gotten what he wanted, but he will still throw this city into chaos!

CRUNCH

“You should not have done that my friend.” The man said, slowly shaking his head as he tutted in disappointment, whilst the head cultist looked in horror at the beast that had appeared out of nowhere, and had swallowed his arm, axe and all. “You would of been treated fairly and kindly by the guard. Now however, you have given up that right. Don’t worry though.” The man smiled kindly again... yet somehow it sent a trickle of fear down the cutlists spine. “You’ll make a nice meal for Trygg.”

With a heave of its mighty jaws, the tyrannosaurus flung the head cultist up into the air. Axe flying from his grip and he flailed around useless, scream in fear... screams that were cut off when he came back down to those waiting jaws.

The man pretty much ignored this however, instead he walked forwards. Scooping the coin up and slipping it back into his pouch, before helping the head of the city back up onto his feet as he shook his head in amusement.

“You really are a crazy man, Arcantos the Fortuitous.”

Design Philosophy:
The main tenant that Arcantos is based on is Teamwork. His two main classes, the Warlord and the Ambush Hunter Ranger both use teamwork significantly. Gaining bonuses when flanking and empowering their allies though maneuvers and class features. However, teamwork alone isn’t enough for a seasoned adventurer, as one can never know when they might be separated from their friends and companions. In instances like this, Arcantos falls back on his luck.

His luck is shown not just in being Fortune Blessed and Fate’s Favored. But the Inspiration ability of the Investigator as well. Adding that little lick of extra luck to try and throw things more in their favour. It also shows in Arcantos’ main fighting style. Using a combination of Weapon Trick: Feint and Bash, Improved Feint Partner and Paired Opportunists. Arcantos can turn a successful Feint into a deadly 4 attack combination, with a trip attempt that could leave to another two attacks. This is on top of the Skill-Replacing Counters he uses, swapping a sure AC check to a more uncertain skill-check in order to stop a blow from landing.

Class Breakdown:
Ambush Hunter Ranger: The foundations of the build, providing me my animal companion in order to play off with my teamwork feats. Whilst the Hunter Tactics class feature would of easily let me share the class features, I decided that the Martial Companion class feature, as well as the Ambush Tactics class features made up for it, and I can replicate Hunter Tactics with the Horsemaster's Saddle.
Vanguard Commander Warlord: The shield abilities of the VC synergize with the Feint and Bash Weapon Trick, whilst the Tactical Flanker works well with the Ambush Tactics. Finally, Tactical Presences, Warleader and Golden Lion allows me to aid and empower my allies beyond simply my animal companion.
Investigator: The Investigator came in after I found the Fortune Blessed Template and decided to use it for the character. Not only does the Inspiration ability work very well with the luck flavour, but it gives me that skill-focus in order to avoid over-focusing on teamwork, as well as Studied Combat giving me that little bit more accuracy and damage.

That being said, I do have a question. The Seize the Moment feat requires Improved Critical (and is the only feat which requires it as far as I can tell...), but the Fortune-Blessed template has Augmented Criticals, which basically gives me Improved Critical for every attack. Going forwards, if I desire to pick up Seize the Moment, would I need to pick up Improved Critical first, or would Augmented Criticals cover it?