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"Arc"'s page
238 posts. Alias of Saashaa.
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Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc backs up as he casts, "Oxý!"
◆ Stride
◆◆ Caustic Blast DC 19
Acid: 1d8 ⇒ 3
This is a 5ft burst, so it will include Pneuferro. Sorry. Luckily it will include both swarms.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc scrunches his face in disappointment, "Fair enough."
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc utilizes his light spell to see inside.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc pokes a finger through a hole and then tries to peer in.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc looks at the rough map that had been sketched and begins investigating each of the possibile walls.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
I've been looking over them as they appear and nothing has stood out to me for Arc.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
As the adrenaline from the fight fades and he looks around, Arc makes a confused look. "Is it just me or is there a space unaccounted for to the north?"
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Fort: 1d20 + 5 ⇒ (12) + 5 = 17
A queasy feeling struck Arc as the stench assaulted his nostril. He forced the feeling down.
"Elektris!"
◆◆ Electric Arc DC 19
EA: 3d4 ⇒ (1, 2, 2) = 5
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Acting quickly, he shouts, "Elektris!"
◆ nothing
◆◆ Electric Arc DC 19
EA: 3d4 ⇒ (3, 2, 3) = 8
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
"Hey all, there was a door that we missed two hallways ago." (E)
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc uses a familiar tactic.
◆ HotA
◆◆ Electric Arc DC 19
HotA: 1d20 + 9 ⇒ (4) + 9 = 13
B: 1d8 + 4 ⇒ (4) + 4 = 8
EA: 3d4 ⇒ (2, 2, 2) = 6
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
When rules lawyering doesn't help as a PC...
GM, I am not doubting you. However, in case you didn't know, in PF2, a vast majority of skeletons have "Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5".
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc looks at the occupants, sends out two arcs of electricity, and then moves into the doorway.
◆◆ Electric Arc DC 19 dog and skeleton a
◆ Stride
EA: 3d4 ⇒ (2, 4, 4) = 10
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
It looks turret are three doors or of this room (west, east, and east). The top eastern one is the one we came from. I support checking the west door and then proceeding to the bottom eastern door.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc raises his hand, "I support the break. "
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Will: 1d20 + 8 ⇒ (13) + 8 = 21
Arc steeles himself and shouts a word and 3 little darts of dim light rocket into the spectre.
◆◆◆ Force Barrage
FB: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Will: 1d20 + 8 ⇒ (17) + 8 = 25
◆ HotA
◆◆ Electric Arc DC 19
HotA: 1d20 + 9 ⇒ (6) + 9 = 15
B: 1d8 + 4 ⇒ (2) + 4 = 6
EA: 3d4 ⇒ (1, 3, 4) = 8
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Pneuferro might be away from the game for a bit.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
"Destroy it!" Arc shouts with a little fear in his voice as he pulls out his staff. "Elektris!"
◆ draw
◆◆ Electric Arc DC 18
EA: 3d4 ⇒ (4, 4, 3) = 11
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Will: 1d20 + 8 ⇒ (8) + 8 = 16
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Academia: 1d20 + 9 ⇒ (6) + 9 = 15
I remember being in school."
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
"Uhm, guys," Arc says nervously, "that teacher is some kind of ghost or specter or something.."
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc shakes his tousled head at Grunyer.
He awaits Grunyer's prep and then opens the door.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc runs through the doorway and around the corner in the hallway.
3 moves
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc backs out of the hallway and around the corner.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
"Dang, that thing looked like it hit pretty hard. Are y'all alright?"
"Yeah, the connecting rooms seem smart to check first. "
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Floating Flame wrote: A given creature can take damage from floating flame only once per round.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc maintains his strategy.
◆◆ Electric Arc DC 19
◆ Sustain floating flame DC 19
EA: 3d4 + 1 ⇒ (4, 3, 4) + 1 = 12
FF: 3d6 + 1 ⇒ (2, 3, 4) + 1 = 10
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc points his staff and shouts, "Elektris!" An arc of electricity jumps from Arc's staff to the enemy. He then focuses on the ball of flame again for a moment and it jumps at the enemy.
◆◆ Electric Arc DC 19
◆ Sustain floating flame DC 19
EA: 3d4 + 1 ⇒ (2, 2, 3) + 1 = 8
FF: 3d6 + 1 ⇒ (5, 6, 3) + 1 = 15
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Yeah, my experience is that most GMs decide it based on whether or not the character is surprised by the combat.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
My memory is that it is situational. I get this mostly from the Guardian ability...
Ever Ready wrote: You always gain a reaction whenever you roll initiative for combat, but you can use it only for reactions from guardian feats or class features. The GM might still rule that you can use other reactions before your first turn based on the situation, as normal.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
◆◆ Floating Flame DC 19
◆ Hand of the Apprentice
FF: 3d6 ⇒ (6, 6, 1) = 13
HotA: 1d20 + 9 ⇒ (4) + 9 = 13
B: 1d8 + 4 ⇒ (3) + 4 = 7
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc approaches and tries to connect to the magic within.
Arcana: 1d20 + 11 ⇒ (14) + 11 = 25
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc gives an enthusiastic thumbs up.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc gives a jaded smile and jokes, "I'd be surprised if they didn't."
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc leans against the wall and slides down. "I need a minute. "
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc rushes back into the room. "Pyr!" he shouts causing a small ball of flame to gather in his hand before he throws it at the last stinky creature.
Ignition: 1d20 + 7 ⇒ (5) + 7 = 12
F: 3d4 ⇒ (1, 1, 3) = 5
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
◆◆ Electric Arc DC 19
◆ Stride
EA: 3d4 ⇒ (2, 4, 4) = 10
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Yes, my brain failed me in identifying that it was a critical failure.
Fort: 1d20 + 5 ⇒ (17) + 5 = 22
So, by my calculating, including Grunyer's reaction, that would be 14 damage. Noted
Arc yells in pain at the barrage of of hot oil.
He quickly and mostly unconsciously uses the tactic he has used many times before.
◆◆ Electric Arc DC 19
◆ Hand of the Apprentice @ A
EA: 3d4 ⇒ (1, 3, 2) = 6
HotA: 1d20 + 9 ⇒ (6) + 9 = 15
B: 1d8 + 4 ⇒ (2) + 4 = 6
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Fort: 1d20 + 5 ⇒ (4) + 5 = 9
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc rushes in and sends out electricity.
◆ Stride
◆◆ Electric Arc DC 19
EA: 3d4 ⇒ (4, 2, 3) = 9
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
I would like to propose Crafting to analyze a room that can be easily barricaded and Crafting to construct the barricades.
Crafting: 1d20 + 9 ⇒ (7) + 9 = 16
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
"We should withdraw for now, " Arc pants.
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Pneuferro wrote: TechnoDM wrote:
I appear on September 5th to have taken an additional 8 HP from Pneuferro. I have returned them. I went through all the actions since then, and I have adjusted the HP. I also corrected HP for other PCs. That took me about 30 minutes... <<sigh>> Your status update posts contain a CRAZY amount of information and are very helpful. Your time & efforts are noticed and appreciated! :) Agreed
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc points his staff again and again shouts, "Elektris!" Again an arc of electricity jumps from Arc's staff to the two enemies. He then focuses on the ball of flame again for a moment and it jumps at A.
◆◆ Electric Arc DC 19 @ a
◆ Sustain floating flame DC 19 @ a
EA: 3d4 + 1 ⇒ (4, 3, 4) + 1 = 12
FF: 3d6 + 1 ⇒ (2, 3, 4) + 1 = 10
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Arc points his staff and shouts, "Elektris!" An arc of electricity jumps from Arc's staff to the two enemies. He then focuses on the ball of flame for a moment and it jumps at B.
◆◆ Electric Arc DC 19 @ a & b
◆ Sustain floating flame DC 19 @ b
EA: 3d4 + 1 ⇒ (3, 2, 1) + 1 = 7
FF: 3d6 + 1 ⇒ (6, 5, 6) + 1 = 18
"We got this!"
Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8
Fort: 1d20 + 5 ⇒ (20) + 5 = 25
Arc points his staff and shouts, "Elektris!" An arc of electricity jumps from Arc's staff to the enemies. He then focuses on the ball of flame for a moment and it jumps at C.
◆◆ Electric Arc DC 19 @ c & b
◆ Sustain floating flame DC 19 @ c
EA: 3d4 + 1 ⇒ (4, 3, 2) + 1 = 10
FF: 3d6 + 1 ⇒ (1, 2, 3) + 1 = 7
| Full Name |
Marcelio Antalus |
| Race |
Human |
| Classes/Levels |
Fighter 6 |
| Gender |
Male |
| Size |
medium |
| Age |
24 |
| Alignment |
LN |
| Strength |
16 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
13 |
| Wisdom |
10 |
| Charisma |
10 |
About Marcelio Antalus
MARCELIO ANTALUS CR 5
Male Human Fighter 6
LN Medium Humanoid (Human)
Init +5; Senses Perception +2
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DEFENSE
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AC 22, touch 14, flat-footed 19. . (+8 armor, +3 Dex, +1 deflection)
hp 43 (6d10)
Fort +6, Ref +6, Will +3
Defensive Abilities Bravery +2
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OFFENSE
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Spd 30 ft.
Melee +1 Net +9 () and
. . +1 Trident +9/+4 (1d8+5/20/x2) and
. . Mace, Light +9/+4 (1d6+3/20/x2) and
. . Net +10/+5 ()
Special Attacks Weapon Training: Thrown
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STATISTICS
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Str 16, Dex 16, Con 10, Int 13, Wis 10, Cha 10
Base Atk +6; CMB +9 (+13 Disarming); CMD 23 (25 vs. Disarm)
Feats Combat Expertise +/-2, Exotic Weapon Proficiency: Net, Greater Disarm, Improved Disarm, Net Adept, Net and Trident, Net Maneuvering, Two-weapon Fighting
Traits Reactionary
Skills Climb +11, Escape Artist +2, Fly +2, Handle Animal +4, Intimidate +4, Knowledge (Dungeoneering) +5, Knowledge (Engineering) +5, Perception +2, Profession (Gladiator) +9, Ride +6, Stealth +2, Survival +4, Swim +6, Use Magic Device +1
Languages Celestial, Common
SQ Armor Training 1 (Ex)
Combat Gear +1 Net, +1 Trident, +2 Chain Shirt, Leather, Leg Piece, Mace, Light, Net, Scale, Arm Piece; Other Gear Cloak of Resistance, +1, Feather Token, Tree, Potion of Cure Moderate Wounds (2), Potion of Fly, Potion of Haste, Ring of Protection, +1, Backpack, Sunrod (3), Thunderstone (2), Chalk (3), Grappling Hook, Rope, Silk (50 ft.)
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SPECIAL ABILITIES
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +2 (Ex) +2 Will save vs. Fear
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Greater Disarm +2 to disarm, weapon lands 15' away.
Improved Disarm Disarm at +2, without an attack of opportunity.
Net Adept May treat a net as a one-handed weapon
Net and Trident May wield a one-handed or light weapon with a net
Net Maneuvering May use a net to trip or disarm
Weapon Training: Thrown +1 (Ex) +1 Attack, Damage, CMB, CMD with Thrown weapons
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