Mechanical Suit
You have a mechanical suit, unique to you, which only you can operate - describe it. Other suits exist, but none of them quite like yours. When you wear your Mecha Suit, you have 1 armor, and can use the suit as a weapon with a range of Close. When you Hack & Slash in your suit, roll +INT instead of +STR.
Your suit is equipped with a variety of unique equipment. Pick one from each list:
Primary Weapon
⃞ Full Arsenal: Close. When you attack with this weapon, choose a tag to add to it: Hand, Reach, +1 damage, Forceful, Messy, or Stun.
Movement Method
⃞ Rockets: Run along the ground at incredible speeds, and take long horizontal leaps.
⃞ Jumper: Jump incredible heights, and take no damage from controlled falls.
Advanced Systems
⃞ Covered Cockpit: When in your suit, you have 2 armour instead of 1.
Hold Together
When you would take damage while you are in your suit, you may negate that damage by marking Stress on your suit. When your suit takes Stress, mark one of the following:
⃞ Damaged: Your Movement Methods are disabled. The suit can still walk normally.
⃞ Disabled: Your Advanced Systems are disabled. Their bonuses do not apply.
⃞ Disarmed: Your Primary Weapons are disabled. The suit itself can still be used as a Close weapon.
When you Make Camp, you may unmark one Stress to your suit. When every box is marked, your suit is completely destroyed, and it will take a week to rebuild.
Let Me See That
When you take a few moments to handle or examine something interesting, ask the GM two of the following questions. The GM must answer truthfully.
• What does this do?
• Who made this?
• What’s wrong with this, and how might I fix it?
• What has been done most recently with this, or to this?