Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
Arathoth stops kicking Ozmus to look over at Shattertooth. For all the his suit doesn't really allow for facial expression, the lit eyes of the FerroFox give him a...questioning, look. [...I have questions.] Arathoth shakes his head, before jerking stiff as what Uek said finally turns in, his head snapping to the lizardfolk. [WHAT ARE WE WAITING FOR?! LET'S GO KILL HIM!]
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
Plume wrote: Arathoth, when you kick Ozmus' body, his arms and legs contract and curl up over his body like a spider's does when it dies. It startles you for a moment, so you kick it again to make sure he's dead. He is. Oh man, that's gold. It's also responsible for putting stupid ideas in my head. ...
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
Why are you at full health, Uek? Arathoth jumps down and looks at Uek. [There was-] He sniffs the air, and looks at Stybar. [...you reek. Get your act together, assistant!] He returns his attention to Uek. [I saw a man body burst into leeches up there...coward! Couldn't even fight us like an ORC!] A variety of deadly implements sprout from the FerroFox. [AFRAID OF THEEEESE, BLOODSUCKER MAN? COME ON, FIGHT!] After a moment looking about, the instruments of death retract into the suit. [BORING! YOU'RE BORING!] Arathoth pads over to Ozmus's body, and kicks it. [...well, the Calamity Spider is dead, and the coward ran off. Let's just get going already!]
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
Ozmus's grisly fate doesn't particularly faze Arathoth. After the things he managed to do when he was allowed to try the (admittedly clunky) IronOrc...
It's Uek's call that puts his mind back on track. [It's not that hard. Just kill him!] He leaps up to the second floor, on course with one of the leeches waiting in the upper level. [Just like this!] Murderdeathkill: 2d6 + 2 ⇒ (3, 6) + 2 = 11
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
If I remember correctly, you're supposed to have a bond cap equal to the number of pre-written bonds that your playbook has on it to start...
I don't know how you prefer to do things, Plume, but I believe that's the RAW. Just so long as Aid/Interfere bonuses don't stack to the heavens with everyone, because then nothing happens.
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
To be fair, Uek does have Spirit Tongue, though that is limited by his land just as much as the rest of his moves.
KILL!: 1d8 ⇒ 3 As the leech starts paying attention to Arathoth now that he's carved several lines in its side, he jumps back. [You're no fun. How abouuuut...you!] Abandoning his prior target, he leaps at one of the leeches surrounding Shattertooth, mouth filled with whirling, serrated blades. RIP AND TEAR!: 2d6 + 2 ⇒ (5, 6) + 2 = 13
The jaws of the FerroFox sink into the leech, carving through its flesh before tearing a massive chunk out of it and tossing it aside. [Muuuuch better. Let's see Willam do that!]
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
With a yip, Arathoth barges into the leeches, blades emerging from the FerroFox to eviscerate the swarm. Do I need a roll for this? Do these things threaten me right now?
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
Pure glee and absolute terror war in Arathoth's mind. [Ohh...that's new! What, are, youuuuu?] The metal-clad fox pads about, looking for signs of whatever it was he just smelled.
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
"We can't just plot in peace, can we!?" Arathoth rapidly shifts and enters the FerroFox, his magitek creation easily encompassing him until all anyone can see is the suit.
So, part of being a werefox is getting to use Hunt and Track through my superior sense of smell. So if I can use that to smell out anyone or anything present... Hunt and Track: 2d6 - 1 ⇒ (5, 1) - 1 = 5
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
Stybar Halfhorns wrote: Stybar waited until everybody had spoken as standard etiquette demands. You sure about that? Arathoth is seething as everyone talks, occupying his hand by tinkering with the FerroFox. "Adventurers! Blasted adventurers! Could have had them with the V8, but they destroyed those plans AND the pieces for the V7! And noooow, we're stuck debating masks, prophecy and protocol! AGH! Wish we could just KILL THEM!" He slams a panel closed, and stands up. "I didn't smell horses, but that might have just been because everything was burning. Nevermind that though! We can't just attack them, we can't hit the taverns, but I'm preeetty sure Ozmus here just said he had an informant!" Arathoth grins wildly at the were-spider. "Soooo...what are the odds your buddy knows who those bastards are? Where they come from, what they care about, how to make them hurt?"
Male Orc Were-Fox Mechanic | Lvl 1 | XP 1 | HP: 15/19 | Armour 2 (In suit) | Damage 1d8 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0
Lovely. How's this? Magitek:
Magitek is mainly used to make automatons for the rich and powerful - in particular, construct soldiers and walking war machines. Armies mainly revolve around forces such as these now - they're just about the most devastating thing you could have on your side, bar a set of skilled adventurers. Even then, access to such persons of mass destruction is unreliable, and far, far more expensive, assuming they don't just slit your throat and loot your purse.
These things are just better than soldiers and siege weapons, and they involve far, far less risk on your part. It's no wonder they're the choice tool of destruction if you can make them. In some cases, nobles with money to throw around will even get private servitors and golem bodyguards for security and busy work. Arathoth's mech is unique though, in that it's designed to be manned. It's something the Sunlovers wouldn't dare to do, not only because nobody wants to go toward the fight, but because it's hard enough to prevent the commoners from gaining control of one of these things as it is. A version you could just climb into and wield as a weapon? The last thing anyone needs is to give the insurgents toys. I'll have to think a little on Orcs. As for Bonds...hmmm. Well, here's a first draft. Tell me you have any objections, or suggestions. "I let Ozmus pilot my old suit once. Never again."
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