F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Will: 1d20 + 3 ⇒ (20) + 3 = 23 Araga collapses. Oh sure, there's the natural 20... Stabilization: 1d20 + 2 ⇒ (18) + 2 = 20 Stable at -3, unless something else happens
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Knowledge: Arcana: 1d20 + 15 ⇒ (11) + 15 = 26 Araga emerges from the wall above the door and slides down next to Shiva. She looks somewhat chipped and scuffed. "Something confused me, and probably Onjatan" she says unsteadily. "It told me to hit myself, and it seemed like a good idea."
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Only: If this fog is a spell effect (don't know at this point), can Araga identify it? She's got Knowledge (Arcana) Does Araga know what happened, or that they're both confused? Or is this more like a Dominate-type effect? Trying to determine how she'd respond to an "act normally" round.
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Also... asking a couple rounds after it would have come up. But... If this fog is a spell effect (don't know at this point), would Araga have gotten a chance to identify it (via Arcana) before actually emerging enough to be affected?
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga consults her tremorsense, then briefly dips through the floor to check whether anything had moved in while the Pathfinders were elsewhere. There was that room where they lost hours, so there could have been time for things to move in. She comes back and reports her findings. T10 Stealth: 10 + 19 = 29
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
An unsteady Araga makes her way through the wall and floor, to peek aboveground at Onjatan's feet. Single-moves, so probably 3 rounds before she could get to the north side of the sarcophagus
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga does her best to brace against that unholy power. still wanting to help Onjatan as much as she can... he was looking quite wounded, wasn't he? Will vs channel energy: 1d20 + 3 + 2 - 1 ⇒ (20) + 3 + 2 - 1 = 24 Araga did enter the room this turn
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Um... why was everyone running into the sealed door? With footsteps coming at them from further in, and... probably some of the sylph's bombs? And there goes Onjatan. Oh dear. Araga burrows over a little, under where the wall stands, then up inside the wall towards the ceiling. She then carefully peeks out until she finds the edge of the wall. Oh. Move south 1 square, then west 1 square, then up to right under the ceiling height of the furnace room. Then peek out into the mummy room, moving down if the ceiling in there is lower. Intent is to be up near the ceiling, since floor space seems at a premium, but "inside" the room for purposes of being affected and affecting Onjatan. Knowledge Religion: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 With Good Hope
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Abraham wrote: The results of Araga's Knowledge check can be delivered That wasn't "knowledge to be delivered", that was "knowledge on what Araga personally can do to best stop the oil". Her action last round was acting on that knowledge roll.
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Oh, there the pipes were. Araga considers what she knows of engineering and compares it to what fluid movement she can feel. Then, trying to stay underground and away from the actively-flaming grooves, she tries to block the oil flow. Trying to use Engineering to find a good feed pipe to target, closer to the source and away from the heat. Intention is to make the oil stop flowing to the ignition mechanism. Piping tends to be softer metals, so maybe try crushing a pipe closed? Or drain the reservoir into an underground crack? Not sure what she senses, so I can't be too specific with the actions. Could roll Strength, bludgeoning damage rolls, or whatever else you think would be appropriate (but not Disable Device; untrained in that)
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga is burrowing, somewhere under the flow of oil. Does she still need to attempt saves vs the fire? Also, the tracker still has her down for nonlethal damage from the smoke that she didn't breathe
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Abraham wrote: Please put questions like this in the gameplay thread (with ooc tags so the font is different from the rest). It's so much easier for me to keep the action going if I'm just looking in one place instead of jumping back and forth between two different threads. Discussion should be used for broad out of character discussions such as arguments about a rules point, explanations of how a character ability works, or strategy discussions between the party members. Thanks! Sorry. I'll try to keep that in mind. GM Abraham wrote:
Looking at my previous post, my language was imprecise. I wasn't asking for a DC, just "is this a thing that she thinks she could try". And the answer there seems to be "yes".
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Does Araga's tremorsense "hear" the oil moving (in pipes or not)? If so... what are the chances of her burrowing up to the buried piping and squeezing it shut? Or blocking/collapsing the ducts, or whatever? Without landing herself in the frying pan, naturally.
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Abraham wrote:
Yeah, didn't originally realize it wasn't there.
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Oh, and Araga's Reflex roll didn't include the Good Hope or Haste that everyone got hit with. That would have raised it to 15 (probably not enough) EDIT: As a familiar, Araga also has Improved Evasion, so that's probably half damage even on a failed save. Just realized that wasn't on the easy-roll sheet, or even the character page (only on the full character sheet). Added.
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
"I... think there's oil pipes feeding this" Araga says loudly. "Look up above for the source." With that, she drops from Onjatan's shoulder and through the floor. Heading towards the south end
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Quote:
Good news! Elementals don't breathe. Did Araga's knowledge checks reveal anything? Also, how did the door open? Could a tiny-sized rock with tendrils open it from the other side?
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga climbs the miniature rope ladders to again perch on Onjatan's pack. From her new, elevated position she examines the construction of the trenches and architecture. Was there a trick to it somewhere? Knowledge (Engineering): 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Did Araga see anything that she'd immediately mention when everyone came in? (will make knowledge checks as appropriate once we're sure this isn't about to go into combat)
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga burrows through the ground under the door, then carefully peeks out. T10 Stealth: 10 + 19 + 2 = 31
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Abraham wrote: You cannot Aid Another on a save. Well in that case... Working quickly, now that she's free of the tangling web, Araga unties the rope from Onjatan's belt. The rope currently stretched directly across the pit. She manages it just before the bebilith starts its infinite freefall.
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga finishes burrowing through the walls and pops out under Onjatan's feet... back in olaggi territory, maybe, but right up next to the door. She prepares to help Onjatan if he needs it. Ready action to Aid Another on Onjatan's next save prompted by the bebilith (seems to maybe be possible, since you can "help someone affected by a spell")
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Why did they keep biting her? Araga finds a hole-less area of wall and burrows in.
Fortitude (+5 vs disease): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga rides on Onjatan's pack, keeping an eye out for falling olaggi and good handholds. Aid Another Climb (adds +4): 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Terran: Araga whispers to Onjatan, who pulls a book out and holds it down to her. She flips through it a few times before handing it back.
"Dungeoneering" Dungeoneering: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 "They were probably brought here as pets."
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga helps Onjatan check the door (mostly on the lower half), and also pays attention to her tremorsense, alert for anything standing on the other side. Aid Another Perception: 1d20 + 5 ⇒ (7) + 5 = 12
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Oh. Oh, is she the one with the lore in this group? Oh no. Gathering her courage, Araga speaks up in what almost approaches a normal tone of voice. "Uh..." "Freeze the mold on the automaton, and the mummies can curse whoever they hit."
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Abraham wrote: Araga recalls that Emerald Automatons have resistance to weapons that are not adamantine. But not SR? Interesting. Of course, I guess it could still have Immunity to Magic. Please note that Onjatan's main attacks are considered Spell-Like Abilities. However, only his fire attack allows SR - his rock attacks do not.
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Abraham wrote:
Automaton: Let's go with resistances, or whatever you call the class of information that includes DR. Bandaged guys: Hmm. Can't decide if she'd get "special abilities" (interesting facts), or would have come across "weaknesses" first (because elemental affinities). Or just "resistances", to match the other guy.
GM Abraham wrote:
Given that there's pretty much one interesting thing about the mold (or maybe two)... I'll say her question there is "how do we kill it?"
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Only: Per the PM discussion, attempting to ID the "brown substance": Knowledge (dungeoneering or nature): 1d20 + 8 ⇒ (10) + 8 = 18 Is it only on the construct, or on the mummies as well?
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
What does Araga know about these guys, from those rolls? Does she, for example, know about the standard mummy vulnerability? Or their propensity to curse? Either one of those would affect Onjatan's actions.
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Will: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Knowledge vs brown: 1d20 + 15 ⇒ (9) + 15 = 24
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Abraham wrote: Reminders for GM: Onjatan - Stonecunning; Araga - tremorsense; One more thing that could possibly affect either the party or the enemies: Araga's aura gives a +2 competence bonus on attack rolls and damage rolls to all creatures within 30 feet with the earth subtype, and to the DCs of all racial spell-like, supernatural, and extraordinary abilities of such creatures (polymorph doesn't count.) So that would include some summons, and potentially whatever's hanging around down here. If it looks like it's hurting us more than helping, Araga can hide in Onjatan's satchel to block the aura.
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
GM Abraham wrote: Unfortunately no cover without hopping in the satchel or similar. "okay... I'll just stay exposed anyway, I guess" "I also checked. The Ten have ruled that I can't use weapons. Sorry."
F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
shaventalz wrote:
"Please no." |
