The Fifth Archdaemon

Aradhel Curunipar's page

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Hey together!

I want to make a city adventure as GM, inspired by Sherlock Holmes stories and atmosphere. Therefore a Map or complete setting of a London-like city with a river in the middle would by nice.

I am not so familiar with the Pathfinder Settings, so does someone can tell me a source book or Internet Site, where I can find something fitting my idea, to collect ideas for the setting?


Yep, don't want to get on your nervs but I made some thoughts about the monk. My main thing was, that it's stupid to say, that the monk is sooo supernatural. In my opinion a monk seeks inner balance of body, mind and soul and the universe and god and so on. So his Ki-Pool should represent this balance and using Ki points should mean to disturb this. So I changed the Ki Pool and meanlined the monk feats. I don't know how to get a table in here, so at first here are the descriptions of the changed stuff. Deleted are: Still mind, purity of body, wholeness of body diamond body, diamond soul, timeless body.

I took some aspects of Dabblers rework of the monk: http://www.mediafire.com/view/rk8z6uuw061zb0p/Monk%20Amendments.pdf.

Some feats are on different level now, I will make a Google document, where you will see everything. For now, here are the new/changed feats!

The insight bonus mentioned above is equal to the AC bonus!!!

Thank you for comments!

The reworked Monk

Unarmed Strike
The same as Errata +
A monk’s unarmed strike treats the hardness or damage resistance (of any type) of a target as less by one point for every level of monk the character possesses.

Bonus Feat
At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list:
Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.
At 6th level, the following feats are added to the list:
Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility.
At 10th level, the following feats are added to the list:
Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack.

He can also choose a combat style feat of his choise.

A monk need not have any of the prerequisites normally required for these feats to select them.

Ki-Pool
At 2th level, a monk gains a pool of ki points, indicator of the monk's training in discovering the secret of live. It represents the ability of the monk to hold his inner balance of body, mind and soul. The number of points in a monk's ki pool is equal to his monk level + his Wisdom modifier.
As long as he has at least a number of Ki-Points equal to his wisdom modifier he is able to use his inner power to get effects represented in the abilities Diamond Body, Diamond Mind and Diamond Soul (see below).
As long as he has at least 1 point in his ki pool, he can make a ki strike (see below).
If needed, he can leave his status of great inner balance, he can let his supernatural energy outburst to accomplish amazing feats.

By spending 1 point from his ki pool, a monk can do one of the following:
Make one additional attack at his highest attack bonus, or
Increase his speed by 20 feet for 1 round, or
Give himself a +4 dodge bonus to AC for 1 round.
Each of these powers is activated as a swift action.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

Ki-strike
A monk uses his monk level in place of his base attack bonus for attacks made with special monk weapons, combat maneuvers, or with the monk’s unarmed strike. Base attack bonuses granted from other classes are unaffected and are added normally.
A monk may choose to use their Wisdom bonus rather than their strength or dexterity bonus for attacks made with special monk weapons, combat maneuvers, or with the monk’s unarmed strike.

Greater Ki-strike
At 5th level the monk adds his insight bonus to attack and damage throws as from the spell greater magic fang.

Diamond Body
At 4th level a monk gets an insight bonus as seen in the table: The monk to every throw for a skill with the DEX or WIS modifier. He adds his WIS modifier and his insight bonus on saving throws against poison, deseases, including supernatural and magical diseases, and magic aging.

Diamond Mind
At 8th level, a monk gains spell resistance equal to his current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance. This resistance can be stopped as a free action and reentered as a swift action.

Diamond Soul
At 12th level or higher, a monk can heal his own wounds and ability damage as a standard action. He can heal a number of hit points of damage equal to his double monk level by using 1 points from his ki pool. He can heal 1 ability point equal to 1/3 of his monk level by using 2 points from his ki pool.

Think of it as an early alpha version!!


Hey together, another question for my favorite class - the monk!

Which combat style paths work good for you in practice?
Are the elemental strike buffing style feats worth to take?
Are there combinations with great synergy that REALLY work in your game?

Thanks for answers!


Hello together,

my favorite class is the monk. We all know, that this class is not only hard to play but also a bit nerved in the last years by Paizo... at least, that's the opinion of many of the gamers.

So this thread is about collecting every new fact about the monk, from Campaign Books, Adventure Paths, revised Errata ....
So to be up to date and don't miss something, because with a class like the monk, one should know EVERY possibility to get it working.
So post new feats, new traits, new Archetypes, new Magic Items ... that could help to make the monk better.

Everything allowed as long as its no complete reversed monk-version by third-party publishers.
For that, there is a thread (ATTENTION Advertisment ;-)) also started by me, for the Talented Monk:
Genius Guide Builds

Greetings!

#1 From last months: The nerved Crane Wing:
Crane Wings
:-(


Hello together! Because there is not much to find in Internet, I start that thread to get together your favorite talented monk builds. Dipping with other talented classes is okay, but it should be mainly monk!
Maybe this is also some advertisment for this great pdf, so let us show how highly personal optimized monks work thanks to Owen K.C. Stephens!

Here is my build, have fun!

This is a street fighter style, lived on the street, was leader of a street gang, Gangs of New York Style. But his Gang was killed by another, so he left his city, and one day will come back for revenge!

Tiefling, 17, 16, 13, 10, 16, 8, Treats: vagabund, ease of faith

1: Unfettered Kata,Exploit Weakness, Flurry of Blows, Deadly Strikes, Dragon Style, Armor of the Pit
2: Ki-Pool, Fast Movement, Maneuver Training
3: Evasion, Improved Trip, Devoted Guardian, Power Attack
4: Redirection, Barkskin +1 St --> 18
5: Stunning Fist, Dragon Ferocity (elemental strike 2d6)
6: Crane Style
7: Greater Trip, Dodge
8: Fuse Style, +1 CON --> 14
9: Medusa's Wrath, Crane Wing
10. Crane Riposte
11. Diamond Body, Mantis Style
12.Aspect of the Tiger +1 WIS --> 17
13. Abundant Step, Toughness
14. Uncanny Initiative
15. Volley Spell,
16: Flowing Dodge +1 WIS --> 18
17: Elusive Target, Snake Style
18: Improved Fuse Styles
19: Snake Fangs, Spider Step
20: Pure Power