Winter-Touched Sprite

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imposeren wrote:

Another stupid question:

> Duration: until the next time you make your daily preparations
Can we kill the caster to make "light" permanent? :)

"If you are dead or otherwise incapacitated at the 24-hour mark after the time you Cast the Spell or the last time you extended its duration, the spell ends" - Page 305 under Long Durations.

I was actually a bit surprised this was covered by the rules but I did some searching and here it is.


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Severe 3 means that it is a Severe encounter for level 3 characters. The chart on page 489 shows this information. (Severe 2 would be a Severe encounter for level 2 characters)

For level 3 characters a level 3 enemy is worth 40 xp and a level 5 enemy is worth 80 xp. Since that combines to be 120 xp that is a severe encounter.

Also xp is not divided among the party. If you have a 120 xp encounter then each PC gets 120 xp. The only time this is not true is if you have more or less than 4 characters. (If the severe encounter example, for 5 characters you would add an additional level 2 enemy to the encounter but each of the players would still only get 120 xp) This is spelled out clearly on pg 507 where it says that any xp awarded goes to all members of the group.


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People keep talking about moving when a location closes to be purely bad but I don't see it that way. As a player who commonly plays support characters that uses cards which can only be played targeting characters as my location (or local characters now) being able to move when a location closes and keep supporting people is a huge boon.

The is especially true if I would happen to close that location, get a new hand, and actually get to use that hand supporting characters. Sure this change might be a bit more risky but it is also lets players interact more.


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Sure 15 days might seem like a lot to restock 4 lesser healing potions but how often are they actually purchased? Is there likely going to be another group of adventurers through the same place within two weeks? For small towns that seems unlikely.


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I kinda want to play a Menhir Savant Lini just because it is so strange and I want to know how it plays.


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KennedyHawk wrote:

I read in the rule book that each hero is able to use no more than one card type per check...

We ran into this last night (on our first mission).

Lini had a spell and weapon in hand that she had picked up earlier in the scenario. Is she able to roll dex + weapon die and divine + spell die by using both the weapon and spell card? Or is she only allowed to use one for the combat check?

You can only use one card that says "For your combat check".

KennedyHawk wrote:


How does revealing work. Lini again is able to reveal a animal traited card in order to add a 1d4 to any check. Can the same animal be revealed twice in a turn (say you continue exploring). Can the animal that was revealed be discarded to continue exploring if that's a card effect. We weren't sure if it was a once per turn thing. In another light if you have two animals in hand can you reveal both for a 2d4 bonus?

Yes to everything except the last one.

You can use each card or power once per step or check. This prevents you from using that power to reveal an animal and then do it again.

KennedyHawk wrote:


What happens to undefeated monsters are they shuffled back in the deck or returned to the box like boons after an unsuccessful check?

Shuffled back in. This applies to Barriers as well.


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Vic Wertz wrote:
Why would you think you could only recharge one such armor at the end of your turn?

The rules in "Encountering a Card" say that "Each player may play no more than 1 card of each type during each step". Since this generally applies during other steps of the game as well (because if it didn't then you could play any number of blessing to close a location, for example) it could also be inferred that could could only play one armor while resetting your hand. So if recharging the armor is playing the armor when you could only play one of them.

At least that is where I am getting that restriction from (Since I brought it up in this thread so I thought I would mention why).