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![]() imposeren wrote:
"If you are dead or otherwise incapacitated at the 24-hour mark after the time you Cast the Spell or the last time you extended its duration, the spell ends" - Page 305 under Long Durations. I was actually a bit surprised this was covered by the rules but I did some searching and here it is. ![]()
![]() Severe 3 means that it is a Severe encounter for level 3 characters. The chart on page 489 shows this information. (Severe 2 would be a Severe encounter for level 2 characters) For level 3 characters a level 3 enemy is worth 40 xp and a level 5 enemy is worth 80 xp. Since that combines to be 120 xp that is a severe encounter. Also xp is not divided among the party. If you have a 120 xp encounter then each PC gets 120 xp. The only time this is not true is if you have more or less than 4 characters. (If the severe encounter example, for 5 characters you would add an additional level 2 enemy to the encounter but each of the players would still only get 120 xp) This is spelled out clearly on pg 507 where it says that any xp awarded goes to all members of the group. ![]()
![]() People keep talking about moving when a location closes to be purely bad but I don't see it that way. As a player who commonly plays support characters that uses cards which can only be played targeting characters as my location (or local characters now) being able to move when a location closes and keep supporting people is a huge boon. The is especially true if I would happen to close that location, get a new hand, and actually get to use that hand supporting characters. Sure this change might be a bit more risky but it is also lets players interact more. ![]()
![]() KennedyHawk wrote:
You can only use one card that says "For your combat check". KennedyHawk wrote:
Yes to everything except the last one. You can use each card or power once per step or check. This prevents you from using that power to reveal an animal and then do it again.KennedyHawk wrote:
Shuffled back in. This applies to Barriers as well. ![]()
![]() Vic Wertz wrote: Why would you think you could only recharge one such armor at the end of your turn? The rules in "Encountering a Card" say that "Each player may play no more than 1 card of each type during each step". Since this generally applies during other steps of the game as well (because if it didn't then you could play any number of blessing to close a location, for example) it could also be inferred that could could only play one armor while resetting your hand. So if recharging the armor is playing the armor when you could only play one of them. At least that is where I am getting that restriction from (Since I brought it up in this thread so I thought I would mention why). |