Wizard

Apapalypse's page

Organized Play Member. 22 posts. No reviews. 1 list. No wishlists. 2 Organized Play characters.



Grand Lodge

If i add a metamagic feat ( any will do say, legnth) increaseing a necklace of fireballs range say...100ft , would it be the feat or the range iteself that would affect cost?

and what other factors can adding a feat to item creation are there?

Grand Lodge

This seems to be a highway for crafting golems, but if I am reading it correctly, you can craft any kind of construct, similiar in effect to animate object following the construct traits?

And why would i want to use a skill check in place of my spellcraft check?

Grand Lodge

A tengu monk who has readied a jump action on being attacked by a melee creature should be able to

A) Jump when attacked,

B) use an acrobatics on a succsessful hit to be carried into the air,

c) use a fly check to redirect flight,

D) use death from above to attack target.

This of course relies on the attacking creature being one size larger, as well as having the Glide racial trait.

anyone see any issues?

Grand Lodge

If I create a Tengu Monk of the empty hand, exchanging swordtrained for claw attack (2d3) primary natural attacks, does this mean at level first his attack at full bab with flurry of blows is.........................

claw attack (1d3) (1d3) new racial primary attack replacing swordtrained

bite attack 1d3( original primary nat attack)

Attack empty handed-1 (1d6)

flurry of blows-1 1d6

looking at the alchemist prestige Master Chymist
Feral Mutagen: Benefit: Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist’s full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks.

Grand Lodge

If a Monk of the Empty Hand does not use a weapon but an item, tool ect. to disarm an oppenant, say a grappling hook, ( the hooks catch the longsword about the hilt...) would it be a combat manuever check under improved unarmed strike?
Also one might argue that it is being treated as a wepaon though it wont identify in the descriptor as one so a skill check, say disable device ( the monk casts out with the fishing rod, winding about the feet of...).

Though I have to say, counting it as an improvised weapon and using CMB's instead of skill based checks seem lackluster, though id want to bide the rules....really i would...really....sure.

Grand Lodge

My 9 year old is GM for a home-made game consisting of my eldest son, Jayce the Paladin, and myself Skkn' Cyd, a Drow-blooded Half-Elf Alchemist...I accept the -1 Per and attack check under normal travel conditions in daylight, and am allowed to ignore the check penalty on overcast days while wearing a leather strap with eye slits.
After following an escaping goblin down a hollow tree trunk I used a Mutagen after discovering the cavern below the dead tree was quite vast, no need to worry about the increase in size...
Then I wondered, would my eye-strap burst about my head when growing in size, as a Mutagen isnt a spell and does not pertain to worn items...what then of my rings and boots, my undies even?

Question posed:

Like Banner who must have went Hulk at least once at his pants always left in tatters, must i quickly in battle get buck nekked to avoid damage to my worn items?