Syrendross Actelek wrote: So my group's starting a kingdom building campaign focusing quite heavily on the kingdom, my idea is an inventor who makes all these crazy devices, vehicles, constructs, etc. I want to be able to use a bit of magic, even if it's just a high UMD, but I don't want him to be reliant on it. I don't really know where to go for builds, I just have the concept. Impossible sorcerer bloodline
ProfPotts wrote: If you're talking about the Death from Above Feat then (unless it's been errata'd) it requires both charging and being on higher ground/flying. You can't ready an action to charge. That'd be the only issue (as balance-wise Death from Above is a rather rubbish bonus anyway, so who cares?). High Jump (Ex) At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.
A tengu monk who has readied a jump action on being attacked by a melee creature should be able to A) Jump when attacked, B) use an acrobatics on a succsessful hit to be carried into the air, c) use a fly check to redirect flight, D) use death from above to attack target. This of course relies on the attacking creature being one size larger, as well as having the Glide racial trait. anyone see any issues?
Xexyz wrote:
Each brick of the guildhall is: a soul trapped earth golem...blocks which when taken apart and rebuilt from the defeated/released souls/elementals now form the entryway to the tomb of Maigus...
Defile wrote: Unfortunately you can't combine natural weapon attacks with Unarmed Strikes as part of a flurry of blows. This is stated at the very end of the description of Flurry of Blows. There is, however, the Feral Combat Training feat (Ultimate Combat) that lets you use a natural weapon as part of a flurry of blows. Still, this just means that you can make the natural weapon one of the attacks you are entitled to as part of a flurry of blows NOT in addition to those attacks. Basically, it makes a natural attack a 'monk' weapon in that it can be used as part of a flurry Am i correct to assume the meager 1d3 damages are free weapon choices as piercing, slashing damage which can be upgraded later using KI to imbue lawful silver to bypass DR?
If I create a Tengu Monk of the empty hand, exchanging swordtrained for claw attack (2d3) primary natural attacks, does this mean at level first his attack at full bab with flurry of blows is......................... claw attack (1d3) (1d3) new racial primary attack replacing swordtrained bite attack 1d3( original primary nat attack) Attack empty handed-1 (1d6) flurry of blows-1 1d6 looking at the alchemist prestige Master Chymist
If a Monk of the Empty Hand does not use a weapon but an item, tool ect. to disarm an oppenant, say a grappling hook, ( the hooks catch the longsword about the hilt...) would it be a combat manuever check under improved unarmed strike?
Though I have to say, counting it as an improvised weapon and using CMB's instead of skill based checks seem lackluster, though id want to bide the rules....really i would...really....sure.
Sundakan wrote: There's also the question here...what Mutagen increases your size? Growth Mutagen (Su): When the chymist assumes her mutagenic form, she increases one size category, as if under the effects of an enlarge person spell. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 16 and must know the enlarge person, giant form I, or polymorph extract to select this ability. I dig your tenacity....gotta love the rules...otherwise we couldnt write spells to break em.
My 9 year old is GM for a home-made game consisting of my eldest son, Jayce the Paladin, and myself Skkn' Cyd, a Drow-blooded Half-Elf Alchemist...I accept the -1 Per and attack check under normal travel conditions in daylight, and am allowed to ignore the check penalty on overcast days while wearing a leather strap with eye slits.
Question posed: Like Banner who must have went Hulk at least once at his pants always left in tatters, must i quickly in battle get buck nekked to avoid damage to my worn items?
Call the time it takes a soul to travel the Astral Plane corridor the normal time it takes for its corpse to decay. WHen that happens the last material link is severed and raise daid animate dead etc is no longer viable. Also, if creat undead is used the body gathered for nmaterials would release the souls hold early, perhaps causing it to be lost as the ghoul, ghast etc filled it with mindless hunger.
I think it was explained that after thier barbarian guide got chopped up in the Statue trap with the sliding porticullies that Nualia and her cohorts began to tread more carefully in that section of Thistletop.
One reasoning is that varisia is relatively 'new' in the inner sea timeline. Pretty much a wild wild west mentality.....
How long before a ressurection spell is no longer viable? The lengthof time it takes a soul to travel the astral plane to the outer realms, after which thechange to the alignments' plane/soul creates dretchs, azatas....etc. After that you would have to use a summon or gate spell to return the "soul" now under new form. What about just after a battle? The amount of damage healed to the body that can be regenerated before the soul has a decent place to dwell depends on the faith and power of the caster or CL of the item. A man dissolved in a slime has less of a chance at a adequate healing than a man with an arrow in his heart.
Dei Kai
str 10
human bonus: +2 int languages: abyssal draconic goblin tengu common Raven familiar: Hor Kraw ( was his Daughters pet) (ooc) Able to play for any lengt of time any day regularly if decided ahead of time.
I have a friend, a wizard, who lost his wife and children in a shipwreck last year. He was once a great aventurer and could be again, if he had a worthy distraction.
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