Thief

AoO Fury's page

17 posts. Alias of Michael Head 728.




The Complete Collection of Characters

In attempt to build a central resource for custom characters this thread was created. Please post any custom characters you wish to catalog below.

Because of the limitations of this message board I will be hosting these character cards off site for a better user experience.

The Complete Collection of Characters

Thank you for your support.
-Fury


Concepts:

Oath of Enmity: Recharge a blessing to reroll a combat check.
Armor of Faith: Bury a blessing to reduce combat damage to 0.
Devine Guidance: When revealing or discarding a card with the two-handed quality you may use wisdom plus 1 instead of strength.

The prestige classes:

Bond of Retribution: If a character at his location takes damage add 1d6 to his next combat check.

Bond of Pursuit: If a character at his location fails a combat check he may make a combat check.

I would love feedback and new ideas.

Thanks!


The Complete Collection of Characters

In attempt to build a central resource for custom characters this thread was created. Please post any custom characters you wish to catalog below.

I would like to create a star rating to represent (note this rating criteria is open to suggestions):
:
Character balance: *****
Concept and flavor: *****
Usefulness: *****

This rating system is an attempt for users to have a general idea how each new class will play in the PACG game as a whole.

Warriors
Tempust - Male Human Barbarian ***

Priests

Scoundrels

Arcanists


I am looking for a home brew barbarian to run in our RotRL game. Does anyone have one made?

Thanks!


So when we played our first game we all had a good time but I have a question about the fighter.

It seems like they are very very unlikely to take any/much damage.

For example we flip a big scary DC 15 Hill giant. Fighter throws down a longsword or 1d10+3 + 1d8 + 1d6(discard changed to recharge) and the ranger throws him a 1d4 ... BAM Hill giant down awesome job!!

Now he throws down blessing of the gods and explores again! Black Fang DC 20 oh no!! Lets pitch a short sword at it. 1d10+3 + 1d6 + 1d6 (recharge again) Oh crap he rolled all 1s! Thats 6 vs 20 yikes... well use the shield to reduce it by 2 and take 12. Now here is the deal with no hand size = no damage.

Was this by design? Are we playing wrong? I only ask because every time the fighter rarely missed a combat DC he never had a hand because of all the weapon and armor recharges per class abilities.

Thanks