Jadrenka the Maiden

Annea Clivana's page

211 posts. Organized Play character for Socalwarhammer.

Full Name

Annea Clivana


CG Human (Varisian),Init +2; Perc +3 (+6 in bright light)


Level -5 Witch (hex channeler) AC 12 (13 moving), touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 32 Fort +2, Ref +2, Will +5; +1 trait bonus vs. charm and compulsion.




M (5'4")






Green Faith

Strength 12
Dexterity 12
Constitution 12
Intelligence 20
Wisdom 12
Charisma 14

About Annea Clivana

Annea Clivana
Female human (Varisian) Witch (Hex Channeler) 5
CG Medium humanoid (human)
Init +2; Senses Perception +3 (+6 to sight-based checks in bright light)
AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 32 (5d6+12)
Fort +2, Ref +2, Will +4; +1 trait bonus vs. charm and compulsion
Speed 30 ft.
Base Attack +2
Melee bladed scarf +3 (1d6+1) or
cold iron dagger +3 (1d4+1/19-20) or
hair +7 (1d3+5)
Ranged cold iron dart +2 (1d4+1) or
dart +2 (1d4+1)
Special Attacks channel positive energy 5/day (DC 13, 2d6), hexes (flight[APG], healing[APG], prehensile hair[UM])
Witch Spell-Like Abilities (CL 3rd; concentration +7)
At will—feather fall (self only)
1/day—levitate (self only)
Fly (Self-only) (5 min/day)
Witch (Hex Channeler) Spells Prepared (CL 5th; concentration +10)
Spells (by level):
0 level (DC 15)- Daze, Detect Magic, Detect Poison and Light.
1st Level (DC 16)- Burning Hands, Charm Person, Mage Armor and Shocking Grasp.
2nd level (DC 17)- Flaming Sphere, Glitterdust and Hold Person.
3rd level (DC 18)- Summon Monster III and Thorny Entanglement.

Patron: Elements (Nature as an elemental force).
Str 12, Dex 12, Con 12, Int 17, Wis 12, Cha 14
Base Atk +1; CMB +2; CMD 13
Feats Alertness, Extra Hex[APG], Extra Hex[APG], Selective Channeling
Traits arcane temper, varisian tattoo
Appraise +5, Fly +9, Heal +6, Intimidate +6, Knowledge (arcana) +13, Knowledge (history) +9, Knowledge (nature) +13, Knowledge (planes) +9, Perception +3 (+6 to sight-based checks in bright light), Perform (Dance) +8, Perform (Sing) +6, Sense Motive +3, Spellcraft +11, Survival +8, Swim +5, Use Magic Device +8
Languages Common, Azlanti, Celestial, Draconic, Elven, Sylvan, Thassilonian, Varisian
SQ witch's familiar (hawk named Tyndyn (Hawk))
Combat Gear pearl of power (1st level), scroll of endure elements, wand of cure light wounds; Other Gear Masterwork haramaki[UC], bladed scarf[ISWG], cold iron dagger, cold iron dart (4), dart (6), backpack, blanket[APG], blanket[APG], canteen[UE], flint and steel, ink, inkpen (3), journal[UE], wooden holy symbol of Green Faith, Silver Holy Symbol of the Goddess (Green Faith), Priest's cloths, adventuring clothes, wrist sheath, masterwork Varisian Dancing Scarves spring loaded, wrist sheath, spring loaded, 965 gp, 7 sp

Special Items Magic)-
Headband of Vast Intelligence +2 (Handle Animal +7), Pearl of Power (Level One) (x3), and Wand of Endure Elements (39 charges), Potion of Lesser Restoration, Potion of Cure Moderate Wounds.
Special Abilities
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+3) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Prehensile Hair (3/day) (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch Channel Positive Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
Annea Clivana is a Varisian witch hailing from the wildlands of Ustalov (northeastern Shutterwoods). There Annea learned the lore of the forest, herbalism and spellcraft from a coven of druids and nature-orientated witches. Believing in the primacy of the four elements, as aspects of nature, Annea was drawn towards the raw power offered by a yet unknown elemental patron(s). She has charged herself with the protection of natural world from the depravations of extraplaner entities and the undead.

Equipment Notes: The Haramaki is used to represent the effect of an elaborate copper and silver coined hip skirt (i.e. belly-dancer).