Anias's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




I have a player running a sorcerer. I notice the class has a limited number of known spells, but can cast them several times a day. The core rule book states they learn a new spell every level and have bloodline spells in addition. Does this mean that they can not learn new spells from studying scrolls or spell books until they level? That's my take on it. My player seems to think he can learn new spells in this manor without leveling. Wouldn't this make them just like a wizard, with a large selection of known spells?


I am playing my first barbarian and would like advice on how to make him effective in combat, having a decent AC, and ways to help his terrible will save. I don't mind a bad reflex save if I can improve my will save.

Here is what I have so far:

I have picked Half-Orc as my race for a bonus to intimidate and Orc Ferocity. Have an 18 Str 18 Con, 14 Dex, 12 Cha, 10 Wis & Int.

I was thinking of adding additional ability scores at 4th and 8th into CON so I can get: more HP, rage rounds, and FORT save.

I want to be able to sunder weapons, perhaps armor. Though how do I overcome all those armor HP with a DR 10 on metal objects? I see the Smasher rage power from the Advanced Players Guide would help this, but should I invest a rage power for this?

I like the rage ability Ground Breaker from the Advanced Players Guide, and would use it with the Combat Reflexes feat to get more attacks of opportunity. Or, should I just forget this and use the Cleave feat to get extra attacks?

I like the Clear Mind rage power to help me with will saves.

I like the Intimidating Glare rage power, with my bonus to intimidate as a half-orc. I picked this to offset my reduced AC while raging.

Suggestions?