Cutthroat Lawyer

Anelara Findaelyra's page

38 posts. Organized Play character for Demon Lurking.


Full Name

Anelara Findaelyra

Race

| HP: 7/7| AC: 14 (T: 12, F: 12) | CMB: +1, CMD: 13 | F: -1, R: +4, W: +4 | Init: +2 | Perc: +8, SM: +6

Classes/Levels

| Speed 20ft | Inspiration: 4/4 | Extracts: 1st-2/2 | Active conditions: None.

Gender

Female CG elf investigator (empiricist) 1

Size

6'3", 123 lbs.

Age

129

Alignment

Chaotic Good

Deity

Sinavah

Languages

Azlanti, Celestial, Common, Draconic, Elven, Goblin, Sylvan

Strength 12
Dexterity 14
Constitution 9
Intelligence 18
Wisdom 14
Charisma 10

About Anelara Findaelyra

Female elf investigator (empiricist) 1
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +8

Defense:

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
HP 7 (1d8-1)
Fort -1, Ref +4, Will +4
Immune blindness, dazzled

Offense:

Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
longsword +1 (1d8+1/19-20)
Ranged shortbow +2 (1d6/×3)

Spells and Extracts:

Spell-Like Abilities (CL 1st; concentration +1)
At will—light
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
1st - cure light wounds, true strike
Investigator (Empiricist) Extracts Known
1st - comprehend languages, cure light wounds, identify, polypurpose panacea, shield, true strike

Statistics:

Str 12, Dex 14, Con 9, Int 18, Wis 14, Cha 10
BAB +0; CMB +1; CMD 13
Feats Breadth Of Experience
Traits soul drinker, truth’s agent
SQ +1 skill point, alchemy (alchemy crafting +1), inspiration (4/day), keen senses, light, lightbringer, trapfinding +1, weapon familiarity

Skills:

Acrobatics +3 (-1 to jump); (Ranks:1, +3 class, +2 Dex, -3 ACP (encumberence))
Appraise +4; (Untrained, +0 class, +4 Int)
Bluff +0; (Untrained, +0 class, +0 Cha)
Climb -2; (Untrained, +0 class, +1 Str, -3 ACP (encumberence))
Craft (alchemy) +8 (+9 to create alchemical items); (Ranks:1, +3 class, +4 Int) (+1 Alchemy)
Diplomacy +4 (+5 to gather information); (Ranks:1, +3 class, +0 Cha) (+1 trait (truth’s agent))
Disable Device +4; (Ranks:1, +3 class, +2 Dex, -3 ACP (encumberence), +1 trapfinding)
Disguise +0; (Untrained, +0 class, +0 Cha)
Escape Artist -1; (Untrained, +0 class, +2 Dex, -3 ACP (encumberence))
Fly -1; (Untrained, +2 Dex, -3 ACP (encumberence))
Heal +2; (Untrained, +0 class, +2 Wis)
Intimidate +0; (Untrained, +0 class, +0 Cha)
Knowledge (arcana) +6; (Untrained, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (dungeoneering) +6; (Untrained, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (engineering) +6; (Untrained, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (geography) +6; (Untrained, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (history) +10; (Ranks:1, +3 class, +4 Int, +2 Breadth of Experience)
Knowledge (local) +11; (Ranks:1, +3 class, +4 Int, +2 Breadth of Experience, +1 truth’s agent)
Knowledge (nature) +6; (Untrained, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (nobility) +6; (Untrained, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (other ) +6; (Untrained, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (planes) +6; (Untrained, +0 class, +4 Int, +2 Breadth of Experience)
Knowledge (religion) +6; (Untrained, +0 class, +4 Int, +2 Breadth of Experience)
Linguistics +8; (Ranks:1, +3 class, +4 Int)
Perception +8; (Ranks:1, +3 class, +2 Wis, +2 Keen Senses)
Profession (any) +4; (Untrained, +0 class, +2 Wis, +2 Breadth of Experience)
Ride -1; (Untrained, +2 Dex, -3 ACP (encumberence))
Sense Motive +6; (Ranks:1, +3 class, +2 Wis)
Sleight of Hand +3; (Ranks:1, +3 class, +2 Dex, -3 ACP (encumberence))
Spellcraft +8; (Ranks:1, +3 class, +4 Int)
Stealth -1; (Untrained, +0 class, +2 Dex, -3 ACP (encumberence))
Survival +2; (Untrained, +2 Wis)
Swim -2; (Untrained, +1 Str, -3 ACP (encumberence))
Racial Modifiers +2 Perception
LanguagesAzlanti, Celestial, Common, Draconic, Elven, Goblin, Sylvan

Equipment and Encumberence:

Weapons and Ammo dagger, longsword, shortbow with 40 arrows
Armor and Defense leather armor
Combat Gear
Other Gear backpack (alchemy crafting kit, bedroll, grappling arrow, hemp rope (50 ft.), mess kit, pot, soap, trail rations (5), waterproof bag (formula book, ink, inkpen, journal), waterskin, ), bandolier (dagger, extracts), belt pouch (chalk (5), flint and steel, twine (50'), whetstone), belt pouch (thieves' tools), belt pouch (coins), explorer's outfit
Coins 6 gp, 2 cp
Carrying Capacity
L / M / H - 43 / 86 / 130 lbs.
Encumberence
With backpack - Medium load, 70.66 lbs.
Without backpack - Light load, 32.16 lbs.

Tracked Resources:

Arrows - 0/40
Dagger - 0/1
Inspiration (+1d6, 4/day) (Ex) - 0/4
Light (At will) - 0/0
Soul Drinker (1/day) (Su) - 0/1
Trail rations - 0/5

Special Abilities:

+1 Skill Point FCB (1) +1 Skill Point
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Breadth of Experience Knowledge and Profession skills can be used untrained and gain +2.
Elven Weapon Familiarity Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Elven Weapon Proficiencies You are proficient with the Longsword, Rapier, Longbow (including Composite Longbow) and Shortbow (including Composite Shortbow).
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Senses +2 racial bonus on Perception checks.
Light (At will) Object shines like a torch.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Simple Weapon Proficiency - All Proficient with all simple weapons.
Soul Drinker (1/day) (Su) 1/day, gain temporary HP equal to the HD of a defeated foe for 1 minute.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Truth’s Agent +1 to Diplomacy to gather information.

PFS Details:

PFS number: 104992-2
Faction: Dark Archive
XP 0
PP 0, Fame 0