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Male Vanara
Trackables: Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1 Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3 Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8 ![]() Well, overall, this is an encouraging sign. These goat people will be an excellent source of starting gear! ![]()
![]() I'll echo a lot of what Xanya said. In general, I tend to avoid teamwork feats, since they're largely situational and require multiple people to coordinate their builds. As such, it's best if anyone planning to use such feats has the ability to grant them to others. Overall, this improves the party's effectiveness, since there can be a greater variety of feats within the party, and the other members can be guaranteed to always have the feat you need when you need them to have it. As for Martial Flexibility, I like to use it for a number of purposes. For one thing, it lets you gain short-term early access to a combat feat you plan to take next level, but can't afford right now. Another use is to pick up those feats that are only useful during a certain period of the character's career (I'm thinking specifically of the Cleave tree here). Lastly, Combat Expertise can let you pick up situational combat feats that aren't normally useful. This can be useful for combat maneuvers where your opponent is either particularly good at avoiding your favorite one or is particularly vulnerable to one you haven't got much training in. Here are some scenarios in which you might want to use Martial Flexibility: 1) You're working your way through a feat tree, but haven't gotten the highest one you qualify for just yet. You're fighting a boss, and really want to gain the benefits of that next feat... 2) You're fighting an enemy who suddenly blinds you. This is something of a disaster. If only you'd taken Blind Fight... 3)You find yourself in the arena, fighting via the Performance Combat rules. Your charisma sucks, and you're likely to be failing a lot of those Performance Combat Checks. Fortunately, Performance Combat feats are combat feats, and if you had one, you could get a +2 on some of those checks... 4) You've made a tripping build, but you're going up against a large enemy with a shield that's really giving the party a hard time. You think you could sunder the shield and make the fight a lot easier, but you don't have Improved Sunder.... ![]()
![]() Well actually Grobly... -adjusts nerd glasses- Though both the Theropod and Sauropod dinosaur lineages are closely related to birds (Sauropod being more distant), only the Theropod lineage survived, evolving into modern-day birds. However, since Theropods were the two-legged running dinosaurs most likely to evolve into something like a Lizardfolk, your point still stands, especially since I heard plans of wildshaping into an Allosaurus. On the other hand, it seems like Hsier-Shae is planning to base his character on something vaguely crocodilian, in which case his lineage might be neither dinosaur nor dragon, but rather that of some kind of more ancient reptilian species. Perhaps the Mosasaurs, or the crocodiles themselves. ![]()
![]() Yeah, Weapon Finesse lets you do combat maneuvers with any weapon you're using to perform the maneuver. Agile Maneuvers would, interestingly, let you do something weird like Overrun an opponent using dexterity. As for the Dex vs Str thing, the reason Dex-based fighting tends to be so feat-heavy is probably because Dex is one of the most valuable stats in the game already. It gives you AC and serves as a prereq for a lot of combat feats, it's the basis of a lot of important and useful skills, and it's the base stat for one of your saves. If you can make Dex take over a lot of the important functions of Str, like to-hit, damage, and combat maneuvers, Str becomes practically useless, especially once you hit middle levels and can afford a bag of holding and probably have access to Ant Haul one way or another. The feat tax exists to nerf Dex fighters so that Str fighters can still be good at what they do. EDIT: There is something interesting to note about my build, actually, and that is that though my Dex is higher than my Str, I haven't actually gone for Weapon Finesse. This is because the weapons I plan to be using are not the sort that benefit from Finesse that much, and the discrepancy is not very big. In addition, I plan to be using spells like Enlarge Person to increase my combat effectiveness. This strategy would not work with a dex-based character, where Reduce Person would serve me better. Still, with a reach-based tank/damage/AoO build like I'm going for, I'll do much better by taking boosts to strength. In addition, my high Dex will ensure that I'm able to still get in plenty of AoO's when my reach is extended to 20 feet, letting me control a huge amount of battlefield. ![]()
Male Vanara
Trackables: Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1 Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3 Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8 ![]() Hseir-shae Sendorus might actually be able to legitimately make fun of Mlinzi's size, though. I've seen his build. He's playing Godzilla. |