Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Seeing that they are walking by this little house Andre will try to take a peek inside if he can as he walks by. He will not doddle but will take a casual look for curiosities sake. I will just take a peek nothing more He does so as the rest of those not looking pass him by and will move on once several pass and he gets his quick look in. peeping tom... uhhh Andre: 1d20 + 5 ⇒ (12) + 5 = 17
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Looking at the goblins and smiling I give you healing don't I Turning to the troll They are being well taken care of my friend. aid diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11 than goodness for plus 9 lol
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
GM Horatius: Andre will go to Eekie and ask questions Eekie do you want some of the extra food that we have coming well I have a few questions to ask first Drawing the symbol of the Shadow Lodge Have you heard of the Shadow Lodge or seen this symbol before? diplomacy: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 If you know of the Shadow Lodge do you know if they have connections with the stilyag? diplomacy: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 Do you know the name of your big boss and is he associated with either the stilyag or the Shadow Lodge diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23 What was your clan doing when they were captured?" diplomacy: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 "Was this a task given to you by your big boss? diplomacy: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 It sounds like you served him well why did he leave you?"diplomacy: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 What can you tell me about this boss?diplomacy: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 "What do you know of the Winter Witches?"diplomacy: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 "What do you know of the stilyagi?"diplomacy: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
GM and H: Andre will also ask a couple more direct questions
Andre draws a picture of the Shadow Lodge symbol Have you heard of the Shadow Lodge? 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 If you know of the Shadow Lodge do you know if they have connections with the stilyag? 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Do you know the name of you big boss and is he associated with either the stilyag or the Shadow Lodge 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
for last night FM & Horatius:
Sorry been crazy here. I, being the one that healed the goblins, would talk to the goblin first
These questions that my good friend Horatius is about to ask are very important to me as well. We need information and you are the smartest, bravest, and best goblin I know. You are probably the only one that can really help us. And I promise to always help you the best I can. any bonuses for being the one that healed them?
After our discussion I would set my time to keeping the fires built and ensure that we have no inturders.
Andre moves up to get a better look at the wolf that tripped Yukie and fires a flame bolt
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Andre will offer to take a middle watch 2 or 3. He doesn't need a straight rest and is more accustomed to the cold especially with his cold weather gear on. He will also make sure that the goblins are well protected from the cold and wind.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Found the below: The module The Witchwar Legacy, which takes place some extremely cold, states regarding the cold: "See page 442 of the Pathfinder RPG Core Rulebook for further details. A simple endure elements spell will negate these dangers, as will any amount of cold resistance." Note the word "any." The Witchwar Legacy, p. 6. Based on that, you can say RaW that "any" amount of cold resistance trumps environmental cold damage. Its not "core," but it is an official Paizo PF RPG book.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
I will go with your ruling but I do disagree for the rules state that a player who has suffered cold and exposure damage when talking about it in the rules. Kinda like saying a person being cooked over a fire doesnt suffer fire damage but unnamed damage. Andre puts on his cold weather gear.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
My post has disappeared will redo it Actions and rolls:
survival to find wood for bonfire: 1d20 + 3 ⇒ (16) + 3 = 19 fortitude save: 1d20 + 2 ⇒ (5) + 2 = 7 damage on cold: 1d6 - 5 ⇒ (2) - 5 = -3 Andre will gather everyone together.
Looking at Yuki Andre will pull out a winter blanket. Have the goblins all huddle together and get under the blanket. Their body warmth as well as being under the blanket should help. I also have a set of cold weather gear if anyone needs it. I should be able to survive the cold well enough
healing: 1d6 ⇒ 2 1d6 ⇒ 6 Total healing for all = 8
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Andre walks out of the other tower closing up his backpack. Found some gold didn't count it thought we could do that later as we should be off. GM: Bought snow shows cold weather gear and a winter blanket. Plus I have resistance cold 5
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
GM:
Eeekie...?? Andre smiles at the goblins as they wake up. His conflict between these being evil creatures and the fact that they are not harmful to the group as of yet is still causing him to teeter on what to do with them.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Something tells me that Dwarf doesn't do well in social circles. Andre shakes his head at the angry little man. If anyone else is in need of a little more healing stand close once everyone who needs healing is close Andre walks over to the goblins and begins to pray as he does his symbol grows red hot and flames burst forward but do not burn the little vermin but heal them instead. channel light: 1d6 ⇒ 5 That is all I can do for now.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
As much as I hate letting little evil creatures loose, I don't think we can keep them well. I suppose I will need to heal them and let them walk Andre waits for responses prior to healing the goblins.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Andre will walk up to Horatius The charge was to bring them good palladin. Tell me if I am wrong but the law states that prisoners are not to escape. Therfor they have broken the law. The law further states that escapees should be caught with whatever means are necessary. I believe to have them escape and not deliver them would be worse than delivering them bruised o slightly scorched. Shaking his head You act as if these things are little children lost and we are but bringing them home. These are dangerous evil creatures and should not be taken lightly. You also seem to forget that a goblin does not need a great sword to do harm claws and teeth are enough.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Andres intent was to heal all allies and stabalize the prisoners. Sorry I didn't make that more clear and sorry I haven't been on sooner Before healing his team Andre goes to each of the fallen prisoners and casts stabalize on them to ensure they do not die feom their wounds. hopefully this will teach them to stay bound and not to cause trouble
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Well that was less than fun. now Horatius Jorry Tiasar and Harlorn gather round and I will channel a few time for healing you all look a mess. Andre prays to his god and light explodes out three time from his holy symbol enveloping all injured in healing glow. 2,3,4channels 2of6 left: 3d6 ⇒ (3, 2, 4) = 9
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
The action would have been in line with what was going on so no problem again sorry had a hectic day. Posted my action I think it goes after Goblin 5. Have a question on my fire domain it states my flesh doesn't burn and at level 6 I get resist fire 10 does that mean I have no resistance to fire of resist fire 5 now? It has been bugging me this whole time.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
sorry very hectic work day on my turn the following Andre Turn: Andre will move up seeing his allies are a little worse for wear. I don't have time to mess with these little beasts when others need my help By the power and light and fire of Sarenrae may you feel the comfort of healing As Andre speaks he holds up his holy symbol and a burst of red light energy flows from it billowing like flames outward in all directions. The light is not hot but cooling and refreshing. Move action up four squares
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Seeing that the goblins are trying to get free once again. The darned goblins are escaping!! Andre will turn on the captives. Stop biting the ropes or I will call down the fires of Sarenrae upon you ready action if any of the goblins does not stop biting the ropes. If you don't believe me here is a little taste fire bolt ranged touch square next to them: 1d20 + 2 ⇒ (4) + 2 = 6 A fire bolt goes wide of the goblins burning grass in its wake.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Andre seeing the arrows and bolts hit the mark against his new friends moves up quickly and says By the power and glory of Sarenrae give me the power to heal Andre's holy symbol around his neck glows red hot and explodes from him and envelopes all those near him 1d6 ⇒ 5
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Andre notices that there is more to these towers than meets the eyes. Should not these towers be unoccupied? But I see distinct clues that say otherwise. Jorry master scout will you be able to sneak in and see if it is clear. I myself would do so but am as quiet as a drunken ogre while wearing my armor. GM: so what you are saying is plot dictates them being free right now. LOL
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Andre knows how to put a stop to this rope biting. If we tie their hands behind their back and then take it up around their neck they will stay "hog tied" as it were. They can't reach the rope and if they try to bring the rope to the front they will choke themselves Andre looks at the little things with disdain. That should keep them more in line
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Looking at Tiasar Andre will smile,
Looking to the palladin Brother Horatius it is good to see you again. I am sure we should catch up on old times and new when we have the ability to do so.
Yes if we are to venture north better clothing may be in order. Goblins as allies seems odd but I do what is required.
Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14
Andre's silver hair and bronze metallic looking skin give him away as not of this realm. He ponders for a moment. a transfer with no problems I will believe it when I see it but I am honor bound to obey
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