Ezer Hazzebaim

Andre Xanderz's page

52 posts. Organized Play character for Manzcar.


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Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Real life has come up and bitten me in the well yeah. I need to take care of personal issues and will have no time for extra stuff in my life. Because of this I will be leaving the game. I am sorry if this puts a burden on the game but my real life issues are far more important as I am sure you will all understand.

Thanks for the fun while it lasted.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Seeing that they are walking by this little house Andre will try to take a peek inside if he can as he walks by. He will not doddle but will take a casual look for curiosities sake.

I will just take a peek nothing more

He does so as the rest of those not looking pass him by and will move on once several pass and he gets his quick look in.

peeping tom... uhhh Andre: 1d20 + 5 ⇒ (12) + 5 = 17
Of course this is all from the path mind you

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

perception: 1d20 + 5 ⇒ (15) + 5 = 20

what exactly is that and why is it here? Is it home to a gnome?

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre will help set up camp and get things ready for the night.

I will be happy to take first watch while the rest of you get some sleep

perception during watch: 1d20 + 5 ⇒ (20) + 5 = 25

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

speaking with the group so that the troll can not hear him

I would be happy to talk to the troll or assist in the negotiations in any way possible

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

appraise?: 1d20 ⇒ 10

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

I will give up three if it means such a wonderful creature as this will give us passage

Andre smiles at the large thing standing before him

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Heck I am beautiful
and a diplomat

LOL. yeah I think it will pick up now that we are moving again

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Looking at the goblins and smiling

I give you healing don't I

Turning to the troll

They are being well taken care of my friend.

aid diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11

than goodness for plus 9 lol
Add two for assist dilpomacy

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Troll what are you talking about a troll

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

GM Horatius:

Andre will go to Eekie and ask questions

Eekie do you want some of the extra food that we have coming well I have a few questions to ask first

Drawing the symbol of the Shadow Lodge Have you heard of the Shadow Lodge or seen this symbol before? diplomacy: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

If you know of the Shadow Lodge do you know if they have connections with the stilyag? diplomacy: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

Do you know the name of your big boss and is he associated with either the stilyag or the Shadow Lodge diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

What was your clan doing when they were captured?" diplomacy: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13

"Was this a task given to you by your big boss? diplomacy: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

It sounds like you served him well why did he leave you?"diplomacy: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

What can you tell me about this boss?diplomacy: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

"What do you know of the Winter Witches?"diplomacy: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

"What do you know of the stilyagi?"diplomacy: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

now little ones if you are good I will be sure to get you some extra food

Xavier says prior to the others heading off

buy extra food if the gobbies act good we will feed them extra.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

I will stay with the goblins and make sure they are warm

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

We will get you food soon my little friends. Now.you must act civil so not to scare those with the food

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre will assist the others in disposing of the wolves and then set down for his morning prayers.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

I went got a 19 touch atack with 6 fire damage on my fire bolt am I up again?

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

GM and H:
Andre will also ask a couple more direct questions
Andre draws a picture of the Shadow Lodge symbol
Have you heard of the Shadow Lodge?
1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
If you know of the Shadow Lodge do you know if they have connections with the stilyag?
1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Do you know the name of you big boss and is he associated with either the stilyag or the Shadow Lodge
1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

for last night

FM & Horatius:
Sorry been crazy here. I, being the one that healed the goblins, would talk to the goblin first
These questions that my good friend Horatius is about to ask are very important to me as well. We need information and you are the smartest, bravest, and best goblin I know. You are probably the only one that can really help us. And I promise to always help you the best I can.

any bonuses for being the one that healed them?
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

After our discussion I would set my time to keeping the fires built and ensure that we have no inturders.

Andre moves up to get a better look at the wolf that tripped Yukie and fires a flame bolt
ranged touch: 1d20 + 2 ⇒ (17) + 2 = 19
fire damage: 1d6 ⇒ 6

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre will offer to take a middle watch 2 or 3. He doesn't need a straight rest and is more accustomed to the cold especially with his cold weather gear on.

He will also make sure that the goblins are well protected from the cold and wind.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Found the below:

The module The Witchwar Legacy, which takes place some extremely cold, states regarding the cold:

"See page 442 of the Pathfinder RPG Core Rulebook for further details. A simple endure elements spell will negate these dangers, as will any amount of cold resistance."

Note the word "any." The Witchwar Legacy, p. 6. Based on that, you can say RaW that "any" amount of cold resistance trumps environmental cold damage. Its not "core," but it is an official Paizo PF RPG book.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

I will go with your ruling but I do disagree for the rules state that a player who has suffered cold and exposure damage when talking about it in the rules. Kinda like saying a person being cooked over a fire doesnt suffer fire damage but unnamed damage.

Andre puts on his cold weather gear.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre will continue to help build thing start and maintain fires. As he does this he doesn't seem at all effected by the cold.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

My post has disappeared will redo it

Actions and rolls:

survival to find wood for bonfire: 1d20 + 3 ⇒ (16) + 3 = 19
fortitude save: 1d20 + 2 ⇒ (5) + 2 = 7
damage on cold: 1d6 - 5 ⇒ (2) - 5 = -3

Andre will gather everyone together.
I have just a couple of healings for today that can be used on everyone. I can use those now and tomorrow after prayers my god will grant me more power. I also have the ability to start fires so if we gather enough loose materials I can use a flame jet to make them burn.

Looking at Yuki Andre will pull out a winter blanket.

Have the goblins all huddle together and get under the blanket. Their body warmth as well as being under the blanket should help. I also have a set of cold weather gear if anyone needs it. I should be able to survive the cold well enough

healing:

1d6 ⇒ 2
1d6 ⇒ 6
Total healing for all = 8

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre walks out of the other tower closing up his backpack.

Found some gold didn't count it thought we could do that later as we should be off.

GM:
Bought snow shows cold weather gear and a winter blanket. Plus I have resistance cold 5

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre will.search the other tower

I will take a look and see if anything useful is around.

take twenty search for 25

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

GM:
Eeekie...??

Andre smiles at the goblins as they wake up. His conflict between these being evil creatures and the fact that they are not harmful to the group as of yet is still causing him to teeter on what to do with them.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

I don't think he has a problem expressing himself I just don't think he has a filter. Says what ever comes to mind good bad indifferent.

thats why I like him so much.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Something tells me that Dwarf doesn't do well in social circles.

Andre shakes his head at the angry little man.

If anyone else is in need of a little more healing stand close

once everyone who needs healing is close Andre walks over to the goblins and begins to pray as he does his symbol grows red hot and flames burst forward but do not burn the little vermin but heal them instead.

channel light: 1d6 ⇒ 5

That is all I can do for now.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

As much as I hate letting little evil creatures loose, I don't think we can keep them well. I suppose I will need to heal them and let them walk

Andre waits for responses prior to healing the goblins.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

I should just heal the little buggers and hope they don't run away is my guess.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

I will be happy to heal them but we are running out of rope.

Andres demeanor is that of a man defending that which he can not stand.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre will walk up to Horatius

The charge was to bring them good palladin. Tell me if I am wrong but the law states that prisoners are not to escape. Therfor they have broken the law. The law further states that escapees should be caught with whatever means are necessary. I believe to have them escape and not deliver them would be worse than delivering them bruised o slightly scorched.

Shaking his head

You act as if these things are little children lost and we are but bringing them home. These are dangerous evil creatures and should not be taken lightly. You also seem to forget that a goblin does not need a great sword to do harm claws and teeth are enough.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

I have sytabalize and qould cast that on the knocked out prisoners before healing party members which include the cat.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andres intent was to heal all allies and stabalize the prisoners. Sorry I didn't make that more clear and sorry I haven't been on sooner

Before healing his team Andre goes to each of the fallen prisoners and casts stabalize on them to ensure they do not die feom their wounds.

hopefully this will teach them to stay bound and not to cause trouble

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Well that was less than fun. now Horatius Jorry Tiasar and Harlorn gather round and I will channel a few time for healing you all look a mess.

Andre prays to his god and light explodes out three time from his holy symbol enveloping all injured in healing glow.

2,3,4channels 2of6 left: 3d6 ⇒ (3, 2, 4) = 9

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

things that make you go

WHAT!!!

this is why I can never GM LOL

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

The action would have been in line with what was going on so no problem again sorry had a hectic day. Posted my action I think it goes after Goblin 5.

Have a question on my fire domain it states my flesh doesn't burn and at level 6 I get resist fire 10 does that mean I have no resistance to fire of resist fire 5 now? It has been bugging me this whole time.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

sorry very hectic work day on my turn the following

Andre Turn:

Andre will move up seeing his allies are a little worse for wear.

I don't have time to mess with these little beasts when others need my help

By the power and light and fire of Sarenrae may you feel the comfort of healing

As Andre speaks he holds up his holy symbol and a burst of red light energy flows from it billowing like flames outward in all directions. The light is not hot but cooling and refreshing.

Move action up four squares
Standard action healing channel (2/6) Jory and Tiasar

1d6 ⇒ 3

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Thank you for the offer but no.

Andre yells to the others.

Our goblins are getting loose maybe we should stop messing with those in the towers

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Seeing that the goblins are trying to get free once again.

The darned goblins are escaping!!

Andre will turn on the captives.

Stop biting the ropes or I will call down the fires of Sarenrae upon you

ready action if any of the goblins does not stop biting the ropes. If you don't believe me here is a little taste

fire bolt ranged touch square next to them: 1d20 + 2 ⇒ (4) + 2 = 6

A fire bolt goes wide of the goblins burning grass in its wake.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre seeing the arrows and bolts hit the mark against his new friends moves up quickly and says

By the power and glory of Sarenrae give me the power to heal

Andre's holy symbol around his neck glows red hot and explodes from him and envelopes all those near him

1d6 ⇒ 5
both Jory and Tiasar gain 5 HP back

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre notices that there is more to these towers than meets the eyes.

Should not these towers be unoccupied? But I see distinct clues that say otherwise. Jorry master scout will you be able to sneak in and see if it is clear. I myself would do so but am as quiet as a drunken ogre while wearing my armor.

GM:
so what you are saying is plot dictates them being free right now. LOL

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre knows how to put a stop to this rope biting.

If we tie their hands behind their back and then take it up around their neck they will stay "hog tied" as it were. They can't reach the rope and if they try to bring the rope to the front they will choke themselves

Andre looks at the little things with disdain.

That should keep them more in line

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Thank you for your help and good luck on your mission

turning to the others

If time is of the essence, let's be off

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

in my experience all goblins cause problems.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Bought snow shows cold weather gear an a winter blanket. onward ho.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Looking at Tiasar Andre will smile,
Curiosity am I… well that Is a new one. In my nearly one hundred years of life I have been called many things most of which aren’t very nice but … I like curiosity. I think it describes me well. If you and your familiar wish to learn more about me I have no problem answering any of your questions though I may not be much help. I am an outsider of an outsider it would seem.

Looking to the palladin

Brother Horatius it is good to see you again. I am sure we should catch up on old times and new when we have the ability to do so.
Andre will give him a nod. As he stands there you can see that he is well equiped. His shining scale mail armor is emblazened with the symbol of Sarenrae as is the heavy wooden shield on his back. He wears a scimitar on one hip and what looks to be a cold iron morningstar on the other. His head is held high with a confidence of years of study.

Yes if we are to venture north better clothing may be in order.

Goblins as allies seems odd but I do what is required.

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Andre's silver hair and bronze metallic looking skin give him away as not of this realm. He ponders for a moment.

a transfer with no problems I will believe it when I see it but I am honor bound to obey

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Waves at Jory

Silver Crusade

Male Aasimar Cleric 1 | AC 19 T 12 FF 17 | HP 6/8 | F +2 R +2 W +5 | Init + 2 Perc + 5 | CMB +2 CMD +14

Are my spoilers to your liking oh mighty and honorable GM?

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