About Anariel Gallonica
Passing the Torch Part 2 Buffs:
Long Duration Buffs
Mind Blank (CL19, 24 hours)
Blood-Boiling Pill (8 hours)
Medium Duration Buffs
Extended Mass Fly (CL19, 380 minutes, whole group)
Short Duration Buffs
Extended Mirror Image (CL19, 38 minutes)
Anariel is the youngest daughter of the Gallonica family. She hated being cooped up in Egorian and despised the idea of being married off for political advantage so she ran away from home and joined the Pathfinder Society. She vowed that she would always be in control of her own destiny and has travelled far and wide on many adventures.
She recently returned home, powerful enough to enforce her own will and desires and she has been accepted back into the fold of the family who hope to make great use of her abilities. However, she refuses to be anyones puppet, setting her own goals and pursuing them with determination.
Anariel is worshipped as a Goddess by the people of Dimayen as she brought water to the parched desert sands. For a time she was the acting Mayor of Ravounel and she recntly visited the Moon where she rescued many notable figures. She is a devotee of Nethys and will happily tell anyone who will listen that Magic can solve all of your problems.
Female human (Chelaxian) blood arcanist 18 N Medium humanoid (human)
Init +14; Perception +32
Special Attacks arcane reservoir (12/21), arcanist exploits (dimensional slide[ACG], greater metamagic knowledge[ACG], metamagic knowledge[ACG], potent magic[ACG], quick study[ACG]), consume spells
Blood Arcanist Spells Prepared (CL 19th; concentration +33)
8th (6/day)—mind blak, polymorph any object (DC32), stormbolts[APG] (DC 36)
7th (6/day)—limited wish, mass fly, prismatic spray (DC35)
6th (7/day)—chain lightning (DC 34), mass suggestion (DC 30), disintegrate (DC 30), greater dispel magic
5th (7/day)—dismissal (DC29), echolocation, fire snake(DC33), life bubble
4th (7/day)—dragon's breath[APG] (DC 34), emergency force sphere, greater invisibility, greater false life, telekinetic charge
3rd (7/day)—battering blast (DC 31), haste, heroism, communal resist energy[UC]
2nd (8/day)—glitterdust (DC 26), bestow insight, mirror image, pilfering hand[UC], see invisibility
1st (8/day)—ant haul, feather fall, grease, liberating command[UC], mage armor, magic missile, shield, snowball[UW], true strike
0 (at will)—detect magic, detect poison, ghost sound (DC 24), light, mage hand, message, open/close (DC 24), prestidigitation, ray of frost
Skills Appraise +22, Bluff +32 (+22 to feint), Craft (clothing) +22, Diplomacy +38 (+22 to gather information), Disable Device +31, Escape Artist +33, Fly +28, Knowledge (arcana) +37, Knowledge (dungeoneering) +37, Knowledge (engineering) +20, Knowledge (geography) +20, Knowledge (history) +37, Knowledge (local) +37, Knowledge (nature) +37, Knowledge (nobility) +37, Knowledge (planes) +37, Knowledge (religion) +37, Linguistics +41, Perception +32, Sense Motive +29, Spellcraft +34, Stealth +29, Use Magic Device +23
Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Cyclops, Daemonic, Draconic, Dwarven, Elven, Ghol-gan, Giant, Girtablilu, Halfling, Hallit, Ignan, Infernal, Jistka, Kelish, Polyglot, Skald, Sphinx, Strix, Sylvan, Terran, Thassilonian, Tien, Undercommon, Varisian, Vudrani
SQ arcane apotheosis, arcane bond (ring of inner fortitude [greater]), bloodline (arcane), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (At will), new arcana, school power (evocation)
Permanent Magic Items +1 dueling cestus, gloves of storing, greater extend metamagic rod, hand of glory, lesser extend metamagic rod, ring of invisibility, polymorphic pouch. anariels blessed book, belt of physical might +6 (Dex, Con), cloak of resistance +5, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone (bluff, diplomacy, fly, linguistics, sense motive, stealth, UMD, cracked pale green prism ioun stone (saves), dark blue rhomboid ioun stone, eyes of the eagle, handy haversack, headband of vast intelligence +6, incandescent blue sphere ioun stone, lesser talisman of freedom[OA], orange prism ioun stone, ring of freedom of movement, ring of inner fortitude (greater)[UE], robe of arcane heritage[APG], sleeves of many garments[UE], spell lattice (1st x4), stone of good luck (luckstone), vest of escape, wayfinder[ISWG]
Potions, scrolls and wands potion of gaseous form, potion of remove blindness/deafness, scroll of air bubble (x2), scroll of aram zey’s focus, scroll of command undead (x2), scroll of comprehend languages, scroll of disguise self, scroll of enlarge person (2), scroll of lesser restoration (x5), scroll of resist energy (x4), scroll of see invisibility (x3), scroll of touch of the sea (x2), wand of blend (32 charges), wand of bless (29 charges), wand of comprehend languages (11 charges), wand of cure light wounds (38 charges), wand of dimension door (10 charges), wand of endure elements (9 charges), wand of grease (45 charges), wand of heightened awareness (50 charges), wand of ill omen (43 charges), wand of infernal healing (16 charges), wand of mage armor (3 charges), wand of restoration (5c, 1000gp component), wand of shield (15 charges), wand of silent image (49 charges), wand of vanish (9 charges)
Mundane Equipment acid (6), air crystal (4), alchemical grease[APG] (4), alchemist's fire (5), alkali flask[APG] (4), antiplague[APG], antitoxin, blood-boiling pill (2), badge with Spell level 9, CL21 heightened continual flame, cardice oil, clear ear (6), ghast retch flask[UE], holy water (2), holy weapon balm[ACG], noxious aromatic, reagent, cold iron (10), reagent, magnesium (10), reagent, pesh, reagent, phosphorus (10), reagent, silver (20), soothe syrup[APG], soul stimulant[UE], tanglefoot bag, cold iron cestus[APG], punching dagger, badge with sl8, cl18 continual flame, bandolier[UE], bandolier[UE], cold weather outfit, earplugs[APG], grappling hook, ink (3), inkpen (3), journal[UE] (2), masterwork tailoring tools, masterwork thieves' tools, masterwork thieves' tools, masterwork tools (Appraise, Bluff, Diplomacy, Escape Artist, Fly, Linguistics, Perception, Sense Motive, Stealth, UMD), measuring cord (10 ft.) (2), paper (15), parasol[UE], pathfinder chronicle (one for each skill), powder[APG] (6), scroll case, signal whistle, signet ring, silk rope (50 ft.), smoked goggles[APG], soap, spell component pouch, spell component pouch, trail rations (5), spring loaded wrist sheath (x2)
Spell foci Scrying, Create Pit spells, Contingency, Shapechange, Resplendent Mansion, Spelllbane, Magnificent Mansion, True Seeing (x3), Dungeonsight and Spell Turning
Arcane Apotheosis (Ex) Expend 3 levels of spell slots to reduce the cost of using a charged magic item by 1 charge.
Arcane Bond (Ring of inner fortitude (greater)) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Reservoir +2 DC or CL (21/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Blind-Fight Re-roll misses because of concealment, other benefits.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (180 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Greater Metamagic Knowledge When preparing spells, can exchange bonus MM feat for another that qualify for.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Metamagic Adept (At will) (Ex) Apply all metamagic feats without increasing the casting time.
New Arcana - level (4) (Ex) Add 1 spell to your list of spells known
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Quicken Spell Cast a spell as a swift action. +4 Levels.
School Power (Evocation) (Ex) Add +2 to the DC of spells from the Evocation school.
Silent Spell Cast a spell with no verbal components. +1 Level.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Perfection (Dragon's Breath) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.
Still Spell You can cast a spell with no somatic components. +1 Level.
Faction: The Exchange
FACTION CARD (Season 8)
2/2 Resolve combat encounter non violently (1 goal)
FACTION CARD (Season 7):
5% discount in chronicle purchase or +5 day job check
2/2 Recruit Named NPC
GM Reward Chronicle
Confirmation: +1 Knowledge checks in the Grand Lodge
Deliriums Tangle: +1 to all Int and Cha checks in Absalom
Hall of the Flesh Eaters: +2 to perception checks to find hidden things in the Gloomspires. Check to gain benefit for different scenario.
Night March: One cast of aid, detect thoughts, lesser resto or see invisbility as a SLA
Risen from the Sands: Swift action, +1 to hit undead, increase by 1 per hit to +3, lasts 5 rounds
Also Take 20 on a Knowledge History or Religion check as a standard action once
Segang Expedition: Gain climb speed for 1d4 rounds, feather fall if fall due to failed climb check, one use
Scions 1: 150gp spell component gems, waive 25gp duties or 35 day job
Scions 2: +2 charisma checks Gripplis
Scions 3: Stinkeyes Friend, +4 insight bonus on one gaze save
Scions 3: Vanei's Friend, reroll bluff, diplomacy or knowledge check with aspis, cross off if fail
Glories: +4 to diplo/intimidate with pathfinders my level or lower
Fires: Oustanding Bounty, regain 4pp if in city of brass or +10 diplo on fire creature
Tapestry: Tanbaru's respect, gain as improved familiar or use SLA dispel magic, fog cloud or invisibility once
Tapestry: Wayangs Favour
Technic Siege: Bonuses using thread of silver
Silver Mount: +1 diplomacy/knowledge nobility in absalom
Test of Tar Kuata: Move action to meditate, for 1 hour can do one of the following +4 save vs mind affecting, increase speed 10, ,ignore concealment, 1 use
Bronze House Reprisal: +2 local, history, nobility relating to Magnimar, +2 charisma skill checks with good aligned NPC's in Magnimar
+2 arcana to idenitfy constructs, ignore hardness or dr for 1 attack
ES11: Reduce duration of all spells and SLS's on a creature by 3 rounds or reduce spell duration you touch by 3 rounds. Standard on others, swift on self.
Blackross Connection: Treat one arcana, history or planes as 25 or get +5, add exploding 1d6 to skill, save or attack once, max +18, Aquainted with Aslynn
Orders: +2 social skills vs Hellknights, one SLA cast from feather fall, fly, gust of wind, lightning bolt, wind wall, air walk, chain lightning
Refugees: Earth affinity
Torrents Last Will: Water Affinity
Feast 3: Daemons take -1 to saves, 15% discount on item off the chronicle (max 4000gp)
Feast 4: Tainted by Abaddon, +2 profane bonus to Int, 1/day predict demise when ID'ing creature to give +5 to attack rolls to confirm for 10 minutes. Enemy crits are +1 mod, if negate take 1d4 wisdom damage. Pay 2pp/3pp per adventure to count as evil
Hells Rebels 5:
Moonscar: 1 use reduce PP cost by 8
Siege of Gallowspire Aid Character Boon