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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 4 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Most definitely sticking with Pathfinder. I've already invested hundreds of dollars (some were group funds) into the PF books and accessories.

I've looked at the D&D 5th ed rules, and while they look interesting, I can't see myself purchasing more than the PHB, if I find a DM I want to play under. To me, at least, it's too much of an investment to switch from a system that I already love back to D&D. And from what I've seen, there's no guarentee that they won't change to 6th Ed in another few years.

For those who can afford to change systems every few years, and haven't fallen in love with the PF system, or just those who would prefer D&D, good luck and may you have many good campaigns. I just can't afford that investment all over again.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Mark Hoover wrote:

Perhaps use the stats of a choker?

** spoiler omitted **

The creature's main body could be all the physical things here and since it has quickness it can 1. move a tentacle at a victim, 2. attack, then 3. pick up and move a character using the grapple rules.

Thanks, Mark. Went with that, and the party actually loved it! Now they get to try and survive on a long-forgotten continent... **Insert evil laugh here.**


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Another thing, expensive, but effective; Brilliant Energy weapons. They're useless against undead and constructs, but it bypasses all non-living matter so attacking a warrior, for instance, would ignore his armor and shield. You'd basically be making a touch attack against him, but with your weapon. I don't believe it bypasses natural armor, but I'd have to look it up. But that's a suggestion for you.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

So I'm running a survival campaign tonight. A first level group of adventurers is on a ship that was blown far off course by a massive storm. The captain and crew managed to hold the ship together, but then came under attack from a Kraken. I'm looking for some stats on Kraken tentacles to have the PC's fight those to get off the ship before it is destroyed. I'm thinking it could be something like this:

Kraken Tentacle
Large ________
CR: ??
HP: 2d10+10 (16 HP)
AC: 14 (+1 Dex, +4 Natural, -1 size)
Offense: Bludgeon +5 (1d8+3)
Str 16, dex 12, Con 20, Int --, Wis --, Cha --
CMB +5, CMD 16

If the tentacle attacks an NPC, it automatically grabs them as well, taking them into the sea. If it takes 50% of its health in damage from a single attack, the tentacle withdraws.

Does having around 3-4 of those sound like a good challenging encounter while you're trying to get off a ship? Any suggestions on stat tweaking? I'm not giving it any mental abilities as those would be from the Kraken itself.