Korvosian Woman

Amunrel's page

189 posts. Alias of hopeless.

Full Name



Varisian Elf


Rogue 1st




5' 8", 130lbs



Special Abilities

Low-light Vision, Keen Senses, Elven Immunities, Elven Magic, Weapon Familiarity, Sneak Attack, Trapfinding


Neutral (Good tendencies)


Desna with leaning towards Nethys and Abadar (it never hurts to keep your options open you know...)


Varisian, Common (Taldane), Elven, Draconic and Gnome



Strength 13
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 13
Charisma 12

About Amunrel

Base Speed: 30’
Attack (melee/ranged): +1/+3
Hit Dice: (1d8+1) 9hp
AC: (Leather, Dex) 15 (Touch 13, Flatfoot 12)
Saves (F/R/W): +1/+5/+1 (+3 vs enchantments)
Initiative: +3

Racial Abilities
Dexterity & Intelligence +2 and Constitution –2
Low-Light Vision
Keen Senses: +2 to sight and sound based Perception checks and can make Perception checks to spot secret or concealed doors within 10’ regardless of whether they’re actively looking
Elven Immunities: Immune to magic sleep effects and gets a +2 racial saving throw bonus against enchantment spells or effects.
Elven Magic: Has a +2 racial bonus on caster level checks to overcome spell resistance and receive a +2 racial bonus on Appraise checks made to identify the properties of magical items.
Weapon Familiarity: Proficient with Long Bows, Short Bows (and their composite versions), Long Swords, Rapiers and treat any weapon entitled “Elven” as martial weapons.
Favoured Class: Wizard

Class Abilities
Weapon Proficiencies: Can wield all simple weapons and in addition to elven weapon familiarity can wield Hand Crossbows, Sap and the Short Sword.
Armour Proficiency: Can use any light armour but no shields.
Sneak Attack: Whenever he surprises a foe or flanks them he gets to inflict +1d6 damage to that attack.
Trapfinding: Can use Perception skill to locate traps even those with a DC greater than 20 and can even use Disable Device to disarm magical traps.

Acrobatics (Dex) 0+3= +3
Appraise (Int) 1+2+3= +6 (+8 to determine properties of magical items)
Bluff (Cha) 0+1= +1
Climb (Str) 0+1= +1
Diplomacy (Cha) 1+1+3= +5
Disable Device (Int) 1+2+3= +6
Disguise (Cha) 0+1= +1
Escape Artist (Dex) 0+3= +3
Heal (Wis) 0+1= +1
Intimidate (Cha) 0+1= +1
Knowledge/Local (Int) 1+2+3= +6
Linguistics (Int) 1+2+3= +6
Perception (Wis) 1+1+5= +7 (+9 with sight and sound based Perception checks)
Perform/ (Cha) 0+1= +1
Profession/Merchant (Wis) 1+1+3= +5
Ride (Dex) 0+3= +3
Sense Motive (Wis) 1+1+5= +7
Spellcraft (Int) 0+2= +2
Stealth (Dex) 1+3+3= +7
Survival (Wis) 1+1+0= +2
Swim (Str) 0+1= +1

Alertness: Gets +2 to bonus to Perception and Sense Motive checks

Languages Known
Common (Taldane), Elven, Draconic, Gnome and Varisian.

Traveller’s Outfit, Leather Armour, Long Sword, Dagger, Short Bow, Quiver with 20 Arrows, Backpack, Bedroll, Sack, Flint & Steel, Belt Pouch, Thieves Tools, Hooded Lantern, Flasks of Oil x2, 39 gold pieces, 6 silver pieces

Encumbrance: 43.9lbs

Character Notes
Amunrel was born 126 years ago to a pair of especially flighty elven parents whom left him in the care of his older sister who wasn’t that much more responsible than they were.
Growing up he became more responsible so much so that he was compared to his great grandfather who was considered a “bore” and “inflexible” which to them seemed to include most elves, however his parents split apart when he was still an infant and he was left in his sister’s care developing a larcenous interest due to the lack of attention he received.
He however befriended a travelling merchant who chose to apprentice the youth teaching him the merchant trade as it became obvious that his beautiful and vapid older sibling was less than interested in keeping tabs on her younger brother.
Amunrel developed his career as a merchant keeping up the elven ways purely because it helped put people at ease and whilst he kept his rogue skills in good use he found his career as a merchant more fulfilling than the perils of burglary.
He eventually encountered another of his sister’s former lovers who directed him to a Taldane village only to encounter a young half elf whom he discovered was his sister’s daughter something he later revealed to her when he chose to chaperon her on her “escape” from an arranged marriage.
Her father confronted them and after calming him down managed to get the full story about his sister’s latest exploit.
Having been alone since the death of his mentor some twenty years previously Amunrel decided it was time to settle down for a while and looking after his wayward niece might help him get over his own misgivings over his family.