Sheet, Basics: HP 15 | AC 16 | Touch 15 | Flat 12 | CMD 14 | Fort +4 | Reflex +4 | Will -1 | Init +6
Hehe. I just thought of how funny it might be if Wilhelm ever found out that, technically speaking, Amren is a prince. Of course, he's the youngest prince of a small tribe, but... Hmm. So, it looks like Amren will get along well with Jason, probably have mixed feelings of respect (as a warrior) and disgust (as a killer-of-comrades; he doesn't know the whole story) for Saturday, will probably want to try whatever potions Sylas has to offer and worry less about the tiefling's personality, and... I don't have much of an idea yet with the samurai.
Sheet, Basics: HP 15 | AC 16 | Touch 15 | Flat 12 | CMD 14 | Fort +4 | Reflex +4 | Will -1 | Init +6
Jason Argus wrote: In that case, Armen and Jason should get along almost instantly. I was thinking about that. I agree, mostly, even if their reasons for fighting are VERY different (Jason seems to have fought against Lochlannach because he believed it was right and also to become a man; Amren fought because he wanted to make a name for himself and grab some loot, and also a little bit out of spite). It doesn't help that Amren is actually from Lochlannach; he just was banished from his tribe for being TOO hotblooded, basically. He fights like the raiders Jason has fought, and clearly has their upbringing even if he's a halfling. I'm not saying that they won't be friends, but certain qualities of Amren's may strain the relationship. In other news, I think I may stop calling Amren's tribe a tribe and start calling it a clan. I'm not sure, though. 'Tribe' seems more fitting for what sounds like a Norse-inspired nation. GM, do you have any opinions on that? Tribe or clan?
Sheet, Basics: HP 15 | AC 16 | Touch 15 | Flat 12 | CMD 14 | Fort +4 | Reflex +4 | Will -1 | Init +6
Got'cha, got'cha! Concerning Amren's personality: He's somewhere between "pleasant enough to drink with" and "crazy freakin' berserker." He loves to drink, fight, and boast in no particular order and sometimes two of them at the same time, or all three. He's a very cheerful fellow, and smarter than he lets on; he just uses pragmatic means to achieve stupid and dangerous ends. He's a daredevil and a competitor through and through. He might be creeped out by Saturday, not so much because he executed a bunch of people but because he executed a bunch of people that were his comrades-in-arms just days ago. That doesn't exactly inspire trust, and Amren comes from a culture where bonds with your battle-brothers are sacred things. Warrior culture and all that. I'm still trying to work out what his overall opinion of your character should be.
Sheet, Basics: HP 15 | AC 16 | Touch 15 | Flat 12 | CMD 14 | Fort +4 | Reflex +4 | Will -1 | Init +6
Dot Dot Dot
Sheet, Basics: HP 15 | AC 16 | Touch 15 | Flat 12 | CMD 14 | Fort +4 | Reflex +4 | Will -1 | Init +6
Sounds good! Amren would have been alright with joining less picky folks so long as he was promised a good chance at some action. If our characters have crossed paths, Saturday, what should their opinions of each other be? And do you want them to have crossed paths?
Sheet, Basics: HP 15 | AC 16 | Touch 15 | Flat 12 | CMD 14 | Fort +4 | Reflex +4 | Will -1 | Init +6
Dottin' in! Also, did you want me to flesh out my character's tribe more? As far as my character's history goes, I would like for him to have worked with some specific group of mercenaries in the past if you have any in mind, GM Eric. If Amren has some history as an axe-for-hire, then I'd like to know of what companies he may have served with and what battles he may have participated in. If it helps, I figure he's done some recon / stealth / assassination missions and possibly has fought on the front lines, yelling at the top of his lungs. Have any of our characters met each other in the past? Finally, is it just me, or does it feel like the King of Wodmarch might secretly hope all our characters (being as wild and loopy as they are) get killed on their mission? EDIT: ...Okay, admittedly, only MOST of our characters are wild and/or loopy.
Infernal Healing does sound like something we'll need to use. It helps that Sylas has Cure Light Wounds as an extract... I think we'll be fine, though this is making me consider trying to grab Use Magic Device so I can use wands eventually. But that seems so out of character for Amren at this point.
Yeah, I get'cha, Fallen_Mage. I usually build for a particular thing, but try to leave my build a BIT open. In Amren's build, he has a few feats I'm okay with switching out (Sliding Axe Throw, Rapid Shot, Agile Maneuvers); in fact, I probably won't get Rapid Shot after all, since it'll only net me a single extra attack. This is where I could put teamwork feats, or possibly feats relating to getting Amren a mount. I haven't quite decided yet, and I'm leaving that much open to being determined by the game. I just try to keep a core build ready to go (in this case, throwing weapons).
I hate to admit it, but Amren's setup is already pretty much booked. He'll be able to trip enemies from afar to assist melee combatants, but he may not be able to get Teamwork feats until way later. I've decided to go with the following feat setup, roughly: 1. Point Blank Shot
It's going to be a very complicated thrown weapon build. I can delay a few things, and if I skip out on Sliding Axe Throw and Agile Maneuvers I can work in Teamwork feats. |