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About Amice GrandmesnilStatistics:
Female Kayal Oracle 5
CG Medium Outsider (Native) Init +2; Senses Perception +0
Melee +5 Ranged +5
Frontier Healer (Campaign):
Dangerously Curious (Magic):
Reckless: (Combat):
Drawback Betrayed:
Feats Spell Focus (Illusion):
Extra Revelation (Army of Darkness):
Deific Obedience (Desna):
Dance in a random pattern beneath the light of the stars, trusting in the guidance of destiny. If no stars are currently visible, softly sing or chant all of the names of stars that you know as you perform your dance. Let your mind expand and turn your thoughts away from where your feet might land, allowing your steps to fall where chance wills. When the dance feels complete, cease dancing. Ponder the steps you took and the position in which you stopped, and consider what portents these subtle clues might hold for the future. Gain a +1 luck bonus on initiative checks and a +4 sacred bonus on Perception checks made to determine whether you are aware of opponents just before a surprise round. Skills
+2 Perception (Halfling)
Languages Taldane, Varisian, Dwarven, Sylvan Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Kayal (Fetchling): Shadow Blending (Su):
Shadowy Resistance:
Shadow Magic:
Spell-Like Abilities (Sp): A fetchling can use Disguise Self once per day as a spell-like ability. He can assume the form of any humanoid creature. A fetchling’s caster level is equal to his total Hit Dice. (See Gloom Shimmer below). Gloom Shimmer:
Darkvision:
Low-Light Vision:
Oracle: Mystery (Shadow): Class Skills:
Bonus Spells:
Curse (Reclusive):
Revelations: Cloak of Darkness (Su):
Dark Secrets (Su):
Army of Darkness (Su):
Spells:
------------------------------ Spells ------------------------------ Spell Like Ability: Disguise Self 1/day DC 16 0th (6 Known | (At Will) | DC 15 Detect Magic
1st (6+2 / Day) | DC 16 {Illusion Spells DC 17, Illusion (Shadow) Spells DC 18} Barbed Chains
2nd (4+1 / Day) | DC 17 {Illusion (Shadow) Spells DC 18} Cure Moderate Wounds
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS Consumables: Wand of CLW (50)
------------------------------- Magic Items: Belt of Giant Strength +2
Mundane Items:
Money 33 GP 2 SP 1 CP
Background:
Amice was born in Nidal and spent the earlier portion of her life living there in the town of Icebow Bridge, where her parents were archivists in the Library Without Light. Although it runs against common assumptions outside Nidal, Kayal usually live uncomfortably in the shadow nation. Their connection to the shadow plane does not make Kayal, or Fetchlings as most others refer to them, naturally inclined toward Zon Kuthon’s faith. On the other hand, they are widely distrusted by Nidal’s other citizens due to the supposition that they are. Kayal tread carefully in Nidal because of these biases, and Amice’s parents were no exception. They were suitably deferential to the state religion, agreeable, and pliable in the face of authorities’ expectations. In short, they managed and got by just as most Kayal do in Nidal. Something happened when Amice was 19 though. Umbral agents seized her parents at their workplace. She never saw them again. She was taken from home as well by agents and held for a number of months while her fate was decided. Amice was never told why her family came to the attention of authorities. She could imagine so many possible ways for it to happen it was impossible for her to even know what was probable. Both her parents worked archiving and, when possible, translating the vast repository of pre-Earthfall texts stored at the Library Without Light. Maybe they had come across some piece of information that was too uncomfortable for authorities to risk its exposure. Maybe it was professional jealously causing another worker to falsely accuse them of some infraction. Foreigners sometimes used the library; maybe they had spoken to someone they should not have. Perhaps someone wanted their jobs for friends or relatives. Informing and denouncing are common tools for advancement or settling grudges in Nidal. Amice languished in a cell for several months before she was informed of her fate. She was marked for transport to Ash Hollow. She would be one of the many sacrifices cast into the flames of the Black Rose of Aghor Thal. Each autumnal equinox during the Festival of Night’s Return a line of hundreds of sacrifices are thrown alive into the gargantuan crucible without interruption from dusk until dawn. Amice was shipped to Pangolais and loaded onto a barge with others who would share the same end as her. On the barge Amice decided to turn her certain doom into a final, small act of resistance. When the opportunity finally came, She threw herself overboard into the Usk River. Her escape was accidental. Amice expected to drown, which was preferable to roasting alive. More likely she would have been dragged out of the water and taken on along. But as she fell the thin edge of an oar smacked into her face. It sliced her nose and stunned her. When the crew saw blood in the water and she did not surface, they assumed she had been killed outright by the blow or drowned while unconscious. The boat did not slow down and Amice was able to recover her senses and swim to the river’s eastern shore. Amice was now in the Attaran Ranches region, which was very fortunate for her. When she was found after a couple of days of wandering, she was taken to a small ranch for care. Amice was frail from imprisonment and malnourishment, and her injury needed treatment. By the time she had recovered, fall was giving way to winter and the snows had begun. There was no option except for Amice to remain at the ranch until spring made travel possible again. The longer forced stay at the ranch was Amice’s second stroke of luck. The extended time together built trust between her and the family who owned the ranch, as well as its employees. She let them know her family had run afoul of the powers that be for some reason, and that she needed to flee Nidal. They in turn revealed themselves to be among the secret worshipers of Desna in the region, able to help her escape. By the time Amice left in the spring of the next year, she was as well prepared as she could be for her journey, which would be dangerous and difficult. The northern pass through the Mindspin Mountains to Varisia was known to be carefully watched by agents of the Umbral Court. Amice would need to instead travel a more difficult route eastward, mostly following the Gjurn River, to Nirmathis. The ranchers worked with her so she would be ready. They had her memorize the way as far as they knew it. She was taught dwarven, since to only people she might possibly receive any aid from would be dwarves from Glimmerhold. Amice was given supplies to last her as long as possible, and guided by one of the ranch hands as far as the eastern bank of the Usk where it joined with the Gjurn. There had not been any sincerely held religious convictions in Amice’s family. She had only known of Nidal’s imposed religion herself. But the kindness and devout convictions of all those at the ranch moved Amice to find faith in Desna as well. Ironically, the first town Amice had to skirt by as she began the solo part of her journey was Ash Hollow, the place where she had been meant to die as a sacrifice the previous autumn. Amice was cautious as she traveled, doing so only at night, when her eyesight gave her an advantage. She avoided all settlements, even Glimmerhold when she eventually reached its surroundings. The risk seemed too great to her. Even after she had passed Glimmerhold and was through the mountain pass, on her way into the Nesmian Plains of Nirmathis, Amice kept to her same tactics. Hurlandrun gave her a very bad feeling and she didn’t dare go near the place. Once she reached the open lowlands Amice had an easier time of things. Her food stores had long run out, and she had been slowed in the mountains by her need to catch or gather her meals as she could while traveling. The farms of the Nesmian Plains presented opportunities to pilfer food occasionally, a great help. As with other settlements, Amice skirted around Phaendar and crossed the river into the Fangwood. Amice settled there, deeper within the forest where there would be fewer chance encounters with people from Phaendar. For two years now she has lived in the Fangwood. She keeps to herself, too afraid of being tracked down by Nidalese agents to risk substantial contact with others. Amice makes a living by gathering and hunting some, but she also snares small animals. She trades pelts and extra meat with some of the hunters who frequent the area to get other items she needs. Amice doesn't live in a single location for very long. Instead she has three main locations she rotates through she she's not so easily found, plus a couple of emergency hideouts should she ever need them. One of her locations is the cave currently being used by the Phaendar refugees. Amice wasn't exactly friendly with the troglodytes, but since she never stayed permanently and left no footprint, they tolerated each other and traded a bit. Amice has been surveilling the refugees since she found them at the cave, wondering what to do. At this point she's put together they are in conflict with the hobgoblins, and she sees them as the preferred group to make contact with. Appearance and Personality:
Height: 5'9" | Weight: 101 | Hair: Black | Eyes: Yellow Appearance As is typical for Kayal, Amice is fairly tall and almost impossibly slender. Her skin is on the paler side of gray for Kayal, giving her a deathly appearance to humans. Her clothes are far from new and show much repeated mending, old trousers and a shirt with a jacket of animal pelt, along with soft leather boots. Personality |