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Amendithas' doppelganger's page
35 posts. Alias of Dr Grecko.
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Ammy seems distrustful at first, but the reveal of the guard identification sets his mind at ease. "Well, Galak, We may have uncovered some good leads, although it's hard for me to fully trust the manner in which we will obtain them. I do not trust magic." He thinks back to his last few battles and how he nearly died in each of them. "However, I for one, am grateful for the additional assistance."
Theandra drops the drink off to Ammy, in which he gulps halfway down before continuing, "If you want to meet the others, you can find them at an abandoned butcher shop a bit south and east of here" He gulps down the rest of his beverage. "I'm going to rest"
And with that, Amendithas leaves to table to venture upstairs to his room.
Not the best reader, Amendithas struggles through the note, sounding out certain words aloud to the bewilderment of Theandra. After finishing the note, he looks over at Galak, whom has noticed his presence and has stood up from his table, awaiting the fellow half orc to approach.
I'm beginning to think I'm not getting that nap, He thinks to himself before approaching the menacing looking half orc, his hand outstretched to greet him.
After all the info is revealed to the group, Amendithas, not wanting to sound too stupid, asks "Sooo, this is evidence that the Doctor man the Queen is working with is a bad guy, right? I mean, that was his ship, right?"
He stands up to grab the mask, "This thing could protect us from getting sick? Perhaps we should procure a few more."
Ammendithas realizes just how exhausted he is after standing up from a few minutes of sitting. He says to Dylan and Tulius, "Do what you must, I'm going to go rest for a bit."
He then takes off to Three Rings to have a nap.
Ammendithas stares at both Tullius and Dylan awaiting their buy-in to the new plan before heading to AtWM.
If the place has been locked or boarded up since the incident, He'll set the corpse down and reach for his pickaxe once again to force open the door (Assuming nobody stops him).
If I recall, there is a countertop right in the front of the shop, He plops the corpse down onto the countertop and looks for a nice chair to sit in.
"Yes, Lets head back. I could use a nap", the lumbering half orc says. He huddles in close to Dylan as he channels energy. (I think that brings him up to full health?)
He starts heading for Three Rings Before it's made clear to him they meant Zeke's place. He grumbles at the thought of having to drag the corpse the extra distance.
I'm almost assured that he will get some interesting looks as he hauls the corpse through the streets of Korvosa on his shoulder.
Still soaking wet and exhausted from the underwater excursion combined with the current rain, Ammendithas says to the group, "I don't care what you do with that thing, I need to dry off and lie down for a while". He gives the corpse that's draped over his shoulder a minor shake and says, "Where do you want this guy?"
Ammendithas contemplates breaking apart the section of the ship with the name on it for evidence, but feels that the eels might not like the noise. I think we can just report the name, he thinks to himself before turning to the rest of the group. "Are we done here? Half-orcs get pruney if they bathe for too long"
If we're done here, he'll go back into the ship to start dragging the deceased man up to the surface. It's slow going for the exhausted half-orc, but there's plenty of time left on the spells to make it back to the surface.
Ammy will proceed to drag the shark and release him as planned. Even in his weakened state he can drag up to 700lbs with a bit of effort.
A str check if the creature exceeds his weight limit: Str: 1d20 + 2 ⇒ (4) + 2 = 6
If he struggles he will ask for assistance.
Once at the proper location he drops the shark and watches to see if the eels begin gobbling up the creature. If they do, he's satisfied with the plan and says "We should search that area quickly while they are distracted"
He will follow the others into the back of the ship to help search.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Ammendithas thinks for a second. "Maybe they're just hungry? I could distract them with that dead shark back there."
If he receives acknowledgment and approval of his plan, he will swim back and drag the shark high above where the eels lie and release it, allowing it to sink to the bottom close to the nest.
If he receives push-back, he just stands there sheepishly, thinking himself a fool for suggesting such a plan.
Ammendithas answers Dylan's comment with a simple, "Leverage", before assisting zeke with the main search. (prior rolls). When he gets to the body, he's fascinated by the floating corpse with a bird-mask. He taps the eyepiece, before asking to no-one in particular. "Do we bring this one along?"
While he may be exhausted, he's still quite strong, and he's certain he could drag him back up to the surface if need be
Remembering that there is still another broken section of ship left with eels living underneath, he says, "What do we do about the other half, and the snake threat?"
Ammy stares at Dylan for a good while. You are unsure if he's mad or impressed. After some time he puts away his pickaxe and enters the area to assist in the search as described in a prior post.
Ammendithas sizes up stuck door. He tries to get a solid grip to force it open.
Strength: 1d20 + 3 ⇒ (2) + 3 = 5
After visibly struggling to open the door, Ammy says, "You ask too much of me".
He then reaches to pull out his pickaxe. "Perhaps we can use this tool for it's intended purpose, and break down the door?"
He awaits approval before busting down the door.
Ammy feels that the warning given to Tullius should be enough, and follows Zeke to check out the remaining room. He's a bit slow to follow (Exhausted), but he tries to make it there all the same.
If nothing attacks Zeke triggering initiative, Ammy will make it to the top-deck cabin at about the same time as Zeke begins searching the room. He will assist him in the search.
Perception Assist: 1d20 + 6 ⇒ (18) + 6 = 24
He succeeds in assisting, granting a +2 to Zekes Search
Intelligence Check: 1d20 - 2 ⇒ (20) - 2 = 18
Ammendithas hears Tullius shout out that he found a mysterious coffer, and looks his direction to see him fiddling with the latch in an attempt to open it. As he's well aware of the fact we're here to research the plague, and that the wererat discussed that there were boxes with disease in them, he see's Tullius's attempt to open this thing as a very risky endeavor.
Stop! that could be contaminated! He yells, hopefully in time to stop the Elf from a potentially fatal error.
Ammy will follow Dylan into the back end of the ship to scour the ship for additional evidence.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
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Effects: Water Breathing || Slipstream || Bless +1att +1vs fear || Enlarged (+2Str/-2Dex) || Exhausted (100mins)
Status: HP 22/59 (+10 rage) | Rage Rounds 9/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Assuming Yvicca is indeed fully perished, Ammendithas breaks free from his rage yet again. A visibly exhausted Ammy slowly swims down to the bottom of the boat, buries his pickaxe into the skull of Sea Hag before retrieving his sword and sheathing it to his back.
He says to the group, "Let's get what we came for and get out of this wretched place"
He starts heading to the door before stopping and heading back to the corpse of the recently deceased Hag. He struggles briefly to dislodge the pickaxe from her skull before heading back to the door, awaiting the rest of the party.
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Effects: Water Breathing || Slipstream || Bless +1att +1vs fear || Enlarged (+2Str/-2Dex) || Exhausted (-6 Str/Dex + Half speed)
Status: HP 22/59 (+10 rage) | Rage Rounds 9/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Round 11 - Posting early because I'm not sure I can post til late Monday
Assuming Yvicca is still up, Ammy continues his assault.
Pick Att: 1d20 + 13 ⇒ (8) + 13 = 21 rage; pwr att; furious focus; bless
Pick Dmg: 2d6 + 18 ⇒ (5, 3) + 18 = 26 rage; pwr att; enlarged
If Yvicca has perished, he'll stab her again just to be safe.
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Effects: Water Breathing || Slipstream || Raging (-2AC) || Bless +1att +1vs fear || Enlarged (+2Str/-2Dex)
Status: HP 22/59 (+10 rage) | Rage Rounds 9/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Round 10
Ammy drops 5ft to within range of his enlarged reach and takes a swing
Pick Att: 1d20 + 13 ⇒ (15) + 13 = 28 rage; pwr att; furious focus; bless
Pick Dmg: 2d6 + 18 ⇒ (5, 2) + 18 = 25 rage; pwr att; enlarged
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Effects: Water Breathing || Slipstream || Raging (-2AC) || Bless +1att +1vs fear || Enlarged (+2Str/-2Dex)
Status: HP 22/59 (+10 rage) | Rage Rounds 10/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6

Round 9
"Thank you very much for your assistance" Says the lumbering Half-Orc as he draws yet another sponge from his person and consumes it while taking a 5 foot swim vertically above the sea hag
His body grows to enormous proportions causing a minor swell of current to rush over those in his vicinity. He then slaps himself across the face to snap out of his fatigue and re-enter the enraged state he was just in.
He 5 foot stepped, popped a potion, then used his rage power "roused anger" to re-enter rage even though he was fatigued
He loses the fatigued condition, and gains the +2 Str / -2 Dex from enlarged and -1 to AC and attack due to size (his AC is currently 15 after all effects are accounted for)
**** MAP ****
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Effects: Water Breathing || Slipstream || Raging (-2AC) || Bless +1att +1vs fear || Enlarged (+2Str/-2Dex)
Status: HP 22/59 (+10 rage) | Rage Rounds 10/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Ammendithas continues to stare at Dylan, curious if he's finished tending to his wounds.
He essentially holds action to see what Dyaln plans to do.

Round 8
A very bloodied Ammendithas see's Yvvica's spear start to drop to the bottom of the ship floor. Seeing this a potential break in the action he takes short swim away (5ft Step) from Yvicca, who's claws could still cause plenty of havoc, in the direction of Dylan. While doing so he draws out a small yellow, wax coated sponge, calms himself and then bites down on the capsule, releasing the liquid inside.
CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 11
A visibly fatigued but calmer Ammy turns to Dylan and pleads for assistance. "Any assistance you could offer me in mending these wounds would be greatly appreciated. This lady has been awfully troublesome."
Mechanically, he 5ft stepped while drawing the potion, ended his rage as a free action before consuming the potion as a standard action.
He's at 13 HP after consuming the potion and losing the +10hp he had from rage
He gets his -2AC from rage back, but loses -2 on Str & Dex due to the fatigued condition. His current AC is 18 due to dex loss
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Effects: Water Breathing || Slipstream || Raging (-2AC) || Bless +1att +1vs fear || fatigued (-2 Str/Dex) can't run/charge
Status: HP 13/59 (+10 rage) | Rage Rounds 11/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Round 7 - Continued
Ammy's superstition of spell casters causes him to attempt to resist the effects of the wand.
Will: 1d20 + 1 + 3 ⇒ (16) + 1 + 3 = 20 (Superstition)
He's healed for only half of the effect. (The wand should be 2d8+3 or a total of 14 hp to which he will be healed 7 hp after the save)
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Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 19/59 (+10 rage) | Rage Rounds 11/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Round 7
Ammy Takes a few devastating spear wounds to the abdomen. Bloodied quite seriously by the sea hag, he realizes it’s now or never, and takes yet another powerful swing.
Pick Att: 1d20 + 13 ⇒ (4) + 13 = 17 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (7) + 16 = 23 rage; power att
He stares longingly at his father's weapon adrift at the bottom of the sea floor. He curses the Pickaxe, and it's failure as a warriors weapon.
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Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 12/59 (+10 rage) | Rage Rounds 11/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Round 6
Assuming the target is still alive and kicking after Tulius's action...
Ammy, sensing that Sea Hag is struggling, will close the distance and try to take out the threat for good.
Pick Att: 1d20 + 13 ⇒ (2) + 13 = 15 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (7) + 16 = 23 rage; power att
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Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 38/59 (+10 rage) | Rage Rounds 17/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Round 5
After taking a spear to the shoulder, Ammy shrugs off the pain and posts up for another attack
Pick Att: 1d20 + 13 ⇒ (12) + 13 = 25 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (6) + 16 = 22 rage; power att
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Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 38/59 (+10 rage) | Rage Rounds 17/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Round 4
Ammy seeing a magic user attempting to cast a spell right in front of him only enrages him further (if that's even possible). He lets out a bubbly growl as he swings his pickaxe again.
Pick Att: 1d20 + 13 ⇒ (10) + 13 = 23 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (8) + 16 = 24 rage; power att
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Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 51/59 (+10 rage) | Rage Rounds 16/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6

Round 3
Ammy looks upon the Sea Hag with a simple shrug... He's certainly seen worse. (save in prior post)
As Yvicca turns her gaze back upon him he feels an intense fear begin to swell.
Fort: 1d20 + 7 + 2 + 3 + 1 ⇒ (14) + 7 + 2 + 3 + 1 = 27 rage; superstition; bless
That fear quickly subsides as he turns his attention away from the deceased shark and onto Yvicca herself. That momentary bought of fear jogs his memory that he should be fighting with the pickaxe he had purchased specifically for this underwater excursion.
He lets his precious sword drop to the floor as he draws the pickaxe while swimming towards Yvicca. Upon meeting her he swings the large pickaxe with much more ease.
Pick Att: 1d20 + 11 ⇒ (14) + 11 = 25 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (8) + 16 = 24 rage; power att
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Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 51/59 (+10 rage) | Rage Rounds 16/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Ammy Fort: 1d20 + 7 + 2 + 3 ⇒ (7) + 7 + 2 + 3 = 19 rage; superstition;

Fort Save: 1d20 + 7 + 2 + 3 ⇒ (6) + 7 + 2 + 3 = 18 (+2 Rage, +3 Superstition)
Amendithas has a growing superstition towards magic users that manifests in his rage. Unfortunately, His inability to determine friendly spells from harmful ones causes him to attempt to resist all he can. While Dylans spell of Bless washes over him fully without trouble, No saving throw on bless Ammy feels the effect of Tullius's spell of enlarge person begin to take hold before he shrugs off the effect. He remains his usual hulking size.
Assuming the shark is still alive after Tulliu's action:
Keeping his attention toward the shark that just took a nasty bite of him, he lets himself sink down 5ft 5ft step to keep the shark fully in front of him.
He then takes another swipe at the beast as his rage fuels his attack.
LBS Att: 1d20 + 12 ⇒ (13) + 12 = 25 Rage, Pwr Att, Furious Focus, Bless
LBS Dmg: 2d8 + 16 ⇒ (4, 3) + 16 = 23 Rage, Pwr Att
**Map** 5ft "step" down
If the shark dies before his turn, he will scan for another potential threat and if need be, he will charge to confront it
Perception: 1d20 + 6 ⇒ (8) + 6 = 14 If needed
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Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 51/59 (+10 rage) | Rage Rounds 17/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Ammy would not wait around for the spell to be cast. He will charge ahead as planned.
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Effects: Water Breathing; Slipstream; Raging (-2AC); Charged (-2AC)
Status: HP 59/59 (+10 rage) | Rage Rounds 18/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
Forgot that there are rules about underwater combat. For Slashing/Bludgeoning weapons I should have added a -2 to my attack and the damage dealt is cut in half.
Aquatic Terrain
Amendithas, seeing a mysterious figure at the end of the room, points as he draws his hulking mound of a sword. With a single brief word: "Shark" he musters all his anger, and charges (+2 atk -2ac) headfirst towards the creature like a half-orc torpedo.
Bastard Attack: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 - Raging + Power Attack + Furious Focus; Charge
Bastard Damage: 2d8 + 16 ⇒ (5, 4) + 16 = 25 - Raging + Power Attack
***MAP***
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Effects: Water Breathing; Slipstream;
Status: HP 59/59 (+10 rage) | Rage Rounds 19/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 - (-2/rage)| F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6
initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Ammendithas awkwardly swims into the ship taking in his surroundings. He is bemused by the moss and crustacea that are already beginning to take hold of the wreck. Ever vigilant, he keeps a watchful eye for threats.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
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HP 59/59 | Rage Rounds 19/19 | 3/3 HWP
AC 18; T 12; FF 16 | F+7; R+3; W+1; (superstition +3) | Init+3 | Per+6
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