GM Grecko - CotCT: Seven Days to the Grave

Game Master Dr Grecko


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Ammy Fort: 1d20 + 7 + 2 + 3 ⇒ (7) + 7 + 2 + 3 = 19 rage; superstition;


Male Elf Spire Defender Magus 5
Status:
HP 37/37 | Spells/day; LV0-4, 1st-5, 2nd-3 | APP 5/5 | HRW 3/4
stats:
AC 15 | T 15 | FF 10 | F+5 | R+4 | W+3 | Init+7 | Per+8

Round 3
Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25

Tullius will get a little bit closer and cast long arms on himself, and imbue his weapon with the property Shocking Burst via his arcane pool.

Tullius mutters under his breath, "Things about to get interesting...very very interesting"

**MAP**
----------------------------------------------------------------------

Long Arms: +5ft range | 59/60 Rounds
Arcana active: +2 enchantment to Bastard sword for 1 minute, shocking burst on bastard sword
Active spells: Slipstream (+10 speed on surface, +20 to swim speed) : Water breathing 2.5hrs (breath Water freely)
Stats: AC 15 : T 15 : FF 11 | F+5 : R+4 : W+3 | Init+7 : Per+8
Status: HP 37/37 | Harrow pts 2/3 : Arcane Pool 2/5 | Spells: Level1 2/5 : Level2 3/3


Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12

Round 2

Zeke moves 5ft closer and fires his underwater crossbow at the shark.

UWXB: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 (PBS)
Damage(small): 1d6 + 0 + 1 ⇒ (4) + 0 + 1 = 5 (PBS)

Retcon: Zeke was actually 5ft outside of the 20ft range increment of his UWXB, so his first shot in rnd 1 should have had a -2 penalty on the attack roll, but this still would have hit.

_____________________________________
Effects: Delay Disease (until dusk), Slipstream (<25 mins remaining-3rnd), Water Breathing (<175 mins remaining)
Stats: AC 16; T 13; FF 14 | F+5; R+6; W+2; (+2 v illusion, +4 v poison) | Init+2; Per+12
Status: HP 37/37 | 5/5 explosive bombs, 5/5 bore bombs | Prepared Extracts: "Z", 1st: 5/5, 2nd: 3/3 | Mutagen: 1/1 | Con HwP: 4


Round 2 Summary

Damage
Ammy: 8
Dylan:
Zeke:
Tullius:
Skinshear: 13+6+12+8+5= 44
Yvicca:

Order:
Order

Yvicca
Tullius
Ammy
Dylan
Skinshear
Zeke

Yvicca comes bursts out of the door looking to bolster Skinshear with a more deadly bite and touches the sharks tailfin. Tullius wanting to take down the shark quickly sends a few magic missiles at the shark. Ammy fully into the goal of ending the shark swings again with his massive sword and hits the shark again spewing more blood into the water. Dylan cast Shield of faith to protect himself before engaging. Skinshear starting to feel the effects of the bloodloss tries to bite Ammy again but Ammy was able to move his arm out of the way in time. Zeke shoots another bolt and hits the shark opening another wound. The combined bloodloss has taken its toll on the shark and it slowly quits moving and sinks to the bottom.

The adrenaline from battle kept everyone super focused on Skinshear compiled with the blood in the water did not fully notice the image of the creature that burst into the room. Now with time for the creature to come into focus they can truly see the horrific image the druid hag.

Everyone needs to make a DC 15 Fort save or instantly be weakened taking 1d6 strength damage because of her horrific appearance.

Spellcraft DC 16:

***Map***

Start Round 3

Yvicca give the evil eye to Ammy. Save Will DC15


Round 3

Ammy looks upon the Sea Hag with a simple shrug... He's certainly seen worse. (save in prior post)

As Yvicca turns her gaze back upon him he feels an intense fear begin to swell.

Fort: 1d20 + 7 + 2 + 3 + 1 ⇒ (14) + 7 + 2 + 3 + 1 = 27 rage; superstition; bless

That fear quickly subsides as he turns his attention away from the deceased shark and onto Yvicca herself. That momentary bought of fear jogs his memory that he should be fighting with the pickaxe he had purchased specifically for this underwater excursion.

He lets his precious sword drop to the floor as he draws the pickaxe while swimming towards Yvicca. Upon meeting her he swings the large pickaxe with much more ease.

Pick Att: 1d20 + 11 ⇒ (14) + 11 = 25 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (8) + 16 = 24 rage; power att

-----------------------------------------------------------------

Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 51/59 (+10 rage) | Rage Rounds 16/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12

Round 3

Fort Save(DC15): 1d20 + 5 ⇒ (9) + 5 = 14
Str dmg: 1d6 ⇒ 4

The strength damage makes Zeke's load Medium, reducing his 20 movement to 15

With the shark neutralized, Zeke turns his attention to the Sea Hag, moving as needed to gain a clear shot from within 20 ft:

UWXB: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21 (PBS, Bless)
Damage(small): 1d6 + 0 + 1 ⇒ (2) + 0 + 1 = 3 (PBS)

_____________________________________
Effects: Delay Disease (until dusk), Slipstream (<25 mins remaining-4rnd), Water Breathing (<175 mins remaining), Blessed (by Dylan, 1 min), 4 str dmg
Stats: AC 16; T 13; FF 14 | F+5; R+6; W+2; (+2 v illusion, +4 v poison) | Init+2; Per+12
Status: HP 37/37 | 5/5 explosive bombs, 5/5 bore bombs | Prepared Extracts: "Z", 1st: 5/5, 2nd: 3/3 | Mutagen: 1/1 | Con HwP: 4


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Fort Save: 1d20 + 6 ⇒ (11) + 6 = 17

Dylan casts Devine favor on himself

__________________________________________________
Effects: Slipstream (<25 mins remaining-3 rnd), Water Breathing (<175 mins remaining), Bless (5 min -2 rnd), Shield of Faith (5 min -1 rnd)
Stats: AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3
Status: hp 56/56; 2/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5


Round 3 Summary

Damage
Ammy: 8
Dylan:
Zeke:
Tullius:
Skinshear: 13+6+12+8+5= 44 (bleeding out)
Yvicca: 24+3=27

Order:
Order

Yvicca
Tullius
Ammy
Dylan
Skinshear
Zeke

The sight of the sea hag was shrugged off by most of the party. Zeke shivers a little upon looking at her and all his gear seam to get heavier. Tullius shrugs his shoulders thinking he has seen worse when he takes in the visage of the hag. He casts long arms on himselfl and imbues shocking burst on his weapon. Ammy drops his favorite weapon and it sinks down to join the shark. He pulls out his pickaxe and shrugs off the evil eye looking annoyed by Yvicca’s intense stare, swings his pickaxe dealing massive damage to the Hag. Dylan ignores the image of the hag and focuses on casting divine favor. Zeke despite the horrific image in front of him, hoists his crossbow and sends a bolt into Yvicca.
[ooc][/ooc]

***Map***

Start Round 4

Yvicca cast spell

Spellcraft DC 16:

concentration: 1d20 + 9 ⇒ (1) + 9 = 10


Male Elf Spire Defender Magus 5
Status:
HP 37/37 | Spells/day; LV0-4, 1st-5, 2nd-3 | APP 5/5 | HRW 3/4
stats:
AC 15 | T 15 | FF 10 | F+5 | R+4 | W+3 | Init+7 | Per+8

Round 4

Tullius within range with his stretchy arms will do a power attack swing at the sea hag in front of him.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21 +1 enchantment, -1 power attack
Damage: 1d10 + 3 ⇒ (10) + 3 = 13 +2 power attack, +1 enchantment
Shocking Burst Dmg: 1d6 ⇒ 4 Shocking damage(non-crit)

**MAP**

----------------------------------------------------------------------

Long Arms: +5ft range | 58/60 Rounds
Arcana active: shocking burst on bastard sword 8/10 rounds
Active spells: Slipstream (+10 speed on surface, +20 to swim speed) : Water breathing 2.5hrs (breath Water freely)
Stats: AC 16 : T 15 : FF 11 | F+5 : R+4 : W+3 | Init+7 : Per+8
Status: HP 37/37 | Harrow pts 2/3 : Arcane Pool 4/5 | Spells: Level1 2/5 : Level2 3/3


Round 4

Ammy seeing a magic user attempting to cast a spell right in front of him only enrages him further (if that's even possible). He lets out a bubbly growl as he swings his pickaxe again.

Pick Att: 1d20 + 13 ⇒ (10) + 13 = 23 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (8) + 16 = 24 rage; power att

-----------------------------------------------------------------

Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 51/59 (+10 rage) | Rage Rounds 16/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Round 4

Dylan takes his boarding pike and attacks.
Boarding Pike: 1d20 + 7 ⇒ (16) + 7 = 23 (bless/divine favor)
Damage: 1d8 + 4 ⇒ (5) + 4 = 9 (divine favor)

__________________________________________________
Effects: Slipstream (<25 mins remaining-3 rnd), Water Breathing (<175 mins remaining), Bless (5 min -2 rnd), Shield of Faith (5 min -1 rnd)
Stats: AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3
Status: hp 56/56; 2/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5


Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12

Round 4

Zeke moves as needed to gain a clear shot from within 20 ft:

UWXB: 1d20 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9 (PBS, Bless)
Damage(small): 1d6 + 0 + 1 ⇒ (2) + 0 + 1 = 3 (PBS)

_____________________________________
Effects: Delay Disease (until dusk), Slipstream (<25 mins remaining-5rnd), Water Breathing (<175 mins remaining), Blessed (by Dylan, 1 min), 4 str dmg
Stats: AC 16; T 13; FF 14 | F+5; R+6; W+2; (+2 v illusion, +4 v poison) | Init+2; Per+12
Status: HP 37/37 | 5/5 explosive bombs, 5/5 bore bombs | Prepared Extracts: "Z", 1st: 5/5, 2nd: 3/3 | Mutagen: 1/1 | Con HwP: 4


Round 4 Summary
Damage
Ammy: 8
Dylan:
Zeke:
Tullius:
Skinshear: 13+6+12+8+5= 44 (bleeding out)
Yvicca: 24+3+11+24+9=71

Order:
Order
Yvicca
Tullius
Ammy
Dylan
Skinshear
Zeke

GM Roll:
Crit. Miss: 1d8 ⇒ 4 Tullius 1, Ammy 2, Dylan 3

Yvicca tries to cast a spell but gets interrupted by multiple attacks. Tullius uses his long arms to stay out of reach of the hag and hits. Ammy swings his pickaxe for another devastating blow. Dylan pokes Yvicca with the boarding pike finding an opening in her defences. Zeke reloads his crossbow but has some difficulty holding it steady in his weakened state is way off his mark. The bolt zooms by Dylan narrowly missing the cleric.
[ooc][/ooc]
***Map***
Start Round 5
Yvicca getting hurt bad, goes on the offensive.
short spear: 1d20 + 16 ⇒ (16) + 16 = 321d20 + 11 ⇒ (3) + 11 = 14 claw: 1d20 + 11 ⇒ (5) + 11 = 16
spear damage: 1d6 + 8 ⇒ (5) + 8 = 131d6 + 8 ⇒ (2) + 8 = 10 claw damage: 1d4 + 4 ⇒ (2) + 4 = 6


Male Elf Spire Defender Magus 5
Status:
HP 37/37 | Spells/day; LV0-4, 1st-5, 2nd-3 | APP 5/5 | HRW 3/4
stats:
AC 15 | T 15 | FF 10 | F+5 | R+4 | W+3 | Init+7 | Per+8

Round 5

Tullius will continue assisting in the onslaught with another attack.

attack: 1d20 + 6 ⇒ (1) + 6 = 7 +1 enchantment, -1 power attack
damage: 1d10 + 3 ⇒ (8) + 3 = 11 +2 power attack, +1 enchantment
shocking burst: 1d6 ⇒ 5

----------------------------------------------------------------------

Long Arms: +5ft range | 57/60 Rounds
Arcana active: shocking burst on bastard sword 7/10 rounds
Active spells: Slipstream (+10 speed on surface, +20 to swim speed) : Water breathing 2.5hrs (breath Water freely)
Stats: AC 16 : T 15 : FF 11 | F+5 : R+4 : W+3 | Init+7 : Per+8
Status: HP 37/37 | Harrow pts 2/3 : Arcane Pool 4/5 | Spells: Level1 2/5 : Level2 3/3


Round 5

After taking a spear to the shoulder, Ammy shrugs off the pain and posts up for another attack

Pick Att: 1d20 + 13 ⇒ (12) + 13 = 25 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (6) + 16 = 22 rage; power att

-----------------------------------------------------------------

Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 38/59 (+10 rage) | Rage Rounds 17/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan attacks with his pike again.

Boarding Pike: 1d20 + 7 ⇒ (16) + 7 = 23 (bless/divine favor)

Damage: 1d8 + 3 ⇒ (2) + 3 = 5 (divine favor)

__________________________________________________
Effects: Slipstream (<25 mins remaining-5 rnd), Water Breathing (<175 mins remaining), Bless (5 min -4 rnd), Shield of Faith (5 min -3 rnd)
Stats: AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3
Status: hp 56/56; 2/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5


Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12

Round 5

Zeke moves as needed to gain a clear shot from within 20 ft:

UWXB: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28 (PBS, Bless)
Damage(small): 1d6 + 0 + 1 ⇒ (3) + 0 + 1 = 4 (PBS)

Confirm Crit: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16 (PBS, Bless)
Damage(small): 1d6 + 0 + 1 ⇒ (6) + 0 + 1 = 7 (PBS)

_________________________________________________________
Effects: Delay Disease (until dusk), Slipstream (<25 mins remaining-6rnd), Water Breathing (<175 mins remaining), Blessed (by Dylan, 1 min), 4 str dmg
Stats: AC 16; T 13; FF 14 | F+5; R+6; W+2; (+2 v illusion, +4 v poison) | Init+2; Per+12
Status: HP 37/37 | 5/5 explosive bombs, 5/5 bore bombs | Prepared Extracts: "Z", 1st: 5/5, 2nd: 3/3 | Mutagen: 1/1 | Con HwP: 4


Round 5 Summary
Damage
Ammy: 8+13=21
Dylan:
Zeke:
Tullius:
Skinshear: 13+6+12+8+5= 44 (bleeding out)
Yvicca: 24+3+11+24+9+22+5+4=102

Order:
Order
Yvicca
Tullius
Ammy
Dylan
Skinshear
Zeke

GM Rolls:
1d20[/dice]

Yvicca attacks Amendithas with some ferocity but the raging orc’s heightened senses was able to dodge the second and third attacks but the first hit home. Tullius swings with all his might, but the long arms threw off his aim and swings wide hitting an invisible barrier around Dylan. Ammy having better luck then he has in the past is able to punish Yvicca with another powerful blow with the pickaxe. Dylan tries to hit the same spot he found in the hag’s defences and hits. Zeke resets his crossbow, concentrates on his aim after almost hitting one of his party, his aim is true and is able to put another bolt into the hag.

[ooc][/ooc]
***Map***

Start Round 6

Yvicca, hurting from the punishment Ammy has given her, casts cure moderate wounds and swims a little higher.

CMW: 2d8 + 5 ⇒ (3, 8) + 5 = 16


Round 6

Assuming the target is still alive and kicking after Tulius's action...

Ammy, sensing that Sea Hag is struggling, will close the distance and try to take out the threat for good.

Pick Att: 1d20 + 13 ⇒ (2) + 13 = 15 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (7) + 16 = 23 rage; power att

-----------------------------------------------------------------

Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 38/59 (+10 rage) | Rage Rounds 17/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


Male Elf Spire Defender Magus 5
Status:
HP 37/37 | Spells/day; LV0-4, 1st-5, 2nd-3 | APP 5/5 | HRW 3/4
stats:
AC 15 | T 15 | FF 10 | F+5 | R+4 | W+3 | Init+7 | Per+8

ROUND 6

Tullius pissed that he missed by so much last round will take another angry swing at the hag.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10 enchantment, powerattack
Damage: 1d10 + 3 ⇒ (3) + 3 = 6 enchantment powerattack
Shocking Burst: 1d6 ⇒ 5

-----------------------------------------------------------------------

Long Arms: +5ft range | 56/60 Rounds
Arcana active: shocking burst on bastard sword 6/10 rounds
Active spells: Slipstream (+10 speed on surface, +20 to swim speed) : Water breathing 2.5hrs (breath Water freely)
Stats: AC 16 : T 15 : FF 11 | F+5 : R+4 : W+3 | Init+7 : Per+8
Status: HP 37/37 | Harrow pts 2/3 : Arcane Pool 4/5 | Spells: Level1 2/5 : Level2 3/3


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan moves to within striking distance and attacks with his pike again.

Boarding Pike: 1d20 + 7 ⇒ (5) + 7 = 12 (bless/divine favor)

Damage: 1d8 + 3 ⇒ (2) + 3 = 5 (divine favor)

__________________________________________________
Effects: Slipstream (<25 mins remaining-6 round), Water Breathing (<175 mins remaining), Bless (5 min -5 rnd), Shield of Faith (5 min -4 rnd)
Stats: AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3
Status: hp 56/56; 2/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5


Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12

Round 6
Rinse, repeat:

Zeke moves as needed to gain a clear shot from within 20 ft. He reloads, lines up a shot on the Sea Hag, gently squeezes the trigger, and...

UWXB: 1d20 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9 (PBS, Bless)
Damage(small): 1d6 + 0 + 1 ⇒ (3) + 0 + 1 = 4 (PBS)

Random Failure: 1d6 ⇒ 2 = Weapon malfunction, 1 SA to fix

...nothing.

"Gods damn this contraption!"

_________________________________________________________
Effects: Delay Disease (until dusk), Slipstream (<25 mins remaining-7rnd), Water Breathing (<175 mins remaining), Blessed (by Dylan, 1 min), 4 str dmg
Stats: AC 16; T 13; FF 14 | F+5; R+6; W+2; (+2 v illusion, +4 v poison) | Init+2; Per+12
Status: HP 37/37 | 5/5 explosive bombs, 5/5 bore bombs | Prepared Extracts: "Z", 1st: 5/5, 2nd: 3/3 | Mutagen: 1/1 | Con HwP: 4


Round 5 Summary
Damage
Ammy: 8+13=21
Dylan:
Zeke:
Tullius:
Skinshear: 13+6+12+8+5= 44 (bleeding out)
Yvicca: 24+3+11+24+9+22+5+4-16=86

Order:
Order
Yvicca
Tullius
Ammy
Dylan
Skinshear
Zeke

Yvicca shores up her health casts a healing spell. Tullius swings and misses the target. Ammy feeling confident because of the success from his first few swings lets his concentration waver and swings wide. Dylan pressing the injured Yvicca thrusts the pike and it bounces off her barks skin. Zeke lines up anther shot after moving into position and fires. The bow string pops loose and needs to be restrung.

[ooc][/ooc]

Start Round 6
Yvicca dodges the attacks from the party and presses her advantage.
Spear: 1d20 + 16 ⇒ (5) + 16 = 21
Spear: 1d20 + 11 ⇒ (17) + 11 = 28
Claw: 1d20 + 11 ⇒ (2) + 11 = 13
Spear Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Spear Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Claw Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Male Elf Spire Defender Magus 5
Status:
HP 37/37 | Spells/day; LV0-4, 1st-5, 2nd-3 | APP 5/5 | HRW 3/4
stats:
AC 15 | T 15 | FF 10 | F+5 | R+4 | W+3 | Init+7 | Per+8

ROUND 7

Tullius lets another attack out at Yvicca.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11 Enchantment
Damage: 1d10 + 3 ⇒ (9) + 3 = 12 enchantment
Shocking Burst: 1d6 ⇒ 3

-----------------------------------------------------------------------

Long Arms: +5ft range | 55/60 Rounds
Arcana active: shocking burst on bastard sword 5/10 rounds
Active spells: Slipstream (+10 speed on surface, +20 to swim speed) : Water breathing 2.5hrs (breath Water freely)
Stats: AC 16 : T 15 : FF 11 | F+5 : R+4 : W+3 | Init+7 : Per+8
Status: HP 37/37 | Harrow pts 2/3 : Arcane Pool 4/5 | Spells: Level1 2/5 : Level2 3/3


Round 7

Ammy Takes a few devastating spear wounds to the abdomen. Bloodied quite seriously by the sea hag, he realizes it’s now or never, and takes yet another powerful swing.

Pick Att: 1d20 + 13 ⇒ (4) + 13 = 17 rage; power att; Furious focus; bless
Pick Dmg: 1d8 + 16 ⇒ (7) + 16 = 23 rage; power att

He stares longingly at his father's weapon adrift at the bottom of the sea floor. He curses the Pickaxe, and it's failure as a warriors weapon.

-----------------------------------------------------------------

Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 12/59 (+10 rage) | Rage Rounds 11/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan sees Amendithas has taken quite a few blows holds his pike in one hand while he grabs his wand of Cure moderate wounds out activates it. He touches Ammy and the blue magical light of the wand flows into him. The wounds stop bleeding and start to close.

CMW: 2d8 + 3 ⇒ (6, 5) + 3 = 14

__________________________________________________
Effects: Slipstream (<25 mins remaining-5 rnd), Water Breathing (<175 mins remaining), Bless (5 min -4 rnd), Shield of Faith (5 min -3 rnd)
Stats: AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3
Status: hp 56/56; 2/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5


Round 7 - Continued

Ammy's superstition of spell casters causes him to attempt to resist the effects of the wand.

Will: 1d20 + 1 + 3 ⇒ (16) + 1 + 3 = 20 (Superstition)

He's healed for only half of the effect. (The wand should be 2d8+3 or a total of 14 hp to which he will be healed 7 hp after the save)

-----------------------------------------------------------------

Effects: Water Breathing; Slipstream; Raging (-2AC); Bless +1att +1vs fear
Status: HP 19/59 (+10 rage) | Rage Rounds 11/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12

Round 7

Zeke spouts a string of the most foul Orcish profanity while he re-strings his bow.

_________________________________________________________
Effects: Delay Disease (until dusk), Slipstream (<25 mins remaining-8rnd), Water Breathing (<175 mins remaining), Blessed (by Dylan, 1 min), 4 str dmg
Stats: AC 16; T 13; FF 14 | F+5; R+6; W+2; (+2 v illusion, +4 v poison) | Init+2; Per+12
Status: HP 37/37 | 5/5 explosive bombs, 5/5 bore bombs | Prepared Extracts: "Z", 1st: 5/5, 2nd: 3/3 | Mutagen: 1/1 | Con HwP: 4


Round 7 Summary
Damage
Ammy: 8+13+13+13-7=40
Dylan:
Zeke:
Tullius:
Skinshear: 13+6+12+8+5= 44 (bleeding out)
Yvicca: 24+3+11+24+9+22+5+4-16=86

Order:
Order
Yvicca
Tullius
Ammy
Dylan
Skinshear
Zeke

GM Rolls:
1d20[/dice]

Yvicca jabs Amendithas a couple times with her spear and just misses with her claw. Tullius attacks again but misses wide left. Amendithas distracted by spear and unaccustomed to wielding the pickaxe does not strike his target. Dylan heals Amendithas but he resists the spell. Zeke restrings his bow.

[ooc][/ooc]

Start Round 8

Yvicca dodges the attacks from the party and presses her advantage.
Spear: 1d20 + 16 ⇒ (14) + 16 = 30
Spear: 1d20 + 11 ⇒ (1) + 11 = 12 critical miss chance
Spear: 1d20 + 11 ⇒ (18) + 11 = 29 critical miss not confirmed
Claw: 1d20 + 11 ⇒ (10) + 11 = 21
Spear Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Spear Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Claw Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Male Elf Spire Defender Magus 5
Status:
HP 37/37 | Spells/day; LV0-4, 1st-5, 2nd-3 | APP 5/5 | HRW 3/4
stats:
AC 15 | T 15 | FF 10 | F+5 | R+4 | W+3 | Init+7 | Per+8

ROUND 8

Tullius, determined to hit his mark, takes another swing at Yvicca.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13 powerattack, enchantment
damage: 1d10 + 3 ⇒ (9) + 3 = 12 powerattack, enchantment
Shocking Burst: 1d6 ⇒ 3

-----------------------------------------------------------------------

Long Arms: +5ft range | 54/60 Rounds
Arcana active: shocking burst on bastard sword 4/10 rounds
Active spells: Slipstream (+10 speed on surface, +20 to swim speed) : Water breathing 2.5hrs (breath Water freely)
Stats: AC 16 : T 15 : FF 11 | F+5 : R+4 : W+3 | Init+7 : Per+8
Status: HP 37/37 | Harrow pts 2/3 : Arcane Pool 4/5 | Spells: Level1 2/5 : Level2 3/3


Yvicca crit fail roll

Crit Fail: 1d8 ⇒ 3 Weapon fumble

After hitting Ammy the spear caught on the clothing and when Yvicca pulled back it slipped from her hand. The spear dislodged from Amendithas' clothing and starts to sink to bottom.

Attack was part of a full round attack, will have to resolve next move action.


Round 8

A very bloodied Ammendithas see's Yvvica's spear start to drop to the bottom of the ship floor. Seeing this a potential break in the action he takes short swim away (5ft Step) from Yvicca, who's claws could still cause plenty of havoc, in the direction of Dylan. While doing so he draws out a small yellow, wax coated sponge, calms himself and then bites down on the capsule, releasing the liquid inside.

CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 11

A visibly fatigued but calmer Ammy turns to Dylan and pleads for assistance. "Any assistance you could offer me in mending these wounds would be greatly appreciated. This lady has been awfully troublesome."

Mechanically, he 5ft stepped while drawing the potion, ended his rage as a free action before consuming the potion as a standard action.

He's at 13 HP after consuming the potion and losing the +10hp he had from rage

He gets his -2AC from rage back, but loses -2 on Str & Dex due to the fatigued condition. His current AC is 18 due to dex loss

-----------------------------------------------------------------

Effects: Water Breathing || Slipstream || Raging (-2AC) || Bless +1att +1vs fear || fatigued (-2 Str/Dex) can't run/charge
Status: HP 13/59 (+10 rage) | Rage Rounds 11/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Round 8

Dylan hearing the cries of Amenithas comes to his aid and uses the wand to heal him.
CMW: 2d8 + 3 ⇒ (1, 8) + 3 = 12

__________________________________________________
Effects: Slipstream (<25 mins remaining-8 rnd), Water Breathing (<175 mins remaining), Bless (5 min -7 rnd), Shield of Faith (5 min -6 rnd)
Stats: AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3
Status: hp 56/56; 2/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5


Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12

Round 8

Zeke, having his bow back on working order, finds a place to take another shot from.

UWXB: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18 (PBS, Bless)
Damage(small): 1d6 + 0 + 1 ⇒ (3) + 0 + 1 = 4 (PBS)

_________________________________________________________
Effects: Delay Disease (until dusk), Slipstream (<25 mins remaining-9rnd), Water Breathing (<175 mins remaining), Blessed (by Dylan, 1 min), 4 str dmg
Stats: AC 16; T 13; FF 14 | F+5; R+6; W+2; (+2 v illusion, +4 v poison) | Init+2; Per+12
Status: HP 37/37 | 5/5 explosive bombs, 5/5 bore bombs | Prepared Extracts: "Z", 1st: 5/5, 2nd: 3/3 | Mutagen: 1/1 | Con HwP: 4


Round 8 Summary
Damage
Ammy: 8+13+13+13-7-12-11=17
Dylan:
Zeke:
Tullius:
Skinshear: Dead
Yvicca: 24+3+11+24+9+22+5+4-16=86

Order:
Order
Yvicca
Tullius
Ammy
Dylan
Skinshear
Zeke

Yvicca put all her might into trying to dispatch her foe, but in the process caught her spear on some clothing causing it to slip from her hand. She scored a hit with the spear and claw before having the mishap. Tullius continues to have difficulty adjusting to the long arms and misses the mark again. Amy backs out of combat to use his healing sponge and pleads for aid. Dylan hearing his call, heals him again with the wand. Zeke repositions and line up his shot, lets a bolt fly and misses.

Start Round 9
Yvicca swims 5ft down and quickly grabs the spear as it slowly drops in the water. Seeing the healer heal up the biggest threat she directs her evil gaze upon him. DC15 Will save or be staggered


Male Elf Spire Defender Magus 5
Status:
HP 37/37 | Spells/day; LV0-4, 1st-5, 2nd-3 | APP 5/5 | HRW 3/4
stats:
AC 15 | T 15 | FF 10 | F+5 | R+4 | W+3 | Init+7 | Per+8

ROUND 9

Tullius with a look of pure anger and determination takes another swing attempt at the hag.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13 ARRRG -- powerattack, enchantment
Damage: 1d10 + 3 ⇒ (4) + 3 = 7 powerattack, enchantment
Shocking Burst: 1d6 ⇒ 1

-----------------------------------------------------------------------

Long Arms: +5ft range | 53/60 Rounds
Arcana active: shocking burst on bastard sword 3/10 rounds
Active spells: Slipstream (+10 speed on surface, +20 to swim speed) : Water breathing 2.5hrs (breath Water freely)
Stats: AC 16 : T 15 : FF 11 | F+5 : R+4 : W+3 | Init+7 : Per+8
Status: HP 37/37 | Harrow pts 2/3 : Arcane Pool 4/5 | Spells: Level1 2/5 : Level2 3/3


Ammendithas continues to stare at Dylan, curious if he's finished tending to his wounds.

He essentially holds action to see what Dyaln plans to do.


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Round 9

Will Save: 1d20 + 6 ⇒ (9) + 6 = 15

Dylan continues to heal Amenithas uses the wand to heal him.
CMW: 2d8 + 3 ⇒ (2, 4) + 3 = 9

__________________________________________________
Effects: Slipstream (<25 mins remaining-9 rnd), Water Breathing (<175 mins remaining), Bless (5 min -8 rnd), Shield of Faith (5 min -7 rnd)
Stats: AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3
Status: hp 56/56; 2/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5


Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12

Round 9

Zeke continues to fire "warning shots" in the general vicinity of the Hag:

UWXB: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10 (PBS, Bless)
Damage(small): 1d6 + 0 + 1 ⇒ (4) + 0 + 1 = 5 (PBS)

_________________________________________________________
Effects: Delay Disease (until dusk), Slipstream (<25 mins remaining-10rnd), Water Breathing (<175 mins remaining), Blessed (by Dylan, 1 min), 4 str dmg
Stats: AC 16; T 13; FF 14 | F+5; R+6; W+2; (+2 v illusion, +4 v poison) | Init+2; Per+12
Status: HP 37/37 | 5/5 explosive bombs, 5/5 bore bombs | Prepared Extracts: "Z", 1st: 5/5, 2nd: 3/3 | Mutagen: 1/1 | Con HwP: 4


Round 9

"Thank you very much for your assistance" Says the lumbering Half-Orc as he draws yet another sponge from his person and consumes it while taking a 5 foot swim vertically above the sea hag

His body grows to enormous proportions causing a minor swell of current to rush over those in his vicinity. He then slaps himself across the face to snap out of his fatigue and re-enter the enraged state he was just in.

He 5 foot stepped, popped a potion, then used his rage power "roused anger" to re-enter rage even though he was fatigued

He loses the fatigued condition, and gains the +2 Str / -2 Dex from enlarged and -1 to AC and attack due to size (his AC is currently 15 after all effects are accounted for)

**** MAP ****

-----------------------------------------------------------------

Effects: Water Breathing || Slipstream || Raging (-2AC) || Bless +1att +1vs fear || Enlarged (+2Str/-2Dex)
Status: HP 22/59 (+10 rage) | Rage Rounds 10/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


Round 9 Summary
Damage
Ammy: 8+13+13+13-7-12-11-9=8
Dylan:
Zeke:
Tullius:
Skinshear: Dead
Yvicca: 24+3+11+24+9+22+5+4-16=86

Order:
Order
Yvicca
Tullius
Dylan
Ammy
Skinshear
Zeke

Yvicca moves and grabs her spear and stares down Dylan with the evil eye. Tullius flails about trying to land a hit on Yvicca. Dylan heals Amendithas again. Amendithas thanks Dylan for healing him and drinks a potion from his sponge. He immediately increases in size and swims up above Yvicca. Zeke tries to aim his crossbow but in his weakened state has a hard time holding his aim steady and misses wide.

Start Round 10
Yvicca mounts an attack at the cleric with the half-orc leaving.
Spear: 1d20 + 16 ⇒ (1) + 16 = 17
Crit Miss: 1d8 ⇒ 2
Yvicca misses the cleric and her spear gets lodged into a pile of crates that settled on the seafloor of the ship.
strength: 1d20 + 8 ⇒ (14) + 8 = 22 Provoke AoO

She frees up her weapon.


Male Elf Spire Defender Magus 5
Status:
HP 37/37 | Spells/day; LV0-4, 1st-5, 2nd-3 | APP 5/5 | HRW 3/4
stats:
AC 15 | T 15 | FF 10 | F+5 | R+4 | W+3 | Init+7 | Per+8

ROUND 10

Tullius will try one last attempt at hitting the hag.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18 enchantment, powerattack
damage: 1d10 + 3 ⇒ (8) + 3 = 11 enchantment, powerattack
Shocking Burst: 1d6 ⇒ 2

----------------------------------------------------------------------

Long Arms: +5ft range | 52/60 Rounds
Arcana active: shocking burst on bastard sword 2/10 rounds
Active spells: Slipstream (+10 speed on surface, +20 to swim speed) : Water breathing 2.5hrs (breath Water freely)
Stats: AC 16 : T 15 : FF 11 | F+5 : R+4 : W+3 | Init+7 : Per+8
Status: HP 37/37 | Harrow pts 2/3 : Arcane Pool 4/5 | Spells: Level1 2/5 : Level2 3/3


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Round 10

Dylan dodges the attack from Yvicca and as she strugles to free the spear from the crate uses the opportunity to press the attack.

AoO: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Dylan presses his advantage.

bording pike: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 3 ⇒ (8) + 3 = 11


__________________________________________________

Effects: Slipstream (<25 mins remaining-10 rnd), Water Breathing (<175 mins remaining), Bless (5 min -9 rnd), Shield of Faith (5 min -8 rnd)

Stats: AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Status: hp 56/56; 2/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5


Round 10

Ammy drops 5ft to within range of his enlarged reach and takes a swing

Pick Att: 1d20 + 13 ⇒ (15) + 13 = 28 rage; pwr att; furious focus; bless
Pick Dmg: 2d6 + 18 ⇒ (5, 2) + 18 = 25 rage; pwr att; enlarged

-----------------------------------------------------------------

Effects: Water Breathing || Slipstream || Raging (-2AC) || Bless +1att +1vs fear || Enlarged (+2Str/-2Dex)
Status: HP 22/59 (+10 rage) | Rage Rounds 10/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


*** Map ***


Gnome Saboteur 5
Allotments:
HP 37 | Bombs: 10/day (typ. 5 bore, 5 explosive), 1st: 5/d, 2nd: 3/d | Mutagen: 1/d | Con HwP: 4
Stats:
AC 16 (18 when tiny); T 13 (15 when tiny); FF 14 (15 when tiny) | F+5; R+6 (+7 when tiny); W+2; (+2 v illusion, +4 v poison) | Init+2 (+3 when tiny); Per+12

Round 10

Zeke stares blankly at his recently purchased Under Water Crossbow, contemplating the current state of affairs...

What kind of junk is this? I should have sprung for finer craftsmanship. Am I using it wrong? Not sure what that lever is for...

Zeke takes no action this round.


Round 10 Summary

Damage
Ammy: 8+13+13+13-7-12-11-9=8
Dylan:
Zeke:
Tullius:
Skinshear: Dead
Yvicca: 24+3+11+24+9+22+5+4-16+25=111

Order:
Order

Yvicca
Tullius
Dylan
Ammy
Skinshear
Zeke

Yvicca tries to skewer the cleric but misses having he spear get stuck in a crate. She pulls it out just in time to dodge a couple thrusts from the cleric. She is also able to dance around causing a miss from Tullius. She was not fast enough to get away from a powerful swing from the half-orc as he rejoins the battle. Meanwhile Zeke looks confusingly as his crossbow thinking he may be using it wrong or maybe it was used in a carnival game before he acquired it.

Start Round 11

Yvicca continues the try and take down the healer.

spear: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d6 + 8 ⇒ (5) + 8 = 13

spear: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d6 + 8 ⇒ (4) + 8 = 12

claw: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d4 + 4 ⇒ (3) + 4 = 7


Round 11 - Posting early because I'm not sure I can post til late Monday

Assuming Yvicca is still up, Ammy continues his assault.

Pick Att: 1d20 + 13 ⇒ (8) + 13 = 21 rage; pwr att; furious focus; bless
Pick Dmg: 2d6 + 18 ⇒ (5, 3) + 18 = 26 rage; pwr att; enlarged

If Yvicca has perished, he'll stab her again just to be safe.

-----------------------------------------------------------------

Effects: Water Breathing || Slipstream || Raging (-2AC) || Bless +1att +1vs fear || Enlarged (+2Str/-2Dex)
Status: HP 22/59 (+10 rage) | Rage Rounds 9/19 | 3/3 HWP
Stats: AC 19; T 13; FF 17 | F+7 (+2/rage); R+3; W+1; (superstition +3) | Init+3 | Per+6


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Round 11
Dylan after taking a couple stabs from Yvicca he returns the favor. Dylan attacks.
pike: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 4 ⇒ (3) + 4 = 7


__________________________________________________
Effects: Slipstream (<25 mins remaining-11 rnd), Water Breathing (<175 mins remaining), Bless (5 min -10 rnd), Shield of Faith (5 min -9 rnd), divine favor @CL7 (1 min -5)
Stats: AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3
Status: hp 56/56; 2/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5


Male Elf Spire Defender Magus 5
Status:
HP 37/37 | Spells/day; LV0-4, 1st-5, 2nd-3 | APP 5/5 | HRW 3/4
stats:
AC 15 | T 15 | FF 10 | F+5 | R+4 | W+3 | Init+7 | Per+8

ROUND 11

Tullius, against his better judgement, is feeling 'lucky'.

attack: 1d20 + 6 ⇒ (19) + 6 = 25
Crit Confirm: 1d20 ⇒ 4
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Crit Damage: 1d10 + 3 ⇒ (10) + 3 = 13
shocking burst: 1d6 ⇒ 3
----------------------------------------------------------------------

Long Arms: +5ft range | 51/60 Rounds
Arcana active: shocking burst on bastard sword 1/10 rounds
Active spells: Slipstream (+10 speed on surface, +20 to swim speed) : Water breathing 2.5hrs (breath Water freely)
Stats: AC 16 : T 15 : FF 11 | F+5 : R+4 : W+3 | Init+7 : Per+8
Status: HP 37/37 | Harrow pts 2/3 : Arcane Pool 4/5 | Spells: Level1 2/5 : Level2 3/3

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