Verrin Tieruk

Amar the Sailor's page

106 posts. Alias of therealthom.


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S'OK, Choon. I missed the post closing the thread. Best of luck with the game. I'll pop back over and delete my post in the RP thread.


Throwing my hat in the ring.

Amar the Sailor, bard. Still have to shop for him, but his gear is outlined in the profile. I think the crunch on the character is done. but I might easily have missed something.

Choon, this looked just too good to pass up.

I'll look in on the preselection RP thread.


Looks like you guys are off to a roaring start!


Checking in as understudy. The weekend took me off me usual posting schedule. Congratulations to the A team. Considering the strength of the field, I am honored to have made the B team.

The rules changes and additions all look good to me.

Best of luck to the current cast.


Definitely still interested. I'll double check Amar and finish up.


Miraji Haelmar wrote:

...

John, as a note on your character sheet. I don't know if you are doing it intentionally, but if you type [spoiler=Defense] rather than just [spoiler]. You will have all your spoilers named, 'Defense' in this case, and not need to type all the titles in by hand as you have done.

Oh! It's glorious! Thank you, Miraji. That's been annoying me for some time. You don't happen to know when they made that change to spoiler formatting do you?


Looks like we have plenty of grognards around. I've been playing rogues a long time. One cool thing about the old AD&D rogue was the fast advancement. Your HD may have been d6 but you got them 50% faster than anybody else.

Keeping wizards alive at low level. Maybe one in three made it to 2nd level, but it wasn't til fourth or so that you could really imagine surviving to a ripe old age. I kind of liked the limited spell availablity. You had to hoard those spells for the right encounter or moment.


Miraji Haelmar wrote:

Who needs spellbooks, they are so AD&D.

Also, these are pirates, they know the value of stuff. Our equipment will be stashed somewhere on the ship for sale at the next port, just like we will be for sale - at least those of us who do not get thrown to the sharks.

Unless they sold our stuff before the ship left port.


Aardvark DM wrote:

Here is what we've got thus far:

Questions/Clarifications:
@Amar the Sailor. Does the (CG) mean CG tendencies? Also, I don't see your traits, but considering you don't have feats I'm guessing it's still a work in progress? ...

Aye, sir on both counts. Amar is neutral, but a bit of a soft touch, given to sympathy for anyone down on their luck.

So, given that the Player's Guide says we've been shanghaied, can we skip shopping. I hate shopping.


I'd throw my hat into the ring if I had a hat. This last spell ashore's been hard though and all my money's gone and most of my goods to drink and women. I've got to get a berth, one last voyage to set myself up. Then I'll quit the sea.


Real life intrudes again. I'll probably be incommunicado til Sunday, maybe Monday. Please DM-NPC as necessary.


Is Urdok our final hope to spot the hidden menace?


Spot: 1d20 + 2 ⇒ (10) + 2 = 12
Initiaitive: 1d20 ⇒ 18

Even at the end of the line where only a third can be heard, Urdok's monologue still has the power to deaden minds and dim eyes. Amar sees nothing.

I am so glad I didn't win initiative. I would have had to to take "listen to Urdok and stumble on a stone" as my action. :)


Spot 1d20 + 2 ⇒ (14) + 2 = 16

Amar follows the others, slowly drifting over the course of the trip from the front to the rear of the line.

Spells for the new day selected.


Amar searches the camp perimeter by walking slowly bent over with his face at knee level. He clicks, and clucks and whirrrrs to himself.


"No it's all right. The rocks in his gizzard'll help him digest." AMar says distractedly. "I swear he jumped. He ought to be right there."


Search 1d20 + 0 ⇒ (5) + 0 = 5

Amar stares at the cliff face vacantly.


Urdok wrote:


With a look of utter sadness on his face Urdok looks across the ruins. "We finally makes it ter some civvielizashun n' thar is nary a drop o' grog er a wench to pinch." Dejectedly Urdok walks through the ruins kicking junk in front of him oblivious to everything else."

"There's always Amelia, " Amar observes.

Search 1d20 + 2 ⇒ (4) + 2 = 6

Spot 1d20 + 2 ⇒ (16) + 2 = 18

Fang the Obtuse wrote:


Fang points ahead to the edge of the cliff, "Bah! Gah?!? No pointy..."

"I see him, Fang! Wait -- what? " Amar starts to run ahead. "A man just stabbed himself and jumped off the cliff!" Amar will run to the spot where the man fell and look down for him.

Now I have good reason to ignore the lousy search roll.


My bad. I thought that crab wasn't taken.


Amar waits until the others are clear of the water. Then he leads his crab and a school of random fish calmly to dine on dead crab #1. At peace himself he wades to the sandy beach.


Cyrus Drakkar wrote:


At the moment Cyrus is holding and fighting with it one handed. His training in the weapon allows this but does not give the bonus for two handed fighting while doing so. Cyrus has his boots in his other hand trying to keep water from getting inside them.

LOL. I love this image.

Amar watches the third crab settle back to the ocean bottom. [i]Go with the blessings of the sun and the green.{/ooc]

Can't see harshing Amar's mellow.

I'll stand by, ready to heal if anyone gets hurt.


2d4 + 5 ⇒ (1, 3) + 5 = 9 HD affected


I've never used triple twenty. Doesn't matter to me.


Init 1d20 + 1 ⇒ (10) + 1 = 11

Amar runs forward and to the side while calling on Obad Hai to calm the beasts.

try to close range and stay out of melee at least this round. cast calm animals Will save DC 13. Don't know if giant crabs actually qualify.

Spoiler:
School enchantment (compulsion) [mind-affecting]; Level druid 1, ranger 1

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Targets animals within 30 ft. of each other

Duration 1 min./level

Saving Throw Will negates; Spell Resistance yes

This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of HD of animals you can affect is equal to 2d4 + caster level.

The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.

I miss Hozs. Best druid ever.


Amar shoulders his pack and wades into the water. He sings a sailor's song, The Chase of the Kraken about a seamonster and a ship of the same name. The song is intentionally ambiguous in places.


Perception 1d20 + 2 ⇒ (9) + 2 = 11

Amar scans the water before setting foot in it.


Halga Biir wrote:

Halga kneels to say his morning prayers next to Amar. "Heironeous, guide my hand to glory in defense of justice."

Humming a battle hymn he stands up and pulls a gold coin from the sand. He looks up to the heavens and grins. "Looks to be a good start to the day, eh Amar? Wonder what it'd take ta find a good cask of ale?"

"Yes, a good start. Pelor smiles. I'd take rum over ale, but we're likely to find neither here. A tall ship and a long voyage is what we need."


Amar is less cautious than Halga. With a sort of whimper, he dashes down the stairs to stretch prone in the sand on the beach. [i]Pelor, Shining one. Obad Hai, Green Shadow. Kord the Strong, and Olidamara the sly. Thank you. "

In this more salubrious atmosphere Amar begins to pray.


Sorry I want to get some sleep -- no descriptive prose.

Cure light for Urdok 1d8 + 5 ⇒ (1) + 5 = 6

Cure light for Cyrus 1d8 + 5 ⇒ (5) + 5 = 10 might as well use it now.

Amar is surprised and delighted (relighted) as concentrating with the pearl causes one of his daggers to take on a flaming appearance. my third level spell today was continual flames. We've got a bone-torch and a dagger-torch now.

Getting the prepped spell back is fine. Amar's done for tonight. Let's get some sleep, recharge and go get them tomorrow.


As the party gets ready to bed down, Amar offers to pray with the injured for a "bit o' comfort in the Shalm's name."

I still have a cure moderate wounds (2d8+5) and 5 cure light wounds (1d8+5) available from spontaneous casting. Just claim them and roll your hp recovered. Halga, I think you still needed some?

Regarding the pearl of power, I've got one of first level spells that I could pass on to Abe.

after casting the cure moderate Taking the pearl from Urdok, Amar rolls it around in his hands, "Gem of the sea, stolen from your mother's mouth. Help me. draw light from the dark. "

He tries casting continual flame, if that doesn't work then cure moderate, if that doesn't work then cure light.

Rules question: If I spontaneously burn a spell to cast a cure, will the pearl give me the cure spell or the spell I discarded?


Urdok wrote:

"Err ya, tha's right me bucko, these 'ere are tha tears of joy tha I wokes up n' all me friends r still alive." Turning a groan as he stands into a stretch Urdok walks rigidly to the coffin and casts detect magic.

1d20+3=23 Untrained bluff check, Urdok looks pretty much fantastic to you all lol, what is up with these RP rolls using up my important combat rolls grrr.

OK no healing for you tough guy. :p


Amar looks from Urdok to the others.

Guys, I've got 2 neutralize poison potions and can still cast a couple cure spells . WHo's in the worst shape?


Amar examines the verbose dwarf.

unskilled heal check 1d20 + 2 ⇒ (5) + 2 = 7Great, he finds the spear sticking out of Urdok's belly.
Curaigh, any obvious symptoms or effects.

Since I planned Amar as a healbot, I am mortified to discover that I forgot to take ranks in heal.

Looks like we'll have to dig deep into the potions stash.


Abernathus Burbuckle wrote:

"Oy!"

...

Can't be clean living. None much cleaner than ol' Abe...

Got to love those Paladinly saves though.

Amar jumps at the sound of the spears driving toward his porcupined companions. "Sorry, sirs. Here let me help you with those." He steps into the room to help.


GIve me an F. --- GIve me an A. --


Amar stands outside in the big hall, looking back and forth for more skeletons to emerge from the darkness.


Nice catch, Ross. I missed it.

From the back of the crowd Amar cranes his neck trying to see what's in the tiny room. He holds his magical torch high to help everyone else see too.


still here. Amar's not real inquisitive so there hasn't been anything he wants to do except maybe leave this room with too many dead things.

Amar stretches, just happy to have the pack off his back.


Amar shifts around the undead to make room for the others. He swings again.

1d20 + 4 ⇒ (9) + 4 = 13 +2 if sneak attack applies
1d6 ⇒ 3
1d6 ⇒ 1if sneak attack applies


Still screaming about the Shalm's anger, Amar dashes over to the remaining walking dead and slashes with his shortsword.

1d20 + 4 ⇒ (13) + 4 = 171d6 ⇒ 4


Amar's eyes narrow. He rushes toward the undead farther down the corridor. "Back to your graves, foul beans. The Green Lord will not have you here!"

trying to move so that I affect the most undead possible.

Turn undead: 1d20 + 1 ⇒ (20) + 1 = 21 ==> undead with 8 or fewer HD are affected
2d6 ⇒ (6, 3) = 9 + 5 level +1 Ch ==> 15 hd of undead affected

Turn undead rule:

Spoiler:
Check: Most powerful HD affected = Clerics level + ((1d20 + Ch) –10)/3) round down
Total HD turned = 2d6 + cleric level+ Ch
If Cleric level >/= Undead Hit Dice, Undead is destroyed.
Turned Undead Flee for 10 rounds if possible or Cower (attacks versus them +2)
Closing range to less than 10’ Let’s undead overcome turning.

Fang the Obtuse wrote:
Also how do you do the cool green formatting for the rolls?

Use the Paizo dice roller. Check the BBC codes .


Will Save: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Amar recoils from the wall of fear passing over the group, then something primitive inside him answers with anger. One hand whips his sword from its sheath. One hand reaches for the holy ivory around his neck.


Amar takes advantage of the moment to shrug off his pack. "Ahh. A little break for the working man then."


Amar walks further into the room. He shifts his pack on his shoulders and yearns for the support of his staff.

Curaigh, emailed some feedback on your compositions.


Amar slides into the room behind the others. The skeletal snake dancers unnerve him somewhat.


Amar stands behind the crowd holding his continual flame torch high so that it's easy for everyone to see. (or be seen)


Shariv the Skewer wrote:


"And what, exactly, is this?"

While Urdok answers with uncharacteristic brevity Amar looks at the floor and mumbles, "Oh. Reee oh."


Amar sidles around the outside of the party until he's beside Halga. "Good to see you, mate. It's not been easy being the only crewman awake. Passengers and officers all got orders they want carried out and just me to do it. It's been a rough passage. The dwarf-mage and the big lizard are all right though."

He slides a flask of rotgut out of a pocket. "Here, have a nip o' this. Don't late the Mate see you though. Truth be told, we don't know where we're going. After a couple big fights on the surface, we took shelter in this cave. There was a tunnel out the back that looked like it was going our way. We just took it."

Curaigh - coral-induced catatonia -- that's an excellent dodge, man!First class.

Curaigh:

Spoiler:
I sure hope the newcomers don't read this spoiler. It will shatter your illusion of DM omniscience. I don't have the adventure, so I can't help with what's in the ooze pool. Maybe some Fig Newtons?


Jawohl! Mein Herr!

Holding action to see who needs healing.


Fang the Obtuse wrote:


I've taken some damage. I'm down at least 27 maybe more if I missed something.

Curaigh -- if I can change Amar's action last round to cure Fang I will, if not I will do it next round.

Burn 2nd level aid for a cure moderate 2d8+5=20

Seeing the oozing burns on the lizardman's scales, Amar steps forward holding his scrimshaw rod of the gods and calls upon Obad Hai for help.

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