Miraji Haelmar wrote:
Oh! It's glorious! Thank you, Miraji. That's been annoying me for some time. You don't happen to know when they made that change to spoiler formatting do you?
Looks like we have plenty of grognards around. I've been playing rogues a long time. One cool thing about the old AD&D rogue was the fast advancement. Your HD may have been d6 but you got them 50% faster than anybody else. Keeping wizards alive at low level. Maybe one in three made it to 2nd level, but it wasn't til fourth or so that you could really imagine surviving to a ripe old age. I kind of liked the limited spell availablity. You had to hoard those spells for the right encounter or moment.
Miraji Haelmar wrote:
Unless they sold our stuff before the ship left port.
Aardvark DM wrote:
Aye, sir on both counts. Amar is neutral, but a bit of a soft touch, given to sympathy for anyone down on their luck. So, given that the Player's Guide says we've been shanghaied, can we skip shopping. I hate shopping.
Spot: 1d20 + 2 ⇒ (10) + 2 = 12
Even at the end of the line where only a third can be heard, Urdok's monologue still has the power to deaden minds and dim eyes. Amar sees nothing. I am so glad I didn't win initiative. I would have had to to take "listen to Urdok and stumble on a stone" as my action. :)
Urdok wrote:
"There's always Amelia, " Amar observes. Search 1d20 + 2 ⇒ (4) + 2 = 6 Spot 1d20 + 2 ⇒ (16) + 2 = 18 Fang the Obtuse wrote:
"I see him, Fang! Wait -- what? " Amar starts to run ahead. "A man just stabbed himself and jumped off the cliff!" Amar will run to the spot where the man fell and look down for him. Now I have good reason to ignore the lousy search roll.
Cyrus Drakkar wrote:
LOL. I love this image. Amar watches the third crab settle back to the ocean bottom. [i]Go with the blessings of the sun and the green.{/ooc] Can't see harshing Amar's mellow. I'll stand by, ready to heal if anyone gets hurt.
Init 1d20 + 1 ⇒ (10) + 1 = 11 Amar runs forward and to the side while calling on Obad Hai to calm the beasts. try to close range and stay out of melee at least this round. cast calm animals Will save DC 13. Don't know if giant crabs actually qualify. Spoiler:
School enchantment (compulsion) [mind-affecting]; Level druid 1, ranger 1
Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Targets animals within 30 ft. of each other Duration 1 min./level Saving Throw Will negates; Spell Resistance yes This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of HD of animals you can affect is equal to 2d4 + caster level. The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures. I miss Hozs. Best druid ever.
Halga Biir wrote:
"Yes, a good start. Pelor smiles. I'd take rum over ale, but we're likely to find neither here. A tall ship and a long voyage is what we need."
Sorry I want to get some sleep -- no descriptive prose. Cure light for Urdok 1d8 + 5 ⇒ (1) + 5 = 6 Cure light for Cyrus 1d8 + 5 ⇒ (5) + 5 = 10 might as well use it now. Amar is surprised and delighted (relighted) as concentrating with the pearl causes one of his daggers to take on a flaming appearance. my third level spell today was continual flames. We've got a bone-torch and a dagger-torch now. Getting the prepped spell back is fine. Amar's done for tonight. Let's get some sleep, recharge and go get them tomorrow.
As the party gets ready to bed down, Amar offers to pray with the injured for a "bit o' comfort in the Shalm's name." I still have a cure moderate wounds (2d8+5) and 5 cure light wounds (1d8+5) available from spontaneous casting. Just claim them and roll your hp recovered. Halga, I think you still needed some? Regarding the pearl of power, I've got one of first level spells that I could pass on to Abe. after casting the cure moderate Taking the pearl from Urdok, Amar rolls it around in his hands, "Gem of the sea, stolen from your mother's mouth. Help me. draw light from the dark. " He tries casting continual flame, if that doesn't work then cure moderate, if that doesn't work then cure light. Rules question: If I spontaneously burn a spell to cast a cure, will the pearl give me the cure spell or the spell I discarded?
Amar examines the verbose dwarf. unskilled heal check 1d20 + 2 ⇒ (5) + 2 = 7Great, he finds the spear sticking out of Urdok's belly.
Since I planned Amar as a healbot, I am mortified to discover that I forgot to take ranks in heal. Looks like we'll have to dig deep into the potions stash.
Amar's eyes narrow. He rushes toward the undead farther down the corridor. "Back to your graves, foul beans. The Green Lord will not have you here!" trying to move so that I affect the most undead possible. Turn undead: 1d20 + 1 ⇒ (20) + 1 = 21 ==> undead with 8 or fewer HD are affected
Turn undead rule: Spoiler:
Check: Most powerful HD affected = Clerics level + ((1d20 + Ch) –10)/3) round down
Total HD turned = 2d6 + cleric level+ Ch If Cleric level >/= Undead Hit Dice, Undead is destroyed. Turned Undead Flee for 10 rounds if possible or Cower (attacks versus them +2) Closing range to less than 10’ Let’s undead overcome turning. Fang the Obtuse wrote: Also how do you do the cool green formatting for the rolls? Use the Paizo dice roller. Check the BBC codes .
Amar sidles around the outside of the party until he's beside Halga. "Good to see you, mate. It's not been easy being the only crewman awake. Passengers and officers all got orders they want carried out and just me to do it. It's been a rough passage. The dwarf-mage and the big lizard are all right though." He slides a flask of rotgut out of a pocket. "Here, have a nip o' this. Don't late the Mate see you though. Truth be told, we don't know where we're going. After a couple big fights on the surface, we took shelter in this cave. There was a tunnel out the back that looked like it was going our way. We just took it." Curaigh - coral-induced catatonia -- that's an excellent dodge, man!First class. Curaigh: Spoiler: I sure hope the newcomers don't read this spoiler. It will shatter your illusion of DM omniscience. I don't have the adventure, so I can't help with what's in the ooze pool. Maybe some Fig Newtons?
Fang the Obtuse wrote:
Curaigh -- if I can change Amar's action last round to cure Fang I will, if not I will do it next round. Burn 2nd level aid for a cure moderate 2d8+5=20 Seeing the oozing burns on the lizardman's scales, Amar steps forward holding his scrimshaw rod of the gods and calls upon Obad Hai for help.
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