Shaman

Amanda Hamon's page

Managing Developer. RPG Superstar 6 Season Star Voter. Organized Play Member. 357 posts (378 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 2 aliases.


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Paizo Employee Managing Developer

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Jason Keeley wrote:
Is chaotic science! an alignment?

IT IS NOW!

Paizo Employee Managing Developer

Hey there, xanstin! Thanks so much for pointing this out! We've taken a look at the updated PDF, and the starship DCs listed there are now correct.

Paizo Employee Managing Developer

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Thomas Seitz wrote:
I can speak only for me, Amanda, but the fact it's based in the old Order of the Nail's citadel is pretty huge selling point for me. :)

Oh yeah, I loved taking the opportunity to detail Citadel Altaerein. It's no secret that I'm a big fan of Hellknights and of weaving stories throughout the environment of dungeons. Plus, the Order of the Nail holds a special place in my heart because my first adventure for Paizo (#4-13 Fortress of the Nail) took place in Citadel Vraid, and that assignment allowed me to feel invested in and build personalities for some of the order's leaders. And I've outlined and developed adventures set in Isger, so this pretty much felt like a dream project!

Paizo Employee Managing Developer

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Well, I am rather excited* to see this announced! :D

Tiny whisper:
AKA TERRIFIED!!! EEP!

I really hope folks enjoy the adventure!

Paizo Employee Managing Developer

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Ravingdork wrote:
The Drunken Dragon wrote:
Also, what most influenced the Damai. I’ve seen elements of Godzilla, Attack on Titan, and Evangelion in there...
And Pacific Rim, and Power Rangers.

Daimalko is absolutely anime inspired! Evangelion held me rapt in high school and was a major influence. Just as much of an influence was a more recent series you can find on Netflix called Knights of Sidonia. That series has some really fascinating sci-fi world-building revealed in delicious drips and drabs against a space mech-kaiju backdrop. If you like space kaiju and sci-fi, I'd definitely recommend checking it out.

Attack on Titan was certainly a secondary influence, especially in the way kyokors and the other types of colossi go about attacking the aboveground colonies.

You know, now that you mention it, Ravingdork--I didn't intend for Pacific Rim to be a huge influence, but I bet it was there rattling around my head in the background. I really love the world-building in it and the way its kaiju work. The main battle theme also gets stuck in my head constantly!

Godzilla and Power Rangers weren't intentional, but also probably fed into it from the background. I watched a ton of Power Rangers as a kid and have seen some things from the Godzilla franchise, though certainly not everything!

Paizo Employee Development Coordinator

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Rogar Valertis wrote:

Only human. Other races, even core, really get no love in Pathfinder (ok... in most D&D settings actually).

Pass.

Rogar, I can confirm that this book will most certainly not contain only options for humans. The product description text mentions "heroes whose connection to such civilizations manifest in surprising ways" -- an indication that we fully intend to include lots of useful class options and other offerings for nonhuman characters as well as humans.

Paizo Employee Development Coordinator

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Thomas Seitz wrote:
Also thank you Amanda for your lovely write ups! :)

You are most welcome! It was a pleasure. :)

Paizo Employee Development Coordinator

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Ixos wrote:
So if she succeeds and overthrows Moloch, then isn't she still doomed because Asmodeus would kill her for upending his order in Hell?

I would keep in mind that Asmodeus's machinations are rarely straight forward and always self serving. What would happen if some of Eiseth's plans come to fruition could be pretty darn interesting.

Paizo Employee Development Coordinator

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Heine Stick wrote:
Thomas Seitz wrote:
Eiseth is cool. :)
With you there, Thomas. Eiseth is a contender for the top spot in my Top 5 archdevils list.

I'm so glad to hear this! I'm STOKED about the new canon I was able to build for the Queens of the Night in this book. Eiseth is probably my favorite (ESPECIALLY the plans she has for the future).

Paizo Employee Development Coordinator

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kevin_video wrote:
Amanda Hamon Kunz wrote:

Hey there, folks!

As far as my understanding, this product should be available soon in print and PDF form. I don't have a definitive date quite yet, but they should be coming.

For those of you who picked up the print version of the module at the show, an error unfortunately cropped up sometime after we finished the files on our end. The final section is missing from the print version. I'm pasting it here for folks looking for that text.

** spoiler omitted **

I'm assuming this will be adjusted and added to the upcoming PDF and new print?

I don't know about any additional printing, because Paizo produced but didn't print this product.

The PDF remains correct (I just checked to make sure!), so when that's available on the website it'll have that missing piece of text in there as intended.

Paizo Employee Development Coordinator

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Hey there, folks!

As far as my understanding, this product should be available soon in print and PDF form. I don't have a definitive date quite yet, but they should be coming.

For those of you who picked up the print version of the module at the show, an error unfortunately cropped up sometime after we finished the files on our end. The final section is missing from the print version. I'm pasting it here for folks looking for that text.

Spoiler:

CONCLUDING THE ADVENTURE

After the PCs have defeated the ettin, recovered the Golden Pendant, and emerged from the cave, they come face to face with Aurelliax in her true form. She is a magnificent mature adult gold dragon whose presence dwarfs that of the PCs. Once she sees that the PCs have her amulet, she thanks them. She gifts each of them statuettes of gold dragons with diamonds for eyes, each worth 2,000 gp. If the PCs still need information to resolve the goals they pursued during the Brightbloom Jubilee, Aurelliax tells them now: Kiliuk's mother is in Grayhaven, the cargo Torgen seeks left Highdelve destined for Grayhaven, and Carth Garenth not only has Rhylene's ring designs but would be willing to make Brialla and Meraina a new one free of charge.

While the PCs were in the cave, Aurelliax harvested the slope's brightblooms. The filled cart in her claws, the gold dragon offers the PCs a ride to Highdelve on her back. (She also transports the bullies and Feran to stand trial, if any of them accompany the PCs.) With the bullies and possibly Feran locked up, the townspeople fete the heroes, who are invited to hand out brightblooms during the most joyous Brightbloom Ball the town has ever seen—all thanks to the PCs’ efforts.

Paizo Employee Development Coordinator

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I am SO excited to see this announced.

This year will be my 12th consecutive year at Gen Con--I've been going to the show since I was in college, when it was just a carload of us making the trip from Michigan/Ohio as fans. As my position in the industry has gone from fan to freelancer to full-time industry professional, Gen Con has always been a constant. It's been a place to meet up with friends, to network with professionals, and now to chat with fans. It's been a big cornerstone of my personal and professional spheres.

So, needless to say, it is SUCH a huge honor to have the opportunity to write the module that's celebrating Gen Con's 50th anniversary.

It's so cool to have been able to give names, stats, and back stories to iconic characters whose introductions I remember from Gen Con's promotional materials back in, I want to say, around 2013. It's also exciting to have immersed these iconics in the lore of Golarion, and to be able to introduce them to Paizo's fans as well as to hopefully interest new folks in Pathfinder and our world.

As much as Gen Con was formative for me as a young fan, I hope that this module and the show's 50th anniversary will bring new fans into the fold, and introduce youngsters to a hobby they can call their own.

Gen Con and Games & Gears have been great partners in making this product happen--and a huge shoutout to Managing Developer Adam Daigle, who gave the module a once-over and helped me trim the (originally way too long!) text to fit into the page count.

I am stoked to have had the privilege to be involved in this book! I hope folks dig it!

Paizo Employee Development Coordinator

So, who's ready for some creepy adventuring in Isger? Sound off if you're playing in this game!

Paizo Employee Development Coordinator

So, who are our brave space explorers? Sound off if you're playing in this game!

Paizo Employee Developer

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Jessica Price wrote:
Dammit, Wes. YOU SAID YOU WEREN'T GOING TO MAKE US CRY.

We're not crying, EVERYONE ELSE IS CRYING!!!11!!1

... <3 you, Wes

Paizo Employee Developer

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Mine all mine...don't touch wrote:
Okay I know I'm going to catch hell for this too but.... Does every group of characters need to have a gay character? Do we really need to know? It's starting to seem forced. And before everyone jumps on me, I don't care what your orientation is its your business, not mine. Do what makes you happy.

Navasi's sexuality is a core part of her being, as falling in love with -- and losing -- her best friend has shaped her into the person she is today. Sexuality is present in every fiber of storytelling, from references to husbands, wives, girlfriends, and boyfriends to more relationship-oriented details. Saying that a character's queerness is "forced" is like saying that a reference to a husband and wife is a "forced" example of heterosexuality. It's an ugly double standard.

Like Pathfinder, Starfinder is a place where people of all backgrounds and perspectives exist and thrive, and I strive as a writer to create stories in which all readers can see parts of themselves reflected in our heroes' backgrounds. I understand how deeply meaningful representation can be to folks who are used to never having any, and so I do what I can to move the needle.

Paizo Employee Developer

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I'm so glad you folks like the story. I had SUCH fun writing up our resident fast-talking, sticky-fingered, kind-hearted space-farer. :D

Owen K. C. Stephens wrote:
I'm going to take off my Developer hat for a moment, and put on my Fanboy hat, and speak briefly about why I love this story Amanda wrote (which, in this case, I didn't get to read until today and had nothing to do with, so this is my fresh take)

Daww, thank you so much for the kind words, Owen!

(Psst. Folks! THE Owen K.C. Stephens likes it! Squee!)

Paizo Employee Developer

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SO EXCITED that this is announced!

We are going to the undead planet, folks (among other places).

Paizo Employee Developer

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Rysky wrote:
Love the boar :3

Agreed. I am of the opinion that the world needs 100% more battle boars--all with tusk ornamentations, of course. :D

Paizo Employee Developer

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Alexander Augunas wrote:
I still need to reread and test the militia rules, but at a glance they look fun and solid. Nice work, Crystal and Amanda! <3

I'm glad you like the militia rules, Alex. The credit for shaping and building the militia system goes to Lissa Guillet, who wrote that entire section, while Amber Scott authored the rest of the book. I'm very happy with Lissa's work and proud to have been the developer who worked on it!

Paizo Employee Developer

Axial wrote:
Amanda Hamon Kunz wrote:
You are most welcome! :D Since the short section explaining how to use the militia system in Ironfang comes early in the system's text, I didn't want folks to get the impression that the system is explicitly for that AP. It just happens to work really well with it.

I second the other posters in thanking you for elaborating on the inclusion of the militia system.

Could you address a a thread I made recently? I had a question over how relevant Molthune is to the AP, and the reveal of this militia system has me wondering whether Molthunis will be among those you can recruit.

I didn't develop the AP, so Crystal would be the best person to address that question you linked.

Paizo Employee Developer

You are most welcome! :D Since the short section explaining how to use the militia system in Ironfang comes early in the system's text, I didn't want folks to get the impression that the system is explicitly for that AP. It just happens to work really well with it.

Paizo Employee Developer

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Zaister wrote:
Hm, turns out that the "detailed militia system" mentioned in the product description is very explicitly for the Ironfang Invasion Adventure Path, and is basically a reskinned version of the rebellion rules from the Hell's Rebels Players Guide. It seems a bit weird to me that this takes up 12 pages in a Campaign Setting book instead of going into the Ironfang Invasion Player's Guide, as with Hell's Rebels, though.

A big conceptual difference between the militia system in Lands of Conflict and the rebellion system in the Hell's Rebels Player's Guide is that, while the latter is explicitly for use in Hell's Rebels and is constructed entirely in that context, the militia system in Lands of Conflict is more general and can be used in any game, homebrew or otherwise, where the GM or PCs want a mechanical system for building and running a militia from scratch. While the rebellion system's mechanics and flavor are tightly tied to Kintargo as well as the events and resources available in Hell's Rebels, the militia system in Lands of Conflict provides a way to easily build a militia in any game. The militia system's structure is very loosely based on the rebellion system, but that's about where the similarities end. Nirmathas, the Nirmathas-Molthune border, and even Molthune proper are some of the best-suited places to set a game in which players build a militia to oppose a larger force, so that's why the militia system is in Lands of Conflict.

That said, Crystal and I recognized that the militia system is perfect for Ironfang Invasion, since that AP is all about gaining allies and building forces to oppose a hobgoblin army. So, in Lands of Conflict's militia system, we included a short section with the recommended militia progression for each volume of that AP. Outside of that short section, though, the entire militia system is designed for use in any adventure you see fit.

For those who do decide to run Ironfang Invasion using the militia system, each volume of that AP will include a section giving explicit instructions and advice for doing so based on the adventure's events and NPCs. The Ironfang Invasion Player's Guide also will include a militia tracking sheet. That's because, in order to make sure the militia system was robust enough, we just couldn't squeeze a tracking sheet into Lands of Conflict. It's not needed for militia play, of course, but will be available for free as soon as the player's guide is released.

Just wanted to clarify for folks wondering about the differences between the two systems. :)

Paizo Employee Developer

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For Unconquerable Resolve, the temporary hit points last for 1 minute.

Since it'd be a shame for this thread to become too bogged down in adjudication questions, I'd like to gently suggest that folks make a separate thread for such inquiries, perhaps on the Player Companion board.

Thanks, folks!

Paizo Employee Developer

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chopswil wrote:

p. 29 NURSING NECKLACE

has Scarab in table text/CONSTRUCTION REQUIREMENTS but Mosquito in body text and spell requirements

remove sickness (mosquito only)

which is it scarab or mosquito?

It's mosquito, and where it says scarab in the price and construction tables, it should say mosquito. :)

Paizo Employee Developer

Markov Spiked Chain wrote:

Thanks Amanda!

Amanda Hamon Kunz wrote:
the spell-like ability from the class feature is specifically 1/day, and it only lasts 1 hour/level (as normal).
I hadn't remembered the 1/day version at level 1 if you were also a Chirurgeon, I meant the level 6 ability which specifically says unlimited times per day, and seems crazy good.

Oh, yes! The 6th-level version is unlimited, but, of course, it needs to be an infused extract of the healing subschool, so it doesn't work with other types of liquid that the spell could normally absorb. Of course, the duration of the touch injection remains the same.

Paizo Employee Developer

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Markov Spiked Chain wrote:

Amanda, Healing Token looks awesome!

If you're answering questions:

I'd like for this thread not to become too focused on such specific questions, especially because not everyone has the book yet, but I'm happy to answer these three inquiries.

Markov Spiked Chain wrote:
Is there supposed to be a limit on the level or duration of the "free" Druidic Herbalism potions?

Herbal concoctions function mechanically exactly like potions, including the requirement that the spell used to create one must be 3rd level or lower and target one or more creatures. As long as you could make a potion of the druid spell, you could make an herbal concoction of it, and it works just like a potion would.

Markov Spiked Chain wrote:
Is there any limit on the number of healing Touch Injections a Wasteland Blightbreaker can have stored?

The wasteland blightbreaker can only use touch injection as a spell-like ability through that class feature once per day, only to absorb an infused extract of the healing subschool, and only if he either has the infusion discovery or has also taken the chirurgeon archetype (in which case he's treated as if he has the infusion discovery). If he then prepares an extract of touch injection and absorbs another infused extract or permissible liquid that way, there shouldn't be anything stopping him, but the spell-like ability from the class feature is specifically 1/day, and it only lasts 1 hour/level (as normal).

Markov Spiked Chain wrote:
Does a Faith Singer Bard get the powers of their Domain, or just the spells? Do the domain spells use up spell slots?

The faith singer bard is only getting the domain's spells, but they're specifically called out as spell-like abilities, so they're not taking up any spell slots.

Hope that helps!

Paizo Employee Developer

Askanipsion wrote:
Amanda Hamon Kunz wrote:


To heal a creature through a healing token, you need to be able to include or target that creature with the spell or ability you're using. So yep, if you're casting CLW through the token, you need to touch the creature, since the spell's range and target still applies.

Thanks for the clarification Amanda!

You are most welcome! :D

Paizo Employee Developer

Askanipsion wrote:

Just got my PDF - I have a question about the new spellHealing Token. If I use a Cure Light Wounds through the token, do I still have to touch the recipient since CLW is a touch spell?

If that is the case, the only benefit for using a CLW through it is that it can be used as an immediate, correct?

To heal a creature through a healing token, you need to be able to include or target that creature with the spell or ability you're using. So yep, if you're casting CLW through the token, you need to touch the creature, since the spell's range and target still applies.

Paizo Employee Developer

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I am quite a big fan of this cover, as well. I particularly love her facial expression. Artist Ralph Horsley did a beautiful job!

Paizo Employee Developer

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I'm very excited that this is announced! Also a little nauseated -- but mostly excited! :D

Paizo Employee Developer

tbug wrote:

The Inner Sea Poster Map Folio and the smaller map at the front of the module both show the entirety of the Chitterwood and the distinctive shape of the Aspodell Mountains. The smaller map (Gallows of Madness p. 3) shows Saringallow positioned to the west of the northern part of the Chitterwood (and removes some detail, including the part of the Conerica River that flows past Wolfpoint, as well as Wolfpoint itself). The Poster Map Folio shows Saringallow north of the eastern part of the Chitterwood, almost as far east as the northern part of the Aspodell Mountains. The map on p. 24 agrees with the Poster Map Folio, which I had missed before your post. I'll go with that.

Thank-you for the clarification, Amanda!

You are most welcome! :D

Paizo Employee Developer

tbug wrote:
Joana wrote:

Not much information on the settlement yet. I imagine specific information about the makeup of the town will be in the module.

According to the map in the Inner Sea World Guide, Saringallow is pretty much right in the middle of Isger, on the Conerica River just below where the two forks flow together.

The map in the module significantly moves Saringallow's location, putting it right on the border of Cheliax and directly across the river from Logas (the old capital city). I'm not sure if this is intentional.

Hey there, tbug. The location of Saringallow hasn't changed -- it's still right in the middle of Isger, with Wolfpoint as the closest settlement. The regional map on page 24 shows that in better detail, and it also shows more geographic detail than the map in the Inner Sea World Guide (namely the forested areas and small streams leading to the foothills at the base of the Menador Mountains). It looks like the smaller map at the front of the module shows the river incorrectly, so just wanted to clear that up!

Paizo Employee Developer

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TerminalArtiste wrote:

I don't need it...

I don't need it...

*sees art of that hermit-crab person*

I NEED IT IMMEDIATELY!

Yes. Yes you do. :D

*tiny voice* Murajau 4 lyfe.

Paizo Employee Developer

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technarken wrote:
I now want to detour a campaign into the city on the back of a miles-long anglerfish.

I was particularly pleased with this gem, myself. Writer Eleanor Ferron did a fantastic job with the Plane of Water, as did all of the awesome writers on this project -- John Compton, Paris Crenshaw, Thurston Hillman, and Jessica Price. It was a ton of fun to develop!

Paizo Employee Developer

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Liz, I'm so sad to see you go, but so excited for all the awesomeness you will bring to all your future endeavors. Thank you for everything that you've done for Paizo and everyone here. I'll miss you terribly, but I know I'll see ya around!

Paizo Employee Developer

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silverrey wrote:
KainPen wrote:


...HELLKNIGHT LEATHER??? what is the point of this, cost more weights more and does nothing? umm does it count as hell knight armor allow hell knight to user his armor based abilities? should it also be master work like hell knight armor. It actual states in hell knight half plate it still counts as hell knight plate. This armor does not. Missed opportunity to branch in to maybe dex based hell knights.

Armored Spellcasting, Hellknight Aegis, and Signifer Armor Training call Hellknight Armor "any armor with “Hellknight” in the name" so the leather armor would count for those and probably count for anything else that calls for Hellknight armor but doesn't directly say Hellknight Plate.

This is correct.

Paizo Employee Developer

So, if everyone is on board to play the urban adventure, we'll go with that one! However, if you'd rather play another one, or if you'd rather I decide at the table randomly, speak now (or at least as soon as you can) or forever hold your peace!

Looking forward to seeing everyone!

Paizo Employee Developer

Your existing PFS characters are welcome, but just know that this won't be for PFS credit.

If you'd prefer to make all-new characters for this game, go for it! In that case, yes, standard wealth by level.

Paizo Employee Developer

Silbeg wrote:
I was assuming that this was going to be PFS? But I could be wrong... if I am, then having rules for creation would be excellent!

Yep, PFS creation rules! Let me know if you folks have any questions about what that entails. :)

Silbeg wrote:
Also, if PFS, are these level 1 only, or 1-2?

If everyone wants to run 2nd-level characters, the adventures can all accommodate that easily. However, I'd like the entire party to be similarly leveled, so let's go with either all 1st-level characters or all 2nd-level characters. Group's choice.

Speaking of group's choice, there's another decision I'd like to leave to the table! This module consists of three adventures, and which one we play during the slot is entirely up to you.

So, poll: Which adventure would everyone like to play? There is one that takes place wholly within the settlement of Saringallow, one that takes place in the wilderness on Saringallow's outskirts, and one that takes place primarily within the old abandoned Sarini Estate just outside of town.

Or, I can roll for a random adventure once everyone has arrived at the table, and you can let the die decide!

Please let me know your choice, and we'll go with the majority preference. (And if you made it into this game and haven't yet posted, please sound off!)

Paizo Employee Developer

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Ratbane wrote:
Will there an option that PCs are from Saringallow ? It would be a great way to background for the PCs.

While the module doesn't provide any pregenerated characters, there is advice sprinkled throughout the adventures for GMs whose groups have one or more PCs from Saringallow. It's especially relevant in the first adventure, which takes place wholly in the settlement.

Playing a PC from Saringallow would be a great way to build a really immersive story, especially if you're playing all three adventures in the module.

Paizo Employee Developer

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Dragon78 wrote:
What class is the tinkerer archetype for?

Alchemist. A lot of us in house are VERY excited about it. :D

Paizo Employee Developer

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Seannoss wrote:
What are Besmara's subdomians? Either I am blind, or they were missed in the book.

Looks like that line got left out -- her subdomains are Deception, Oceans, Protean, Tactics, Thievery, and Storms.

Paizo Employee Developer

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Rysky wrote:
Okies, thank you (and Price too) for answering ^w^

Certainly!

Paizo Employee Developer

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Kalindlara wrote:

My interpretation may be a bit more liberal than that of Feros. It's probably pro-Naderi bias. ^_^

Supernatural abilities are standard actions unless otherwise specified. (CRB 186)

The bane effect is almost certainly (99.9%) intended to last as long as the staggered effect.

If an effect doesn't list a number of times per day, it can generally be surmised to be usable at will.

Cone-shaped bursts always emanate from the user. (CRB 214 - it's for spells, but I think we can assume a similar guideline here.)

Thoughts?

You got it, except the ability is intended to be 3/day.

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Rysky wrote:
Garen Sparrowhawk wrote:
Anything to actually justify making a Sentinel of the best goddess ever aka, Naderi?

Hmm, the First Boon gives you icicle dagger, castigate, or howling agony, Second um... will get back to this... Third Boon let's you use globe of invulnerability on yourself for a number of rounds per day equal to HD.

As for the Second Boon, I think a large part of it got chopped out. It lets you do a cone shaped bane effect (it doesn't actually say the spell but it has effectively the same effect) against foes. But it doesn't mention what action it is to use it, how long it lasts, how many times it can be used per day, or even where the burst is emanated from (I'm assuming from yourself).

*scratches head*

Thanks for the question! This indeed requires a standard action and is a 3/day ability that emanates from the user. The effect lasts a number of rounds equal to your Hit Dice (that part is mentioned in the ability itself).

Paizo Employee Developer

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Moskau wrote:
Quote:
And, last but not least, I'd be remiss if I didn't share this totally metal opening piece of artwork for Zyphus's section.
I am always for more metal artwork in Pathfinder. Always.

\m/

Paizo Employee Developer

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Rysky wrote:
Axial wrote:
What kind of cool things can Sentinels, Evangelists, and Exalted of Apsu do?

Evangelists can temporarily give their weapons the dancing quality, and can gain a permanent animate object companion.

Exalteds can observe an area they just teleported from, and can teleport themselves and allies to designated safe places.

Sentinels gain an AC bonus vs Evil attackers and a a True Srike bonus* vs an evil target, or an auto-hit, auto-crit vs evil dragons.

*Typo... I believe, the bonus is classified as Profane.

You're correct. The bonus should be sacred.

Paizo Employee Developer

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Hrothdane wrote:
Crystal Frasier wrote:
Hrothdane wrote:

A MAGICAL GIRL ARCHETYPE

My soul is full of joy!

Yeah, Amanda Hamon Kunz did an AMAZING job on the vigilante archetypes in this book! There are all kinds of sneaky ways to make you favorite heroes now. Leave it to a huge comics nerd to bring that to the gaming table :)

I love it! I've always loved superheroes :)

I cant wait to see this book!

:D

Some of the ideas came from the design team, and some from my own nerdy excitement. Sometime soon, I'm going to put together some thoughts about how I sat down, wrote out my pie-in-the-sky hopes for what types of character concepts I could include as vigilante archetypes -- and then had to get realistic about what I could include in the given word count. And then took that pared-down list and ran with it.

It was a ridiculously fun assignment.

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Hey, Wolfgang, happy birthday! I owe quite a lot to you -- if it wasn't for you bringing me on board some very hefty projects, my career in RPGs would likely look a lot different right now. So put on your kobold hat, blow out the candles, and may all your birthday wishes come true. All hail the Kobold King!

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