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![]() Matthew Morris wrote:
LOL! Very nice... ![]()
![]() Impartial Tribunal is a great encounter, and I loved the cursed inevitable as the 'bad guy.' Kudos for that... The map is excellent, and I'd love to see it rendered by a professional cartographer. Chase on Charred Ground is one of the coolest encounters I've ever seen. I tried to run a run-away wagon chase once when I first started playing and I'd have killed for an encounter like this to fall back on. These two get my vote for the next round. ![]()
![]() Wolfgang Baur wrote:
Personally, I might pay 50% more for a hard copy, rather than a PDF - but no more than that. I would not pay $25 for a quarterly magazine... at least not until I'm sure that I like the content (no offense). ![]()
![]() The traditional Warhammer term is 'beardy.' I think 'cheesy' is the American version thereof. Warhammer and 40K have improved somewhat in recent versions and they are now less open to exploitation by players; most of the loopholes have been closed. Yet some inequalities still exist. 250 points of vanilla guardsmen will never take down a Bloodthirster in close combat, regardless of how many dice you're rolling. I think that's realistic enough; bad planning should never be rewarded and that's why the game is competitive. ![]()
![]() Is it possible to configure an order to ship items to multiple delivery addresses? For example, say I'm placing an order and I see an item that a friend of mine would appreciate for his upcoming birthday. I'd like to be able to purchase all of the merchandise at one time, but have his item(s) shipped directly to him. Even better would be a 'gift' shipping option in which there's no dollar amount printed on the packing slip. ![]()
![]() Just a couple of suggestions... I like the title 'Redeeming the Dead' better than 'Undeath to Life.' The second one is bit misleading, as it brings to mind resurrection-like connotations. Additionally, I'm a bit confused about the duration. The information block reads "1 min/level (Permanent)." After reading the flavor text, I believe that it should read "Instantaneous/1 round per level" or "1 round/level (Instantaneous)" if you prefer. Either way, the undead destruction is an instantaneous effect. Undead that succeed on the saving throw are stunned for 1 round/level. Undead that fail, but aren't instantly destroyed you want to turn against their creator to the tune of 1 minute/level (if I'm reading this right). That's all well and good, but now you have one spell creating three different effects of varying duration. That makes the spell's 'stat block' hard to read. Maybe the 'turn-against-your-maker' effect could have an unlimited duration, but be countered by a cleric's rebuke undead ability? Just my thoughts... ![]()
![]() For flavor, I prefer the scout. A rogue is a better 'jack-of-all trades,' but the scout does better in melee combat. Rogues' poor combat abilities have always been a bit of a turn-off for me, so I think the scout provides a much-needed combat multiplier for an adventuring party. If you take a few levels in the Dread Commando PrC, then you have a character that can move fast and silent in armor, fight capably, and still has skill points to burn. Can you do the same with a rogue? Maybe, with a human and/or a careful build, but the skirmish vs. sneak attack still favors the scout, I think. ![]()
![]() Sebastian wrote:
I might just prevent them from resting. Have them roll a WIS check (DC fairly low) or K:Dungeoneering and tell the party that they're so stressed from the possibility of imminent doom that they would fail to garner any benefits from attempting to rest in the dungeon. If the players fail to heed their own characters' advice, make it a reality. You don't have to kill anyone, just set up such a racket trying to batter down the door or dig through the wall/floor/ceiling that no one regains hit points or spells. If you're feeling merciful, allow them to make a quick escape and they should get the idea. ![]()
![]() Amal Ulric wrote: Paizo is Greek, right? So you get a Paizo logo centered, and below that "I Play!" Whaddaya tink? Fake Healer wrote:
Valegrim wrote: hmm; not for me either; too many peeps wouldnt know what it means; I wouldnt want anyone to mistake me for a Playa so to speak a moraly challenged individual as I am married and want to stay that way. Not enought caption or gaming referance imho. If it had a d20 and an I play it would be better but not interesting enough to purchase. The Jade wrote:
Oh, the pain! The agony! The shame! The slings and arrows of outrageous fortune! ;-) ![]()
![]() The AAFES online site has undergone a makeover, and is now slighlty easier to navigate. I'd suggest trying here: http://www.aafes.com/pa/selling/internet.htm
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![]() I apologize in advance, 'cause I'm at work and don't have my books in front of me. As a result, I could be completely wrong here...
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![]() What's the proposed release date? I enjoyed NWN (and both expansions), so I'll probably get it. I tend more toward solo play than online, so I'll see how much campaign gameplay is included in the initial release. I might end up waiting 'til the first expansion comes out and some of the bugs are patched. ![]()
![]() Vic Wertz wrote:
I'm going to say "NO." A dollar or two difference for double the shipping time isn't worth it for me. I don't mind waiting a week to receive my merchandise, but I don't want the quality of the handling by USPS to go down (they chew up enough of my stuff as is). With regards to magazine issues, I live only about 20 miles from the printer, and it takes me a long while to get my subscription (not your fault); I'd rather not wait even longer for a 5% savings. ![]()
![]() In the Complete Arcane (which, regrettably, I don't have in front of me) there's an elementalist PrC that you might loot for ideas. If I'm understanding you correctly, you want this elemental shard to take the place of a phylactery, right? An elemental shard seems difficult to conceal... you'd get weird effects in its vicinity (similar to portal leakage). Maybe you should grant a more powerful ability to compensate? One other question... would this template be available to divine casters as well as arcane? Clerics of an elemental deity would seem to fit right in, and druids might too, if you subscribe to the Shannara flavor of druid. ![]()
![]() Saern wrote: Also, the reasoning presented in the book makes enough sense for someone never having worn any armor. Though you may now have, Sexi Golem (oh, how I envy you!), post people continue to never have done so, and for them, the explanation is quite sound. I'd like to point out that most people wear armor to Renn faires and SCA events taking place during the summer months. As many heat-stroke victims can attest, modern North America is considerably warmer than Medieval Europe. My point? Wearing armor isn't all it's cracked up to be, just ask any cop or Iraqi war veteran. The 'cool' factor wears off very quickly. You aren't missing anything... ![]()
![]() I don't have my DMG with me, but eleven CR 15 critters (Marc's party) has to be somewhere in the 18-20 encounter level, right? Isn't the experience/CR scale kinda broken with this party? I'd think that a CR 15 encounter would be a cakewalk, and a challenging encounter would net big experience (even if its divided 11 ways). Pretty soon, they're going to have to start epic-level challenges just to keep entertained. That, or start killing each other... ![]()
![]() The White Toymaker wrote:
I agree. The elven high mage Araevin from the Last Mythal trilogy (most excellent!) wore a mithral chain shirt. It seems innocent enough, but then again, one of the warmage's main benefits is casting in armor w/o penalty. How do you adjudicate the impact on other classes by allowing wizards and sorcerors unfettered access to armor? ![]()
![]() As I read it, a character can build a +2 holy, unholy, frost, flaming spork as long as they can meet the prerequisites and/or pay for it. Diametrically opposed descriptors seems hinky to me, though. Holy and unholy I would not allow... frost and flaming, I might allow given a characterful reason. Flaming/corrosive and electric/frost actually sound pretty cool...
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![]() Turin the Mad wrote:
I've tossed around the idea of giving spellcasting classes all the skills that use their primary ability score. E.g., clerics and druids get Spot, Listen, Sense Motive, etc. Sorcerors get Diplomacy, Handle Animal, etc. I like the concept of the idea, it just seems a bit of a stretch. As Saern pointed out in an earlier post, these characters will be better-than-average at these skills regardless of whether they are class skills. A high ability modifier goes a long way toward ameliorating unskilled use. Thoughts? ![]()
![]() Maybe we should differentiate between interactive skills (those made as an opposed roll) and straight try-to-beat-the-DC type skills. Boosting a character's ranks in the former seems less dangerous, if you will, than the latter. A couple of extra ranks in a social skill is useful, and the discretionary points suggested elsewhere on this thread would seem to work well for that. On the other hand, boosting a burglar-type's already maxed-out Open Locks skill is just asking for trouble. The DM has to set DCs astronomically high, or just assume that the PCs will just be able to open practically any lock. Either way, it moves from fun into the realm of mathematics. Then again, what do I know? I failed calculus the first time I took it... ![]()
![]() Daigle wrote: ...if you've ever paid for something using only Sacagawea dollars pulled from a pouch or coinpurse. Hah! Been there, done that! How about these? ...if you've ever called someone to task for using snaps, hooks, studs, and other such modern contrivances. ...if you've ever spent more time/effort/research on your next Renn costume or purchase than you did on your term paper/homework. ...if you've ever attempted to convince your significant other that it's bad form not to ogle the wenches. Weak, I know, but it's the best I could come up with on short notice. ![]()
![]() Niko77 wrote:
I'd like to note that some of the racial substitution levels (a concept I was always fond of) do the exact same thing. For example if you're playing a dwarf, and take a racial substitution level, not only do you get a larger-than-normal hit die, but also Knowledge: Dungeoneering as a class skill. I do like the idea of giving Search, Spot, and Listen as class skills to all elves. Hmmm, I think you're on to something. ![]()
![]() I can say with authority that it takes a good deal more than 6 seconds to load any muzzle-loading firearm (except, perhaps, a blunderbuss). For a long-arm (rifle or musket) flintlock, 2 aimed shots per minute is considered excellent. A pistol might be slighty faster, but not by much. Keep in mind that the loader must have both hands free.
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![]() A favorite of mine has always been the bladesinger from FR fiction. The PrC from (I think) Races of Faerun was pretty good... It had limited spell casting from a small list of spells that couldn't be expanded on. The caster level sucked, but a bladesinger would get access to spells at comparable or advantageous character level. The 3.5 update in Complete Warrior nerfed the class, though. The salient abilities are still there, but the spell progression is now pathetic - one advancement every other class level. In this style, the bladesinger won't cast as well as a mage of his character level, will fight almost as well as a fighter of the same level, but will get clobbered more often due to lousy AC and hit points. A better build might use a warmage from Complete Arcane, but the bladesinger class abilities I think require no armor. ![]()
![]() One thing you might try is this: leave the cross-class skill lists as is, but reduce all skill costs to one point/rank. Your max number of ranks in a cross-class skill remains the same, it's just cheaper for your character to get there. A couple of feats in Heroes of Battle do this: Guerrilla Scout and Guerilla Warrior. They modify Spot/Listen and Hide/Move Silently (respectively) in the manner I just described. In a skill-intensive campaign, I might apply the same process to the whole skill list, or maybe develop a similar feat that affected more skills. ![]()
![]() KnightErrantJR wrote: And Tolkien himself based much of elven language on Welsh, and Dwarven on Hebrew, mainly because he didn't want the two languages to show any common origins. You'd expect nothing less from an Oxford professor of Medieval languages, right? :) I almost forgot about the Gaelic languages... I think Welsh is a much better proxy than Hawai'ian. Hmmmm-this is tougher than I thought. ![]()
![]() I'd normally support your suggestion, but I'd like to play Devil's Advocate for a moment. Most of the Ecology articles are submitted by freelance writers, which is to say average D&D players like you and I. If you and I don't know where a particular monster came from, then the author of a given article probably doesn't either. This means that Dragon must either reject a submission because the author doesn't know enough about the creature's origins, or the staff must undertake the research themselves to track down the necessary information. In either case, that seems to be a lot of effort for a 2- or 3-paragraph sidebar. I don't mean to sound harsh, I just want to provide another viewpoint. ![]()
![]() Thor, well, I mean it hurths wrote:
Well, due to the runic influence, I always associate dwarves with Scandanavian languages, most likely Danish or Norwegian. I'd peg Halfling as Italian, Orcish as Russian (or Slavic) and Elven as Hawai'ian or one of the Polynesian/Pacific Islander dialects. Common is, well, common. These selections are partly based on preconceived notions about the peoples that speak the language in question, and partly on my ideas about what a fictional fantasy language should sound like. Of course, people have expanded on Tolkein's work (for better or for worse) so there's a fair amount of Elven and Dwarven lingo out there. ![]()
![]() I don't recall one that does exactly that, no. That's a potentially powerful effect, so it would have to be expensive if you're thinking of writing your own version. On the other hand, there's Intensify Spell (all variable numeric effects are maximized, then doubled) and Enhance Spell (damage cap raises by 10 dice for certain spells, 5 dice for others). You can find both of those in the Epic Level Handbook. I don't think what you're asking for is quite on the "epic" level, but I see a lot of potential for abuse. I don't think I'd allow such a thing IMC.
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