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Female Human Fighter 3
![]() Amélie takes two quick shots at the closest skeleton. Ranged, pbs, da, rs: 1d20 + 9 - 2 + 1 - 1 ⇒ (14) + 9 - 2 + 1 - 1 = 21
Her two shots shatter bone and sever the strange connection of unlife in her target. It falls to pieces, finally at rest. Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
Female Human Fighter 3
![]() Benedict's strike has it hanging onto life by a thread. Amélie switches tactics by firing two arrows, hoping to end its threat. Ranged, pbs, sick, rapid, da: 1d20 + 9 - 2 - 2 + 1 - 1 ⇒ (3) + 9 - 2 - 2 + 1 - 1 = 8
Unfortunately, she suffers a wave of nausea and her arrows fly past the acolyte and carom off the stone wall behind him. 1 hp left! Grum? Amkarang? ![]()
Female Human Fighter 3
![]() "I'll take zis one, you take zat one!" Amélie shouts, stepping to give herself a clear shot on the acolyte. Meanwhile, Jie steps to her right to give her a clear shot on the other spellcaster. Amélie's readied shot, sick, pbs, da: 1d20 + 9 - 2 + 1 - 1 ⇒ (13) + 9 - 2 + 1 - 1 = 20
Jie's readied shot, pbs: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
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Female Human Fighter 3
![]() The priest is the one directly below the L6 on the map. The greasecaster is against the wall Fort: 1d20 + 4 ⇒ (8) + 4 = 12
AoO: 1d20 + 2 ⇒ (15) + 2 = 17
Ranged, pbs, rapid shot, sick, da: 1d20 + 9 + 1 - 2 - 2 - 1 ⇒ (16) + 9 + 1 - 2 - 2 - 1 = 21
Amélie just barely avoids a nasty wound, and is able to wound her foe further, though her second shot is wide. ![]()
Female Human Fighter 3
![]() Amélie seizes the initiative and moves into the chamber, arrow nocked. She draws back, aiming at the closest troglodyte and lets the arrow fly. Ranged, pbs, da: 1d20 + 9 - 1 + 1 ⇒ (7) + 9 - 1 + 1 = 16
Her arrow wounds the troglodyte, but it does not fall. ![]()
Female Human Fighter 3
![]() Knowledge (dungeoneering): 1d20 + 6 ⇒ (2) + 6 = 8 Amélie makes a disgusted face at the strange creature that dropped down on her. She lets the lantern fall from her hand as she steps back from it. She fires two arrows at it in rapid succession. Ranged, pbs, da, rs: 1d20 + 9 + 1 - 1 - 2 ⇒ (6) + 9 + 1 - 1 - 2 = 13
Her first shot misses and sinks deep into the muck of the cavern floor. The other arrow strikes the odd creature, wounding it but not finishing it off. ![]()
Female Human Fighter 3
![]() Amélie sends two more arrows at the remaining troglodyte, now that it is standing again and an easier target (though the front line new melee fighters continue to make it difficult. Ranged, one, sick, rapid shot, da: 1d20 + 9 + 1 - 2 - 2 - 1 ⇒ (14) + 9 + 1 - 2 - 2 - 1 = 19
Her first shot is incredibly close, but just off target. Her second shot lands and does more damage. ![]()
Female Human Fighter 3
![]() Amélie attempts to shout an affirmative, but the foul stench burning in her nostrils turn it into a choked cough. Still, her trained hands fly to her quiver to rapidly send two more arrows toward the troglodyte. Ranged, sick, pbs, rapid shot, deadly aim: 1d20 + 9 - 2 - 2 + 1 - 1 ⇒ (2) + 9 - 2 - 2 + 1 - 1 = 7
Unfortunately, neither arrow is able to find its target. ![]()
Female Human Fighter 3
![]() Amélie takes another step forward and unwittingly gets a nosefull of the troglodyte's stench.
Despite her gagging, she sends two more arrows at the center troglodyte.
Despite the cover provided by Amkarang, her second shot manages to catch the big trog in the side. ![]()
Female Human Fighter 3
![]() Amélie steps forward and sends two shafts whistling past Grum's ear and toward the troglodyte on the right (her left). Ranged, da, rapid shot: 1d20 + 9 - 2 - 1 ⇒ (7) + 9 - 2 - 1 = 13
Her first shot sails past the trog, but the second one buries itself deep into his side. "Zis is fine!" she says with a fierce grin as she nocks another arrow. ![]()
Female Human Fighter 3
![]() Amélie places a hand on Benedict's shoulder. "What do you mean? Let me take a look at that bite," she instructs. She pulls away the cloth and studies the wound, then packs a few pungent ingredients in a bandage and wraps the wound with it.
She sits back on her haunches, shaking her head. "I think zhat lizard may have had venom in its bite. I will do what I can. Ze antitoxin you drank should help, and zis poultice. Anyway, zhat's ze best I can do." ![]()
Female Human Fighter 3
![]() Amélie picks up the first wand that had stopped working for Grum and walks over to Amkarang. "Let me see if I can get zis thing working," she says, and fumbles with the device for a while. UMD: 1d20 + 2 ⇒ (3) + 2 = 5
UMD: 1d20 + 2 ⇒ (13) + 2 = 15
"Not too bad, no?" she says after she gets it to work a couple more times. She then puts the wand back in the group's pack. ![]()
Female Human Fighter 3
![]() The Andoran archer moves up to get a better shot, even though she has to take account for her companions in her way. She sees the wounds on the troglodyte and takes aim at it, hoping to finish it off. Ranged, pbs, deadly aim: 1d20 + 9 + 1 - 1 ⇒ (17) + 9 + 1 - 1 = 26
Her well-placed shot ends the troglodyte's threat. ![]()
Female Human Fighter 3
![]() "Well, zey know we're here now," Amélie says drolly once the echoing of the gong subsides. She drops her torch and immediately sends two arrows down the corridor toward the lower half of one of the trogs she can see. Ranged, rapid shot, deadly aim: 1d20 + 9 - 2 - 1 ⇒ (3) + 9 - 2 - 1 = 9
Her second shot manages to strike the troglodyte in its leg, sinking deep into the flesh. ![]()
Female Human Fighter 3
![]() Amélie grins as she walks past Jie. "You are welcome," she says. "Zhat was a good call, to go around and attack zhem from ze flank." She moves into the central chamber and gives the spent fireplace a kick. "Zis is not a cookfire, I think?" She exposes a number of charred bones that are clearly humanoid. She sifts through the ashes and discovers a warped, leaf-shaped gold pin and a shiny ring. Perception: 1d20 + 6 ⇒ (8) + 6 = 14 ![]()
Female Human Fighter 3
![]() Amélie fires two more arrows at the trog spellcaster, even as Benedict's blow to the back staggers it. Rapid Shot, pbs, da, sick: 1d20 + 9 - 2 + 1 - 1 - 2 ⇒ (17) + 9 - 2 + 1 - 1 - 2 = 22
Even though her second shot fails to strike, her first shot is true and is enough to drop the troglodyte. ![]()
Female Human Fighter 3
![]() Amélie sets down the lantern and fires off a shot at the troglodyte attacking Jie. Ranged, pbs, deadly aim, sick: 1d20 + 9 + 1 - 2 - 1 ⇒ (20) + 9 + 1 - 2 - 1 = 27
Her arrow finds its mark and sinks deep into the trog's shoulder. ![]()
Female Human Fighter 3
![]() Reflex: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
She continues to shoot at the spellcaster.
Ranged, rapid shot, pbs, sick, da: 1d20 + 9 + 1 - 1 - 2 - 2 ⇒ (7) + 9 + 1 - 1 - 2 - 2 = 12
Her shots are thwarted by her companions blocking her line of sight. "Get out of ze way!" she shouts. ![]()
Female Human Fighter 3
![]() Amélie moves up and drops her torch on the ground. She then draws an arrow and sends it at the spellcasting troglodyte. Ranged, pbs, da: 1d20 + 9 + 1 - 1 ⇒ (12) + 9 + 1 - 1 = 21
Her arrow strikes the trog, eliciting a pained hiss. ![]()
Female Human Fighter 3
![]() Fort: 1d20 + 4 ⇒ (1) + 4 = 5 Amélie makes a strangling noise in her throat as the trogs' musk hits her hard. She still tries to hit the remaining foe through her watering eyes. Ranged, pbs, rapid shot, da, sick: 1d20 + 9 + 1 - 1 - 2 - 2 ⇒ (3) + 9 + 1 - 1 - 2 - 2 = 8
One arrow manages to graze the troglodyte. ![]()
Female Human Fighter 3
![]() Amélie moves forward and drops her torch at her feet, which illuminates the whole chamber. She takes aim at the troglodyte on her left. Ranged, pbs, da: 1d20 + 9 - 1 + 1 ⇒ (16) + 9 - 1 + 1 = 25
The arrow sinks deep into the creature's side, eliciting a pained hiss. ![]()
Female Human Fighter 3
![]() "Magnifique!" Amélie cheers, both at their victory and the able healing she received. "Zhat would have been hard, killing all of zhem myself," she says with a grin as she surveys the carnage. "And I think you would have been upset zhat I left none for you? You came at ze right time." She and Aubrin make a swift check of the perimeter to make sure there are no more hobgoblins on their way. They come back reporting all's clear. ![]()
Female Human Fighter 3
![]() Disable Device: 1d20 + 5 ⇒ (15) + 5 = 20 As word spreads quickly through the refugees, Amélie steps forward. "I 'ave a little bit of skill in zat area," she says, and begins working on the lock. After a minute of working, the lock pops open. "Aha!" she announces triumphantly. Inside is 122 gp, two potions of cure light wounds, and a quiver with 20 arrows and five arrows of exceptional make and with fletching dyed bright red.
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