| Alucard339 |
So I have been re-reading book 3 and came up with the following for players who want to try to be part of the scarlet triad when Heubrek offers it.
Here is chapter 1 of book 3.
Let me know what you think.
Book 3 tomorrow must burn
At kidnapping, Heubrek Thropp offer a job: work for us at the scarlet triad. They are always looking for good and strong adventurer like you. Not what if the PC actually want to join the group either if they are actually evil group or to infiltrate. The scenario doesn’t help us too much if the hero takes that path as my group did. I do personally think it’s a very good approach to this scenario, letting stealthy/sneaky/deceitful hero shine for a while.
I don’t think we really need to do too much work to change the scenario for that side, while using most of the work already in place. In this version I would strongly suggest having the Heubrek have the gate key and not the Elves from book 2. In my case I gave the star to the hero but its just a fancy weapon and false key (I decided it was stolen by the Triad months/years ago when they discover about the portals. That way it forces the hero to do a long journey on the land to deliver slaves. And reward them once they find out Heubrek also has the key (only when they meet him in Kintaro as described below).
Chapter 1 (Breachill)
Have Heubrek still use the wainwright shop or other place that the heroes don’t want to see burn, but also capture either a very close associate, an old hero if they chance hero after book 1 or 2, or even a missing PC if it matches the game timeframe. That way they will feel way more involve and understand he his not joking.
Find and bring back 3 slaves to replace those lost so far, you have 12 hours before we leave.
Take over Heubrek (he has more business in town… he tells them he will see them in a few months once he brings next shipment, hoping by them they will have climb the organisation ladder) and drive/march the 12 slaves with 2x triad sneaks to Cypress Point to deliver them to Captain One-eye Anmin. Heubrek will give them a triad paper that “should” let them reach the boat safely.
The PC are warned that they will be penalised for every slave missing by the time they reach the boat… but at same time, they will get a rewarded for any extra they bring (up to 20 but they won’t know that yet [not enough place on the boat].
If they decide/can use the gate, then just change the exit point so it’s further from Cypress Point so they can at least have the champion/knight encounter if nothing else and also a chance to replenish their rank since there is a good chance the Hag will ask about payment...
On way to Cypress a few key encounters will happen regardless of how party want to travel with slave. The main important one will be with a group of 6 with knights/champion (4 Cpl lvl 4, 1 Sgt lvl 8 and 1 Lt lvl 12). Party can fight them or find a way to explain what is going on, regardless of how it ends, the Lt (or the Sgt) needs to escape for now so he can be captured later and reveal their plot to higher triad boss after being tortured, in case things goes too well for the PC in Kintaro (that way, the quarry chapter won’t change since Laslunn will know of them by then and use it as a trap, as intended (the PC will find the Lt as a prisoner too). I intend to have him chained to the floor near the giant who just beat him for fun all the time (leaving him to 2d6 hp).
Stumble on a broken caravan being attack by local raider try to make a name for themselves with the triad. Player should deal with them (kill/make them flee or join their rank…) and have the scared family who try to thank them for saving them only be rewarded by joining the rank of the PC slaves... the two scarlets thug will take note on their action and report to Amnin for bonus or penalty.
Have monster attack the night camp (or day time if make more sense), using weak but numerous monster so that the hero must split resources to protect the slaves. Maybe use this encounter near Cypress Point and have 3+ blood boar who have escaped their mentor and now run free in the wild… good way to introduce them to these beast before meeting them in town and linking things a bit. Give them a bonus if they bring the boars back alive.
??? Maybe add more if things get boring or the player want to have it more challenging...
Cypress Point
Once the hero arrive near Cypress Point, read the same portion since as it turns out the captain couldn’t wait any longer and just decided to enslave the town until he gets his quota before he leave next morning, but not before he burn the town down to the ground as he saw from the vision he has been receiving in his dreams (I slowly want Dahak influence to spread and influence weak and gullible mind more and more as the scenario progress).
As they make their way to the ship, they should encounter 1 slave patrol and/or 1 resistance patrol to see how they react to those. Once they reach the boat (most likely using their triad paper) they will learn that the captain is not on the boat, but Bullbutcher will accept the slave and tell them to go in town help troops get more and report to Captain in middle of town when they have a min.
If they brought more than 20 slaves. Butcher ask them to select the lucky 20 (telling them they need to diversify the stock to bring better price), then once he have those secured in ship basement, he will murder the extra and feed on them in front of PC, offering them some part to eat. If the hero help him do the killing or eat some, they will gain reputation with him and the crew/captain.
The rest of this chapter should play like in the book, except that you should mix between slaver and town folk who are trying to put a resistance (re-skin slavers as farmer/militia, dropping boar or using dog) to create some challenge for the players.
Have 1 encounter were some slavers are burning townsfolk in their home for fun. The hero should try to save them and punish the slaver somehow for that since captain won’t be happy to lose slaves. The important part is that later the hero will need to explain their action to Captain Amnin…
After all is done with the raid on Cypress Point, the slavers (instead of the townsfolk) will have a party by the dock before they leave on the ship the next day. Captain Amnin will reward the group for good work (use same reward from saving village) since they pillage all of the town. Amnin will give the adamantine battleaxe to the PC who did best offense in the fight and the +1 resilient breastplate to the one who protected to group the most and so on…
He will then tell them to report next to Kintaro, after he give them a sealed letter to give to a Miss Scarlet, a recruiter for the organisation.
They need to make their way to Kintaro (about 3 days) and meet with that person at the Coffee house in 5 days. They don’t have to worry the person will be waiting. They just need to put the seal letter on the table and wait for him to contact them. If they arrive early, the captain advises them to find a room and enjoy/explore town while they can before they get put to work once more.
Depending how things turns out, I would propose to move Halleka Shadeborn as a road encounter, arrive at their camp at night (injured and need help to make it to Kintaro) or they see his fire camp and join him or… That way it doesn’t change that part of the scenario and give them a chance to learn more.
Chapter 2
Arriving at Kintaro … comming soon.