Beetle

Altoid Ant's page

38 posts. Organized Play character for DoubleGold.


Full Name

Altoid Ant

Race

Formian

Classes/Levels

Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Gender

M

Size

M

Age

21

Special Abilities

Solar Disciple

Alignment

NG

Deity

Pharasma

Location

Castrovel: The Wild

Languages

Common, Castrovelian, Abyssal, Elven

Strength 16
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 9
Charisma 10

About Altoid Ant

Racials
4 HP
Existing Formian
Size and Type
Formians are Medium monstrous humanoids.
Formian Senses
Formians have darkvision with a range of 60 feet, and they have blindsense (scent) with a range of 30 feet.
Limited Telepathy
Formians can communicate telepathically with any creatures within 30 feet with whom they share a language.
Natural Weapons
Formians are always considered armed. They can deal 1d3 lethal piercing damage with unarmed strikes, and those attacks don’t count as archaic. Formians gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level).
Sonic Resistance
Thanks to the chitinous plates that cover them, formians have sonic resistance 5.
Class and Theme
Hunter’s Expertise (Ex) - 1st Level
You add Perception to your list of class skills, and you gain a free skill rank at each soldier level you can use only for Perception or Survival (this does not allow you to exceed the maximum number of skill ranks in a single skill). If you take the hunter fighting style as your secondary fighting style, you gain a free skill rank for these skills only at 9th level and at each soldier level gained thereafter.
Solar Disciple theme
You’ve read extensively about the physics of the sun and its associated planes and the best theories about how they interact to produce the solar environment. You’ve also made a study of every sun-based religion of the Pact Worlds, from the Church of the Dawnflower down to the most primitive sun cult. Reduce the DC of Physical Science checks to recall knowledge about scientific questions concerning the sun and light by 5. Reduce the DC of Mysticism checks to recall knowledge about sun-focused religions, the Elemental Plane of Fire, and the Positive Energy Plane by 5. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.

Feats
Level 1: Toughness

Skills
Class Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.

1. Acrobatics: 1 Rank, 1 Dex, 3 Trained: 5
2. Athletics: 1 Rank, 3 Str, 3 Trained: 7
3. Piloting: 1 Rank, 1 Dex, 3 Trained: 5
4. Survival: 1 Rank, -1 Wis, 3 Trained: 3
5. Engineering: 1 rank, 1 Init, 3 Trained: 5
6. Perception: 1 Rank, -1 Wis, 3 Trained, 1 theme: 4

Equipment
1. Tactical Pike: 475 Credits
2. Engineering Kit: 20 Credits
3. Second Skin: 250 Credits
4. Gulchgun: 90 Credits
5. 25 Shells: 55 Credits
6. Credstick: 1368 Credits

Attacks
1. Tactical Pike: +4 to hit. 1d8+3 piercing. Analog, reach. 2 Hands, bulk 2.
2. Gulchgun: +2 to hit. holds 4 shells. 1d8 fire. Range 20 feet. Analog. Critical: Burn 1d6.

XP: 1.50