Beetle

Altoid Ant's page

38 posts. Organized Play character for DoubleGold.


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Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Looks good thanks.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

engineering aid: 1d20 + 5 ⇒ (9) + 5 = 14
engineering aid: 1d20 + 5 ⇒ (8) + 5 = 13

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

aoo hit: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 vs kac nonlethal dmg: 1d8 + 3 ⇒ (1) + 3 = 4
Relax Saja, it ain't dead, just unconscious, we couldn't get them to come out any other way.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

On that note, Altoid will attack a squonx with his pike hit: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 vs KAC dmg: 1d8 + 3 ⇒ (7) + 3 = 10 and the damage is nonlethal

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

I thought we did the squoxes already, another set?
Altoid will help with the 2ndary checks athletics: 1d20 + 7 ⇒ (16) + 7 = 23 first one athletics: 1d20 + 7 ⇒ (18) + 7 = 25 2nd one.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid will take that 10 minutes and spend an RP. As long as the explosion didn't alert anything...

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

reflex: 1d20 ⇒ 9 I wonder if anyone heard the explosion?

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

We probably should answer, but I doubt the computer can understand us.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

It worked the first time, hopefully it works again athletics: 1d20 + 7 ⇒ (10) + 7 = 17

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

So I don't slow up the game as it being play by post, I'll roll the athletics, instead of waiting for the other check(s) to pass
As soon as we the squox out of hiding, Altoid, will lift the heavy creature, being gentle with it, rather than lifting it aggressively, it takes more muscle that way, but it is the way it should be done so it don't squirm and run away. athletics: 1d20 + 7 ⇒ (17) + 7 = 24

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

reflex: 1d20 + 0 ⇒ (20) + 0 = 20
Move forward and attack the creature with my tactical pike hit: 1d20 + 4 ⇒ (18) + 4 = 22 vs kac dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Hit with tactical pike hit: 1d20 + 4 ⇒ (2) + 4 = 6 vs kac dmg: 1d6 + 3 ⇒ (1) + 3 = 4

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Moves in and attacks with tactical pike hit: 1d20 + 4 ⇒ (2) + 4 = 6 vs kac dmg: 1d6 + 3 ⇒ (6) + 3 = 9 piercing.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

You want me to lead the way? I can yes south one first.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Moves towards the center of the plants.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Guys, if we can't hack it, we should find the key card. Another option, does anyone have adamantine? We could cut the doors open.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid has darkvision, also blindsense.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1
Saja Joseung wrote:

A tall human wearing a somewhat old-fashioned top hat and a large crossbow slapped across his back. He greets Altoid Ant with respect, and shakes his hand Pleased to meet you, the name is Saja Joseung. There is no cause to be alarmed.

Out of curiosity he adds as he seem to browse through a deck of cards Altoid Ant is your full name?

Well pleased to meet you, and yes, Altoid Ant, my parents couldn't name me Atom Ant, cause that would be a copyright issue.

Altoid will ask around to see what people know diplomacy: 1d20 ⇒ 20

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid Ant walks in and talks in a nice friendly explaining voice. Don't be alarmed, us bug like races, or what most of you would refer to as bug like races are actually friendly. We ain't like the bugs in your home that eat your food. Anyway name is Altoid Ant, nice to meet you. He extends his hand for you all to shake. If you don't shake it, I ain't offended.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

dotting in.

Acquisitives

Player Name: DoubleGold
Character Name: Altoid Ant
Organized Play #: 135676-727
Faction: Aqu
Current XP: 1.25
Current Credits: 1168
Current Reputation: 2

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Bounties is a good way to gain credits. 1xp=800 credits. While a regular scenario gives you 750 credits assuming you don't miss something and then you have to roll a 25 on day job to reach the 50 credits in day job. But also, you can gain more credits before before forced to level up say go to xp 2.5, then do something that gives you 1 xp.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

I'm going to have to agree with T'Krunch, let her do her thing, then we get our payment. As long as we get paid, I'm cool.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

perception: 1d20 + 3 ⇒ (6) + 3 = 9 Altoid Ant will find them.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid will try athletics: 1d20 + 7 ⇒ (8) + 7 = 15

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Look everyone, I know what happened here is a mess, but I'm sure over a good nights sleep you will get over it, it just takes time.
diplomacy aid: 1d20 ⇒ 7

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid moves and stabs orange hit: 1d20 + 4 ⇒ (4) + 4 = 8 vs KAC dmg: 1d8 + 3 ⇒ (6) + 3 = 9 piercing

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoids weapon has reach, so if green didn't 5 foot step to get there, he gets an aoo hit: 1d20 + 4 ⇒ (17) + 4 = 21 vs KAC dmg: 1d8 + 3 ⇒ (7) + 3 = 10
and now my attack for the round hit: 1d20 + 4 ⇒ (1) + 4 = 5 vs KAC dmg: 1d8 + 3 ⇒ (2) + 3 = 5

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid accepts.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Move around the aoo and stab green hit: 1d20 + 4 ⇒ (9) + 4 = 13 vs KAC dmg: 1d8 + 3 ⇒ (1) + 3 = 4 Everybody was Kung Fu Fighting...

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Yeah, I was confused
In that case he moves to yellow, but it is a doublemove, so that is all he does. He stays 10 feet away reach weapon, hoping the yellow moves without guarded stepping to trigger an aoo. If he does trigger an aoo, you can use the rolls above

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid tries to hit the red enemy with his tactical pike reach weapon after moving hit: 1d20 + 4 ⇒ (14) + 4 = 18 vs kac dmg: 1d8 + 3 ⇒ (4) + 3 = 7

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid Ant will examine the Vip area and see if they have special name badges or something, observe to try to look like them. He might need deception, disguise or crafting, but first he has to observe first, to see if replicating all that stuff is even possible. perception: 1d20 + 3 ⇒ (8) + 3 = 11

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Wow, you all are quick all checks completed, Altoid just relaxes.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

He can't assist with computer but perception: 1d20 + 3 ⇒ (18) + 3 = 21

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid Ant walks in perception: 1d20 + 3 ⇒ (14) + 3 = 17 Why! He doesn't specify, but he says it out loud, like something is going through his head, he does look at the halfing when he says it.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

Altoid Ant, yes a similar name from Atom Ant the cartoon series. He, rough, he's tough, and he'll let you know when the bad guys had enough. He's Altoid Ant. Actually Altoid ant trained and trained for this day. He had seen a fair share of crime in his younger days, so he'd thought he'd help do something about it. Of course he was always viewed differently and feared because he was seen as a giant spider, but it was who he was and he wanted to show them, that even his race can be good and not discriminated against. It ain't long, I've just been trying to use up my race boons right and left, until I've played with him a while, I probably won't have a personality for him. All my characters personalities seem to develop after a few games, and yet most of the turn out different.

I'm Doug and I've been playing D&D since 4E back in 2007. I've played 3.5, Pathfinder, Pathfinder 2e, 4e, 5e, and Starfinder. So far my favorite editions are Pathfinder 2e and Starfinder.

Acquisitives

M Formian Hunter Soldier 1: Spd:30, Init:1, SP:11/11, HP:11/11, RP:4/4, EAC:12, KAC:13, Perc:4, Blindsense, Darkvision, Telepathy, Fort:5, Ref:1, Will:1

DoubleGold
Altoid Ant 135676-727
Soldier Formian level 1
Aquistives.