Loremaster

Alonso Gallonica's page

277 posts. Organized Play character for andreww.


Full Name

Alonso Gallonica

Race

Init +8 | HP 101/101 | AC16 T12, FF14 | Fort +12, Ref +10, Will +13, Dwarf +2 | CMD 15 | Perception+25, Sense Motive +20

Classes/Levels

Buffs:
MA, Overland Flight, Heroism
Resources:
Acid Dart 11|11, PoP 2/2, Arcane Bond Unused, Dimensional Steps 330|330, Reroll: Used
| Conditions:

Gender

LN Male Dwarf Wizard (Conjurer) 11

About Alonso Gallonica

Alonso is a member of the Gallonica Trading House and one of the few Dwarf Wizards to be found pretty much anywhere. He travels the world looking for new opportunities and learning as much new magic as he can get his over eager hands on. Generally reserved, standoffish and even considered rude by some he prefers the company of other scholars who know how to keep their mouths shut but when pressed he can step up and smooth talk his way out of trouble.

Stat block:

Alonso Gallonica
Male dwarf conjurer 11
LN Medium humanoid (dwarf)
Init +8; Senses darkvision 60 ft.; Perception +23 (+25 to notice unusual stonework)

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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 101 (11d6+55)
Fort +10, Ref +8, Will +11; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training

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Offense
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Speed 20 ft., fly 40 ft. (good)

Melee dagger +3 (1d4-2/19-20) or
. . spiked gauntlet -1 (1d4-2) or
. . warhammer +3 (1d8-2/×3)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks hatred

Arcane School Spell-Like Abilities (CL 11th; concentration +19)
. . At will—dimensional steps (330 feet/day)
. . 11/day—acid dart (1d6+5 acid)

Conjurer Spells Prepared (CL 11th; concentration +19)
. . 6th—disintegrate (DC 24), greater dispel magic, summon monster VI
. . 5th—acidic spray[UM] (DC 25), dismissal (DC 23), empowered fireball (DC 22), overland flight
. . 4th—acid pit[APG] (2, DC 24), black tentacles, heightened glitterdust (2, DC 24), greater invisibility
. . 3rd—dispel magic, haste (3), heroism, slow (DC 21), stinking cloud (DC 23)
. . 2nd—glitterdust (DC 22), glitterdust (2, DC 22), mirror image, scorching ray (2), web (DC 22)
. . 1st—feather fall, grease, grease, mage armor, magic missile (2), shield
. . 0 (at will)—detect magic, mage hand, message
. . Opposition Schools Divination, Necromancy

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Statistics
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Str 7, Dex 14, Con 18, Int 26, Wis 13, Cha 5
Base Atk +5; CMB +3; CMD 15 (19 vs. bull rush, 19 vs. trip)

Feats Additional Traits, Empower Spell, Greater Spell Focus (conjuration), Greater Spell Penetration, Heighten Spell, Improved Initiative, Spell Focus (conjuration), Spell Focus (evocation), Spell Penetration

Traits ease of faith, observant, reactionary, suspicious

Skills Acrobatics +2 (-2 to jump), Appraise +14 (+16 to assess nonmagical metals or gemstones), Craft (alchemy) +12, Diplomacy +14, Disable Device +15, Fly +15, Knowledge (arcana) +22, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +22, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +22, Knowledge (religion) +22, Linguistics +19, Perception +23 (+25 to notice unusual stonework), Sense Motive +18, Spellcraft +18, Survival +1 (+3 to avoid becoming lost)

Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Common, Draconic, Dwarven, Giant, Ignan, Infernal, Sylvan, Terran, Thassilonian, Tien, Undercommon

SQ arcane bond (ring of invisibility), summoner's charm (5 rounds)

Magic items lesser extend metamagic rod, pearl of power (1st level) (2), ring of invisibility, belt of mighty constitution +2, cloak of resistance +3, eyes of the eagle, handy haversack, headband of vast intelligence +6, lesser talisman of freedom[OA], wayfinder, badge with heightened continual flame spell level 5, cl10, insight of far seeing taernis, with ritual (spellbook, level 12 conjurer), mind crystal - second save vs mid affecting at end of turn, nexus crystal -10 negative energy damage

Potions and scrolls potion of remove blindness/deafness, scroll of alter self, scroll of command undead, scroll of enlarge person (x3), scroll of grease, scroll of haste (x2),scroll of invisibility (x3), scroll of levitate, scroll of magic circle against evil (x2), scroll of magic weapon, scroll of mirror image (x2), scroll of mount (x4), scroll of obscuring mist (x2), scroll of protection from evil, scroll of resist energy, scroll of see invisibility (x2), scroll of unseen servant

Wands wand of burning hands (CL 3rd, 2 charges), wand of cure light wounds (50 charges), wand of cure light wounds (6 charges), wand of dimension door (5 charges), wand of lesser restoration (7 charges), wand of mage armor (23 charges), wand of magic missile (CL 3rd, 14 charges), wand of mirror image (4 charges), wand of protection from evil (7 charges), wand of resist energy (CL 7th, 6 charges), wand of shield (5 charges)

Mundane gear acid, alchemist's fire (2), antitoxin (6), holy water (2), smokestick, crossbow bolts (30), dagger, light crossbow, spiked gauntlet, warhammer, flint and steel, grappling hook, hemp rope (50 ft.), ink, inkpen, insight of far seeing taernis, with ritual (spellbook, level 12 conjurer)[UM], masterwork thieves' tools, masterwork tools (one for each knowledge skill, diplomacy, perception, UMD, spellcraft, linguistics, appraise, sense motive), soap, spell component pouch (2), spellbook, spellbooks (2), sunrod, waterskin

PFS Info:

PFS# 44523-19
Faction: Grand Lodge
Progression: Normal

GRAND LODGE Faction Goals (Season 7)

Complete (8/8)

3/3 Consecutive
6/6 Complete six consectuvie with 2pp
Save a Master of the Society (Midnight Mauler)
5/5 GM and apply credit (2)
6/6 Adventure in a different nation
1/1 Disrupt Aspis
3/3 Report to Grand Lodge

GRAND LODGE (Season 8)

1/1 assist NPC Pathfinder agent (1 goal)
2/2 1 encounter not on the material plane (1 goal)
3/3 2pp consecutive (1 goal)
6/6 2pp consecutive (1 goal)
Aid allied organisation (1 goal)
6/6 adventure in different nation (1 goal)
2/2 Forgo downtime to report (1 goal)
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BOONS

Faction (S7): +5 to one acro, swim, climb or survival once per adventure
Faction (S7): 1/adventure -2 to aspis agent save
Faction (S7): (3/3) Forgo downtime to earn the secondary prestige if missed
Faction (S8): +2 bonus on saves versus ongoing effects

Waking Rune: Rune of Defence, 1/day, immediate, +5 deflection to AC
+1 Knowledge checks in the Grand Lodge
Thornkeep 1: +2 initiative or attack 1/thronkeep level, 1/level gain +5 knowledge ID, +2 save or +2AC
ES3: Negate up to 2 sneak attack dice
ES6: +2 arcana to ID constructs

Experience with Dark Dreams: Before attempting a saving throw against a spell or spell-like ability with the mind-affecting and evil descriptors—or attempting a saving throw against any mind-affecting ability of an outsider with the evil subtype—you can cross this boon off your Chronicle sheet to gain a +4 bonus on the save. Alternatively, cross this boon off your Chronicle sheet on a night when you would be fatigued by a nightmare spell or a similar effect; you are not fatigued by that effect and rest normally that night.

Deep Sky Explorer (Grand Lodge): You can recall a bit of lore as a swift action to gain Elemental SpellAPG as a bonus feat or to gain energy resistance 10 to acid, cold, electricity, or fire. The chosen benefit lasts for 1 minute for each Earth Affinity boon you have earned with this PC. When you have used either benefit, cross this boon off your Chronicle sheet.

Earth Affinity

Secets of Creation: 1/day magic weapon, CL=character level, +1 caster level for greater magic weapon

Spellbook:

1st: Alarm, Burning Hands, Charm Person, Colour Spray, Comprehend Languages, Disguise Self, Endure Elements, Floating Disc, Grease, Hypnotism, Identify, Jump, Mage Armour, Magic Aura, Mount, Ray of Enfeeblement, Sleep, Stone Fist, Stumble Gap, Summon Monster 1, Unseen Servant, True Strike, Ventriloquism, Enlarge Person, Expeditious Retreat, Feather Fall, Magic Missile, Magic Weapon, Obscuring Mist, Protection from Alignment, Shield, Shoking Grasp, Silent Image

2nd: Acid Arrow, Arrow Erupption, Bears Endurance, Darkness, Darvision, Daze Monster, Dust of Twilight, False Life, Glitterdust, Gust of Wind, Hideous Laughter, Invisibility, Make Whole, Mirror Image, Pyrotechnics, Resist Energy, Scorching Ray, See Invisbility, Shatter, Spider Climb, Stone Call, Summon Swarm, Touch of Idiocy, Web, Alter Self, Continual Flame, Elemental Speech, Flaming Sphere

3rd: Arcane Sight, Daylight, Dispel Magic, Fireball Fly, Gaseous Form, Gentle Repose, Halt Undead, Haste, Heroism, Hold Person, Invisibility Sphere, Lightning Bolt, Magic Circle, Protection from Energy, Snake Sigil, Slow, Spiked Pit, Stinking Cloud, Suggestion, Summon Monster 3, Tiny Hut, Tongues, Vampiric Touch, Wind Wall, Water Breathing

4th: Ice Storm, Secure Selter, Acid Pit, Arcane Eye, Animate Dead, Black Tentacles, Dimension Door, Dimensional Anchor, Elemental Body 1, Enervation, Greater False Life, Fear, Lesser Geas, Lesser Globe, Illusory Wall, Greater Invisibility, Phhantasmal Killer, Remove Curse, Resilient Sphere, Scrying, Solid Fog, Stone Shape, Summon Monster 4, Wall of Fire, Wall of Ice

5th: Baleful Polymorph, Feeblemind, Summon Monster 5, Transmute Rock to Mud, Wall of Force, Acidic Spray, Break Enchantment, Cone of Cold, Contact other Plane, Dismissal, Hold Monster, Life Bubble, Mind Fog, Overland Flight, Possession, Telepathic Bond, Teleport, Undead Anatomy 2, Wall of Stone, Waves of Fatigue

6th: Chain Lightning, Disintegrate, Greater Dispel, Getaway, Planar Binding, Summon Monster 6, Wall of Iron

7th: Elemental Body 4