Intended Build:
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Shadowplay: Halflings with this trait can cast spells with the darkness, light, or shadow descriptor at +1 caster level.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.
Level 1 - Medium (Spirit Dancer)
Level 2 - Medium (Spirit Dancer)
Level 3 - Medium (Spirit Dancer)
Level 4 - Medium (Spirit Dancer) +1 Dex
Level 5 - Medium (Spirit Dancer)
Level 6 - Medium (Spirit Dancer)
Level 7 - Medium (Spirit Dancer)
Level 8 - Medium (Spirit Dancer) +1 Dex
Level 9 - Medium (Spirit Dancer)
Level 10 - Medium (Spirit Dancer)
Level 11 - Medium (Spirit Dancer)
Level 12 - Medium (Spirit Dancer)
Level 13 - Medium (Spirit Dancer) +1 Dex
Level 14 - Medium (Spirit Dancer)
Level 15 - Medium (Spirit Dancer)
Level 16 - Medium (Spirit Dancer) +1 Wis
Level 17 - Medium (Spirit Dancer)
Level 18 - Medium (Spirit Dancer)
Level 19 - Medium (Spirit Dancer)
Level 20 - Medium (Spirit Dancer) +1 Cha [Buy Tome of Leadership and Influence +5]
Traits:
1. Fate's Favored (Faith) - Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
2. Heirloom Weapon (Equipment) - Proficiency with Longbow
Feats:
1. Point Blank Shot
3. Precise Shot
5. Rapid Shot
7. Deadly Aim
9. Clustered Shots
11. Improved Critical (Longbow)
13. Improved Initiative
15. Improved Precise Shot
17. Manyshot
19. Lucky Halfling
Favored Class Bonus: Medium (Increase the bonus the medium gains from its seance boon by 1/3 point. This doesn’t increase the bonus allies gain from shared seance.)
NOTE: Take trait bonus initiative from Training Grounds boon in Emerald Spire Superdungeon Land Rush chronicle sheet!