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This is such a hard decision to make, but ultimately I think I'll give the nod to the kineticist. Mind, there are more classes that I haven't played than have, so there's a ton out there I have yet to experience even in part, let alone fully.


Blasting usually isn't the best course of action, but there are still plenty of ways to build highly effective blaster builds. Between metamagic and certain spells, you can also get some great effects on top of solid damage. Spells like battering blast, ball lightning, the recently buffed hellfire ray, and so on. All are pretty nice spells that only get nicer when you start complementing them with things like toppling, dazing, or intensify.

Irontruth wrote:

The downfall of evocation for me is how much resistance someone can get from a 2nd level spell, Resist Energy. By 11th level it pretty much negates the majority of damage from most energy based spells. At the end of Rise of the Runelords, I was playing a paladin who was caster level 11, he was hit by a meteor swarm and took no damage.

level 2 Abjuration > level 9 evocation

Meteor swarm perhaps isn't the best example of a powerful evocation spell. It would have been much more impressive when it was first released.

That said, you still should have been liable to take some damage from it unless you didn't get hit by the entirety of it. 4 meteors with 2d6 bludgeoning and 6d6 fire damage, where all fire damage is to a target is totaled before resistance, should still average out to 84 fire damage and 28 blugeoning, or 42 on 4 successful saves and 12 with resistance 30.

EDIT: Didn't realize this was such an old thread.


For material, I don't explicitly ban anything, with the exception that any third party material must be shown to me before I'll allow it. Any alternate rules I require the majority of players (including myself) to agree on. Otherwise, fair game.

For OP/broken material, I consider a combination of self police and arms race approach. I remind players that making things to easy will probably spoil their fun. If a very broken tactic is still regularly employed, I just make intelligent enemies learn from the PCs, and start using similar tactics. I don't try to invalidate a PC's specialty, but if you start mailing explosive runes to people, they're going to have countermeasures to them.

For consequences, they can be severe. Making poor choices in combat situations can lead to quick player death. Intelligent enemies will pick off easy or important targets. Ghouls will coup de grace their paralyzed prey if it makes tactical sense. Crimes like murder will earn the ire of society. People, perhaps even campaign important ones, may refuse to work/aid/speak with you if you've got on their bad side. PCs might even become fugitives if they decide to wantonly break laws and public order.


dragonhunterq wrote:

I've taken to using google translate as a starting point.

So for a blue dragon stick in lightning bolt and flip through some languages til you get something interesting looking like Turkish - Yildirim civatasi then just mess about with it a bit, maybe end up with Yilvatasi.

This is my go to method of naming things, and it tends to work out.


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Well, might as well make it as versatile as possible, and I don't exactly want to blow through the world's diamond supply, so:

0 - Prestidigitation
1 - Disguise Self
2 - Invisibility
3 - Aura Sight
4 - Greater Make Whole
5 - Fabricate
6 - Greater Shadow Enchantment
7 - Greater Shadow Conjuration
8 - Greater Shadow Evocation
9 - Foresight


OBJECT POSSESSION, GREATER wrote:

School necromancy; Level occultist 5, psychic 6, sorcerer/wizard 7, spiritualist 6, witch 7

Range medium (100 ft. + 10 ft./level)
Target unattended Gargantuan or smaller object (minimum Tiny) or construct
Duration 10 minutes/level (D)
This spell functions as object possession, except as noted above. The possessed animated object has a number of Construction Points appropriate for its size (up to 5 CP for Gargantuan objects). Your silver cord extends to medium range (100 ft. + 10 ft./level).
You can attempt to possess a construct instead of an unattended object as your first possession with this spell. If you do, this spell acts as control construct, except as noted above.

I'm just looking for clarity on the target line. Does the size limitation apply to both objects and constructs, or only to objects and not constructs? It seems like it can read either way.

Thanks!


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ScaryUs wrote:

If someone could, could you give a list of new Monstrous Humanoids and their CRs?

And if someone has time and is familiar with the various polymorph spells (specifically Beast Shape and Monstrous Physique), what creatures stand out to you as good potential forms?

I've been going through it over the weekend to filter out the better polymorph options. I haven't gotten to beast shape yet, but Monstrous Physique and Plant Shape got a couple great new forms. For MP, the Deathsnatcher is a medium flyer with pounce, poison, rend, and 6 natural attacks (bite, 4 claws, sting) as well as some energy resistance. There's a high tier medusa creature (eury-something) with 6 natural attacks (she wields a weapon, so I'm not sure if they're primary or secondary normally), all with strong poison. There's another large pouncer, though probably not as good as the Tikbalang.

For Plant Shape, the green man is astounding. Medium size, 8 natural attacks, 6 with grab and 30 ft. reach, regeneration, dr, electricity resistance.

Cave druids are also going to like it, as there are a ton of new oozes to transform into, including many with 4-6 natural attacks.

Also, I do recall a huge rhino-like creature with a 6d6 gore attack. That'll be pretty devastating.


I think I may have posted this on the wrong forum earlier. Anyway, I can't find anything that explicitly states the caster level of the artifact in question. I even picked up Book of the Damned: Princes of Darkness in hopes to find out (among other things). The other two chapters are clearly listed at CL25, and the complete volume is also CL25. This would lead me to believe the Diabolic chapter is also CL25, especially given that it's a artifact. However, up until now I've been using it as the lowest caster level it can be to cast the spells it casts (which has still been pretty okay, given we found this thing at level 10).

It's bugging me that the information on this thing is incomplete though.

Also, can anyone let me know exactly what summon hellmouth does? The only reference I get from googling is another artifact that is described as summoning some sort of hellmouth, but it seems particular to that item, rather than a general spell of any sort.


I was figuring it should be CL25, and I did pick up Book of the Damned - Princes of Darkness in hopes it could clarify, but nothing that I've found explicitly cites its caster level.

I'll run it by my group if they're cool with it being CL25. That means casting dictum with it got a hell of a lot stronger. It's why I was hesitant to use it at such a high caster level in the first place, given I was level 10 when we found it.


Does this book have a caster level of any kind? The other two chapters are listed as CL25, but no where seems to have the caster level of the diabolic chapter. I even picked up Princes of Darkness in hopes that it might shed some more light on what this book is capable of. My party found it, and it's been pretty great so far. I've just been using it as if it were the minimum caster level for the spells it can cast, but it's an artifact, which generally means CL20+.

Any clarification on this? I've looked and looked and can't find an answer.