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Alldo Nightarm's page
31 posts. Organized Play character for pertence.
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NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
I would also like thanks the GM and the players.
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo says: "I am fine. This was an adventure"
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Fortitude: 1d20 + 4 ⇒ (2) + 4 = 6
Adoll says:
"I said get back, you are not from this realm"
He casts eletric arc at the shadow attached to the 5th flaw.
Electric Arc: 1d4 + 4 ⇒ (2) + 4 = 6
He steps back a bit.
Stride
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo screams:
Oh the humanity, what are these shadows?
He casts an eletric arc and says:
You shall go back where you came from!
He tries to fix the flaw.
Fortitude check
Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12
Cast eletric arc on shadow
Spell: 1d4 + 4 ⇒ (4) + 4 = 8
Diplomacy: 1d20 ⇒ 9
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Adoll goes to the an empty flaw and says:
I have got this under control
After not getting the flaw correct, he says:
I have underestimated this ritual
I shall better cast shield, just in case
◆Stride
◆Inspect (Flaw 5)
Occultism: 1d20 + 7 ⇒ (1) + 7 = 8
◆Shield (on self)
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo tries to get some visual clue. However he cannot see anything out of ordinary.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo tries to gather information by asking at the College of Mistery.
Alldo asks: Tavvar. Does this name ring a bell to someone?
Diplomacy: 1d20 ⇒ 11
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Aldo tries to remember about the coat of arms, but he does not recall anything.
He says:
I wish I could remember the name of the coat of the arms
Society: 1d20 + 7 ⇒ (1) + 7 = 8
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo says:
I guess that we only have to deal with the dreg, for now. Am I right?
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo says:
"I hope these monster are not that hungry, otherwise we might become their dinner"
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo says:
"I am not an people's person, myself. However I think I can get some information about the boats"
Gather Information: 1d20 ⇒ 19
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo says:
I hope you all have the holy waters on hand, we are going to the cemetery, soon
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo says: "I will make sure the goblins are dead", as he casts an electric arc.
◆ Reach Spell
◆◆ Electric Arc | Goblin Warrior (orange)
Eletric Arc: 1d20 + 7 ⇒ (13) + 7 = 20
Electric Damage: 1d4 + 4 ⇒ (1) + 4 = 5
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo tries to help Zonk, but he cannot remember anything about the Holy Fire Lady Sarenrae.
Religion: 1d20 + 7 ⇒ (1) + 7 = 8
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo tries again to persuade the smith, he says:
The material of the sculptures are fragile like chalk.
Crafting: 1d20 + 7 ⇒ (16) + 7 = 23
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo says:
I will talk with other wizards about Eando.
I may get some interesting information
Gathering Information
Diplomacy: 1d20 ⇒ 20
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo says:
Organizing the books was the least favourite acitivity while I was an apprentice.
I hope they do not go just fly everywhere, knock on wood
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo with a relieved face, says:
That was a closer call, than I expected
Maybe I can detect magic from here.
Detect Magic
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Aldo makes a disgusting face, he says:
This place smells like mold
After a momentary, pause, he speaks again:
Should we go to the the door to our left?
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo inspects, with his eyes, the ruins of the estate. He says:
There might be some magic trick in this place. I might be able to detect it from here.
◆ Detect Magic
Also, if there is any unsound structure, I can check, using a magic hand, if it collapses with a touch.
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Thanks for the information, Drizzic
Also, any mission order is fine for me
Alldo says: I am ready to take any challenge, we might face.
I will take a minor healing potion, as my free item, just in case
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
I know about about the pathfinder society boons, but what are those free items?
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Aldo tries to remember about how the internals of Sovereign Court works, but he doesn't come up with anything. He thinks:
I wish my memory did not failed me here.
Society: 1d20 + 7 ⇒ (3) + 7 = 10
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo put his right palm on his face. He remembers all the shenanigans that Gloriana Morilla has done. He says:
My teacher, Wystorn Telfyr, had many problems with her interference with the Pathfinder Society.
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo seeing his peers trying to sneak he decides to join them:
Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo lefts out a loud sigh. He says:
This city is overwhelming. I meeting more people today than the last 2 years.
He pauses and talks gain:
I am understading better now, the people here. So, I can put my skills at practise.
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo, closes his eyes and tries to remember about this man. He pauses for awhile and then says:
I remember my colleagues commentating about his work ethic and perseverance. They also said that he does not put with slackers.
Skill Check: Acrobatics, Athletics, Crafting, Labor Lore, or another Lore tied to a trade involving manual labor. Ambrus appreciates agents who work hard and stay out of trouble.
Also, sorry, Felika for responding the question you asked earlier
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Abel, with a suprised face, fairly open his eyes wide open, he says:
A haunted house is looking interesting. I hope there are some ancient books in there.
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
Alldo while listening to other conversations, he decides to join the other members and greet them. He says:
I also would like to join and have a conversation with the leader with my faction. I am eager to listen to his stories.
NG Male Human (Skilled) Wizard 1 HP 15/15 | AC 15 | F +4 | R + 5 | W +7 | Per +5
A chelaxian man arrives at the grand lodge. He stands tall and young and wears a long blue silk robe. In one hand, he carries a staff with a red stone in the end. In the other hand, he has a spellbook with shiny cover.
He strokes his lustrous long dark hair, approaches Janira Gavix and says:
My name is Alldo Nightarm, nice to meet you. I am wizard, apprentice of Wystorn Telfyr. I received the letter from my teacher, himself. Also, the journey has been nice, I travelled from sailboat from Almas, my hometown, to here. I am glad to help the Pathfinder Society, finally.
Player Name: Pertence
Character Name: Alldo Nightarm
Faction: Grand Archive
PFS #: 2390107-2002
Dayjob: Academic Lore: 1d20 + 7 ⇒ (14) + 7 = 21
Level: 1
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