Hey all - easing into running 2e and this came up in running the intro scenario for PFS2 a few months ago. So tried to get clarity and posted to the forums, but will repost here to see if we can shoot holes in my assumptions. So does the below make sense? NOTE on secret rolls - I run 2e with PCs rolling 10d20 rolls for their secret checks, and have a list of Perception pluses and likely skill pluses to add to roll. And roll d10 to randomly pick what d20 roll to start from (so PCs do not know if all first rolls were good to trust any checks early in session) Post > https://paizo.com/threads/rzs42sb4?Hazards-Summary#1 Hazard and Haunts Hazard Regular-No Minimum Proficiency Rank
Hazard Regular-With Minimum Proficiency Rank
Hazard Magic-No Minimum Proficiency Rank
Hazard Magic-With Minimum Proficiency Rank
in re-reading and looking at the Hazard stat block descriptions - the only situation you would have to determine how/what to use to disable a hazard would be a magic trap found with detect magic. Also in review a mechanical can be disabled with an attack/smash that I did not list. So let me know if you think this revised works: Hazard Regular-No Minimum Proficiency Rank
Hazard Regular-With Minimum Proficiency Rank
Hazard Magic-No Minimum Proficiency Rank
Hazard Magic-With Minimum Proficiency Rank
I think so, I added that part because on p.520 under Detect Hazard it states- 'Magical hazards that don’t have a minimum proficiency rank can be found using detect magic, but this spell doesn’t provide enough information to understand or disable the hazard—it only reveals the hazard’s presence. Determining a magical hazard’s properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using Identify Magic or Recall Knowledge."
Please see if I am following the right process here. Please add any clarifications that you might have. GM Tasks On Creature Identification #Determine Skill or Lore used for DC and determine DC
-Base DC by Level of Creature (Table 10-5) -DC Adjust if using applicable Lore (Table 10-6) Very Easy: -5
-DC Adjust for Rarity of Creature (Table 10-6):
Identify DC = Base Creature LVL +/- Rarity Adjustment - Lore Bonus # Use Secret d20 Roll (adjust for Fortune or Misfortune) add relevant player Lore or Skill bonus and compare to DC calculated above.
Summary of Hazards and Haunts. Please see if there are clarifications you can suggest. Hazard Regular-No Minimum Proficiency Rank
Hazard Regular-With Minimum Proficiency Rank
Hazard Magic-No Minimum Proficiency Rank
Hazard Magic-With Minimum Proficiency Rank
I had two of my characters start as cousin meet on the road before getting to Ft Inevitable. You could role up a random enouger from the tables, so they can save an agent (senior scribe or something) of the Fort from the baddies. He can direct them to L Drovust and add some commentary and background and give them reason to get to the Fort.
Event: Pandemonium Monday Night Pathfinder Society Event #: 66843Session #: 1Date: 07/13/15Scenario: Pathfinder Society Scenario #47: The Darkest Vengeance (PFRPG) PDFGM #:36685GM Name: zefigCharacter #: 61091-15Character Name: HillyardPlease explain your problem below: Grand Lodge — Character is incorrect organized play type PFSRPG for table of type PFSPFC. PFS character is RPG and Slot is RPG, but not getting credit for some reason for Hillyard 61091-15. I think session was initially logged as PFC, then corrected to RPG - please correct. Dan
I was told by the local VC that only Customer service can correct a PFS character that was logged incorrectly as playing a RPG slot, and not a PFC slot. This session below was logged for 61091-22 Redborn W Immish initially as RPG - that tagged the character as RPG, even when the session was corrected to PFC, the RPG tag remains with the character. Please correct - Thanks--Dan Apr 13, 2015 47666 Pandemonium Monday Night Pathfinder Society 61 Jeffrey Stop #5–11: Library of the Lion (PFC) 61091 -22 Redborn W Immish Silver Crusade — Character is incorrect organized play type PFSRPG for table of type PFSPFC. Report a problem with this session
Your message is coming through clearly and your use of English is fine. I agree that the organization of the data given could help in the scenario prep and especially the scenario play. Where information about the stuck door to be given first or that optional monster placement not be at the end of the room description. The optional encounter info and 4 PC adjustments need to be on the same page as the room.
I am prepping this now and all of these sound great and would seem to fit in with the flow of the encounters and make sense overall. Just two thoughts that may be of help or not. Spoiler: For the cultists, I think giving them increased strength makes sense, as it really does not seem much in it for them to be cultists... maybe make it where they have more red/brown/mottled skin but more dense muscle. For the more stirges, maybe have it more stirges and/or stirge hatchling swarms (mosquito sqarms)... little baby stirges.
Maybe this will be of some help. I have been painting the Reaper Bones minis and found their site helpful with prep and priming advice. Reaper unofficial paint hints To assemble - I suggest a craft glue called E6000 - it works great - it fills in gaps, it holds great, but you can roll it off if needed. I would suggest priming them - use a hobby spray primer like Armory primer in black. Do it outside, not humid (unless you want bumpy troll skin texture). Test your spraying on something else first just to test your technique. As far as paints, I would search the internet or go off an image you like, or from the box. You would have to judge by your eye, and then find the main color (like a red for your red dragon) and then a darker shade(red with black mixed in)painted in first in deep areas and then use main color (red), then a light red with some yellow mixed in on the tips or high areas. If you wanted to try and pick a color from an image, you might try a tool on the Reaper site I found looking for the above painting hints. You can load an image and then highlight an area and it will give you colors that match what you point at - kinda cool. Reaper Color pick tool Otherwise, I would search youtube and see what they might have for suggestions on color mixing, techniques, etc. I am not a Reaper paint super-fan - P3 and Citadel paints have been good for me too. Sorry I do not have a list to give you, but I think you can pull one together by eyeing it or use the Reaper color tool. Hope this helps.
Yoshu - are you referring to the on line guide by - Nephril's guide. The wording in the guide is odd and should be to select your school of specialization/focus and choose two schools that are your opposition schools. Nephril guide makes it sound like you need to select the 'restricted' schools as your school of focus. You select one as your school to specialize in, and two that are your opposition schools and spells from those opposition schools you cannot normally select spells from. ( Valbren - I checked the Begiinners Box and they only refer to Restricted spells and certain spells an Evoker or Illusionist cannot cast and not schools of magic.)
Arno Swart wrote:
I told them it was 'Northern' Azlanti and did not immediately recognize the symbol.
Irish202 wrote: Hello! I had noticed that the module was made PFS-legal, and ran the first level for our local PFS group. I went to report the session, and the module does not appear amongst the options for available scenarios/modules. Is this something that will open up later for reporting? Any word on when the modules will be available to select on the PFS session creation page?
Hello,
For the chatty players you may need to talk to them while not gaming and see what can be done to limit the chatting - maybe there maybe random monsters that are wandering by and hear them. Maybe come up with a signal you can use when you need them to listen. For the maps - my Chessex maps come clean even after a couple of weeks with wet erase sitting on them. I do not use black, as it stains. Brown, blue, purple are my go to colors. If you have extra money, maybe having another battlemap may help or get some larger size paper, or preprinted hex pads to have those maps predawn. I went to a paper supply warehouse and got a ream of 12x18 inch pack of Cover paper. For 16.00$ U.S. (U.S. Paper size- not sure where you are)It is larger and thicker- it is more like card stock. I draw a 1" grid and draw the maps to use it to draw smaller maps and to have a couple to cover the larger maps until the PC enter that part of the map and uncover as they go. Hope this helps.
Talcrion wrote:
Talcrion- (this may be a bit off topic) You stated it is the most common you see... Maybe too late for these maxed perception players, but one way may be to simply hide the fact there is perception to be made. Have them roll 5-10 rolls at the start of the session and use as needed. Start from the bottom of the list of rolls at times, add bonus based on their actions. Note any perception bonuses they have and apply as needed. They would not be as aware they are near trap, ambush, etc as you are not asking for rolls.
I am sure there are others that can give better advice on these message boards- but here goes... There are many posts on the message boards already that give some advice, here is one of them about Pathfinder Society (PFS)
It refers to the open playing groups that play pathfinder, it would be a good way to learn the game. They are helpful- especially if you let them know you are new and need to learn the game or set-up a character. It may be good to use one of the pre-generated character when first learning. Those can be found a link here that talks about organized play:
You can check for games in your area here:
(Sorry - do not know how to hotlink these links not sure the links will work) Best-
Bradisonfosho wrote:
You could try ping the PFS group http://michiganpfs.org/. I know there is talk every once in a while about games at shops in Ann Arbor and there is a Con in Ypsilanti every fall. Good luck - if you do want to travel east that 50 miles check out ihttp://warhorn.net/detroit-metro-pfs/ and sign up for a game. Hope you find a game-
VRMH wrote:
Thanks VRMH - the +2 was for Str add for thrown projectile.
Newbie question - I have a 1 lvl, Halfling Stone Oracle, DEX 14 / STR 12 with Magic Pebble Revelation. Magic Pebble is a Ranged spell/revelation and gets a +1 Att and +1 damage. So do I add my +1 small and +2 DEX to the to HIT for +4? And for dam is it +1 STR for +2? Appreciate any clarification on Ranged attack spell/Revelation. Originally posted under Advice in error. Sign in to create or edit a product review. |