AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie closed her eyes as she used the Wish scroll on Valgrim. She knew she remained within arm’s length of the demon. She fully expected to give her life for her friend to have one more chance to take down the evil arising god. She heard a loud, piercing scream and knew her time was done. She clinched her eyes even tighter, but nothing happened. Alie finally trusted herself to open them to see what exactly happened. She saw the dwarf standing victorious somehow. It wasn’t a dream, she didn’t think. She grins and waves at the collection of people as Bublaka gives his address and song. Alie was no public speaker so she didn’t bother to try and speak to the mass. After receiving her share of the bounty, Alie bids the other two to not leave just yet. She used a good but if magic and fortune to create two gold coins, one of which she gave to Valgrim and the other to the Friar. ”If you ever need me, speak my name three times to the coin. I’ll come find you lickety split,” she told the boys, giving each of them a hug. She then followed Bublaka’s lead and teleported away. To her next adventure and beyond...
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie uses the last remaining scroll and Wishes for Valgrim to be protected by the Death Ward spell that had proven to be so important in this battle.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
How Many AoO would I take by retrieving a scroll, then casting the spell in the same round? I’ll die from the creature’s full attack but Valgrim is our only hope to actually beat the boss.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie uses an 8th level spell slot to cast Delayed Blast Fireball. Casting Delayed Blast Fireball for 20d6 ⇒ (4, 2, 4, 3, 5, 5, 1, 5, 6, 1, 5, 1, 5, 6, 6, 5, 3, 6, 5, 4) = 82 fire damage. Need DC 30 Reflex save for half Damage. SR 1d20 + 24 ⇒ (6) + 24 = 30
I used a 8th level slot this round.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
The sorceress casts Fire Snake, using whatever spells she can come up with to try and stop the god from succeeding in his mission. Casting Fire Snake for 15d6 ⇒ (4, 2, 4, 2, 6, 1, 4, 1, 3, 4, 1, 5, 3, 6, 1) = 47 fire damage. Need DC DC 28 Reflex save for half Damage. SR 1d20 + 24 ⇒ (7) + 24 = 31
I used a 5th level slot this round. If we can’t drop him soon, I’m going to try to start throwing those random Disintegrate spells at him and pray for a miracle.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
My Will save didn’t include either of your bonuses, thebardic perofrmance or he one from Friar.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Reflex 1d20 + 22 ⇒ (12) + 22 = 34 Alie also uses her existing Moment of Prescience Spell to add 20 to that Reflex save. Will save 1d20 + 28 ⇒ (8) + 28 = 36
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Well, Let’s have Valgrim reroll his save. If he doesn’t get Kyuss this round, we are all dead anyway.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie directs the elemental to continue flanking with the dwarf. Slam 1d20 + 23 ⇒ (3) + 23 = 26
Slam 1d20 + 23 ⇒ (7) + 23 = 30
AC 26, 152 HP. With her final bit of 9th level magic, she casts Wish, allowing her to cast a Heal spell on the cleric before he perished, the Friar gains 150 Hp. Not sure where Kyuss is on the map, but Alie would have moved out of his range if he closed on her.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie finishes her spell and summons an elder fire elemental to give Valgrim a flanking partner. It attacks with two fiery fists. Slam 1d20 + 23 ⇒ (3) + 23 = 26
Slam 1d20 + 23 ⇒ (5) + 23 = 28
AC 26, 152 HP.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie moves 20’ due east, and begins casting a summoning spell. Would someone move me, please? I’m trying to give Valgrim a flanking partner and a damage soak for a round.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Last thing as I have to run. I know we know his spell resistance number. If I am within six of it or any of the rolls, I’ll burn a mythic point to try to add a d6 to try and beat his number. I don’t have time to look up his SR right now, though. Thanks.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
The sorceress unleashed Fiery hell. First round Casting Persistent Delayed Blast Fireball for 20d6 ⇒ (4, 3, 5, 1, 2, 6, 3, 1, 3, 4, 4, 4, 5, 5, 3, 3, 1, 3, 5, 6) = 71 damage. Need DC 2 DC 31 Reflex saves for half Half Damage. SR 1d20 + 24 ⇒ (9) + 24 = 33
Second Round Casting Persistent Delayed Blast Fireball for 20d6 ⇒ (5, 2, 3, 2, 4, 1, 2, 4, 6, 2, 4, 5, 1, 3, 5, 1, 3, 5, 3, 3) = 64 damage. Need DC 2 DC 31 Reflex saves for half Half Damage. SR 1d20 + 24 ⇒ (19) + 24 = 43
Third Round Casting Persistent Delayed Blast Fireball for 20d6 ⇒ (3, 1, 4, 3, 3, 6, 2, 4, 2, 6, 6, 1, 6, 1, 2, 3, 5, 6, 6, 4) = 74 damage. Need DC 2 DC 31 Reflex saves for half Half Damage. SR 1d20 + 24 ⇒ (15) + 24 = 39
Fourth Round Casting Persistent Delayed Blast Fireball for 20d6 ⇒ (6, 3, 1, 2, 3, 3, 4, 5, 1, 1, 6, 3, 5, 3, 5, 2, 4, 3, 2, 4) = 66 damage. Need DC 2 DC 31 Reflex saves for half Half Damage. SR 1d20 + 24 ⇒ (6) + 24 = 30
Fifth Round Casting Persistent Delayed Blast Fireball for 20d6 ⇒ (5, 1, 3, 1, 3, 3, 5, 3, 4, 1, 5, 2, 2, 1, 1, 5, 3, 2, 1, 4) = 55 damage. Need DC 2 DC 31 Reflex saves for half Half Damage. SR 1d20 + 24 ⇒ (2) + 24 = 26
By my math, I used a 4th level slot and 6 9th level slots this round.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie dimension doors to the top northwest square on the current map, hoping to get away from Kyuss. She uses a mythic point to allow a separate standard action in which she casts Time Stop. She gains 1d4 + 1 ⇒ (4) + 1 = 5 rounds of prepatory time. Alie casts 5 different persistent delayed blast fireball spells, all with one round less time to explode, so that all five of them will explode right as Kyuss blends into Alie’s timeline. So by my figuring, that will be 6 9th level spells in this action, counting the persistent metamagic added in.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie listens to the dwarf and fires her first Disintegrate spell at the newcoming enemy to the battle, casting defensively to keep her safe. RTA 1d20 + 15 ⇒ (5) + 15 = 20 Casting Persistant Mythic Disintegrate. If hits, damage is 60d6 ⇒ (6, 2, 2, 1, 3, 4, 4, 3, 3, 4, 1, 6, 6, 1, 6, 5, 2, 3, 4, 3, 3, 4, 6, 6, 6, 4, 3, 3, 5, 6, 5, 3, 2, 3, 3, 4, 4, 6, 3, 4, 4, 1, 6, 5, 1, 3, 4, 6, 1, 6, 3, 3, 2, 5, 5, 4, 6, 4, 3, 6) = 230 plus 1d4 ⇒ 3 points of Con damage. Need two DC 37 Fort saves to avoid. If avoids, take 5d8 ⇒ (5, 7, 1, 1, 8) = 22 points if damage. SR 1d20 + 24 ⇒ (17) + 24 = 41
She then casts Quickened Disintegrate at the same beast. RTA 1d20 + 15 ⇒ (18) + 15 = 33 Damage 40d6 ⇒ (4, 2, 6, 1, 2, 6, 4, 4, 4, 1, 2, 6, 5, 2, 2, 6, 5, 4, 6, 6, 1, 5, 1, 3, 2, 2, 4, 1, 6, 2, 2, 6, 4, 3, 2, 5, 6, 5, 6, 2) = 146 DC 37 Fort save needed. If succeeds, takes 5d6 ⇒ (5, 2, 5, 3, 2) = 17 damage. SR 1d20 + 24 ⇒ (18) + 24 = 42
2 7th level spells, and 1 mythic point, used. .
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie continues using the same strategy, hoping she could cut through the god’s Resistances. She casts again Delayed Blast Fireball, hitting the large god with her fiery magic. She uses her greater rod of maximize for the final time while doing so. Casting Maximized Delayed Blast Fireball for 120 damage. Need DC 30 Reflex
SR 1d20 + 24 ⇒ (5) + 24 = 29
She then again casts Quickened Disintegrate, knowing her chances of hitting were slim, but hoping for a miracle. RTA 1d20 + 15 ⇒ (16) + 15 = 31 Damage 40d6 ⇒ (1, 6, 2, 1, 1, 6, 2, 1, 3, 6, 6, 2, 6, 5, 2, 6, 3, 6, 3, 3, 4, 5, 4, 1, 5, 5, 4, 1, 6, 4, 3, 1, 3, 2, 4, 2, 1, 4, 6, 1) = 137 DC 37 Fort save needed. If succeeds, takes 5d6 ⇒ (4, 1, 2, 4, 4) = 15 damage. SR 1d20 + 24 ⇒ (1) + 24 = 25
2 7th level spells, and 1 maximize wand charge gone.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie uses the strategy, hoping she could cut through the god’s Resistances. She casts Delayed Blast Fireball, hitting the large god with her fiery magic. She uses her greater rod of maximize while doing so. Casting Maximized Delayed Blast Fireball for 120 damage. Need DC 30 Reflex
SR 1d20 + 24 ⇒ (15) + 24 = 39
She then again casts Quickened Disintegrate, knowing her chances of hitting were slim, but hoping for a miracle. RTA 1d20 + 15 ⇒ (7) + 15 = 22 Damage 40d6 ⇒ (2, 5, 6, 1, 2, 6, 5, 3, 2, 1, 3, 4, 3, 2, 3, 1, 5, 3, 5, 1, 1, 2, 6, 2, 2, 2, 2, 3, 1, 3, 5, 6, 6, 3, 2, 6, 4, 5, 5, 5) = 134 DC 37 Fort save needed. If succeeds, takes 5d6 ⇒ (3, 5, 3, 3, 1) = 15damage. SR 1d20 + 24 ⇒ (15) + 24 = 39
Alie uses a mythic point to help her fireball Spell to perhaps get through the god’s defenses. Surge 1d6 ⇒ 5 for a total of 44 to beat his SR. 2 7th level spells, 1 maximize wand charge, and 1 mythic point gone.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie casts Delayed Blast Fireball, hitting the large god with her fiery magic. She uses her greater rod of maximize while doing so. Casting Maximized Delayed Blast Fireball for 120 damage. Need DC 30 Reflex
SR 1d20 + 24 ⇒ (2) + 24 = 26
She then casts Quickened Disintegrate, knowing her chances of hitting were slim. RTA 1d20 + 15 ⇒ (7) + 15 = 22 Damage 40d6 ⇒ (1, 2, 1, 1, 6, 6, 2, 1, 3, 6, 3, 5, 6, 3, 1, 2, 3, 3, 3, 5, 2, 4, 3, 5, 3, 3, 6, 3, 2, 3, 3, 6, 2, 5, 6, 6, 4, 5, 3, 2) = 139 DC 37 Fort save needed. If succeeds, takes5d6 ⇒ (1, 3, 4, 1, 4) = 13damage. SR 1d20 + 24 ⇒ (16) + 24 = 40
2 7th level spells, 1 maximize wand charge gone.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Reflex 1d20 + 18 ⇒ (10) + 18 = 28
Alie barely dodges all of the ice, but she was completely unprepared for the lightning attack that followed.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie fires her first Disintegrate spell at the enemy in front of her engaged with Valgrim. RTA 1d20 + 15 ⇒ (14) + 15 = 29 Casting Persistant Mythic Disintegrate while using normal Maximize metamagic wand. If hits, damage is 360 plus 1d4 points of Con damage. Need two DC 37 Fort saves to avoid. If avoids, take 5d8 ⇒ (8, 8, 7, 6, 3) = 32 points if damage. SR 1d20 + 24 ⇒ (2) + 24 = 26
She then casts Quickened Disintegrate at the one engaged with the Friar. RTA 1d20 + 15 ⇒ (1) + 15 = 16 Damage 40d6 ⇒ (2, 3, 6, 1, 5, 5, 6, 4, 6, 6, 3, 3, 5, 5, 4, 3, 6, 1, 5, 6, 3, 2, 6, 3, 2, 1, 3, 4, 1, 6, 1, 1, 3, 6, 1, 6, 2, 6, 6, 2) = 150 DC 37 Fort save needed. If succeeds, takes 5d6 ⇒ (2, 6, 4, 5, 1) = 18damage. SR 1d20 + 24 ⇒ (8) + 24 = 32
2 6th level spells, 1 mythic point, and 1 maximize wand charge gone.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Lol, of course I had forgotten all about epic. High level play has so many fiddley bits! Yes, please, I would have used a mythic point on the first attack. That leaves me six points.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
After moving, Alie again fires her trademark sickly green ray at the huge shark beast. RTA 1d20 + 15 ⇒ (5) + 15 = 20 Casting Disintegrate as a 6th level spell. Using first charge of maximize wand. SR 1d20 + 24 ⇒ (12) + 24 = 36
Damage 240. DC 37 Fort save needed. If succeeds, takes 5d6 ⇒ (2, 5, 6, 2, 4) = 19 damage. Alie fires her second green ray, quickening the spell. RTA 1d20 + 15 ⇒ (9) + 15 = 24 Casting Quickened Disintegrate as a 6th level spell as well. SR 1d20 + 24 ⇒ (18) + 24 = 42
Damage 40d6 ⇒ (6, 5, 1, 4, 3, 3, 4, 4, 5, 5, 3, 2, 1, 4, 5, 2, 4, 3, 4, 3, 5, 4, 1, 3, 5, 4, 6, 2, 4, 3, 6, 5, 5, 3, 3, 3, 2, 3, 2, 3) = 143 i don’t think I can use the rod twice in a round, so I rolled damage on the second spell. DC 37 Fort save needed. If succeeds, takes 5d6 ⇒ (3, 3, 2, 6, 1) = 15 damage. Marked off two 6th level spells.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie flies 40’ due South, and uses her maximize wand to allow her to cast a stronger Disintegrate at the flying shark creature.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie doesn’t dare say anything. She didn’t know this crew, but they seemed to be listening at least.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Can Alie have renewed her True Seeing spell? I'd have tried to do that on the way up to the roof. I'm not marking off the slot until I get a ruling. Alie flies up with the others with her rod of maximize in her hand!
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Oh, sorry. I’m sitting this one out and will let the two of you have the wishes. Maybe all three of you, if we want to expend three wishes.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Ive never had a DM that encouraged using Wishes before. I'm all for burning a couple of those right now. Raising wisdom and strength would probably be a good call.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie could only think about escape, so she cast a Quickned Dimension Door to move 40’ to the right, putting her group in between she and the fiend.
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
For my buffs, I know know I want:
I will mark off those slots. These are on top of the buffs from Friar, including:
AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)
Alie was the opposite of the bold dwarf. She preferred a quiet evening in her room, relaxing and steeling herself for the battle to come the next morning. Against a god. She doesn't sleep well, that much was certain.
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