Laurel

Alicia De'ville's page

155 posts. Alias of chillblame.


RSS

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>

hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Guys, due to real life issues I'm going to have to leave the game. Feel free to dnpc Alicia (i won't delete her) as long as you need.
I have had fun, and i hope to run into you in further games down the track


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alcia looks at Izrail with a little surprize. no bluff either
An abolitionist! This bears thinking about. Perhaps he is disassembing.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia hangs back, a maintaining a distance. She was also a little disgusted. Why were they nearly begging with these disidents?

if they won't talk, we should take them to the jail for more...interrogation. I have a spell that will help.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia keeps ready with a cast.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

thanks, gathrix


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia is not on the list

initiative: 1d20 + 1 ⇒ (20) + 1 = 21

what?

Acting instinctively, Alicia force missiles the doctor.

force missile: 1d4 + 1 ⇒ (2) + 1 = 3


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

perception: 1d20 + 5 ⇒ (18) + 5 = 23

sense motive: 1d20 + 2 ⇒ (9) + 2 = 11


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Sounds good


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia grinsat ileosa's praise of the doctor and company.
maybe they are intelligent enough, but they ae still foolish in their choices. Disidents and rebels will get what they deserve

extra points to whoever uses the phrase "you rebel scum" in context while in the game


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Divide up the healing potions first.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

No need to burn anything. It all sells. And I don't think Iomedaens are heretics, technically. Deluded, yes, but faithful in their own way to their goddess.
She looks at the corpses, then the loot with satisfaction.
Still a good days effort, I think. Do you think it will provoke our opponent into unwise action?


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Sister margaletta gets my vote. Good roll play.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia backs that up with a force missile on the angel

force missile: 1d4 + 1 ⇒ (4) + 1 = 5


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

gone quiet?


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

lol


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia moves around the battle seeking an opportunity. She casts burning hands at as many targets as she can, without frying the party (even only one).

burning hands: 2d4 + 1 + 1d4 ⇒ (4, 1) + 1 + (2) = 8 DC 15 reflex for half


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia flicks her hands, moving up after the enemy loosing a force missile on one of the iomedeans
force missile: 1d4 + 1 ⇒ (1) + 1 = 2


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Ok, thanks.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Hey gathrix, why did you reroll my spell damage? I rolled it in my post. Also, the damage was 2d4, not 3 as i am only a level two wizard. Unless i can stack my adept level.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia readies herself.
a sword and spell? Not a straight forward caster. Sword...wait, I have just the thing.

burning disarm: 2d4 ⇒ (2, 2) = 4 dc15 reflex save negates if he drops the sword.

The magus's sword glows red hot.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia goes over her spells in her head as she runs.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Well it was my error


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

these rebels turn up with the regularity of an unwanted season Alicia says, running after izrail


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

It's not a matter of not knowing about links, but you said spoiler, so i looked for that. And missed the link.
my bad


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia explains about the staff, and its powers.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

yes, i saw the spoiler, but what does it do? Does it have magical powers, is it just a lump of wood, does it have the axiomatic trait, and so on?


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

anything on the staff?


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Smirking at jerax being taught manners, alicia starts at the request about the staff.
of course, a moment
Alicia resumes her study of the staff
She casts guidance then detect magic

spellcraft and detect magic: 1d20 + 11 ⇒ (9) + 11 = 20


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

With a word and a snap of her fingers, a bolt of forces strikes the wounded enemy with the good sister.

force missile: 1d4 + 1 ⇒ (4) + 1 = 5


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia moves to one side and casts a grease spell, trying to catch as many of the wereboars as possible, without inconveniencing her comrades.

Dc15 reflex or fall, ten foot square.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

initiative: 1d20 + 1 ⇒ (6) + 1 = 7

what the hells


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

reflex: 1d20 + 1 ⇒ (5) + 1 = 6

Alicia looks at the staff

interesting. she cast detect magic and examines the item.

spellcraft, take ten, 20, 22 if evocation

sorry about the slow response, real has been busy


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

back. And I'm ok at the back


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

when you punch the bard, i want to watch Alicia says wih a smile

hey. Due to personal things, including a mothers birthday and a friends wedding, i won't be posting till sunday. Feel free to roleplay. Feel fee to bot me


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

I have been in battle, maybe as much as any of you. My family was sacrificed on the alter of war. My spells can already take down those who oppose me, and they will only grow stronger. You shall see.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

My thoughts are with you jerax. Lost my father a few years ago, never a good thing.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Izrail, have you gone soft. War is opportunity and a chance of advancement. And war will follow this news as sure as night follows day.

she looks at the party

let us get this fellow his papers, a meal, and maybe a bath. The baron may wish to speak to him.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

well let's go see what he wants


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia recasts mage armour from a scroll before entering if her previous one has worn off.
religion: 1d20 + 9 ⇒ (9) + 9 = 18

initiative: 1d20 + 1 ⇒ (3) + 1 = 4


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Indeed. All seems peaceful for now. But I feel it will not last.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

over time is nice...in moderation


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia moves up with Jerax
Yes Margaletta, leave him alone.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

remember, we have to put caggan in the pillory. That will both hold him and achieve our orders.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia hurls a force missile at the bard

A gift from a music lover!

force missile: 1d4 + 1 ⇒ (3) + 1 = 4


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia casts grease on the drunken Iomedaen worshipers
not a phrase I ever expected to say

DC 15 reflex save or fall.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

initiative: 1d20 + 1 ⇒ (15) + 1 = 16


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

On the way over, alicia casts mage armour on herself.
spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31

know nature: 1d20 + 8 ⇒ (9) + 8 = 17

Izrail, beware! He is a wereboar!

initiative?


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Once she retires, alicia studies her spellbook and various notes. Then she retires.

Next morning she gets up and joins the others at breakfast.
so, how are we to do this. We should time it so few are at the bar.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

knowledge planes: 1d20 + 9 ⇒ (20) + 9 = 29

A chill ran through alicia when she saw the devil, not of fear, but of anticipation.

so, the inn keeper broke the curfew. Foolish man. Still being pilloryed was better than some punishments. I wonder how Jerax is going to feel about this. Maybe it is a test of his loyalty.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia places her hand on the stone.I swear my absolute allegiance to Archbaron Darellus Fex, Her Infernal Majestrix Queen Abrogail II of the Thrice-Damned House of Thrune, and the Empire of Cheliax

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>