hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alcia looks at Izrail with a little surprize. no bluff either
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alicia hangs back, a maintaining a distance. She was also a little disgusted. Why were they nearly begging with these disidents? if they won't talk, we should take them to the jail for more...interrogation. I have a spell that will help.
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alicia is not on the list initiative: 1d20 + 1 ⇒ (20) + 1 = 21 what? Acting instinctively, Alicia force missiles the doctor. force missile: 1d4 + 1 ⇒ (2) + 1 = 3
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alicia grinsat ileosa's praise of the doctor and company.
extra points to whoever uses the phrase "you rebel scum" in context while in the game
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour No need to burn anything. It all sells. And I don't think Iomedaens are heretics, technically. Deluded, yes, but faithful in their own way to their goddess.
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alicia moves around the battle seeking an opportunity. She casts burning hands at as many targets as she can, without frying the party (even only one). burning hands: 2d4 + 1 + 1d4 ⇒ (4, 1) + 1 + (2) = 8 DC 15 reflex for half
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alicia flicks her hands, moving up after the enemy loosing a force missile on one of the iomedeans
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Hey gathrix, why did you reroll my spell damage? I rolled it in my post. Also, the damage was 2d4, not 3 as i am only a level two wizard. Unless i can stack my adept level.
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alicia readies herself.
burning disarm: 2d4 ⇒ (2, 2) = 4 dc15 reflex save negates if he drops the sword. The magus's sword glows red hot.
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour yes, i saw the spoiler, but what does it do? Does it have magical powers, is it just a lump of wood, does it have the axiomatic trait, and so on?
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Smirking at jerax being taught manners, alicia starts at the request about the staff.
spellcraft and detect magic: 1d20 + 11 ⇒ (9) + 11 = 20
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour With a word and a snap of her fingers, a bolt of forces strikes the wounded enemy with the good sister. force missile: 1d4 + 1 ⇒ (4) + 1 = 5
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alicia moves to one side and casts a grease spell, trying to catch as many of the wereboars as possible, without inconveniencing her comrades. Dc15 reflex or fall, ten foot square.
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour reflex: 1d20 + 1 ⇒ (5) + 1 = 6 Alicia looks at the staff interesting. she cast detect magic and examines the item. spellcraft, take ten, 20, 22 if evocation sorry about the slow response, real has been busy
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour when you punch the bard, i want to watch Alicia says wih a smile hey. Due to personal things, including a mothers birthday and a friends wedding, i won't be posting till sunday. Feel free to roleplay. Feel fee to bot me
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour I have been in battle, maybe as much as any of you. My family was sacrificed on the alter of war. My spells can already take down those who oppose me, and they will only grow stronger. You shall see.
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Izrail, have you gone soft. War is opportunity and a chance of advancement. And war will follow this news as sure as night follows day. she looks at the party let us get this fellow his papers, a meal, and maybe a bath. The baron may wish to speak to him.
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alicia recasts mage armour from a scroll before entering if her previous one has worn off.
initiative: 1d20 + 1 ⇒ (3) + 1 = 4
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour On the way over, alicia casts mage armour on herself.
know nature: 1d20 + 8 ⇒ (9) + 8 = 17 Izrail, beware! He is a wereboar! initiative?
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Once she retires, alicia studies her spellbook and various notes. Then she retires. Next morning she gets up and joins the others at breakfast.
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour knowledge planes: 1d20 + 9 ⇒ (20) + 9 = 29 A chill ran through alicia when she saw the devil, not of fear, but of anticipation. so, the inn keeper broke the curfew. Foolish man. Still being pilloryed was better than some punishments. I wonder how Jerax is going to feel about this. Maybe it is a test of his loyalty.
hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour Alicia places her hand on the stone.I swear my absolute allegiance to Archbaron Darellus Fex, Her Infernal Majestrix Queen Abrogail II of the Thrice-Damned House of Thrune, and the Empire of Cheliax
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