Mathezic

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64 posts. Alias of Derz.


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I thought the same about the squirter, that he was improvising with something he already bought as a present for his granddaughter to make a weapon on the fly. I think the biggest disconnect is that there's little reason to look into the bag since there's nothing to make you think he drank all that booze at once rather than over time because he's a drunk who's seen some nasty stuff in his day. Six bottles for a relatively functional alcoholic isn't exactly "oh my god what's happening here" material.

Int vs 55: 1d100 ⇒ 12

Oscar takes a closer look through all the books looking for notes made by Myers or any other disconnects like "Sarah Palin".


Books are right.

Not a terrible idea. Hey, you recognize this woman on the cover here?


Oscar grabs the army manuals, the history textbook, Going Rogue, and the torture and surveillance books, tossing them unceremoniously into his duffel.

Taking this stuff out of the room seems like a terrible idea. We could try burning it on the stove or microwaving it if those are available inside the room.


Oscar grabs the note and pockets it.

Agreed. Anything that looks like it links to DG or anything that looks like he was anything more than a paranoid old man.

Oscar begins flipping through books in case something is folded in between the pages and gathering up the paperwork in the living room.

Data is rarely useless.

If the bleach isn't killing the goo Oscar will try tossing a round from the webley into the middle of it.

Hope this won't catch fire or anything.


Alertness: 1d100 ⇒ 22 vs 60
Search: 1d100 ⇒ 49


Oscar readies the webley and waits for Ormando to open the door.


Oscar allows Ormando to take point this time.

Not looking to get stabbed again.


Oscar follows after Ormando.


Oscar carries the Webley and his own sidearm and follows after Ormando.


Makes sense to me.


I think the most important thing we have to do is find whatever is happening in the woods. Before that we can make sure Myers doesn't get up and start killing people where we left him, but if we deal with things in the woods and dispose of his body it probably doesn't matter what the locals find there. Let's start at his apartment. Run that facial recognition if you can, we're going to break in and clean up. Hope they haven't killed our keycards yet.


Oscar is less concerned about the timeline than Olive. His cover identity is itself a deep cover operative so disappearing for a bit isn't out of the realm of possibility for him.

Those drugs or spores or whatever were making him heal like something out of a comic book. His jaw reattached itself after I broke it with a rifle butt and that arm was still moving. Something is interacting with clinically dead or severely damaged tissue.

He looks down at his chest. If we're contacting A Cell maybe we ought to send an image of the glyph on the bullets as well. If this falls through for whatever reason the next team will want to know more about what's happening than when we started. Maybe someone at A Cell can reply with useful intel anyhow.


If we wanna go back, we should look into getting some dirt bikes or something. Freaks can't stab us if we're faster than them.


Sugar and honey actually can be used to clean wounds IRL. Interesting.

Oscar is not feeling his best.

Myers is a-OOOOOOWWwwww a dead end I think. Don't think we're getting any more information from there.


Allllmost enough to make you consider going crazy for the healing factor drugs.


The pain is kicking in now that Oscar's mind is coming back to him (relatively) and he points to the piece of wood sticking out of him.

I think I got a splinter.


That's the mythos we all know and love.

San: 1d100 ⇒ 1

I'm telling Olive. Let's get to the vet's. Now.

He shoots her an email.

Oscar. Still breathing. Will see your friend. Only open for the two of us.


Oscar stares at the spear wound almost catatonic and speaks quietly in a slightly higher and more childlike tone than his normal voice.

He left it here. Why didn't he take it with him? Sarge would know but I think I left him in Kabul.


None so far.

San: 1d100 ⇒ 54
San2: 1d100 ⇒ 56

2 now. Huzzah.

Oscar stands there, eyes wider than dinner plates, his hands on his head as the adrenaline wears off.


I'm all in favor of not getting punched in the stab wound any more.


Oscar briefly considers tackling the man but remembers the officer talking about exposure to a new drug killing people and decides against it.

He decides to keep fighting defensively and counter punching.

Unarmed: 1d100 ⇒ 75


No sorry. I'm having computer troubles. I'll post now.


Well that didn't work.

Oscar drops the carbine to his side and holds his hands up.

Ranger combatives don't fail me now.

Oscar is going to counter attack and disarm the man with the spear.

Hand to hand right?: 1d100 ⇒ 1 Oh hell yeah.


Oscar attempts to butt the man with his carbine.

Melee Weapons, 50: 1d100 ⇒ 3 Hey-o!


Oscar fires at the charging man.

Firearms: 1d100 ⇒ 71 Oh hey, a hit! This would be the M4.


Survival: 1d100 ⇒ 65 vs 50.

Oscar's not having a much better time.


Oscar agrees and starts packing up.


If we're going in commando-style we'd best take care to not run into the seach and rescue party then, but I agree. Let's get serious.


I doubt that he'll be able to identify us as having fired those shots, but they were good shots from a policing perspective. Want to pretend we never saw him?


Oscar doesn't hesitate and fires three center mass.

Firearms: 1d100 ⇒ 81 but the freakiness of the situation is clearly still getting to him.

Firearms of 80 and I've missed twice.


Don't touch him, we don't know what he's got in his pockets.

Oscar pulls out his pistol and moves away from the others encircling the newcomer.

FBI. Get on the ground and put your hands behind your head.


What skill should I roll to determine why the skull is damaged? Like are they chewed on by animals or humans or other damage?


Sanity: 1d100 ⇒ 33 Sweet. No san loss yet.

There's slime in the creek, but upstream of the pool it empties into. That means they either picked it up elsewhere or the slime is coming down the creek. Let's see if it's coalescing in the pool.


This looks like blood over here. painted on red stuff in the third pic

Oscar starts looking around to see if there's a trail.

Survival: 1d100 ⇒ 6


Ok, we're going to ask if anyone has seen any new groups of people coming into the woods, if anyone has seen the missing person, and if they are willing to tell us where they get synth - new drugs at the same time as one of our problems doesn't seem like a coincidence. Anything else?


Give me a minute.

Survival: 1d100 ⇒ 63 Damn. Don't think I have made a single roll in this game yet.

Yeah I can't find any either. If they use technology then there must be either a tower or a building somewhere for them to use, unless there's a fiber optic cable run up a random tree.


Don't stress about us. We'll find you if we need something.

Felix makes a "go ahead" motion with his hands.


Oh god, me too! This can only end well.

The missing persons search seems like as good a place as any to start.


If we don't know what these symbols do, I doubt we should be messing with things like that. Besides, we don't even know if they have something we'd need them for yet anyway.


After stowing the line, Oscar scoops up his shell from the shot he fired at the fleeing adversary.

In the car he attempts to access local car registration and driver's license data.

Small-ish city like this, bright red jeep owned by a man with light blond hair. Maybe we'll get lucky.

Should I roll something for that?


Go ahead and wipe the door and other surfaces in the room. Copy what you can from any computers, and lets get out of here. I'll stow the zip line.


SO so sorry. RL completely shafted me this week, and some of my games got backburnered.


Never mind. Oscar calls Olive on his cell as he goes down the fire escape instead.


Oscar goes down the zip line to Myers' balcony and pokes his head in the window.

We got enemies fleeing the area. Time to go. Grab anything useful.

He then continues down the fire escape and heads to the truck.


Oscar curses at himself for firing the first time, and begins descending the fire escape.

Athletics: 1d100 ⇒ 44 vs 60


Not Myers!

Oscar fires a shot at the man.

Firearms: 1d100 ⇒ 86 Oh come on


Oscar waits for Ormando to come back.

Sights on the hatch He says pointing his fingers in the shape of a gun at the hatch over his head and twitching it as if firing.


I have a normal multitool on my profile, but I also specifically brought my knife with me so I'll use that. I also have the Dexterity Distinguishing feature of "Delicate Fingers"

Oscar pulls out a knife and pokes it into the padlock and shakes it around slightly, trying to open it.

Strength?: 1d100 ⇒ 52


Speed reading. Didn't see that it was locked. Can I jimmy it with a multitool?


I thought when we were talking about breaching an apartment and sweeping it we'd be more or less sweeping the whole room together.

After entering the stairwell after Ormando, Felix climbs the ladder, signals Ormando down below 'on three' and opens the hatch slightly after three beats.

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