Ninja

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Drakli wrote:

Okay, am I the only one who reads the title of this module... and then the concept of the Doomsday Door and thinks of that episode of The Real Ghostbusters? It's called Knock, Knock.

Subway tunnel excavators uncover a mysterious ancient door buried far beneath New York City. Upon the door is a demonic face that intones, with an echoing voice:

"Do Not Open Until Doomsday!"

Of course, its dire warning is ignored. Bad things are behind the door.

I love that episode.

OMG I also had this flash back, I just couldn't recall which episode it was! I read through it briefly, I try to scan all new material, were not in this adventure yet, so were safe.

As for the crystal, its a magic item, its possible it would just drop, would appear on its own. If they miss it, I would have a animal companion save it, or a npc , over all its what ever feels good to you as a gm, and not to clique with your group.


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Yes this has happened before in game, loosing a certain special items tends to turn grown men into 5yr old's in our gaming group. It was a shock to see than, but I am pretty use to it now. I game with a group of military men, and we had one fling dice across the room, quit and storm out in a rage. So yeah, it happens. Sorry to hear you have to deal with this.

Was it particularly special to him. (clan blade, family blade etc)

It doesn't excuse his rash, child like behavior but there is always two sides to a story.


hey there! Please correct me if I am wrong folks.

When it comes to Frightful Presence, yes you can effect a person with fear it takes three consecutive failed saves to get to the fear effect.

Those within 30ft must save verses the DC if they fail the first round they are shaken, this gives a better chance to fail the fright check as they make the will save at -2, than they are frightened they may become more than frightened if they have 4 hd or less and be panicked.

My reference for the above http://www.pathfinder-srd.nl/wiki/Fear

As for the spell, how did you become a dragon originally? Druid transformation, spell transformation, dragon already ?


What are the DC's to create these items ? I see that they have a price, and where there from but there is no note of the DC difficulty to make it for characters who are alchemists.


Our ship was beyond repair, we had to go looking for someone to help us build a new one.So far things have gone well aside for that.


Crimson Clover wrote:
Nicolas Logue wrote:
Oh and: Huzzah! We need more thespians in gaming! Great! Wish I could throw the bones with you all!
Well if your ever in the VA area *lol*

I am about to run this adventure as a intro for my players,so thanks for the extended information on it! Great Green God!


James Jacobs wrote:
Nah; the generic NPCs in the DMG are not only not good for most encoutners, they're also not in the current stat block format. I'd much rather include a full stat block for all important NPCs in an adventrue.

Yes, and we love you for it. At least my group.


I do not know about others, but some of us post from work and do not have access to a DMG at work. I tend to post when ever I can.
Dungeon for me is easy to slip into my things and work with like that, but its bulky to carry my books, also, I have found in table top my DMG is opened to other sections, and too many book marks, make for confusion in a game, so it by far makes it easier for me as A GM to have them included.


It didn't seem to post my message, that was truely odd.

I had asked what classes others had made some of the NPC's in the group, or what Prestige Class's that they were placed in, since I am curious.

Like Urol, Harliss, Avner, Tavey etc.


This has been such an exciting adventure path already, I am wondering what Prestige Class's, or Class's that some people have continued the NPC's In, that went along with the party ?

I am about to start running this game online, in PbP so I am quiet curious. To see how others have done things. Like Urol, Amella,Tavey and Avner ?