Gavirk

Alexite Krupt's page

327 posts. Alias of Fabian Benavente.


About Alexite Krupt

Name Alexite Krupt

Race Human (Colonial)

Classes/Level 3rd level ranger

Gender Male

Size Medium

Age 33

Alignment Chaotic good

Location On board the Jenivere

Languages Common, Polyglot

Abilities
Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

Hit Points: 31
Init: +2 = (DEX) +2
Speed: 30ft

Class features, Feats, Traits and Racial Traits:

Favored enemies (bluff, knowledge, perception, sense motive, survival, to hit, damage):
humans (+2)
Track (lev/2 on skill check)
Wild empathy (1d20+lev+cha mod)
Combat style archery: rapid shot
Endurance: +4 on CON and FORT based checks, may sleep in light or medium armor
Favored terrain (initiative, knowledge geography, perception, stealth, survival):
jungle (+2)

Power attack
Cleave
Rapid shot (combat style)
Deadly aim

+1 skill point per level
extra trait
+2 on ability

Trait Boarded in Mwangi Expanse: polyglot as bonus and +1 knowledge nature (plains)
Trait Colonial: +1 knowledge local (Sargava settlements and politics and +1 sav vs disease)

AC, Saves, Attacks, Damage:

AC: 16 = 10 +2 (DEX) +4 (Armor)
Touch: 12 = 10 +2 (DEX)
Flat: 14 = 10 +4 (Armor

Saves:
Fort: +5 = +3 (base) +2 (CON)
Ref: +5 = +3 (base) +2 (DEX)
Will: +3 = +1 (base) +2 (WIS)
+1 sav on disease
+1 on WILL save vs compulsion

Attack:
Melee (falchion+1): +7 = +3 (base) +3 (STR)
Melee Damage (falchion): 2d4+5, 18-20, x2
Melee (dagger): +6 = +3 (base) +3 (STR)
Melee Damage (dagger): 1d4+3, 19-20, x2
Range (longbow): +5 = +3 (base) +2 (DEX)
Range Damage (longbow): 1d8, x3, 110'
CMB: +6 = +3 (base) +3 (STR)
CMD: 18 = 10 +6 (base) +2 (DEX)
+1 to CMB and CMD with blade (Ishirou’s teaching)

Equipment:

Weapons:
falchion+1 (2000 gp) (8 lbs)
dagger (2 gp) (1 lbs)
longbow (75 gp) (3 lbs)
arrows (1 gp) (3 lbs)

Armor:
chain shirt (100 gp) (25 lbs)

Magic/treasure:
Scabbard of vigor
Falchion +1
Red pearl (50 gp)

Carrying capacity:
76 lbs or less (light), 77-153 lbs (medium), 154-230 lbs (heavy)

Skills:

Skills (only those with ranks or special shown)
Climb +6 = 2r +3 (class) +3 (str) -2 (armor)
Handle animals +6 = 3r +3 (class)
Heal +6 = 1r +3 (class) +2 (WIS)
K.geography +4 = 1r +3 (class)
K.local +1 = 1 (misc trait)
K.nature +7 = 3r +3 (class) +1 (misc trait)
Perception +8 = 3r +3 (class) +2 (wis)
Ride +4 = 1r +3 (class) +2 (dex) -2 (armor)
Stealth +6 = 3r +3 (class) +2 (dex) -2 (armor)
Survival +8 = 3r +3 (class) +2 (wis)
Swim +5 = 1r +3 (class) +3 (str) -2 (armor)

Appearance, Background, and Personality:

APPEARANCE

Light brown hair cut shoulder-length frame a strong nose; a small goatee adorns a strong jawline. Compact, stringy muscle under white skin burned tan by many years outdoors allow Alexite to move gracefully even with a heavy load. The ranger has a well-oiled chain shirt under his snug clothes. Leather boots on his feet and his weapons (longbow, dagger, and falchion) complete the picture.

BACKGROUND (from Alexite)

Now, with a few decades under my belt, I see things more clearly. I was born to luxury and carry a family name hundreds of years old. My family has lived surrounded by the finer things in life since they settled this beautiful land but that needs to change and the sooner the better.

I’ll start at the beginning... my family name is Krupt, of noble lineage in far off Cheliax. My ancestors, lured by promises of riches, came to settle what is now called Sargava. Several hundred years later and my family is the proud owner of vast tracts of lands where pineapples and figs are grown and where cattle roam the seemingly endless plains. My childhood memories are filled with plantations, lazy summers, and all the trappings of a noble family. I was taught to hunt and track and to wield the family falchion, all in preparation for my brief but mandatory stint in the Sargavan Guard, whom my ancestors had the vision of founding.

As a member of one of the founding colonial families, I was quickly given command of a scouting unit that best suited my skills and interests. We were assigned to Kalabuto; it was 4702 and the third Mzali invasion was just shaping up.

I was never meant to go to war; my father tried his best to pull me out when he heard the news but by then it was too late. Under my unskilled command, my scouting unit was ambushed. Half of us perished right there and then; I was lucky to have been saved by a couple of old veterans, locals much to my embarrassment. My Colonial upbringing was about to clash head-on with the reality of Sargava. It was a tough couple of days but I finally relinquished command of my unit to those better suited for it. That single action saved my life and has since shaped my outlook on everything.

We managed to survived, the four of us that were left from the original twelve. It was during these months that I learned the true art of the wild. I was taught to move as silently and swiftly as the wind, to tell which roots to eat and which would kill you, which animals screamed the least when they died, and I was taught to hunt. Not animals, I already knew that; I was taught to hunt men.

As much as I learned from my practical lessons, my most important experience was the gift of sight. True sight, not the one where we imagine how things are because of what others tell us or because of what we want to see. This was unadulterated sight, really seeing things for what they truly are without adding any bias to it. So I saw how the Ivory Cross put down the Mzali rebellion when called in (and were paid handsomely for it) but did nothing to rescue the Sargavan Guard. I saw the Ivory Cross instigate native uprising so they could then be hired to put them down. And I saw how the natives were thought of and treated like second class citizens when they had a lot to teach on how to truly thrive in this land.

My new-found sight came accompanied with a new-found voice with which I confronted my family telling them the truths that had been hidden from me. Ignored and told to keep quiet to maintain the status quo, I learned that my family profited from the Ivory Cross contracts and our substandard treatment of the natives. Disgusted, I left my easy life, my estate, my plantation, and cut ties with my past. Elated with my freedom, I returned to the land and those that saved my life and taught me so much.

I still carry my name, much to my family’s discontent, because I believe that things can be different. I am as much local here as any of the natives but I want to change the way the Colonials treat the true natives.

After a few years of roaming Sargava and the Mwangi Expanse, I’m heading to Eleder to see first-hand how things are at the capital.

PERSONALITY

Alexite has learned a new respect for life, especially native life in Sargava. He’s lost his noble haughtiness and has replaced it with an even temper. Although still in his 30s, he speaks like a veteran of many battles. He is slow to anger but his temper is slow to rein in when ignited. The subject of the exploitation of the natives by either colonial or foreign powers is something dear to his heart and he is trying to find a way to change this in Sargava. The fact that he is also not fond of foreign trading companies pillaging the natural resources of the region has not made him very popular among some of the Colonials. Only his last name keeps him from being subjected to the same treatment the Colonials reserve for the natives.