![]() ![]()
Hi all, couldn't find this mentioned anywhere so I'll ask. How should I handle long term i.e. several months of downtime? Im planning a Kingmaker style campaign using the Ultimate Campaign kingdom building rules, and I was looking at the downtime rules, and it seemed to me that they dont make any sense for long periods of time. The numbe of rolls required, should a PC spend, say six months running their business, seems to be excessive, and multiply it by five or six PCs, and you are getting silly. I want the PCs to be working on their private projects, so has anyone got any shortcuts? Cheers ![]()
Chemlak, First, many thanks for the awesome work on the sheet, it's saved many hours with paper, pen and calculator. Second, I'm not sure that I'm reading the UC rules correctly, but I think that the Kingdom should start with a base Fame (Or Infamy) of 1 (pg.231, paragraph marked starting values.) I put the figure in manually, and it maybe that you know of this and couldn't figure out a way to enter it correctly, because of the player choice between fame and infamy, but I thought I would mention it. Thanks again, and as I will also be at the UK Games Expo (Working at the Mayfair Games stand), should I get the chance, I'll buy you a drink or two to thank you for your time and effort. Alex H. ![]()
So, when an eight armed creature with multi weapon fighting is grappled, how many attacks can it make? Grappled says you can't take any action that requires two hands, which suggests at least one hand is out of action, but with seven more arms(and weapons) can it make its normal attacks, half its attacks, or one attack. Thanks Alex H. ![]()
Hi all, looking for some Aadvice, I'm running Shackled Hut at the moment, and they are just about to enter the Market Square at the end. Im a bit concerned about how to introduce new characters into the party, should anybody die in the forest(or indeed later). So far I've been able to sort it out, with a cousin of Nadja's turning up after a Pale Tower death, and with some Milani rebels, following the Howlings. It seems to me that after the party get the hut and go to part 3, anyone they meet will have little or no connection to the party, or the problem that they are trying to fix. This also leads onto another question, what should I do to keep the party moving, if none of the characters who met the black rider have survived. Thanks AH |