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1) Is considered flat-footed an opponent shooted by a crossbowman with improved deadshot for the purpose of deadly stroke?
2) What it's doubled with deadly stroke? Weapon magical bonus? d6s from magical properties? Wounding? The other d8 from the double crossbow?
3) One-handed firearms are considered light for the purpose of two weapon fighting?
4) Must I add bonuses from amulet of mighty fists when I'm using awesome blow?
5) Why the vivisectionist (alchemist archetype) have in discoveries some bombs even if he can't use them?


So, what is the sense of the table 5-2? Go on this link because have the true table 5-2. http://www.d20pfsrd.com/gamemastering/variant-rules#TOC-Table:-Natural-Armo r-Conversion-to-DR


1) Can i use a ki point to do an extra attack even if i'm doing an extra attack from "haste" spell?
2) If a creature will break more than one web, how does?
3) Can i have a furious amulet of mighty fists? Counts my attack magic? Have my attack an effective +2 bonus to attack rolls and damage rolls?
4) If i deliver a shocking grasp by the crane style, still have my opponent the shoking grasp in the hand/weapon?
5) Can i have help here?


For me, it's not clear the second table of armor as damage reduction.
For example, a barbarian with an adamantine +1 breastplate, DR/1 and natural armor bonus +1, how many have to DR?
If i use the optional rule of piecemeal armor, if i have two +1 piece of an armor, i have +2 to my CA, or is not cumulable?


Can a pc with

snapping turtle clutch:
Benefit: While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC applies to your CMD and touch AC. Whenever an opponent misses you with a melee attack while you are using the Snapping Turtle Style feat, you can use an immediate action to attempt a grapple combat maneuver against that opponent, but with a –2 penalty.
starting a grapple against a reach attack?


Critical Hits and Defense:
In this alternative system, when a creature threatens a critical hit, it does not make a critical hit confirmation roll. Instead, the target of that critical hit makes a critical defense check instead. A critical defense check is 1d20 + a bonus equal to the creature's DR + the creature's Dexterity modifier (up to the maximum Dexterity bonus allowed by any armor worn) + the sum of any deflection and shield bonus to Defense.

Critical defense check bonus = creature's DR + Dexterity modifier + shield bonus to Defense + deflection bonus

The DC of the check is based on the die roll for the critical threat. It is further modified by the base attack bonus of the attacking creature, how many critical feats the attacking creature has (if any; 10 maximum), and a bonus relationship between the size of the attacking creature and the target of the critical hit, if the attacking creature is larger than the creature it attacked.

Critical defense DC = critical hit roll + 1/2 attacker's base attack bonus + 1 for each critical feat + 1 for each size category larger attacker is than target

For instance, if a Medium creature is hit with a crossbow fired by a Medium 6th-level fighter with two critical feats, and the critical threat attack roll is a 19, the target of the potential critical hit makes a critical defense check with a DC of 24 to reduce the critical hit to a normal hit. If the target is wearing +1 leather armor, has a Dexterity of 18, and is using a +1 buckler, that target would have a +9 bonus on the critical defense check to reduce the critical hit to a normal hit. On a roll of 15 or higher, the critical hit is reduced to a normal hit, and the target takes normal damage for the hit (which is reduced by its DR). If the creature firing the crossbow had rolled a 20, the target of the critical hit would need to roll a 16 or higher on its critical defense check to reduce the impact of the critical hit, making it a normal hit.

On a failed critical defense check, the target of the critical hit takes the damage for the critical hit. That damage is still reduced by the target of the critical hit's DR.


Impact critical shot:
With a series of ranged attacks, you bring your foes to their knees or force them to move.

Prerequisite: Dex 13, Point-Blank Shot, base attack bonus +9.

Benefit: Whenever you score a critical hit with a ranged attack, in addition to the normal damage your attack deals, if your confirmation roll exceeds your opponent’s CMD, you can push your opponent back as if from the bull rush combat maneuver or knock that target prone as if from a trip combat maneuver. If you choose to bull rush, you cannot move with the target. Your maneuver does not provoke an attack of opportunity.

How do they work?


A medium PC can shot and reload a large heavy crossbow or a large light crossbow? How many penalties?
I think that a heavy crossbow may count as one-handed weapon for this purpose because:

Heavy crossbow:
You draw a heavy crossbow back by turning a small winch. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a –4 penalty on attack rolls. You can shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.

And a light crossbow i think may count as light weapon for this purpose because:

Light crissbow:
You draw a light crossbow back by pulling a lever. Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.

If i think right, i can use a large heavy crossbow with only -2 penality, recharge it free (with crossbow mastery), deal 2d8 damage (same as a double crossbow) with only simple weapon proficiency. For a light crossbow, if i think right, i can use a huge light crossbow for 3d6 damage and a -4 penality.


It's a good idea rather than disturb James Jacobs?
Can we have contact in this topic with all people that create archetypes, spells, feats and so on?


1) Can a human with the Racial Heritage feat take levels in an archetype that requires you to be of a specific race?

Yes, the Racial Heritage feat allows you to qualify for archetypes that have the chosen race as a requirement, assuming you still meet all of the other requirements to take levels in the archetype.
—Jason Bulmahn, 07/28/12 Back to Top

So, this allow to use the races magic item of the advanced races guide? And this allow the selection of the feat with a race as a prerequisite?

2) Impact critical shot can be used if an opponet is too big for the maneuvers? How it works if you use the optional rules critical hits and defense?

Critical hits and defense:
Critical Hits and Defense

In this alternative system, when a creature threatens a critical hit, it does not make a critical hit confirmation roll. Instead, the target of that critical hit makes a critical defense check instead. A critical defense check is 1d20 + a bonus equal to the creature’s DR + the creature’s Dexterity modifier (up to the maximum Dexterity bonus allowed by any armor worn) + the sum of any deflection and shield bonus to Defense.

Critical defense check bonus = creature’s DR + Dexterity modifier + shield bonus to Defense + deflection bonus

The DC of the check is based on the die roll for the critical threat. It is further modified by the base attack bonus of the attacking creature, how many Critical Feats the attacking creature has (if any; 10 maximum), and a bonus relationship between the size of the attacking creature and the target of the critical hit, if the attacking creature is larger than the creature it attacked.

Critical defense DC = critical hit roll + 1/2 attacker’s base attack bonus + 1 for each critical feat + 1 for each size category larger attacker is than target

For instance, if a Medium creature is hit with a crossbow fired by a Medium 6th-level fighter with two Critical Feats, and the critical threat attack roll is a 19, the target of the potential critical hit makes a critical defense check with a DC of 24 to reduce the critical hit to a normal hit. If the target is wearing +1 leather armor, has a Dexterity of 18, and is using a +1 buckler, that target would have a +9 bonus on the critical defense check to reduce the critical hit to a normal hit. On a roll of 15 or higher, the critical hit is reduced to a normal hit, and the target takes normal damage for the hit (which is reduced by its DR). If the creature firing the crossbow had rolled a 20, the target of the critical hit would need to roll a 16 or higher on its critical defense check to reduce the impact of the critical hit, making it a normal hit.

On a failed critical defense check, the target of the critical hit takes the damage for the critical hit. That damage is still reduced by the target of the critical hit's DR.

Fortification Special Armor Quality: The fortification special armor quality acts in concert with the check, coming into play if the armor check fails.

3) If i'm a wild caller, can i give to my eidolon with evolution surge spell the evolution that i can't give to it?

4) If an outsider have any weapons with one or more alignment, can bypass the dr/magic, dr/adamantine, dr/silver and dr/cold iron?

5) The regeneration can be stopped by weapons aligned only for bypass the dr?

6) Scarred witch doctor uses is constitution for hex DC?

7) Martial arsti haven't the ki pool, but have the abundant step monk class feature. Can he use the rougue's ki pool for abundant step?

8) Can i charge and roll an acrobatics skill check?

9) If i'm a first level monk, then i take level of fighter, flurry of blows allow me the prerequisites for improved two-weapon fighting and greater two weapon fighting? Must i take double slice?

10) The monk vows give the ki point bonus at the first level, or only, for example, after 5 level?


1) Can a sohei make flurry of blows with a double crossbow?

Weapon training:
At 6th level, a sohei gains weapon training in one of the following weapon groups, as the fighter class feature: bows, crossbows, monk weapons, polearms, spears, or thrown weapons. He may select an additional group of weapons for every six levels after 6th, to a maximum of three at 18th level. A sohei may use flurry of blows and ki strike with any weapon in which he has weapon training.

This ability replaces purity of body, diamond body, quivering palm, timeless body, and tongue of the sun and moon.


Double crossbow:
Benefit: Make one attack roll. If the attack hits, the target takes damage from both bolts. Critical hits, sneak attack damage, and other precision-based damage only apply to the first bolt.

Drawback: Due to its size and weight, you take a –4 penalty on your attack roll if you’re proficient with it, or –8 if you’re not.

Load: Loading one bolt is a standard action; the Rapid Reload feat reduces this to a move action. Crossbow Mastery allows you to reload both bolts as a single move action.


I think yes, it's one way to make good the double crossbow, besides the fact that it's impossible make 4 bow attack with a manyshot, the maximum for the best archer I've see it's 4 in 6 seconds.

2) Can be used by a medium PC a large heavy crossbow? I think yes, because a medium heavy crossbow can be used with penality with one hand, and a large heavy crossbow may be used only with two hands, right?

3) So, for the 2 previous questions, a sohei must have crossbow mastery for flurry with crossbows? Or only rapid reload? Or neither feat?

Crossbow mastery:
Prerequisites: Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot.
Benefit: The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow. Reloading a crossbow for the type of crossbow you chose when you took Rapid Reload no longer provokes attacks of opportunity.

Special: Starting at 6th level, a ranger with the archery combat style may select Crossbow Mastery as a combat style feat.


A PC can't use a swift action if he doing an immediate action the last round. So, a magus that use spell shield arcana can't use arcane accuracy arcana.
Anyone have some ideas for resolve this problem?
I'm looking for a kensai magus if it's possibile, but isn't necessary.


Can I use with a magus arcane accuracy (swift action) and during the turn of my opponent use spell shield (immediate action)?

Quote:

Immediate Actions

Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time—even if it's not your turn. Casting feather fall is an immediate action, since the spell can be cast at any time.

Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.


Can I cast 3 scorching ray without close range magus arcana, using spell combat?


1) Can i sue spellstrike as attack of opportunity?
2) I choose to fight defensively on my turn. I take the CA bonus even before the attack or only after the attack? I ask this in case of attacks of opportunity before my attack.


Quote:
As a standard action, a dancing weapon can be loosed to attack on its own. It fights for 4 rounds using the base attack bonus of the one who loosed it and then drops. While dancing, it cannot make attacks of opportunity, and the person who activated it is not considered armed with the weapon. The weapon is considered wielded or attended by the creature for all maneuvers and effects that target items. While dancing, the weapon shares the same space as the activating character and can attack adjacent foes (weapons with reach can attack opponents up to 10 feet away). The dancing weapon accompanies the person who activated it everywhere, whether she moves by physical or magical means. If the wielder who loosed it has an unoccupied hand, she can grasp it while it is attacking on its own as a free action; when so retrieved, the weapon can't dance (attack on its own) again for 4 rounds.
Quote:
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. See FAQ/Errata at right for more information.


1) Can i use the crane style even i i'm a magus and i've cast a spell with my free hand the last turn?

2) Add dreamspeaker +1 to the DC of slumber hex?

Quote:
Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf’s character level). This racial trait replaces the elven immunities racial trait.


Quote:

Crane Wing (Combat)

You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.

Prerequisites: Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.

Benefit: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.

Can be a melee weapon a natural attack?


Have a stupid arcane archer with an armor, that is using imbue arrow, the arcane spell failure percentage?
I hate this ridicouluss prestige class, I ask this to prove to my friends that this class is worse than it already shows.

Quote:
Imbue Arrow (Sp): At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the arcane archer can fire the arrow as part of the casting. The arrow must be fired during the round that the casting is completed or the spell is wasted. If the arrow misses, the spell is wasted.


1 person marked this as FAQ candidate.

1) Can a druid in wild shape have natural attacks by rage powers? Such as beast totem? Example: a raging druid shaped in an earth elemental with 2 claws, 1 gore and 1 bite attack, other than 1 normal slam attack for the elemental form.
2) Deal a double crossbow, with the inquisitor bane ability, +4d6 damage?


1) Can I combine the dance of 23 steps (masterpiece) with the battle dance of the dervish dancer?

Battle dance:

A dervish dancer is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the dervish dancer only affects himself, and does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities.

Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish dancer to stop the previous performance and start the new one as a move action. Like a bard, a dervish dancer’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish dancer cannot perform more than one battle dance at a time. At 10th level, a dervish dancer can start a battle dance as a swift action instead of a move action.

Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself.

The dance of 23 steps:
The Dance of 23 Steps (Dance)

This complex dance makes you difficult to strike.

Prerequisite: Perform (dance) 4 ranks.

Cost: Feat or 2nd-level bard spell known.

Effect: The shuffling steps, bends, and leaps of this intricate dance make you a difficult target to hit, but also make it more difficult for you to perform other actions. When using this masterpiece, you take a –2 penalty on melee attack rolls and combat maneuver checks, and you must make a concentration check to cast any spell (DC 15 + the spell’s level), but you gain a +2 dodge bonus to your Armor Class. When you have 8 ranks in Perform (dance), and every 4 ranks thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can combine this masterpiece with fighting defensively and Combat Expertise, but not total defense. When you use this masterpiece, it lasts until the start of your next turn. Abilities that extend the duration of a bardic performance (such as Lingering Performance) affect this masterpiece; this allows you to get multiple rounds of its benefit (and its penalties) at the cost of only 1 round of bardic performance.

Use: 1 bardic performance round.

Action: 1 free action.

Masterpieces:
In addition to the name of the masterpiece, this line indicates which Perform skill or skills the masterpiece relies upon.

Prerequisites: Like feats, masterpieces have prerequisites that a bard must meet in order to learn them. Only bards may learn masterpieces.

Cost: Each masterpiece has an associated cost to learn it. Typically, a bard must spend one of his bard spells known of a specific spell level or select it in place of a feat. The bard can spend a bard spell known of a level higher than the listed level to learn a masterpiece (for example, spending a 4th-level spell known to learn a masterpiece that requires spending a 3rd-level spell known).

Effect: This brief description summarizes what occurs when a bard performs the masterpiece. Unless otherwise stated, a masterpiece’s effects are supernatural. Unwilling creatures may attempt a Will save against the effect of a masterpiece; the save DC for masterpieces is equal to 10 + 1/2 the bard’s level + the bard’s Charisma bonus. Masterpieces that duplicate spells use the bard’s caster level for the spell’s caster level.

Use: This line specifies how many bardic performance rounds the bard must use to activate the masterpiece. In some cases, the bard can extend the duration of the masterpiece by expending additional rounds of bardic performance, just as if it were any other use of bardic performance. The bard expends the listed number of bardic performance rounds when he starts performing the masterpiece; if he is interrupted, the attempt fails and the spent performance rounds are lost.

Action: This line indicates the type of action performing the masterpiece requires. If it only requires a standard action to activate, being able to activate a bardic performance more quickly (at 7th level, activation is a move action, and at 13th, it becomes a swift action) applies to the masterpiece as well. Unless otherwise stated, effects or feats that extend the duration of bardic performance (such as the Lingering Performance feat in the Advanced Player’s Guide) do not apply to masterpieces.

GMs can use these masterpieces to inspire their own ideas for other masterpieces.


Can i combine a masterpiece with a normal bardic performace?

2) Can i combine devastating strike and vital strike with a double crossbow/double musket/double barreled pistol?
3) Is denied the AC bonus to DEX denied by the crossbowan ability even for an ally?
4) A skirnir must have all feats for attack with shield?
5) Are affected double musket, double barreled pistol and other types of pistol or musket by the rapid reload class ability of the musketeer?
6) Can i use a lance when i'm not mounted?
7) Affects unnatural aura evolution the wild animals?
8) Is cumulative enlarge person and the large evolution?
9) What's happen if my eidolon is affected by flesh to stone or similiar ability or spells?
10) Grant a furious amulet of mighty fists magical attacks with unarmed strikes and natural weapons?
11) Can i summon again, for example, 1d4+1 small earth elemental if one of these is die during the last 24 hours?
12) When i enter in an threatened square i get an attack of opportunity. It's apply even if i'm charge a medium creature without reach?
13) Grant the large evolution to a biped eidolon that has the reach evolution a 15-foot reach?
14) Can i apply the defensive weapon quality to: armor bonus to AC, shield bonus to AC, natural bonus to AC, dogde bonus to AC, deflection bonus to AC and others?
15) Which type of action is the the perfect strike of the kensai magus?
16) Can i cast a rapid shield (with the metamagic feat) and, the same turn, summon eidolon? Summon eidolon is a spell with casting time of 1 round.
17) For me, the feats of djinny style, are unclear for the deaf effect. Can you help me?


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Can I have with a spell storing ring an unlimited use of gravity bow such as the ring of invisibility?
Can i have a way to use this enchantment for more time in a day without expensive costs?


I have a bonded gratsword +2. If i will make it +3 i must spend 5000, right?
In how much time i can craft it, by the +5 DC for crafting more rapidly?


1) Retains an eidolon with a nonmagical item (such as a nonmagical shield) it when he is summoned or send back?
2a) Can i active the dance of 23 steps after a full-attack action but before the end of my turn?
2b) Activing it is a free action?
2c) Can i dance when i'm doing a bardic performance, such as Bladethirst?

Quote:

When using this masterpiece, you take a –2 penalty on melee attack rolls and combat maneuver checks, and you must make a concentration check to cast any spell (DC 15 + the spell’s level), but you gain a +2 dodge bonus to your Armor Class. When you have 8 ranks in Perform (dance), and every 4 ranks thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can combine this masterpiece with fighting defensively and Combat Expertise, but not total defense. When you use this masterpiece, it lasts until the start of your next turn. Abilities that extend the duration of a bardic performance (such as Lingering Performance) affect this masterpiece; this allows you to get multiple rounds of its benefit (and its penalties) at the cost of only 1 round of bardic performance.

Use: 1 bardic performance round.

Action: 1 free action.

3) Which tipe of action is the perfect strike of the kensai magus?

Quote:

Perfect Strike (Ex)

At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.

4) Is cumulative enlarge or reduce person? Not the bonus/malus, i'm talking about the size.

5) If i have a furious and defending amulet of mighty fists, i'm raging and i have 4 natural attack, can i grant myself a +8 bonus to the CA?
6) Can i cure/damage with channel energy a native outsider?
7) Is the magic ki strike magical for the purpose of strike an incorporeal creature?
8a) Divine anger is not a rage for the purpose of feats such as extra rage or raging vitality. True? But the rage of the rage subdomain yes. Or not?
Quote:
Rage (Su): At 8th level, you can enter a fearsome rage, like a barbarian, for a number of rounds per day equal to your cleric level. At 12th and 16th level, you can select one rage power. You cannot select any rage power that possesses a level requirement, but otherwise your barbarian level is equal to 1/2 your cleric level. These rounds of rage stack with any rounds of rage you might have from levels of barbarian.
Quote:
Divine Anger (Ex): At 6th level, you gain the ability to rage like a barbarian. Your effective barbarian level for this ability is your inquisitor level – 3. If you have levels in barbarian, these levels stack when determining the effect of your rage. You do not gain any rage powers from this granted power, though if you have rage powers from another class, you may use them with these rages. You can rage a number of rounds per day equal to your Wisdom bonus, plus 1 round for every inquisitor level above 4th.
8b) Is referred the text
Quote:
plus 1 round for every inquisitor level above 4th.

to the inquisitor total level, or the level -3, for the purpose of the total number or rage rounds?

9) Stack a furious weapon with the bane quality of an inquisitor?
Quote:
When the wielder is raging or under the effect of a rage spell, the weapon’s enhancement bonus is +2 better than normal.
Quote:
Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus.
10) If i will feint a non-humanoid with 1 or 2 of inteligence modifier, have i -12 penality to bluff it?
Quote:
When feinting against a non-humanoid you take a –4 penalty. Against a creature of animal Intelligence (1 or 2), you take a –8 penalty.

11) If my eidolon use power attack, applies it to rend evolution?

12) Can a confused eidolon attack is master?
13) Can i cast a rapid shield and a summon eidolon the same round, and take a 5-foot step?
14) Can i stop a throwed ammunition with prestidigitation?


1) Can i grant with evolution surge the incorporeal form evolution even in i'm not a level 15 summoner?

Quote:
The eidolon must meet any prerequisites of the selected evolution.
Quote:
The summoner must be at least 15th level before selecting this evolution.

It say "the eidolon", not "the summoner".

2) Can a rage prophet have with the ring of revelation have a level 7 revelation even if barbarian 3/oracle 2/rage prophet 5?
3) Can a weapon without the +1 enchatment bonus but with the flaming, shocking, ki focus or similiar capacity deal 50% of the total damage to an incorporeal creature?


If my eidolon have energy attack evolution and a vicious amulet of mighty fists, when he rend, what happens?


1) There was a talent that give an extra use of claws, such us extra rage?
I'm not refered to Eldritch Heritage of the demonic bloodline, because if he use the demonic claws, he can't use is bite.

Quote:
Dragon Bite (Ex): At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple's Strength modifier. Upon reaching 6th level, this bite also deals 1d6 points of energy damage. The type of damage dealt is determined by the dragon disciple's bloodline.

Ok, RAW is not specified the bloodline, so, if i have the demonic bloodline's claws actived (by eldritch heritage or by the crossblooded) I can attack with the bite too. Or not?

2) Grant this f%+~ing blood of the dragons the bonus feats of my draconic bloodline when i'm a dragon disciple?


Can an eidolon use shields?


Can a urban barbarian/arcane duelist use arcane shield in rage?

Quote:

Arcane Shield

You can convert any spell into a defense.

Prerequisites: Arcane spellcaster, caster level 10th.

Benefit: As a immediate action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and gain a deflection bonus to AC equal to the level of the spell or spell slot you sacrificed for 1 round. 0-level spells may not be sacrificed in this manner.

Quote:

Controlled Rage (Ex)

When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.


1) Can my large eidolon with reach attack a creature even if the creature is charged in my direction and I am in my eidolon's reach?
2) Smite evil/good/law/chaos of summoned creatures bypass the DR?


Can a urban barbarian get extra rage, raging vitality and other similiar feats?

Quote:

Controlled Rage (Ex)

When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.


I'm looking for a arcane duelist barbarian for a friend.
Can a bard enter in rage during bardic performance?
If he can't, can a urban barbarian using bardic performance in rage?

Can two identical natural attack (two claws) be arcane bond? And one?


1) Can a summoned succubus give forever the +2 profane bonus to a PC? Or, when she returns in it's plane, can remove it?
2) Can an inquisitor activate discern lies immediately after someone has spoken?
3) Can be forged a lance in adamant
4) Is a natural 1 on concentration check a failure?
5) I'm casting summon eidolon defensively. Then I get hit in battle. I have to make another roll of concentration for the damage?
6) If i charge, I get +4 to bull rush (+2 charge, +2 charge to bull rush)?
7) Can i use spring attack for make a charge in my mount?
8) Can i use sidestep from my mount? Who of the two must be attacked?
9) Can an eidolon with basic magic evolution have the arcane strike feat?


1)If a creature take -20 to CMB for grapple, have the -20 at CMD, too?
2) Spellbook of beast within. If an alchemist take the greater mutagen, what happens?
3) Can an inquistor with the anger inquisition take the raging vitality?
4) Can blightening critical applied to spellstrike?
5) When the action of spend ki pool/arcane pool is not write, is a swift action?


1) Is the line breath weapon of a large o larger creature however large 5 feet?
2) When is active the vemerak earthquake ability? In the next PC turn? Or in the next he's turn?
3) Create pit.
Wich moves a creature that dodges the pit?
What happens if I create it in the space of a huge or larger creature?
4) I have summoned a creature with the summoner spell-like ability. At my next turn, after the creature's attacks, can I summon another creature so immediately attack?
5) Is a non-natural 20 critical that does a miss on confirmation roll, a normal non-critical attack? Or is a missed attack?


Can a furious weapon or bane weapon bypass aligned/adamantine or other DR if the increased bonus can reach a +5 (or greater) bonus?


"The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself."
Ok, Can a Vemerak/Carnivourus Blob/another creature grapple more than one creature and mantain the grapple with a free action?
If yes, can constrict all the grappled creatures (with the -20 penality)?


Some PC were grappled by a carnivourus blob (bestiary 2). The blob stretched out pseudopodia to grapple more than one PC without being considered in the grapple condition (-20 penalty to fight). But even if it had 4 PC grappled without had the grapple condition, could constrict them all together and attack the same turn? Or, or attacked, or constrict? And those who could constrict?


A PC in my campaing have close a carnivourus blob in an ice tomb. The blob can't leave it, because is unconscious. What is the hex duration?


If I hit a large/huge/mastodontic/colossal creature, take the adjacent creatures the splash damage? Or take the creature all the splash damage for the square it occupies?


1) Can i add magic qualities to specific weapons or armor? How long does it take? What I spend?

2) If I have a spell storing amulet of mighty fists with a shocking grasp stored into it, and i can attack with 2 claw, 1 bite and 1 horn attack, I only have a shoking grasp or 4 of it or one per natural attack?


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Can a monk of the empty hands give to a stool the vorpal quality?


1) Can the ring of delayed postpone:
death effects?
Banishing and similiar enchantment?
Blindness deafness?
2) Holy vindicator
The stigmata are functional even if you wear a periapt of wound closure? In this way, a PC can activate the stigmata all the day without stopping the bonuses.
Vindicator's shield: the shield must be bracing to give the sacred bonus of the number of dice of the PC's channel energy? Or can a PC channel into it, put it behind and have only the channel bonus to AC, without bracing it?
3) Can an true neutral eidolon enter in a magic circle area or a protection from alignement area?
4) Give "grant the initiative" power of tactis inquisition again the wisdom bonus to a inquisitor AC?
5) A PC can start a grapple maneuver with creature of any size smaller or greater than his own? If yes, an halfling can immobilize a dragon!
6) Bestiary 2.
Grant the carnivourus blob's absorb flesh ability to deal COS damage when the blob make a slam attack?
"it devours living flesh with a voracious speed by dealing Constitution drain on creatures it slams or constricts."
But the COS damage are only indicated to the constrict attack! Is it an error?
7) If a life oracle use the energy body revelation and pass through a living allied creature’s square at that moment is fightning, what happens?
8) When a PC uses the shield of swings feat, it reduces only the weapon dice + STR bonuses, or reduces also the channel smite damage, enhancement bonuses and similiar damage?
9) Can be used channel allignment on a true neutral outsider? And on a native outsider?


Can be changed the +2 bonus for the furious weapon to CA for the defending weapon quality?
If I have two weapons, can i remove the +4 total to apply it to my CA?


Can a cleric use channel energy when is in rage?


Hi, I have some questions.
1) Demon subdomain and the combination with bane weapons.
When I'm use the demon subdomain, the bane bonus does not stack with the demon subdomain bonus. Ok, but i can remove the +2 bonus of bane for give myself +2 AC with defending weapon quality?
I think yes if I will attack the designated creature.

Core Rulebook:
"Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus."

2) Inquisitor judment
I have +1 bonus on all judment i have starting the first level. Then, these bonuses increase at X level?
Example: Justice judment. At the 5 level I have +2 on attack roll?

3) Demon subdomain can be utilized for bypass the DR if i use unarmed attack or natural weapons?
I think yes.


Hi, I have some questions.
1) Demon subdomain and the combination with bane weapons.
When I'm use the demon subdomain, the bane bonus does not stack with the demon subdomain bonus. Ok, but i can remove the +2 bonus of bane for give myself +2 AC with defending weapon quality?
I think yes if I will attack the designated creature.

Core Rulebook:
"Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus."

2) Inquisitor judment
I have +1 bonus on all judment i have starting the first level. Then, these bonuses increase at X level?
Example: Justice judment. At the 5 level I have +2 on attack roll?

3) Demon subdomain can be utilized for bypass the DR if i use unarmed attack or natural weapons?
I think yes.