Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 I will be assisting the Constable GENTHUS!!! Alex calls from the back accompanied by the sound of a cracking whip for attention. We need more time, a couple hours is only enough to barely start an investigation. Alex walks forward coiling his whip and haning it on his belt. Please stand down, we want to do all due diligence in bringing the murder to justice. Please sir, I will meet with you when we have more information. Alex stares at Genthus waiting for him to disperse the crowd. His hand is reaching in the direction of his whip just in case it is needed. Taking 10 on diplomacy for assisting the constable that gives me a 20 to an assist check for a +2 to the constable's roll
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 If there is a mastermind behind the skulks actions, then he could be using the shiver as a way to get them to do their bidding. We can't rule out that shiver isn't directly involved. A "do this and get free shiver" sort of thing. We need to talk more to the skulks and see what they say
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 Alex nods at Genthus but pushes off the comments about the Varisians. Well friend we have an interrogation to lead, let us depart each others company. We'll meet up again soon. He turns to the rest of the party. Let us continue on. He begins to walk away
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 Alex approaches Genthus. Be calm my friend. Those responsible will be brought to justice. The lock boxes in side the vault were not disturbed. I checked it out myself. Please give us time to find those responsible for the murders, and please note that these two Varisian are not the ones to blame. Perhaps you and I can go out for a drink later and discuss the mater more, after we have some information to provide. I take 10 on diplomacy for a total of 20, Add +1 to the diplomacy if Genthus counts as an Ilsurian offical
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 After hearing the term shiver passed around, Alex passes them off as junkies trying to get their next fix. While they should be handled he looses interstate and imedeatly begins checking to ensure his belongings are safe. Perception: 1d20 ⇒ 15
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 Yeah I haven't had a chance to read the whole story and get what his characters attitude was and he had no fluff on his Character sheet... sry if it's throwing you guys off lol
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 After quickly observing the others actions and overhearing what Aliana and Pavo were discussing, Alex reaches in the direction of his whip just in case the need arises. He responds to his friends in varisian In Varisian: Easy down there. We have far to much as stake to be risking an all out battle in a room with such valuables. Let's see if I can talk down the Skulks. We may be able to get some valuable information as to what has happened here this fine morning.
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 Hmm, Then it was used wrong by the bard and gm in my other group, on top of me miss reading it. Oh well lol Seeing his spell fizzle out Alex attempts diplomacy. As long as you don't harm us we are willing to work with you. We do however seek information. Deplomacy: 1d20 + 10 ⇒ (19) + 10 = 29
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 Alex walks to the edge of the pit and casts a spell upon the skulk. You shall not harm her! he states as the spell is cast. I have cast unwitting ally against the skulk DC 13 will save to negate, if I need to designate the ally I designate he is allied to Aliana
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 Before we get too far into combat I have new spells known lists for approval 0 level-
1st level-
Of course if the GM prefers I keep the original list I can do that as well.
Male Human (Chelaxian) Bard 1
Stats:
AC: 16, T: 12, FF: 14, HP: 11, Fort: +0, Ref: +6, Will: +2, CMD: 12, Init +2, Perception: +0 Having a change of heart Alex returns to the party. On second thought I think having the Constable here should be adequate. He draws his rapier and stages himself to descend the stairs. Still putting the alias together but posted real quick to keep the game going |