Justic Ironbriar

Aleon Hunter's page

411 posts. Alias of DoubleGold.


RSS

1 to 50 of 411 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

135676


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

1st action, aim precision: 2d4 ⇒ (4, 4) = 8
2nd action shoot at blue hit: 1d20 + 21 ⇒ (9) + 21 = 30 dmg: 2d10 + 3 ⇒ (2, 9) + 3 = 14
3rd action shoot at blue hit: 1d20 + 16 ⇒ (14) + 16 = 30 dmg: 2d10 + 3 ⇒ (9, 6) + 3 = 18
4th hasted action, I'm out of ammo until I reload and I don't plan on moving. Can't use this extra action to reload.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

1st action, aim at blue precision dmg: 2d4 ⇒ (2, 2) = 4
2nd action, shoot at blue hit: 1d20 + 21 ⇒ (20) + 21 = 41 dmg: 2d10 + 3 ⇒ (6, 3) + 3 = 12 piercing, edit so 24 piercing and the precision is doubled to 8, I also have bloody wounds, so persistent bleed 2 assuming it can bleed.
3rd action, shoot at blue hit: 1d20 + 21 - 5 ⇒ (15) + 21 - 5 = 31 dmg: 2d10 + 3 ⇒ (5, 1) + 3 = 9
4th hasted action, shoot at blue hit: 1d20 + 21 - 10 ⇒ (9) + 21 - 10 = 20 dmg: 2d10 + 3 ⇒ (3, 7) + 3 = 13


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon will cast haste on himself, 2 actions
Swap to his gun, 3rd action.
Fire at Blue, 4th action, hasted. Advanced Seeker Rifle: hit: 1d20 + 21 ⇒ (18) + 21 = 39 dmg: 2d10 + 3 ⇒ (2, 7) + 3 = 12 Piercing


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Checking to see if red is dead yet before I go. Red will have well over 270 damage, and I'm assuming he saves his reflex save for half, but almost 300 if he doesn't save. I was hit twice for 21-1=20 dmg and 27-1=26 dmg. 94-46=48 HP left.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

31 hits Aleon for 23 Damage after the DR 1. 117-23=94 HP.
Aleon will Aim at red, one action
Attack it twice with his knife, actions 2 and 3
hit: 1d20 + 22 ⇒ (16) + 22 = 38 dmg: 2d4 + 7 ⇒ (1, 2) + 7 = 10 piercing dmg: 1d6 ⇒ 4 electric
hit: 1d20 + 18 ⇒ (13) + 18 = 31 dmg: 2d4 + 7 ⇒ (4, 1) + 7 = 12 piercing dmg: 1d6 ⇒ 3 electric
dmg: 2d4 ⇒ (4, 1) = 5 precision.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Okay, now that that is resolved that he couldn't target me..
Aleon is still invisible and will move onto the other side of red. He has mobile aim, so he moves and aims with one action.
Action 2, attack with starknife, this breaks invisibility hit: 1d20 + 22 - 1 ⇒ (17) + 22 - 1 = 38 frightened 1 includeddmg: 2d4 + 7 ⇒ (4, 3) + 7 = 14 piercing dmg: 1d6 ⇒ 4 electric
Action 3, attack redhit: 1d20 + 18 - 1 ⇒ (10) + 18 - 1 = 27 dmg: 2d4 + 7 ⇒ (1, 2) + 7 = 10 piercing dmg: 1d6 ⇒ 1 electric
precision dmg: 2d4 ⇒ (4, 4) = 8
And now I'm now longer frightened.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Um, can he still target me even though I'm still invisible, I haven't broke invisibility yet. I understand the will save since I see them, but I'm asking about the corpse harassment. 27 misses anyhow, but just asking
will save: 1d20 + 16 ⇒ (2) + 16 = 18 Frightened 1 Actually with frightened 1, that would hit, but just doublechecking.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Well, Aleon had two hours to rest, he would have treated wounds on himself twice medicine: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 Tactical medkit healing: 2d8 ⇒ (7, 5) = 12
medicine: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20 Tactical medkit healing: 2d8 ⇒ (7, 7) = 14
From 91, this Brings me to 117/128 before game starts.

Actions coming.
1st Action, I will cast Invisibility. Please tell me these guys aren't the like the things in tremors 1 or 2 and they actually see by heat vision or sound, that would make my invisibility useless.
Actions 2 and 3. Doublemove.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

First action, aim at purple
2nd action shoot purple hit: 1d20 + 21 ⇒ (5) + 21 = 26 dmg: 2d10 + 3 ⇒ (2, 4) + 3 = 9
3rd action shoot purple hit: 1d20 + 16 ⇒ (16) + 16 = 32 dmg: 2d10 + 3 ⇒ (7, 8) + 3 = 18
precision: 2d4 ⇒ (2, 2) = 4


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

First action, aim at purple.
2nd action shoot at purple hit: 1d20 + 21 ⇒ (17) + 21 = 38 dmg: 2d10 + 3 ⇒ (6, 1) + 3 = 10 piercing
3rd action shoot at purple. hit: 1d20 + 16 ⇒ (4) + 16 = 20 dmg: 2d10 + 3 ⇒ (8, 4) + 3 = 15 piercing
precision: 2d4 ⇒ (1, 4) = 5


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

First action, aim at purple
2nd action, switch to Advanced Seeker Rifle:
3rd Action, fire at purple hit: 1d20 + 21 ⇒ (5) + 21 = 26 dmg: 2d10 + 3 ⇒ (5, 8) + 3 = 16 piercing
dmg: 2d4 ⇒ (4, 1) = 5 precision


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon will keep trying to take down red
1st action aim
2nd action swing knife at red hit: 1d20 + 22 ⇒ (16) + 22 = 38 dmg: 2d4 + 7 ⇒ (2, 3) + 7 = 12 piercing dmg: 1d6 ⇒ 2 electric
hit: 1d20 + 18 ⇒ (10) + 18 = 28 dmg: 2d4 + 7 ⇒ (4, 3) + 7 = 14 piercing dmg: 1d6 ⇒ 5 electric
precision dmg: 2d4 ⇒ (3, 1) = 4


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

At least the monster didn't crit, he comps through Aleons armor, the bites sinks in 1 millimeter less into my skin than it normally would. Hence Dr 1. 21-1=20. 18-1=17. 20+17=37. 128-37=91

Aleon attacks red.
1st action aim on red
2nd action, attack red with knife hit: 1d20 + 22 ⇒ (5) + 22 = 27 dmg: 2d4 + 7 ⇒ (3, 1) + 7 = 11 piercing dmg: 1d6 ⇒ 5 electric
3rd action, attack red with knife hit: 1d20 + 18 ⇒ (18) + 18 = 36 dmg: 2d4 + 7 ⇒ (2, 4) + 7 = 13 dmg: 1d6 ⇒ 3 electric
precision dmg: 2d4 ⇒ (1, 1) = 2


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon will Force Barrage Blue Shark dmg: 3d4 + 3 ⇒ (2, 1, 3) + 3 = 9


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

That 38 is a crit for 60 points -1 DR, which brings him to 4 HP. That 37 to hit is 24-1=23 dmg. That is -19 HP, but I don't think negative values matter in Starfinder 2e
death save?: 1d20 ⇒ 14 I'm thinking saves are done the same as pathfinder 2e, not sure if I add anything.
Looks like combat is over, so.
athletics: 1d20 + 19 ⇒ (12) + 19 = 31 as he does 1 handed push-ups.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Were the jaws targeting me? If they were that would have been a crit hit for 58-1DR=57damage and My HP would be 3. This would definitely affect what I'm about to do. Otherwise I'm still at 60 HP. Okay well The One who is many just healed me, so I'm either at 63 or 123.

If I'm reading that right it targeted me and I'm as 63 HP.
1st action, aim
2nd action, swing knifehit: 1d20 + 22 ⇒ (14) + 22 = 36 dmg: 2d4 + 7 ⇒ (3, 1) + 7 = 11 piercing electric dmg: 1d6 ⇒ 5
3rd action, swing knife hit: 1d20 + 18 ⇒ (16) + 18 = 34 dmg: 2d4 + 7 ⇒ (2, 1) + 7 = 10 piercing dmg electric: 1d6 ⇒ 6 dmg: 2d4 ⇒ (2, 3) = 5 precision dmg.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

The 40 to hit is a crit for 48. Then Dr 1, so 47. Then the other one his for 21-1=20 dmg. So I just took 67 damage. Brings me to 60/128 HP.
First action, aim
2nd action swing knife hit: 1d20 + 22 ⇒ (12) + 22 = 34 dmg: 2d4 + 7 ⇒ (3, 1) + 7 = 11 electric dmg: 1d6 ⇒ 3
3rd action swing knife hit: 1d20 + 18 ⇒ (19) + 18 = 37 dmg: 2d4 + 7 ⇒ (1, 3) + 7 = 11 electric dmg: 1d6 ⇒ 3
precision dmg: 2d4 ⇒ (2, 4) = 6


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

81 HP. Missed it that I was healed for 46. Okay so 127/128. Only down 1
Aleon is glad the creature was suppressed causing it to just barely miss.
Aim. Attack. Attack
hit: 1d20 + 22 ⇒ (1) + 22 = 23 dmg: 2d4 + 7 ⇒ (4, 4) + 7 = 15 piercing dmg: 1d6 ⇒ 1 electric
hit: 1d20 + 22 - 4 ⇒ (6) + 22 - 4 = 24 dmg: 2d4 + 7 ⇒ (1, 2) + 7 = 10 piercing dmg: 1d6 ⇒ 4 electric
precision dmg: 2d4 ⇒ (1, 2) = 3


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon just took 29 and 18 after DR bringing him to 81. He tries again. Aim first action
Attack 2nd action hit: 1d20 + 22 ⇒ (4) + 22 = 26 dmg: 2d4 + 7 ⇒ (2, 1) + 7 = 10 piercing dmg: 1d6 ⇒ 2 electric precision dmg: 2d4 ⇒ (2, 4) = 6
Attack 3rd action hit: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36 dmg: 2d4 + 7 ⇒ (4, 3) + 7 = 14 piercing dmg: 1d6 ⇒ 1 electric precision gets applied once and to the attack that actually hits which is probably the 36 to hit. As comment to the incorporeal, the knife has ghost touch.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Action 1, Mobile Aim
Action 2, move it is 40 feet away at its closest point to the starting area and I only have 35 move speed.
Action 3, attack it with my knife. hit: 1d20 + 22 ⇒ (3) + 22 = 25 dmg: 2d4 + 7 ⇒ (1, 3) + 7 = 11 piercing electric dmg: 1d6 ⇒ 5 aim precision dmg: 2d4 ⇒ (3, 1) = 4


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon greats them. Greeting ladies and gentlemen and starts doing some jumps and pullups athletics: 1d20 + 19 ⇒ (4) + 19 = 23


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

You posted this in the discussion part.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Operative with Wizard Archetype. Yes, Core Rulebook Archetypes are allowed. The playtest survey was asking me if I was playing with Pathfinder 2e Core rulebook Archetypes.
The Survey sent a few weeks ago, not the one that came out yesterday.
I won't use a lot of the Operative feats, so I took wizard archetype.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Still here.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon fires an energy ray at the one that hit him hit: 1d20 ⇒ 17 vs eac dmg: 1d3 ⇒ 3 fire.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Fire an energy ray the Cadet who hit him hit: 1d20 ⇒ 2 vs eac dmg: 1d3 ⇒ 1 fire.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

reflex: 1d20 ⇒ 1
stand up and use an energy ray at the nearest azlanti hit: 1d20 ⇒ 14 vs eac dmg: 1d3 ⇒ 1 fire.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

I prefer here to, easier to backtrack earlier messages.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

another energy ray at the robot hit: 1d20 ⇒ 16 vs eac dmg: 1d3 ⇒ 3 fire miss chance: 1d100 ⇒ 43 high is good.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Fire another energy ray of fire at it hit: 1d20 ⇒ 4 vs eac dmg: 1d3 ⇒ 2 fire.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Oh, were are in N6 Sorry guys, I'm out of good spells.
so he cantrips energy rays the robot hit: 1d20 ⇒ 11 vs eac dmg: 1d3 ⇒ 1 fire.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

init: 1d20 ⇒ 16
Oh no, what did we trigger?


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon can't do that very well.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

It is a... computers or engineering, same modifier: 1d20 + 7 ⇒ (10) + 7 = 17


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon fire as ray of energy at it hit: 1d20 ⇒ 18 vs eac dmg: 1d3 ⇒ 2 fire


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

energy ray zombie: 1d20 ⇒ 3 dmg: 1d3 ⇒ 2 fire


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

5 foot step and energy ray red hit: 1d20 ⇒ 14 vs eac dmg: 1d3 ⇒ 2 fire


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

energy ray the closet zombie hit: 1d20 ⇒ 14 vs eac dmg: 1d3 ⇒ 3 fire.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon moves to energy the ray the left one after opening door if it ain't already opened. hit: 1d20 ⇒ 19 vs eac dmg: 1d3 ⇒ 2 fire


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon uses his last mm using spell cache dmg: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8 at the nearest creature.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Another elemental ray at the nearest flying creature hit: 1d20 ⇒ 1 vs EAc dmg: 1d3 ⇒ 2 fire


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

My image disappeared, anyway, added him to where I should be
Fires and elemental ray of fire at the left flying creature hit: 1d20 ⇒ 6 vs EAC dmg: 1d3 ⇒ 3 fire.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon follows in last.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Ah, there probably isn't anything there, but you can all check.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

reflex: 1d20 + 0 ⇒ (19) + 0 = 19
He fires back at it with magic missiles dmg: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

perception: 1d20 ⇒ 15


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Aleon will get a 10 minute rest if possible to regain Stanima.


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

Split missiles between the two really injured ones, more missiles on the more injured one dmg: 2d4 + 2 ⇒ (2, 1) + 2 = 5 dmg: 1d4 + 1 ⇒ (4) + 1 = 5


Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision

The missiles will just go on one of the uninjured cadets then. Waiting to see what changes those made before doing my next set of actions, likely that doesn't mean another one died, but I have one spell left.

1 to 50 of 411 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>