Justic Ironbriar

Aleon Hunter's page

387 posts. Alias of DoubleGold.


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M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Still here.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon fires an energy ray at the one that hit him hit: 1d20 ⇒ 17 vs eac dmg: 1d3 ⇒ 3 fire.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Fire an energy ray the Cadet who hit him hit: 1d20 ⇒ 2 vs eac dmg: 1d3 ⇒ 1 fire.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

reflex: 1d20 ⇒ 1
stand up and use an energy ray at the nearest azlanti hit: 1d20 ⇒ 14 vs eac dmg: 1d3 ⇒ 1 fire.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

I prefer here to, easier to backtrack earlier messages.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

another energy ray at the robot hit: 1d20 ⇒ 16 vs eac dmg: 1d3 ⇒ 3 fire miss chance: 1d100 ⇒ 43 high is good.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Fire another energy ray of fire at it hit: 1d20 ⇒ 4 vs eac dmg: 1d3 ⇒ 2 fire.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Oh, were are in N6 Sorry guys, I'm out of good spells.
so he cantrips energy rays the robot hit: 1d20 ⇒ 11 vs eac dmg: 1d3 ⇒ 1 fire.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

init: 1d20 ⇒ 16
Oh no, what did we trigger?


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon can't do that very well.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

It is a... computers or engineering, same modifier: 1d20 + 7 ⇒ (10) + 7 = 17


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon fire as ray of energy at it hit: 1d20 ⇒ 18 vs eac dmg: 1d3 ⇒ 2 fire


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

energy ray zombie: 1d20 ⇒ 3 dmg: 1d3 ⇒ 2 fire


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

5 foot step and energy ray red hit: 1d20 ⇒ 14 vs eac dmg: 1d3 ⇒ 2 fire


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

energy ray the closet zombie hit: 1d20 ⇒ 14 vs eac dmg: 1d3 ⇒ 3 fire.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon moves to energy the ray the left one after opening door if it ain't already opened. hit: 1d20 ⇒ 19 vs eac dmg: 1d3 ⇒ 2 fire


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon uses his last mm using spell cache dmg: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8 at the nearest creature.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Another elemental ray at the nearest flying creature hit: 1d20 ⇒ 1 vs EAc dmg: 1d3 ⇒ 2 fire


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

My image disappeared, anyway, added him to where I should be
Fires and elemental ray of fire at the left flying creature hit: 1d20 ⇒ 6 vs EAC dmg: 1d3 ⇒ 3 fire.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon follows in last.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Ah, there probably isn't anything there, but you can all check.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

reflex: 1d20 + 0 ⇒ (19) + 0 = 19
He fires back at it with magic missiles dmg: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

perception: 1d20 ⇒ 15


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon will get a 10 minute rest if possible to regain Stanima.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Split missiles between the two really injured ones, more missiles on the more injured one dmg: 2d4 + 2 ⇒ (2, 1) + 2 = 5 dmg: 1d4 + 1 ⇒ (4) + 1 = 5


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

The missiles will just go on one of the uninjured cadets then. Waiting to see what changes those made before doing my next set of actions, likely that doesn't mean another one died, but I have one spell left.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Down to 8 HP
Aleon splits magic missiles, the soldier off to right almost dead gets 2 and the other one slightly hurt gets 1 dmg: 2d4 + 2 ⇒ (2, 2) + 2 = 6 dmg: 1d4 + 1 ⇒ (1) + 1 = 2


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Magic missile the one who missiled me back dmg: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon magic missiles, he targets the ones in m8, the one to the right gets 2, the one to the south gets 1
dmg: 2d4 + 2 ⇒ (2, 4) + 2 = 8
dmg: 1d4 + 1 ⇒ (4) + 1 = 5


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Should we hang around for more Azlanti to show up, it might be our chance to take them out here and now.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Move and energy ray the hobgar or if I can't as soon as I can see it hit: 1d20 ⇒ 11 vs EAC dmg: 1d3 ⇒ 1 fire.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Yeah, more of these guys, hopefully it is almost over.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon regroups.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

How high up are they? It matters for my 15 foot cone.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon doublemoves forward now the he knows where they are at.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon doublemoves he is 3 squares off the map, not in that building which I assume isn't literally right next to that area.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

assuming we are still outside on the same map Aleon doublemoves, he doesn't climb up yet.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Posted by you Lyle
"I guess we should try to clear that out while we have the initiative. "

I took that as clear this out before the long rest.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Yes, lets clear it out quickly, hope you all have the resources, I'm down spells.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon takes a breather Glad that's over.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Say maybe I missed it a while back, but did we loot the Azlanti as we went and then sold off their stuff?


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight
DM Dickie wrote:

Everyone go ahead and level up. If your HP roll is half or less of your hit die, take half+1.

So if you're a d8 and roll a 5+ you gain that result. If you rolled a 4 or less, you'd take 5 (half 8 plus 1).

Didn't even notice this until someone rolled. In Starfinder you always get max HP and SP. If you are changing the rules, that is okay with me, I'm just making sure you didn't say this by mistake. as in every D&D edition except pathfinder 2e and Starfinder you roll for hp or take average instead of max. Hit point and stanima rules


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

We are in the long haul anyhow, recruit another if it helps us.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleons last missile and he's going for it, so all three guys up north with low health, he will try to take them out all at once
left guy: 1d4 + 1 ⇒ (1) + 1 = 2 magic missile dmg
middle guy: 1d4 + 1 ⇒ (1) + 1 = 2 magic missile dmg
right guy: 1d4 + 1 ⇒ (4) + 1 = 5 magic missile dmg


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

oouch that hurt Aleon will magic missile the ones near Palladia, splitting them
dmg: 2d4 + 2 ⇒ (2, 3) + 2 = 7 as he puts 2 missiles on the one with the gun
dmg: 1d4 + 1 ⇒ (1) + 1 = 2 as he puts 1 missile on the one with the whip.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon will magic missile the one all the way in the back. dmg: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon will as a full action magic missile the furthest recruit dmg: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

energy ray: 1d20 ⇒ 13 vs eac on the nearest one that is still alive assuming my allies don't kill them first dmg: 1d3 ⇒ 2 fire.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon agrees with ambush


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Aleon can't get a 25, so he fails.

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